Just wondering why there was no buff<3 for 2h perf for Shadowblades?
Riac wrote: ↑Thu 12 Dec 2019 1:44 AM
not saying it needs a buff, but it is certainly garbage. pa has a weird formula here.
the cost of using the 2h in terms of speed of next attack and the chance of missing or fumbling just isnt worth when you look at its slim return in dmg.
no to mention is slows down you poison applications.
sonsofhorus wrote: ↑Thu 12 Dec 2019 4:37 AMRiac wrote: ↑Thu 12 Dec 2019 1:44 AM
not saying it needs a buff, but it is certainly garbage. pa has a weird formula here.
the cost of using the 2h in terms of speed of next attack and the chance of missing or fumbling just isnt worth when you look at its slim return in dmg.
no to mention is slows down you poison applications.
From what I am hearing the SB is an under performer in the current stealther game in general, maybe a buff to 2h perf might make them sort of okay?
Riac wrote: ↑Fri 13 Dec 2019 5:50 PMsonsofhorus wrote: ↑Thu 12 Dec 2019 4:37 AMRiac wrote: ↑Thu 12 Dec 2019 1:44 AMnot saying it needs a buff, but it is certainly garbage. pa has a weird formula here.
the cost of using the 2h in terms of speed of next attack and the chance of missing or fumbling just isnt worth when you look at its slim return in dmg.
no to mention is slows down you poison applications.
From what I am hearing the SB is an under performer in the current stealther game in general, maybe a buff to 2h perf might make them sort of okay?
nope. an sb is only an under performer when compared to the blade specced ns and inf, a 2h pa isnt going to fix that problem. a lot of the stealth fights a pa isnt involved and a lot of ppl dont even open up with pa by choice. a one step stun would be something that would help more than 2h pa. i really wish theyd just drag the 2h pa behind the barn and put a bullet in its head, atleast then ppl would stop troding it out as something that has yet to be figured out. it has, and its garbage.
sonsofhorus wrote: ↑Fri 13 Dec 2019 10:53 PMRiac wrote: ↑Fri 13 Dec 2019 5:50 PMsonsofhorus wrote: ↑Thu 12 Dec 2019 4:37 AMFrom what I am hearing the SB is an under performer in the current stealther game in general, maybe a buff to 2h perf might make them sort of okay?
nope. an sb is only an under performer when compared to the blade specced ns and inf, a 2h pa isnt going to fix that problem. a lot of the stealth fights a pa isnt involved and a lot of ppl dont even open up with pa by choice. a one step stun would be something that would help more than 2h pa. i really wish theyd just drag the 2h pa behind the barn and put a bullet in its head, atleast then ppl would stop troding it out as something that has yet to be figured out. it has, and its garbage.
As far as I recall blade specced infs have no evade stun what so ever, and from my experience leveling an SB on mordred to rr11 I would have to disagree with you on the importance of how much impact the 2h PA changes had.
Riac wrote: ↑Sat 14 Dec 2019 12:18 AMsonsofhorus wrote: ↑Fri 13 Dec 2019 10:53 PMRiac wrote: ↑Fri 13 Dec 2019 5:50 PMnope. an sb is only an under performer when compared to the blade specced ns and inf, a 2h pa isnt going to fix that problem. a lot of the stealth fights a pa isnt involved and a lot of ppl dont even open up with pa by choice. a one step stun would be something that would help more than 2h pa. i really wish theyd just drag the 2h pa behind the barn and put a bullet in its head, atleast then ppl would stop troding it out as something that has yet to be figured out. it has, and its garbage.
