You know that nasty moment in late-round Zombies when the corridor feels two feet wide and something armored lumbers into view like it owns the place. That's usually when you start doing the sad math of "How many mags do I even have left." This clip is the opposite vibe. It plays out like a CoD BO7 Bot Lobby where the game forgets to fight back, and the Warmachine turns what should be panic into a casual walk forward and a trigger squeeze.
HVTs Don't Get to Breathe The whole focus is High Value Targets, and that's what makes it so funny. Manglers and Mimics in tight, grimy industrial lanes usually mean you're sweating the angle, hunting weak spots, and trying not to get pinched by a random zombie you didn't hear. Here, none of that matters. The Warmachine goes thump-thump and the "problem" just stops being a problem. You don't even see a drawn-out health bar phase. It's more like: spot the threat, fire once, watch it skid backward like it got yanked by a wire.
It's Not Skill, It's Momentum What hits different is how little precision it asks for. There's no careful lining up. No "hold on, let me reload." Splash damage does the work while you keep moving, and the physics are half the show. Big bodies flip, bounce, and ragdoll into corners like the map's made of rubber. You can feel the room open up every time a grenade lands. The player's not tense at all—just laughing, tossing out that "to the freaking face, brah" line after a point-blank blast like they're messing around in a private match.
Why This Feels Like It'll Get Touched And yeah, you can't watch this without thinking it's living on borrowed time. Even the player says they figure a nerf is coming, because it shreds the difficulty curve. In normal Zombies, the later rounds are supposed to bully you into playing clean: tighter routes, better aim, smarter choices. With this, you're free-styling. Miss a bit. Doesn't matter. The launcher punishes everything in the area anyway, and it scales in a way that makes "elite" sound like a joke.
That End-Game Rhythm By the end it turns into a weird little routine: red outline appears, you fire, it disappears, and you keep counting like you're ticking items off a list—one, two, three, four. Flame Trench goes from spooky to strobe-light bright, then it's quiet again because the objective's already done. If you're trying to put together a loadout fast, or you're looking to stock up on game currency and items without the usual headache, it's worth checking out RSVSR since that kind of boost can make experimenting with setups way less of a grind.Welcome to RSVSR, where CoD Zombies chaos meets real advice and good vibes. If you've seen the Warmachine melt HVTs like it's nothing—close-range, stairwells, high rounds, boom and they're gone—you already know why players are calling it a bit OP. Want loadout ideas, what to run before it gets nerfed, and the stuff actually working right now? Hit https://www.rsvsr.com/call-of-duty-black-ops-7 and jump in with the crew, whether you're learning the ropes or speed-clearing elites like a pro. Play smarter, move fast, and make every round feel easy.