I am starting to think that maybe there are not as many players as we think with so many cheaters being banned for multiple accounts.
jg777 wrote: ↑Thu 7 Feb 2019 4:43 PMLet’s say a good 15% are multi account abusers. We’re still peaking at well over 3k+ population on weekends- that’s Live server numbers if I recall. Pretty pleased with that.
Luluko wrote: ↑Thu 7 Feb 2019 6:13 PMjg777 wrote: ↑Thu 7 Feb 2019 4:43 PMLet’s say a good 15% are multi account abusers. We’re still peaking at well over 3k+ population on weekends- that’s Live server numbers if I recall. Pretty pleased with that.
not anymore ywain can be happy if it gets 1000people at the weekend and primetime but even those are numbers which are probably out of date since many moved to phoenix for better action
Luluko wrote: ↑Thu 7 Feb 2019 6:13 PMjg777 wrote: ↑Thu 7 Feb 2019 4:43 PMLet’s say a good 15% are multi account abusers. We’re still peaking at well over 3k+ population on weekends- that’s Live server numbers if I recall. Pretty pleased with that.
not anymore ywain can be happy if it gets 1000people at the weekend and primetime but even those are numbers which are probably out of date since many moved to phoenix for better action
Calconious wrote: ↑Thu 7 Feb 2019 8:18 PMLuluko wrote: ↑Thu 7 Feb 2019 6:13 PMjg777 wrote: ↑Thu 7 Feb 2019 4:43 PMLet’s say a good 15% are multi account abusers. We’re still peaking at well over 3k+ population on weekends- that’s Live server numbers if I recall. Pretty pleased with that.
not anymore ywain can be happy if it gets 1000people at the weekend and primetime but even those are numbers which are probably out of date since many moved to phoenix for better action
It's was like 200-250 per realm on a good night BEFORE Phoenix opened. Numbers have plummeted and multiple zerg leaders have quit in the past month-few months.
Also Live allows bot accounts and a lot still have them. I'd say on a Saturday night US prime.. they are hitting about 300 actual live players combined 3 realms...Maybe slightly more.
I see a lot of familiar names from Live Mid.. playing on Phoenix nightly now.
lurker wrote: ↑Fri 8 Feb 2019 3:45 PMYes, far to early to say yet. But population looks promising. People should expect to see a significant dip over the coming months, take a look at the Steam Stats for any newly released MMO/Server (Albion Online, Etc). It is the standard.
The question is how big a loyal player base will be left after that initial period. Can they maintain that moving forward.
There are a lot of positives here to keep people around but you will never please everyone. So we live in hope. All good so far.
Mac wrote: ↑Sat 9 Feb 2019 10:01 PMI enjoy Phoenix but I'm concerned that's too easy here and won't keep many coming back week after week.
Waygone wrote: ↑Sat 9 Feb 2019 10:10 PMMac wrote: ↑Sat 9 Feb 2019 10:01 PMI enjoy Phoenix but I'm concerned that's too easy here and won't keep many coming back week after week.
Yeah, that's why Uthgard wasn't bleeding to death after the first month. Just hard enough..
In my opinion the process to end game is just right and the server will record but not nearly as fast as the aforementioned freeshard.
Mac wrote: ↑Sat 9 Feb 2019 10:01 PMI enjoy Phoenix but I'm concerned that's too easy here and won't keep many coming back week after week.
If your goal is only hittin 50, It might happen but 50 with a good template+RR+crafting. Hmm Its not easyMac wrote: ↑Sat 9 Feb 2019 10:01 PMI enjoy Phoenix but I'm concerned that's too easy here and won't keep many coming back week after week.
Mac wrote: ↑Sat 9 Feb 2019 10:17 PMWaygone wrote: ↑Sat 9 Feb 2019 10:10 PMMac wrote: ↑Sat 9 Feb 2019 10:01 PMI enjoy Phoenix but I'm concerned that's too easy here and won't keep many coming back week after week.
Yeah, that's why Uthgard wasn't bleeding to death after the first month. Just hard enough..
In my opinion the process to end game is just right and the server will record but not nearly as fast as the aforementioned freeshard.