As far as I recall blade specced infs have no evade stun what so ever, and from my experience leveling an SB on mordred to rr11 I would have to disagree with you on the importance of how much impact the 2h PA changes had.
well, they have one here. this is a different server than live and mordred. the pa formula is not like on live, the dmg is very lack luster here.
your anecdote from almost 1 billion years ago, and a different server, holds little water here.
sonsofhorus wrote: ↑Fri 13 Dec 2019 10:53 PMRiac wrote: ↑Fri 13 Dec 2019 5:50 PMsonsofhorus wrote: ↑Thu 12 Dec 2019 4:37 AMFrom what I am hearing the SB is an under performer in the current stealther game in general, maybe a buff to 2h perf might make them sort of okay?
nope. an sb is only an under performer when compared to the blade specced ns and inf, a 2h pa isnt going to fix that problem. a lot of the stealth fights a pa isnt involved and a lot of ppl dont even open up with pa by choice. a one step stun would be something that would help more than 2h pa. i really wish theyd just drag the 2h pa behind the barn and put a bullet in its head, atleast then ppl would stop troding it out as something that has yet to be figured out. it has, and its garbage.
As far as I recall blade specced infs have no evade stun what so ever, and from my experience leveling an SB on mordred to rr11 I would have to disagree with you on the importance of how much impact the 2h PA changes had.
Riac wrote: ↑Sun 15 Dec 2019 10:58 PMonce again.... it is the pa formula. it is the same formula for ns, inf, and sb. you can find it explained in several other threads. w/o changing the formula, pa will continue to be lack luster. which in turn, makes 2h pa gimp.
im really failing to see how 2h pa is going to remedy weapon and armor table isssues. especially when pa isnt even used in most sin fights, someone just anytime opens on you or the NS will just dd or side stun you for opener.
NS=Lurikeen->scurry between legs to get positionalsCadebrennus wrote: ↑Sat 28 Dec 2019 5:48 PMRiac wrote: ↑Sun 15 Dec 2019 10:58 PMonce again.... it is the pa formula. it is the same formula for ns, inf, and sb. you can find it explained in several other threads. w/o changing the formula, pa will continue to be lack luster. which in turn, makes 2h pa gimp.
im really failing to see how 2h pa is going to remedy weapon and armor table isssues. especially when pa isnt even used in most sin fights, someone just anytime opens on you or the NS will just dd or side stun you for opener.
Why is it assumed that an NS can land positionals but other classes can't? I just don't understand this mentality.
gotwqqd wrote: ↑Sat 28 Dec 2019 6:19 PMNS=Lurikeen->scurry between legs to get positionalsCadebrennus wrote: ↑Sat 28 Dec 2019 5:48 PMRiac wrote: ↑Sun 15 Dec 2019 10:58 PMonce again.... it is the pa formula. it is the same formula for ns, inf, and sb. you can find it explained in several other threads. w/o changing the formula, pa will continue to be lack luster. which in turn, makes 2h pa gimp.
im really failing to see how 2h pa is going to remedy weapon and armor table isssues. especially when pa isnt even used in most sin fights, someone just anytime opens on you or the NS will just dd or side stun you for opener.
Why is it assumed that an NS can land positionals but other classes can't? I just don't understand this mentality.
Cadebrennus wrote: ↑Sat 28 Dec 2019 5:48 PMRiac wrote: ↑Sun 15 Dec 2019 10:58 PMonce again.... it is the pa formula. it is the same formula for ns, inf, and sb. you can find it explained in several other threads. w/o changing the formula, pa will continue to be lack luster. which in turn, makes 2h pa gimp.
im really failing to see how 2h pa is going to remedy weapon and armor table isssues. especially when pa isnt even used in most sin fights, someone just anytime opens on you or the NS will just dd or side stun you for opener.
Why is it assumed that an NS can land positionals but other classes can't? I just don't understand this mentality.
Riac wrote: ↑Sat 28 Dec 2019 11:13 PMCadebrennus wrote: ↑Sat 28 Dec 2019 5:48 PMRiac wrote: ↑Sun 15 Dec 2019 10:58 PMonce again.... it is the pa formula. it is the same formula for ns, inf, and sb. you can find it explained in several other threads. w/o changing the formula, pa will continue to be lack luster. which in turn, makes 2h pa gimp.
im really failing to see how 2h pa is going to remedy weapon and armor table isssues. especially when pa isnt even used in most sin fights, someone just anytime opens on you or the NS will just dd or side stun you for opener.
