Recast timer on combined forces is too long

Started 18 Jul 2019
by Deekina
in Tavern
Asking people to be out of combat for 60 seconds to reuse these potions is too much. In a prolonged siege, it's crazy to sit out of combat for a minute every ten minutes, meaning inactivity for almost 10% of a fight. What's the argument about any timer to be honest? Don't you want people fighting all the time?
Thu 18 Jul 2019 7:22 AM by Sepplord
you can stack them to 20minutes, so it would be 1minute every 20minutes
Thu 18 Jul 2019 8:01 AM by Deekina
Pausing for a minute every 20 is still too much and you have to use two uses of a potion to do that. In an intense fight nobody likes to wait for a minute.

Hard cheese too if you die soon after two applications of buffs! Seriously why not increase the duration to 30 mins?
Thu 18 Jul 2019 11:41 AM by Sepplord
Deekina wrote:
Thu 18 Jul 2019 8:01 AM
Pausing for a minute every 20 is still too much and you have to use two uses of a potion to do that. In an intense fight nobody likes to wait for a minute.

Hard cheese too if you die soon after two applications of buffs! Seriously why not increase the duration to 30 mins?

has been discussed and explained to death, "because of the economical implications for different parts of the playerbase" sums it up best

And if you are constantly fighting for 20minutes without a single break, then it must be such an epic battle that im sure shamans are around. Group them. I can hardly imagine that solo players are constantly fighting for 20minutes without having small breaks already. USe one of those small 30seconds breaks and wait another 30seconds and voila, rebuff
With the new stacking you don't lose time anymore by rebuffing early so you are much more flexible
Thu 18 Jul 2019 12:44 PM by Deekina
Sepplord wrote:
Thu 18 Jul 2019 11:41 AM
has been discussed and explained to death, "because of the economical implications for different parts of the playerbase" sums it up best

That doesn't make sense. To not implement a QOL change is because devs are worried about the economy? Really?? Then simply change the duration of the pots to 30 mins but at the same time make them three times more expensive to make. With this the economy would probably even lose money given that players don't survive for 30 mins typically, but I'd happily take that trade.

Sepplord wrote:
Thu 18 Jul 2019 11:41 AM
And if you are constantly fighting for 20minutes without a single break, then it must be such an epic battle that im sure shamans are around. Group them. I can hardly imagine that solo players are constantly fighting for 20minutes without having small breaks already. USe one of those small 30seconds breaks and wait another 30seconds and voila, rebuff
With the new stacking you don't lose time anymore by rebuffing early so you are much more flexible

Easier said than done. Solo hunters don't often get grouped and furthermore people should not be forced to play in a particular way. Sometimes the battles are intense and you don't want to take a break. Even if you do, you could easily end up in someones AOE hit and reset the 60 seconds timer, meaning you have to get right away from the action to avoid being tagged.

I just don't get the opposition to intensifying the action and acceptance of the status quo. It really is dull to step out of a fight for upwards of 60 seconds and I see no real harm in addressing this.
Thu 18 Jul 2019 1:17 PM by Sepplord
me mentioning "discussed to death" should have been a hint for you to read up those discussions if you can't wrap your head around the explanation yourself

alternatively you could have politely asked for an explanation and i would have probably written it down for you.

>That doesn't make sense

>Really??

>then simply do "argument that has been debunked multiple times in the "to death" discussion

Yeah...you seem to know it all, yet are inept to use the search function
Fri 19 Jul 2019 7:49 AM by Deekina
That's an unhelpful and needlessly offensive reply, *golfclap*.

You cannot dictate how people use these forums and why should you mandate that every question be "thoroughly researched" by trawling back through multiple pages to distill the relevant information? If you really were sincere, you might have posted a link instead of attacking, just because I expressed surprise and a different opinion.

I never claimed to know it all: if I did, I wouldn't need to start a thread in the hope of getting answers. You should also ponder for a moment that perhaps your explanation was below par before attacking someone's capabilities: the phrase "because of the economical implications for different parts of the playerbase" is vague and was always going to get a follow-up question.
Fri 19 Jul 2019 9:31 AM by Sepplord
you seem oblivious that the parts i quoted from you are all attacks themselves, and now you complain about me being hostile



if you didn't understand my indeed vague summary you could have replied similar to:

"Hmm, i don't understand what you mean with that, would you mind explaining it to me i don't feel like reading through multiple pages of discussion just to get the main point. Or could you please at least post a link, the search function is a bit clunky?

Instead you dismiss the summarized explanation as senseless and ridicule the (wrong) asssumption that it is a dev-only problem to care about the economy.
Sorry, but a follow-up question would look different in my world, example already posted above.
Fri 19 Jul 2019 10:16 AM by Hejjin
Deekina wrote:
Thu 18 Jul 2019 8:01 AM
Pausing for a minute every 20 is still too much and you have to use two uses of a potion to do that. In an intense fight nobody likes to wait for a minute.

Hard cheese too if you die soon after two applications of buffs! Seriously why not increase the duration to 30 mins?
That would mean the duration of the pots is longer than the self buffs of most classes, which are usually 19 or 23 minutes long.
Sat 27 Jul 2019 7:06 PM by LedriTheThane
It needs to be a minute so you can't insta rez people and have them buff real fast during longer fights. I just wish they reset after release.
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