- changes / fixes to ranged mob behavior, mainly interrupt handling
- spells casted by you and executed by your pet now have a distance check between target and pet before starting
- spells casted by you and executed by your pet now have a los check between target and pet before starting
- necro casts now cost endurance
- fix flute mezz resist rate
- mezz no longer works against npcs <75% health (pets can still be mezzed)
- some cast text changes
- archer damage table has been corrected (were all 1 or 2 above what they should be)
- adjusted stealth opener damage based on live values
- fixed an issue preventing stealth opener from taking sickness or 2h bonus into account
- no material loss for yellow recipes
- spells casted by you and executed by your pet now have a distance check between target and pet before starting
- spells casted by you and executed by your pet now have a los check between target and pet before starting
- necro casts now cost endurance
- fix flute mezz resist rate
- mezz no longer works against npcs <75% health (pets can still be mezzed)
- some cast text changes
- archer damage table has been corrected (were all 1 or 2 above what they should be)
- adjusted stealth opener damage based on live values
- fixed an issue preventing stealth opener from taking sickness or 2h bonus into account
- no material loss for yellow recipes