Why is it assumed that an NS can land positionals but other classes can't? I just don't understand this mentality.
they certainly can. however, none of the posistionals are nearly as cool for an opener as a 4 sec side stun. only one i can think of that is even closeto that is the axe at speed debuff side style.
the real beauty of the 4 sec side stun opener is it allows you to get 2 stuns per fight, the Creeping death stun is 7 secs which only allows for you to get 1 stun a fight ( most times). if you dont understand why this is good maybe you should keep your balance advice to yourself.
Cadebrennus wrote: ↑Sun 29 Dec 2019 12:24 AMRiac wrote: ↑Sat 28 Dec 2019 11:13 PMCadebrennus wrote: ↑Sat 28 Dec 2019 5:48 PMWhy is it assumed that an NS can land positionals but other classes can't? I just don't understand this mentality.
they certainly can. however, none of the posistionals are nearly as cool for an opener as a 4 sec side stun. only one i can think of that is even closeto that is the axe at speed debuff side style.
the real beauty of the 4 sec side stun opener is it allows you to get 2 stuns per fight, the Creeping death stun is 7 secs which only allows for you to get 1 stun a fight ( most times). if you dont understand why this is good maybe you should keep your balance advice to yourself.
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No one ever said anything about a 4 second stun not being good (yet people act like they can't live without Slam).
I will reiterate. Why is it that a single style (side stun) that is a side positional (referred to as "so easy to pull off it might as well be an anytime"somehow thought to be magically easier to pull off than any other positional style in the game? That's what I don't get.
Maybe you should keep your advice about other people giving advice to yourself.
I believe his point is NS sidestun being treated as a given (as if it were an anytime style) while the sidestyles of infil/sb are disreguarded when comparing the 3 assassins' superiority over one anotherRiac wrote: ↑Sun 29 Dec 2019 5:32 AMid say that all side styles are easy to pull off in combat, the arc is ridiculously large. youd know that if you actually played on this server, which you dont.
also this thread was talking about sins fighting each other and the openers theyd use. why are you talking about slam?? ppl complain about the side stun because its seen often and its quite noticeable when it goes off, unlike atk speed debuffs or other effects that arent as noticeable as a stun.
shout out to another wonderful post by cade where he totally lacks context and doesnt even play on the server.
easytoremember wrote: ↑Sun 29 Dec 2019 5:45 AMI believe his point is NS sidestun being treated as a given (as if it were an anytime style) while the sidestyles of infil/sb are disreguarded when comparing the 3 assassins' superiority over one anotherRiac wrote: ↑Sun 29 Dec 2019 5:32 AMid say that all side styles are easy to pull off in combat, the arc is ridiculously large. youd know that if you actually played on this server, which you dont.
also this thread was talking about sins fighting each other and the openers theyd use. why are you talking about slam?? ppl complain about the side stun because its seen often and its quite noticeable when it goes off, unlike atk speed debuffs or other effects that arent as noticeable as a stun.
shout out to another wonderful post by cade where he totally lacks context and doesnt even play on the server.
.Riac wrote: ↑Sun 29 Dec 2019 5:32 AMCadebrennus wrote: ↑Sun 29 Dec 2019 12:24 AMRiac wrote: ↑Sat 28 Dec 2019 11:13 PMthey certainly can. however, none of the posistionals are nearly as cool for an opener as a 4 sec side stun. only one i can think of that is even closeto that is the axe at speed debuff side style.
the real beauty of the 4 sec side stun opener is it allows you to get 2 stuns per fight, the Creeping death stun is 7 secs which only allows for you to get 1 stun a fight ( most times). if you dont understand why this is good maybe you should keep your balance advice to yourself.
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No one ever said anything about a 4 second stun not being good (yet people act like they can't live without Slam).
