Some random questions

Started 3 Jun 2020
by Madfrog
in Ask the Team
Good evening community.



Some random questions:

#1. Feather item procc rate 18%. Activ and reactiv?

#2. Crafted item procc rate ? Activ / Reactiv?

#2. RoG item procc rate ? Activ / Reactiv?

#4. Damage table / Hitpoint table for phoenix?

#5. Do we start with Dualist Reflexes 5?

#6. Do we still not have breakpoints for casts and every dex point is a castspeed increase?

#7. Armor hit chance and location for phoenix?

#8. Is 40% reduced castspeed for a spell the cap on phoenix?

#9. If a 4.2 swingspeed weapon has a procc chance of "15%" , will the weapon still have the same procc chance of 15% after hitting the swingspeed cap of 1.5 with RA Qui and RA MOA?





Thx for your time.


PS: Have fun my fellow DaoC Nerds.

http://web.archive.org/web/20100511212033/http://talsyra.tripod.com/daocmechanics/sources.html
Wed 3 Jun 2020 9:23 PM by gruenesschaf
1: yes
2: varies, some have 10, some have 15%
3: 15%
5: Kind of but not really, gain per cd / dw / la spec point has been raised to account for missing duelist reflexes
6: yes, we intentionally don't have break points
7: as it should be: 40, 25, 15, 10, 5, 5
8: cast speed cannot reduce the cast time below 40% of the original cast time, e. g. for a 2 second cast the hard cap is at 0.8 seconds
9: Only the base item speed is relevant for the proc chance, haste does not affect it
Thu 4 Jun 2020 9:55 AM by Centenario
Where is number four?

gruenesschaf wrote: 9: Only the base item speed is relevant for the proc chance, haste does not affect it

4.2 with proc of 18% should have 18% proc chance so out of 1000 attack you get 180 procs 11 of which might have landed in miss or fumble.
This means that if swung at 1.5 speed you get 1000 attack in 1500 seconds, so you get a proc per minute (ppm) of 7.2 (=180/1500*60) whereas your ppm at 4.2 speed would have been 2.57 (=180/4200*60)
Thu 4 Jun 2020 11:05 AM by Noashakra
Centenario wrote:
Thu 4 Jun 2020 9:55 AM
Where is number four?

gruenesschaf wrote: 9: Only the base item speed is relevant for the proc chance, haste does not affect it

4.2 with proc of 18% should have 18% proc chance so out of 1000 attack you get 180 procs 11 of which might have landed in miss or fumble.
This means that if swung at 1.5 speed you get 1000 attack in 1500 seconds, so you get a proc per minute (ppm) of 7.2 (=180/1500*60) whereas your ppm at 4.2 speed would have been 2.57 (=180/4200*60)

It doesn't work like this for weapon. Each proc as a base % that is then multiplied by the weapon speed.
Let's say the base proc % for a LT effect is 5% (I don't know the real value on phoenix)
on a 3.9 > 5*3.9 = 19.5% chance to proc per hit
on a 4.2 > 5*4.2 = 21% chance to proc per hit

at the cap 1.5s per swing, you hit 40 times per minutes (60/1.5), so with the 5% base proc chance your ppm will be 8.4 for a 4.2 speed (21%*40) and 7.8 for a 3.9 (19.5%*40).
Thu 4 Jun 2020 1:54 PM by gruenesschaf
Noashakra wrote:
Thu 4 Jun 2020 11:05 AM
It doesn't work like this for weapon. Each proc as a base % that is then multiplied by the weapon speed.
Let's say the base proc % for a LT effect is 5% (I don't know the real value on phoenix)
on a 3.9 > 5*3.9 = 19.5% chance to proc per hit
on a 4.2 > 5*4.2 = 21% chance to proc per hit

at the cap 1.5s per swing, you hit 40 times per minutes (60/1.5), so with the 5% base proc chance your ppm will be 8.4 for a 4.2 speed (21%*40) and 7.8 for a 3.9 (19.5%*40).

Pretty much, however, the given proc chance is always for a weapon speed of 3.5. In the case of feather weapons with 18% it would be 18 / 3.5 * actual weapon speed to get the chance per hit.
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