Auto trained skills

Started 19 Jan 2019
by KafeenRush
in Ask the Team
I was just wondering how this server handled auto trained skills i.e. old or new rules, Thanks.
Sat 19 Jan 2019 7:40 PM by Quik
It is automatically factored in.
Sat 19 Jan 2019 7:41 PM by KafeenRush
So no need to avoid training up stealth, it'll just not cost anything until skill level 13+? Good to hear

Thanks for the response
Sat 19 Jan 2019 10:20 PM by Numatic
KafeenRush wrote:
Sat 19 Jan 2019 7:41 PM
So no need to avoid training up stealth, it'll just not cost anything until skill level 13+? Good to hear

Thanks for the response

From the 1.87 patch notes

AUTOTRAINING CHANGES

The current autotraining system has been revised. It will no longer punish players who spend points early in their careers.

 - Characters will no longer auto train skills as they gain levels.

 - When training a skill that would normally have autotrained, a player will not be charged points up to their character level’s maximum autotrained skill level. Example: An Armsman who has zero slash at level 50 will not be charged for their first 12 points. After 12, they will be charged points normally for that skill.

 - If you have a higher skill than what would be awarded to you by autotraining at that level, the points that would have been awarded are refunded to your skill point pool. Example: If you have 40 slash, and you hit a level 48, you normally would have been autotrained to 12 slash. Since you have a higher slash than 12, those 12 points are refunded to your pool.

 - The skill points will be consistent if you train through a trainer or use a respec.
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