I will reiterate. Why is it that a single style (side stun) that is a side positional (referred to as "so easy to pull off it might as well be an anytime"somehow thought to be magically easier to pull off than any other positional style in the game? That's what I don't get.
Maybe you should keep your advice about other people giving advice to yourself.
id say that all side styles are easy to pull off in combat, the arc is ridiculously large. youd know that if you actually played on this server, which you dont.
also this thread was talking about sins fighting each other and the openers theyd use. why are you talking about slam?? ppl complain about the side stun because its seen often and its quite noticeable when it goes off, unlike atk speed debuffs or other effects that arent as noticeable as a stun.
shout out to another wonderful post by cade where he totally lacks context and doesnt even play on the server.
Cadebrennus wrote: ↑Sun 29 Dec 2019 8:17 AM.Riac wrote: ↑Sun 29 Dec 2019 5:32 AMCadebrennus wrote: ↑Sun 29 Dec 2019 12:24 AM
.
.
No one ever said anything about a 4 second stun not being good (yet people act like they can't live without Slam).
I will reiterate. Why is it that a single style (side stun) that is a side positional (referred to as "so easy to pull off it might as well be an anytime"somehow thought to be magically easier to pull off than any other positional style in the game? That's what I don't get.
Maybe you should keep your advice about other people giving advice to yourself.
id say that all side styles are easy to pull off in combat, the arc is ridiculously large. youd know that if you actually played on this server, which you dont.
also this thread was talking about sins fighting each other and the openers theyd use. why are you talking about slam?? ppl complain about the side stun because its seen often and its quite noticeable when it goes off, unlike atk speed debuffs or other effects that arent as noticeable as a stun.
shout out to another wonderful post by cade where he totally lacks context and doesnt even play on the server.
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Do you literally forget your own words immediately after typing them? Do yourself a favour then. Use the three lines button at the top and click "your posts". Then you can review your own statements before post stupid shit like you just did. Again. Seriously, do you not remember posting that a 4 second stun is better than a longer stun in a fight? That's why I brought up the prevalence of a 9 second stun and everyone clamouring over it. Do yourself a favour. Look at your own posts before trying to be snarky again.
gromet12 wrote: ↑Sun 29 Dec 2019 6:06 PMCadebrennus wrote: ↑Sun 29 Dec 2019 8:17 AM.Riac wrote: ↑Sun 29 Dec 2019 5:32 AMid say that all side styles are easy to pull off in combat, the arc is ridiculously large. youd know that if you actually played on this server, which you dont.
also this thread was talking about sins fighting each other and the openers theyd use. why are you talking about slam?? ppl complain about the side stun because its seen often and its quite noticeable when it goes off, unlike atk speed debuffs or other effects that arent as noticeable as a stun.
shout out to another wonderful post by cade where he totally lacks context and doesnt even play on the server.
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.
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Do you literally forget your own words immediately after typing them? Do yourself a favour then. Use the three lines button at the top and click "your posts". Then you can review your own statements before post stupid shit like you just did. Again. Seriously, do you not remember posting that a 4 second stun is better than a longer stun in a fight? That's why I brought up the prevalence of a 9 second stun and everyone clamouring over it. Do yourself a favour. Look at your own posts before trying to be snarky again.
Shorter stuns due to immunity timer have a chance of getting landed multiple times, that is the point of it being “better”, it’s all situational but landing a long duration stun to have it purged gives 45secs of immunity while the 4sec gives 20secs, meaning you have potential of landing it again. Target purges your 9sec or purges a 4sec...which would you honestly want?
gromet12 wrote: ↑Sun 29 Dec 2019 6:06 PMCadebrennus wrote: ↑Sun 29 Dec 2019 8:17 AM.Riac wrote: ↑Sun 29 Dec 2019 5:32 AMid say that all side styles are easy to pull off in combat, the arc is ridiculously large. youd know that if you actually played on this server, which you dont.
also this thread was talking about sins fighting each other and the openers theyd use. why are you talking about slam?? ppl complain about the side stun because its seen often and its quite noticeable when it goes off, unlike atk speed debuffs or other effects that arent as noticeable as a stun.
shout out to another wonderful post by cade where he totally lacks context and doesnt even play on the server.
