Macroing QOL ingame command for multiple actions

Started 1 Oct 2019
by Lipsi
in Ask the Team
Is there or would it be possible to add a macro that executes multiple actions - as long as they respect the macroing policy (no conditions/delays/repeat...)?

I understand that currently macroing to have multiple keystrokes is allowed and possible through 3rd party programs or dedicated peripherals.
That would allow the same directly from game.

It could take a form like this

/qexec 5 1 1 - executes 5th action from 1st bar of the primary action bar.
/qexec 5 1 1, 6 1 1, 7 1 1, 1 1 2 - executes 5th, then 6th then 7th actions from the 1st bar of the primary action bar, then 1st action of bar 1 of the secondary action bar.

/macro mymacro1 /qexec .... would then work as usual thus allows to attribute that multiple keystroke to one macro button.

The advantages for that are :
- gives all players the same competitive edge without the need to use 3rd party software or dedicated hardware
- easy in-game macroing, simple command without hassle
- more flexibility, allows different customizing for different characters, etc.

The possibilities offered are standard and answer a legitimate way for actions such as :
- single target heal and nuke on one key based on if you click an enemy or ally.
- positional style and anytime style in that order to same button
- assist and debuff
- face and mezz
- switch to appropriate weapon before executing style
Tue 1 Oct 2019 9:29 AM by gotwqqd
As a keyboard turner and ability clicker I endorse this message

Please yes

Your title is much more eloquent than the same request I made a week ago
Tue 1 Oct 2019 9:34 AM by Mykomark
Please no
Tue 1 Oct 2019 9:36 AM by Lipsi
Mykomark wrote:
Tue 1 Oct 2019 9:34 AM
Please no

Thanks for you comment, could you please elaborate since this is already available with programmable gaming mouse and gaming keyboards in full compliance with server rules?
Tue 1 Oct 2019 9:44 AM by Mykomark
Lipsi wrote:
Tue 1 Oct 2019 9:36 AM
Mykomark wrote:
Tue 1 Oct 2019 9:34 AM
Please no

Thanks for you comment, could you please elaborate since this is already available with programmable gaming mouse and gaming keyboards in full compliance with server rules?

It`s just will make combat simply easier, more "mainstreamed". If I wanted to play "easy" combat - I would play wow or etc.
Tue 1 Oct 2019 9:46 AM by gotwqqd
Lipsi wrote:
Tue 1 Oct 2019 9:36 AM
Mykomark wrote:
Tue 1 Oct 2019 9:34 AM
Please no

Thanks for you comment, could you please elaborate since this is already available with programmable gaming mouse and gaming keyboards in full compliance with server rules?

I think you will get some resistance, mainly from those that have third party software/hardware or programming knowledge, who don’t want to lose their edge over the vast majority of people

This also helps those that aren’t as dexterous/physically nimble. It’s tough on fat fingered players
Tue 1 Oct 2019 9:47 AM by gotwqqd
Mykomark wrote:
Tue 1 Oct 2019 9:44 AM
Lipsi wrote:
Tue 1 Oct 2019 9:36 AM
Mykomark wrote:
Tue 1 Oct 2019 9:34 AM
Please no

Thanks for you comment, could you please elaborate since this is already available with programmable gaming mouse and gaming keyboards in full compliance with server rules?

It`s just will make combat simply easier, more "mainstreamed". If I wanted to play "easy" combat - I would play wow or etc.
And what’s the problem with that?
It puts more reliance on decision making than on physical attributes
Tue 1 Oct 2019 9:59 AM by Lipsi
Mykomark wrote:
Tue 1 Oct 2019 9:44 AM
It`s just will make combat simply easier, more "mainstreamed". If I wanted to play "easy" combat - I would play wow or etc.

I do not agree.
It has always been done by a number of players in 3rd party soft (on live or any daoc server) and is almost necessary to be competitive when you participate the most challenging PvP.
Pressing 2 buttons or 1 isnt making combat easier or harder, it is just making qbars more clogged for the characters who have more abilities to use.

The difficulty and interest of combat is in the choices made by the player, what to use in what situation, and not about the fact that he needs to have 10 extra mouse keys to accomodate each of the abilities his character has (think of a savage, 10 self buffs, 1 taunt, 2 reactive chains, 2 positional chains, 6 anytimes, then goes the active RAs/potions/item charges, assists/face/stick/run and some social macros etc - same applies to a lot of realms and classes) .

