Sepplord wrote: ↑Thu 18 Jul 2019 11:41 AM
has been discussed and explained to death, "because of the economical implications for different parts of the playerbase" sums it up best
That doesn't make sense. To not implement a QOL change is because devs are worried about the economy? Really?? Then simply change the duration of the pots to 30 mins but at the same time make them three times more expensive to make. With this the economy would probably even lose money given that players don't survive for 30 mins typically, but I'd happily take that trade.
Sepplord wrote: ↑Thu 18 Jul 2019 11:41 AM
And if you are constantly fighting for 20minutes without a single break, then it must be such an epic battle that im sure shamans are around. Group them. I can hardly imagine that solo players are constantly fighting for 20minutes without having small breaks already. USe one of those small 30seconds breaks and wait another 30seconds and voila, rebuff
With the new stacking you don't lose time anymore by rebuffing early so you are much more flexible
Easier said than done. Solo hunters don't often get grouped and furthermore people should not be forced to play in a particular way. Sometimes the battles are intense and you don't want to take a break. Even if you do, you could easily end up in someones AOE hit and reset the 60 seconds timer, meaning you have to get right away from the action to avoid being tagged.
I just don't get the opposition to intensifying the action and acceptance of the status quo. It really is dull to step out of a fight for upwards of 60 seconds and I see no real harm in addressing this.