Worth coming back to?

Started 31 Jul 2019
by Syclone
in Tavern
Hey all.

I have been having the itch to come back but was disappointed to see much lower population numbers.

I left back when old frontiers were still a thing. Are there still a good amount of people leveling? Is it possible to see multiple leveling groups out and about or is it mainly end game pvp at this point?

Is Hibernia leveling still excluding melee since Animists essentially replace the role of a tank?

Any significant class changes or is the meta still the same?

I feel like coming back as Midgard but they seem to still be pop dominate.

Thanks for your insight, much appreciated.
Wed 31 Jul 2019 11:21 PM by ExcretusMaximus
Syclone wrote:
Wed 31 Jul 2019 10:41 PM
Are there still a good amount of people leveling? Is it possible to see multiple leveling groups out and about or is it mainly end game pvp at this point?


Yes, at least in Midgard and Albion, there are plenty of people leveling, and plenty of action at 50; you will find more fights as a Hib, but you may have touble finding a group depending on your play time, as if you're an NA player there are very few groups running.
Wed 31 Jul 2019 11:22 PM by Numatic
Syclone wrote:
Wed 31 Jul 2019 10:41 PM
Hey all.

I have been having the itch to come back but was disappointed to see much lower population numbers.

I left back when old frontiers were still a thing. Are there still a good amount of people leveling? Is it possible to see multiple leveling groups out and about or is it mainly end game pvp at this point?

Is Hibernia leveling still excluding melee since Animists essentially replace the role of a tank?

Any significant class changes or is the meta still the same?

I feel like coming back as Midgard but they seem to still be pop dominate.

Thanks for your insight, much appreciated.

Pretty much the same. Although DS and HoH were added as pve instances so those do get regular daily runs by alot of people. NF changed the dynamic of RvR. Now its alot of keep taking and keep fights with zergs. Can be alot of fun but can also be boring. The change to TWF will help a bit. As far as hib grps go, I think it got a tad better but it's still alot of the ani/pbaoe grps. However soloing to 50 is so easy it's not a huge problem.
Thu 1 Aug 2019 1:11 AM by leastofthem
I just returned a month ago.

I'd say its worth coming back to and this is coming from an Oceanic player who plays during extremely dead times. It definitely scratched the itch and I'm still thoroughly enjoying the game.

I've tried levelling in all 3 realms (again, during dead hours) and there's XP'ers across all levels in all realms. Solo XP is super easy if you play a class that can solo things as you focus on killing mobs that drop task items. If you're trying to level a support class (which I have), then you gotta be vocal on /lfg and usually have to start your own groups; once you start a group, then people kinda start coming out of the woodwork and will PM you to join. You don't even have to know where to bring the group, just get them together and ask for camp suggestions and someone will know.

Hibernia levelling is still mostly caster group, but if you're trying to level a melee class, solo xp is still very good and even then you can still do that while putting a group together to make it time efficient. There are tons of other people trying to level melee classes so you guys can easily band together.

If you wanna play Mid, just play Mid. Yes there's a slight overpop but really it's not that big of a deal. One more person isn't gonna make or break the realm.

As someone with limited playtime, I've put myself to playing classes that can start groups. I find that it's much easier to start my own groups than trying to wait for one to happen. I'm currently working on getting a Pac Healer up to speed and thoroughly enjoying it.
Thu 1 Aug 2019 6:00 AM by LedriTheThane
It's the most active DAoC server, so by default yeah, until another fresh server launches or this shuts down.
Thu 1 Aug 2019 9:42 AM by Leandrys
I wish this would have been some sort of long beta test and now would be released the full version of Phoenix, with erase of all toons.

Don't get angry people, it's just too many things have changed since the beginning, including some total rework of task and RP rewards, and a lot of toons wouldn't even be 7L if they didn't abuse a lot of things like multiplicator coef in structures and broken RAs like TWF before the nerf. Will never happen of course, but now it's kinda too late to join the server for a lot of people who would like to but do not have massive /played time potential, their toons will never really be able to compete and there will not be any real turnover, they'd even would have a bad time gearing up/lvl'ing their toons. =(