I think the leveling speed here is spot on, no need to require months of PvE to prepare for RvR. But AFTER leveling to 50 and templating, it's STILL too dang easy. I fear people will tire of easy mode after a few weeks
Karqa wrote: ↑Mon 11 Feb 2019 9:59 AMIf your goal is only hittin 50, It might happen but 50 with a good template+RR+crafting. Hmm Its not easyMac wrote: ↑Sat 9 Feb 2019 10:01 PMI enjoy Phoenix but I'm concerned that's too easy here and won't keep many coming back week after week.
At least I will be here till camelot unchained release date
Mac wrote: ↑Mon 11 Feb 2019 1:45 PMKarqa wrote: ↑Mon 11 Feb 2019 9:59 AMIf your goal is only hittin 50, It might happen but 50 with a good template+RR+crafting. Hmm Its not easyMac wrote: ↑Sat 9 Feb 2019 10:01 PMI enjoy Phoenix but I'm concerned that's too easy here and won't keep many coming back week after week.
At least I will be here till camelot unchained release date
It takes two day to reacj 50 here. I can't imagine ANYONE has that as a goal. It takes 2 weeks to be fully templated and RR5.
Karqa wrote: ↑Mon 11 Feb 2019 2:25 PMMac wrote: ↑Mon 11 Feb 2019 1:45 PMKarqa wrote: ↑Mon 11 Feb 2019 9:59 AMIf your goal is only hittin 50, It might happen but 50 with a good template+RR+crafting. Hmm Its not easy
At least I will be here till camelot unchained release date
It takes two day to reacj 50 here. I can't imagine ANYONE has that as a goal. It takes 2 weeks to be fully templated and RR5.
I have been playin since the release but couldnt hit 50 yet. I have only 2 toons . 48.5 reaver, 42 cabalist. I am a casual after all. And are u done with rr5 ?your argument is funny bro.
PingGuy wrote: ↑Mon 11 Feb 2019 4:14 PMI hate WoW more than most, but I don't think you get why this current configuration is good for the health of the server.
*** Accessibility ***
I'm a noob, never even did PvP or RvR in the original DAoC, despite reaching level 30 or so at the time. This time around, I don't have to know what I'm doing to get involved. I don't need to be accepted by an 8-man group. I just need to go out and follow the tasks and see what happens. Watch other players, watch what happens to me when I make certain choices. And for that I get some advancement so I can stay relevant. I can get Tireless, LW, and a couple ranks of Purge, and start to be more useful.
Let's be honest, you get like 1000 rp's for participating in a task. Who is hitting RR7 on that? I'm 2L3 and it's starting to slow down a bit. But at least I can purge a 30 second mez now, instead of sitting there like an idiot. Without the participation rewards, I'd be humped, and I'd have given up after my first day of RvR. The only thing I ever liked about WoW was the Battlegrounds. Get in, do stuff with people who have the same goal, get out. Even if you suck, you get a chance to make a difference. The realm tasks accomplish the same thing here.
People act like it's just show up and get points, but it's not always that easy to show up. I generally never make it to Emain, the Mids have flowed out into Breifine by the time I get there and they kill me quick. Getting close to a keep to actually get credit for hitting the door or guards? I'm 2 for 6 or so on that. Most of the time I never get near it. As a Hib, fight in Odin's or fight in Hadrian's are the only guaranteed realm points in any task cycle. The dominate's are hit or miss, with Breifine being the only reasonable one, and still sometimes I get killed before I get there.
Amazingly, I've managed to get by some stealthers, they don't get me every time. But when they don't, there's usually a group somewhere ahead that stops me. And that's the risk of playing solo, but it allows me to get involved and learn without ruining other people's days. I don't expect to be high RR, I just want to get in some good action. And that's happened already, despite my low level and low RR. I've healed people who were about to die and they lived, I've killed people I wouldn't have expected to be able to kill. It's fun, and the tasks helped it get that way.
Mac wrote: ↑Mon 11 Feb 2019 8:20 PMI hear ya, and I can see it from your viewpoint as a solo casual player. BUT... Will you still be here in 6 months when the RR10+ are ROFLstomping you?
PingGuy wrote: ↑Mon 11 Feb 2019 8:41 PMMac wrote: ↑Mon 11 Feb 2019 8:20 PMI hear ya, and I can see it from your viewpoint as a solo casual player. BUT... Will you still be here in 6 months when the RR10+ are ROFLstomping you?