It is just a QOL improvement to keep all that handy, it doesnt reduce the number of abilities and actions to choose from, it doesn't make it easy combat or wow-like.
Tue 1 Oct 2019 10:02 AM by Mykomark
gotwqqd wrote:
Tue 1 Oct 2019 9:47 AM
Mykomark wrote:
Tue 1 Oct 2019 9:44 AM
Lipsi wrote:
Tue 1 Oct 2019 9:36 AM
Thanks for you comment, could you please elaborate since this is already available with programmable gaming mouse and gaming keyboards in full compliance with server rules?

It`s just will make combat simply easier, more "mainstreamed". If I wanted to play "easy" combat - I would play wow or etc.
And what’s the problem with that?
It puts more reliance on decision making than on physical attributes
I do understand that some using 3rd programs and etc. but I think its minority. And now letting these "in game commands for multiple actions" will make an edge who's not using these commands. Macro will let you play simply better (less mistakes and less chances to screw up). And it will take players individuality away.
Tue 1 Oct 2019 10:06 AM by Mykomark
Lipsi wrote:
Tue 1 Oct 2019 9:59 AM
Mykomark wrote:
Tue 1 Oct 2019 9:44 AM
It`s just will make combat simply easier, more "mainstreamed". If I wanted to play "easy" combat - I would play wow or etc.

I do not agree.
It has always been done by a number of players in 3rd party soft (on live or any daoc server) and is almost necessary to be competitive when you participate the most challenging PvP.
Pressing 2 buttons or 1 isnt making combat easier or harder, it is just making qbars more clogged for the characters who have more abilities to use.

The difficulty and interest of combat is in the choices made by the player, what to use in what situation, and not about the fact that he needs to have 10 extra mouse keys to accomodate each of the abilities his character has (think of a savage, 10 self buffs, 1 taunt, 2 reactive chains, 2 positional chains, 6 anytimes, then goes the active RAs/potions/item charges, assists/face/stick/run and some social macros etc - same applies to a lot of realms and classes) .

It is just a QOL improvement to keep all that handy, it doesnt reduce the number of abilities and actions to choose from, it doesn't make it easy combat or wow-like.
If you have some difficulties with classes which has "lots of buttons" - why play them then ? Pick "simpler" one.
Tue 1 Oct 2019 10:09 AM by Lipsi
Mykomark wrote:
Tue 1 Oct 2019 10:02 AM
Macro will let you play simply better

Thanks for this comment, this is exactly my point and to my opinion, playing better is what we should aim to and offer the largest player base, and the reason i inquired about that QoL improvement ingame.

Mykomark wrote:
Tue 1 Oct 2019 10:06 AM
If you have some difficulties with classes which has "lots of buttons" - why play them then ? Pick "simpler" one.
This is a bit off topic, i am talking a QOL improvement for those who don't want to/cannot afford programmable hardware with extra bindkeys.
Tue 1 Oct 2019 10:18 AM by Mykomark
Lipsi wrote:
Tue 1 Oct 2019 10:09 AM
Mykomark wrote:
Tue 1 Oct 2019 10:02 AM
Macro will let you play simply better

Thanks for this comment, this is exactly my point and to my opinion, playing better is what we should aim to and offer the largest player base, and the reason i inquired about that QoL improvement ingame.

But it's "false better". In the end you'll loose your skills more you play. With macros help sooner or later your muscle memory finger dexterity and etc. will "shrink" and then you will try without macros - you screwed !
Tue 1 Oct 2019 11:20 AM by iamsaitam
I'm quite sure people against this idea are the ones taking advantage of this via AHK macros. I'm down with this, sounds great.
Tue 1 Oct 2019 11:51 AM by Roto23
No to this, I don't want to lose my Nostromo edge on you guys!
Tue 1 Oct 2019 11:59 AM by Lipsi
Mykomark wrote:
Tue 1 Oct 2019 10:18 AM
But it's "false better". In the end you'll loose your skills more you play. With macros help sooner or later your muscle memory finger dexterity and etc. will "shrink" and then you will try without macros - you screwed !