Anyway, server is ok, it just suffered a lot from initial OF release, DDOS attack and a few other things, but it's still kinda strong, pretty sure it's not the place we've been dreaming of in terms of population tho.
Thu 1 Aug 2019 10:33 AM by bm01
I don't know... Getting 5L takes pretty much no time at all. It's never too late to join.
Thu 1 Aug 2019 10:41 AM by Druth
Just find a guild to help you out. Many craft for free (mat cost), and give you old gear.
Thu 1 Aug 2019 11:10 AM by florin
Population wise we are good depending when you play. Anything after 9pm Eastern US is pretty lean. Server wise many of the issues have been worked out but those issues/exploits/oversights/carelessness/bad decisions/ have left us with folks pushing RR12 in 6 months. The game is fun, but since you are having to ask I would say trust your instinct.
Thu 1 Aug 2019 11:21 AM by watbrif
I also started quite recently (Hib) and it's been loads of fun. My menta has been able to find quite a few level groups; I'm using my champ currently to level solo (because I often don't have enough time for grps) and that's been fun, too, especially because it's rewarding (good xps, good items). I'm a very casual player, so I'm really not concerned about rvr 8vs8 competitiveness - it's just been great to play the game again with a decent number of people, in particular in the low level area. And maybe, come winter, the player numbers will rise again...
Fri 2 Aug 2019 1:08 PM by gnefner
florin wrote:
Thu 1 Aug 2019 11:10 AM
Population wise we are good depending when you play. Anything after 9pm Eastern US is pretty lean. Server wise many of the issues have been worked out but those issues/exploits/oversights/carelessness/bad decisions/ have left us with folks pushing RR12 in 6 months. The game is fun, but since you are having to ask I would say trust your instinct.

This pretty much sums up the main issue here.. Tons of rr10+ people already (some VERY close to rr12 already...) making it rough on new folk, unless you just want to hang with the zerg..
Fri 2 Aug 2019 2:10 PM by CronU
florin wrote:
Thu 1 Aug 2019 11:10 AM
but those issues/exploits/oversights/carelessness/bad decisions/ have left us with folks pushing RR12 in 6 months.

I can totally feel you, BUT to be fair, even without any incentives of Taskrps or Keeprp's, those close to rr12 after 6 months people you are talking about would still have those close to 16 Million Kill RP's. so they wont be 11L9 now, but 11L6, just from their Killrps.
Dont forget that those people you are talking about are playing ~12h each day for the past 6 months. On some days those chars were even online longer then 12h a day.
Fri 2 Aug 2019 2:41 PM by florin
CronU wrote:
Fri 2 Aug 2019 2:10 PM
florin wrote:
Thu 1 Aug 2019 11:10 AM
but those issues/exploits/oversights/carelessness/bad decisions/ have left us with folks pushing RR12 in 6 months.

I can totally feel you, BUT to be fair, even without any incentives of Taskrps or Keeprp's, those close to rr12 after 6 months people you are talking about would still have those close to 16 Million Kill RP's. so they wont be 11L9 now, but 11L6, just from their Killrps.
Dont forget that those people you are talking about are playing ~12h each day for the past 6 months. On some days those chars were even online longer then 12h a day.

True but...the reason they and others are so high besides playing a lot (special circumstances where pk has been allowed to have an account pool - slap in the face to the multiple account rule- but I digress).. It’s not only the participation rps they earned but the kills on participation rp seekers. They didn’t start out as Zerg busters but APK and mpk campers that picked off any poor slob running solo to the milegates. Waves and waves of lemmings chasing suicide rps like the ones that sit at the dock or suicide on task keeps now. When getting killed is incentivized - someone will find a way to benefit. Be it RR11 shadowblades, minstrels or full groups. It’s pretty much the only thing I agree with Raunz on - you should be afraid to step in an rvr zone - not welcome a ganking.
Fri 2 Aug 2019 7:11 PM by Warjon
While I think that this server came out of beta way too soon, given all the changes made after, I do not think the results can change or delayed much. Uth 1 poisoned the waters, especially by closing. There was a 3/4 population loss of players after 8 months on this server and also on Uth 2 . So the question is why?

It is my belief that the knowledge and organization of the Uth 1 players, along with their elitist focus on racing to the top makes it that no population will stay long just to be farmed, excluded, used... It is sad but it is also a dynamic of all old games that are still being played. /shrug.

There are still thousands that would play a Qol daoc, but there is no way to recreate a server like daoc's release, given that many have refined their skills and organization to a point that they can just enjoy themselves farming others. Without realm pride and inclusiveness all one has left is farmers. Heh you are either a farmer or a farmee.
Fri 16 Aug 2019 4:27 PM by kmark101
The game itself is just not interesting after a couple months, that is the only issue. Fights are fun, but they are all pointless after a certain amount of time as you can't achieve anything in the big picture. Since most of the people who were ever interested about Daoc already played on this server, there is no influx of new players anymore. This is the one and only reason why all Daoc servers die slowly. There is no solution for this as Mythic's solution was also to create a different game (Warhammer Online) to fix these issues.
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