That's a fair question. I hope to be. But I should also mention that since I've been solo in the RvR zerg since level 33, and I'm currently 38, getting ROFLstomped is about the only thing I do now.Based on how I'm playing, I'd say as long as there is an active zerg, there is a good chance I'll be here. I mean everybody burns out, takes breaks and so forth, but whether or not they come back after a break depends on what there is to come back to.
Maybe someday I'll feel competent and confident enough to join up with a group, and maybe my view of RvR will change. But for now, I feel it's better if I let the perfectionists do their organized thing, and follow behind them, healing and meleeing when I can. The tasks seem to create the zerg, and I don't think I could be out there now without it. Not in any way that was fun at least.
The reality is that to keep the player population high, we need all playstyles to be fun in some way. The stealthers need to succeed enough to keep them logging in, the 8-man's need to be out roaming, the small-man's need to keep forming up and heading out. The zerg is the gateway drug to RvR, you know there will be action, and if you go out enough you will have chances to play a part effectively. But is the zerg alone enough? Probably not. So how do you keep people with different playstyles engaged, without negatively affecting other playstyles? That's hard to say, and beyond my experience level to recommend.
With that said, I think some mix of tasks for different playstyles could work. Noobs like me need "fight in" tasks in zones we can get to easily. I really can't say what kinds of tasks would help keep high RR players in well organized groups engaged. But I think if there was a rotation of tasks for different playstyles, then it could be beneficial long term.
EDIT: I should also add that I don't know what kind of rewards would make sense for tasks targeted at high RR players, but that would be in important factor in implementing them.
Karqa wrote: ↑Mon 11 Feb 2019 2:25 PMMac wrote: ↑Mon 11 Feb 2019 1:45 PMKarqa wrote: ↑Mon 11 Feb 2019 9:59 AMIf your goal is only hittin 50, It might happen but 50 with a good template+RR+crafting. Hmm Its not easy
At least I will be here till camelot unchained release date
It takes two day to reacj 50 here. I can't imagine ANYONE has that as a goal. It takes 2 weeks to be fully templated and RR5.
I have been playin since the release but couldnt hit 50 yet. I have only 2 toons . 48.5 reaver, 42 cabalist. I am a casual after all. And are u done with rr5 ?your argument is funny bro.
Terrence wrote: ↑Tue 12 Feb 2019 8:32 AMKarqa wrote: ↑Mon 11 Feb 2019 2:25 PMMac wrote: ↑Mon 11 Feb 2019 1:45 PMIt takes two day to reacj 50 here. I can't imagine ANYONE has that as a goal. It takes 2 weeks to be fully templated and RR5.
I have been playin since the release but couldnt hit 50 yet. I have only 2 toons . 48.5 reaver, 42 cabalist. I am a casual after all. And are u done with rr5 ?your argument is funny bro.
He is probably talking about /played time, 2 days or 48 hours played is a reasonable assumption for many players who get a mix of groups and solo.
2 Weeks aka about 300h played after reaching 50 to achieve temp, RR5 equals 1'700 rps/h and would be painfully slow though...
But I fully agree with previous posters, the long term health of the server depends to a large degree on the accessibility to more casual players. Tasks that are doable, zergs you can join solo, as small men or inexperienced fgs are very important.
Mac wrote: ↑Tue 12 Feb 2019 8:59 AMTerrence wrote: ↑Tue 12 Feb 2019 8:32 AMKarqa wrote: ↑Mon 11 Feb 2019 2:25 PMI have been playin since the release but couldnt hit 50 yet. I have only 2 toons . 48.5 reaver, 42 cabalist. I am a casual after all. And are u done with rr5 ?your argument is funny bro.
He is probably talking about /played time, 2 days or 48 hours played is a reasonable assumption for many players who get a mix of groups and solo.
2 Weeks aka about 300h played after reaching 50 to achieve temp, RR5 equals 1'700 rps/h and would be painfully slow though...
But I fully agree with previous posters, the long term health of the server depends to a large degree on the accessibility to more casual players. Tasks that are doable, zergs you can join solo, as small men or inexperienced fgs are very important.
Nope, I ment 2 calendar days of 10 hours /played per day. If you do grouping and XP items you get 50 in about 20 hours /played.