.
.
.
Do you literally forget your own words immediately after typing them? Do yourself a favour then. Use the three lines button at the top and click "your posts". Then you can review your own statements before post stupid shit like you just did. Again. Seriously, do you not remember posting that a 4 second stun is better than a longer stun in a fight? That's why I brought up the prevalence of a 9 second stun and everyone clamouring over it. Do yourself a favour. Look at your own posts before trying to be snarky again.
Shorter stuns due to immunity timer have a chance of getting landed multiple times, that is the point of it being “better”, it’s all situational but landing a long duration stun to have it purged gives 45secs of immunity while the 4sec gives 20secs, meaning you have potential of landing it again. Target purges your 9sec or purges a 4sec...which would you honestly want?
Riac wrote: ↑Sun 29 Dec 2019 10:10 PMgromet12 wrote: ↑Sun 29 Dec 2019 6:06 PMCadebrennus wrote: ↑Sun 29 Dec 2019 8:17 AM.
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Do you literally forget your own words immediately after typing them? Do yourself a favour then. Use the three lines button at the top and click "your posts". Then you can review your own statements before post stupid shit like you just did. Again. Seriously, do you not remember posting that a 4 second stun is better than a longer stun in a fight? That's why I brought up the prevalence of a 9 second stun and everyone clamouring over it. Do yourself a favour. Look at your own posts before trying to be snarky again.
Shorter stuns due to immunity timer have a chance of getting landed multiple times, that is the point of it being “better”, it’s all situational but landing a long duration stun to have it purged gives 45secs of immunity while the 4sec gives 20secs, meaning you have potential of landing it again. Target purges your 9sec or purges a 4sec...which would you honestly want?
lol ty gromet for explaining it to this guy. theyre going to purge your long stun and then have stun immunity the whole fight. thats why you dont use CD on other sins.
cade, knows so much but understands so little.
Cadebrennus wrote: ↑Mon 30 Dec 2019 8:16 PMRiac wrote: ↑Sun 29 Dec 2019 10:10 PMgromet12 wrote: ↑Sun 29 Dec 2019 6:06 PMShorter stuns due to immunity timer have a chance of getting landed multiple times, that is the point of it being “better”, it’s all situational but landing a long duration stun to have it purged gives 45secs of immunity while the 4sec gives 20secs, meaning you have potential of landing it again. Target purges your 9sec or purges a 4sec...which would you honestly want?
lol ty gromet for explaining it to this guy. theyre going to purge your long stun and then have stun immunity the whole fight. thats why you dont use CD on other sins.
cade, knows so much but understands so little.
And you post so much but yet reading comprehension is well....beyond your comprehension.
Urgh. Not once did I dispute 4 second stuns vs 9 second stuns. Just pointed out that some people refer to 9 second stuns as some sort of godmode and other people refer to 4 second positionals as "anytimes".
You two truly are thick.
Cadebrennus wrote: ↑And you post so much but yet reading comprehension is well....beyond your comprehension.
Urgh. Not once did I dispute 4 second stuns vs 9 second stuns. Just pointed out that some people refer to 9 second stuns as some sort of godmode and other people refer to 4 second positionals as "anytimes".
You two truly are thick.
Slimshadey wrote: ↑Sat 18 Jan 2020 2:39 AMIf there was a buff for Shadowblade 2H perf then imo there should be one for Nightshades as well since they can perform all Crit Strike styles with a staff, but that's just my opinion.
Slimshadey wrote: ↑Sat 18 Jan 2020 2:39 AMIf there was a buff for Shadowblade 2H perf then imo there should be one for Nightshades as well since they can perform all Crit Strike styles with a staff, but that's just my opinion.
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