I am playing DaoC and have great fun from this server, i am not there to prepare for a dactylography contest or any of this memory finger dexterity thing ))) But thank you for your comments and sharing your point of view.
From what i see, this is a controversial subject, which means very low chance to ever get approved, so i will just apply the "recipe" given a few topics lower and download AHK ^^
Tue 1 Oct 2019 3:46 PM by chryso
This is a pretty good idea if possible. I think it should be in the Suggestions forum.
Tue 1 Oct 2019 6:05 PM by Roto23
Lipsi wrote:
Tue 1 Oct 2019 11:59 AM
Mykomark wrote:
Tue 1 Oct 2019 10:18 AM
But it's "false better". In the end you'll loose your skills more you play. With macros help sooner or later your muscle memory finger dexterity and etc. will "shrink" and then you will try without macros - you screwed !

I am playing DaoC and have great fun from this server, i am not there to prepare for a dactylography contest or any of this memory finger dexterity thing ))) But thank you for your comments and sharing your point of view.
From what i see, this is a controversial subject, which means very low chance to ever get approved, so i will just apply the "recipe" given a few topics lower and download AHK ^^

NO Lipsi!!! Please dont download AHK!!!
Wed 2 Oct 2019 5:44 AM by Kemoauc
Mykomark wrote:
Tue 1 Oct 2019 10:06 AM
Lipsi wrote:
Tue 1 Oct 2019 9:59 AM
Mykomark wrote:
Tue 1 Oct 2019 9:44 AM
It`s just will make combat simply easier, more "mainstreamed". If I wanted to play "easy" combat - I would play wow or etc.

I do not agree.
It has always been done by a number of players in 3rd party soft (on live or any daoc server) and is almost necessary to be competitive when you participate the most challenging PvP.
Pressing 2 buttons or 1 isnt making combat easier or harder, it is just making qbars more clogged for the characters who have more abilities to use.

The difficulty and interest of combat is in the choices made by the player, what to use in what situation, and not about the fact that he needs to have 10 extra mouse keys to accomodate each of the abilities his character has (think of a savage, 10 self buffs, 1 taunt, 2 reactive chains, 2 positional chains, 6 anytimes, then goes the active RAs/potions/item charges, assists/face/stick/run and some social macros etc - same applies to a lot of realms and classes) .

It is just a QOL improvement to keep all that handy, it doesnt reduce the number of abilities and actions to choose from, it doesn't make it easy combat or wow-like.
If you have some difficulties with classes which has "lots of buttons" - why play them then ? Pick "simpler" one.

Some classes really are beyond tedious to play without being able to use macros to trigger multiple actions at once.
Pally is a prime example: 6-12 chants want to be activated every 8 seconds. I guess it would be a skill to be able to do this with individual buttons and still be able to fight effectively otherwise but I think there is already enough to do without it. Skill in daoc is mostly awareness and making the right decisions in a fight. Allowing easier twisting makes the class playable...
Wed 2 Oct 2019 9:24 AM by Lipsi
chryso wrote:
Tue 1 Oct 2019 3:46 PM
This is a pretty good idea if possible. I think it should be in the Suggestions forum.

Thanks for feedback, to be honest, i am not really sure how suggestions and ask the team are different, i presumed that ask the team was more for feedback from the team and suggestions more community based discussing ideas, also i was unsure if that already existed or was something to implement. Previous to posting i made a search on 'macroing' that didn't return anything similar, but as i was told later, there is already a topic with something quite similar that was posted in Suggestions forum a week ago. I'll be happy to edit, move or merge those 2 topics if possible.

Kemoauc wrote:
Wed 2 Oct 2019 5:44 AM
Some classes really are beyond tedious to play without being able to use macros to trigger multiple actions at once.
Pally is a prime example: 6-12 chants want to be activated every 8 seconds. I guess it would be a skill to be able to do this with individual buttons and still be able to fight effectively otherwise but I think there is already enough to do without it. Skill in daoc is mostly awareness and making the right decisions in a fight. Allowing easier twisting makes the class playable...

Thanks for the share and this is a very good illustration. I really believe this presumably applies to almost all classes, even those that are often categorized as "one-button" or easy to play. Most people just cannot use their classes to their full potential due to the limitations brought by the GUI. How many skalds or bards repeat their 6 resists songs ? How many seers/healer classes use the full range and variety of their heals because it doesnt fit on macro bar (or if you fit them all, where will go the other abilities) etc.
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