Mac wrote: ↑Tue 12 Feb 2019 12:26 PMUthgard/s staff confuses tedious with challenging IMO. No one wants to farm the same dang mobs for weeks prior to starting to RvR. IMO, Phoenix has done the leveling time needed to become ready for RvR just about right, HOWEVER, they kept that easy mode approach to RvR too and that's a mistake. I think most players, even those who are very casual would like to think that their efforts in RvR are rewarded because they've overcame a challenging game. That's my worry, that people wont stay for more than a few weeks in easy mode DAoC.
Durgrim wrote: ↑Tue 12 Feb 2019 12:32 PMMac wrote: ↑Tue 12 Feb 2019 12:26 PMUthgard/s staff confuses tedious with challenging IMO. No one wants to farm the same dang mobs for weeks prior to starting to RvR. IMO, Phoenix has done the leveling time needed to become ready for RvR just about right, HOWEVER, they kept that easy mode approach to RvR too and that's a mistake. I think most players, even those who are very casual would like to think that their efforts in RvR are rewarded because they've overcame a challenging game. That's my worry, that people wont stay for more than a few weeks in easy mode DAoC.
You are talking about a very special species of players:
Those, who see their elitist status going down the drain due to zerg and equally equipped casuals. Those, whose invested massive playing time does not pay off at the expected extend.
But those are in minority and a 4k playerbase can easily suck it up.
Sepplord wrote: ↑Tue 12 Feb 2019 1:00 PMDurgrim wrote: ↑Tue 12 Feb 2019 12:32 PMMac wrote: ↑Tue 12 Feb 2019 12:26 PMUthgard/s staff confuses tedious with challenging IMO. No one wants to farm the same dang mobs for weeks prior to starting to RvR. IMO, Phoenix has done the leveling time needed to become ready for RvR just about right, HOWEVER, they kept that easy mode approach to RvR too and that's a mistake. I think most players, even those who are very casual would like to think that their efforts in RvR are rewarded because they've overcame a challenging game. That's my worry, that people wont stay for more than a few weeks in easy mode DAoC.
You are talking about a very special species of players:
Those, who see their elitist status going down the drain due to zerg and equally equipped casuals. Those, whose invested massive playing time does not pay off at the expected extend.
But those are in minority and a 4k playerbase can easily suck it up.
I wouldn't go THAT far...these groups are equipped with skills (through playtime, learning efforts and organisationskills themselves) that the casual mass will never get, even if they have RR advantage they would get rolled more than not. And it IS paying of...they are earning RPs at a much faster rate than the casual zergers.
These groups hate zergs though, because zergs are the only thing where they die without getting a nice fight out of it. When they lose VS another 8man, it sucks, but it's a skillquestion and a close fight is still fun even if you lose. It's understandable.
What makes a difference is how they react, some feel like everyone who isn't on their level needs to deinstall and stfu and show that attitude openly....some are decent people and just have a different playstyle than the casual mass. Just like in the Zerg there are morons and good guys.
Mac wrote: ↑Tue 12 Feb 2019 8:22 AMIt's likely that the high RR players don't need tasks to keep em going. They live to kill other players.
Mac wrote: ↑Tue 12 Feb 2019 8:59 AMNope, I ment 2 calendar days of 10 hours /played per day. If you do grouping and XP items you get 50 in about 20 hours /played.
PingGuy wrote: ↑Tue 12 Feb 2019 2:59 PMMac wrote: ↑Tue 12 Feb 2019 8:22 AMIt's likely that the high RR players don't need tasks to keep em going. They live to kill other players.
That makes sense, but what if the tasks are the main thing bringing them targets and fresh meat? The problem with being really good at PvP is that people get sick of losing to you over and over again. When there are people everywhere, amid the chaos, people are less likely to say "oh shit, it's that Mac guy again, run for the hills."
PingGuy wrote: ↑Tue 12 Feb 2019 3:20 PMMac wrote: ↑Tue 12 Feb 2019 8:59 AMNope, I ment 2 calendar days of 10 hours /played per day. If you do grouping and XP items you get 50 in about 20 hours /played.
That is a pretty skewed view of leveling on Phoenix. First let me say that I'm not complaining about the leveling speed, but you are talking about the bottom end of an average where the samples go much higher. Not everybody knows all the secrets, not everybody is hardcore or can commit to long sessions to level quick. When I came back and made a Blademaster, I hadn't played DAoC in at least 10 years, and never past 10 in Hibernia. I got some groups, and did some soloing, but I was still in my 20's when I hit 20 hours. I didn't even know about the XP items until my mid 20's.
Now, I started my Warden after the Phoenix Egg changes, and that helped a lot, but when you are solo, things slow down a lot. I have grouped a bit, but have been mostly solo on this toon. Since I've been RvR'ing a bunch, my /played doesn't represent leveling time properly anymore. But you have to remember that getting the best XP items for your level is much harder to do solo. The last last few levels (37, 38) the items I turned in were barely giving half a bubble per item, and that was for the best items I had at the time, not all even gave that much. The kill tasks give like 3/4's of a bubble, and killing yellows and oranges is slow but better than nothing. Phoenix Eggs are nearly useless at this point, even after the increase.
So yes, some people will hit 50 in around 20 hours played, but not all, and I'd be surprised if it was most. But that doesn't matter in the long run, it only matters if people are having fun. I've got somewhere between 80 to 100 hours into Phoenix so far, and that got me a 39 Warden with 20k RPs, a 31 BM, and an 8 Animist. Who knows how long it will take me to hit 50, and get a template. I only care that I'm advancing and it's not a slog at this pace.
Mac wrote: ↑Tue 12 Feb 2019 12:26 PMUthgard/s staff confuses tedious with challenging IMO. No one wants to farm the same dang mobs for weeks prior to starting to RvR. IMO, Phoenix has done the leveling time needed to become ready for RvR just about right, HOWEVER, they kept that easy mode approach to RvR too and that's a mistake. I think most players, even those who are very casual would like to think that their efforts in RvR are rewarded because they've overcame a challenging game. That's my worry, that people wont stay for more than a few weeks in easy mode DAoC.
Mac wrote: ↑Tue 12 Feb 2019 3:30 PMI don't know or have any way of finding out how much time /played it takes Every Player to get to 50 or templated but, The Phoenix staff Don't keep many things secret. Even if you didnt play Alpha or Beta here and perfect a leveling strategy, the Wiki tells ALL. Did you not bother to read the Wiki?
PingGuy wrote: ↑Tue 12 Feb 2019 3:43 PMMac wrote: ↑Tue 12 Feb 2019 12:26 PMUthgard/s staff confuses tedious with challenging IMO. No one wants to farm the same dang mobs for weeks prior to starting to RvR. IMO, Phoenix has done the leveling time needed to become ready for RvR just about right, HOWEVER, they kept that easy mode approach to RvR too and that's a mistake. I think most players, even those who are very casual would like to think that their efforts in RvR are rewarded because they've overcame a challenging game. That's my worry, that people wont stay for more than a few weeks in easy mode DAoC.
I'm not stalking you, I just feel like the points you are making are ones I want to respond to.
Anyway, I underlined the part that I think needs a response. I'm guessing you are pretty good at this game, and PvP/RvR in general, because that's the kind of thing that a generally successful player would say. I have no allusions of overcoming a challenging game. I suck at PvP in most games, but I do still like to PvP in games where a casual can have a shot. What you call "easy mode," I call "accessible." Literally, as long as I can go out there and try to make a difference, win or lose, that has the potential to be fun. Winning can be fun in itself, but if you rely on winning for fun, and you aren't very good, then it doesn't end up being very fun.
I do think your concern is real, that there will be people who won't stay more than a few weeks because this isn't full on hardcore player skill dependent PvP. But you have to balance that with the players who would never have stayed after their first RvR experience, because it was completely devoid of success. Maybe they will try more than once, but if the result always comes up as failure with no advancement, that will get old quick.
This server needs high skill 8-mans, it needs low skill 8-mans, it needs solos, smallman, and yes, the zerg. So how do we keep everybody happy? We need to make sure everybody has something to do that is fun, without negatively impacting the fun of other styles of play too much. We have to accept some compromises. Just like the zerg is going to trample me when I'm solo, it's probably going to trample your high skill 8-man. That's the cost of coexisting.
Sometimes I get frustrated because I've run a long way with sub-optimal speed, and get killed by a stealther or fg that I had the bad luck to run into. But that is balanced out by the times I catch a stealther trying to gank somebody else and we take them down together. Or like last night, while trying to Dominate Breifine, I just got into the area and a fg saw me and chased me down. While they were distracted, killing my lowbie butt, another group of Hibs rolled up and killed them, rez'd me, and moved on. I died shortly after, fighting over a capture point, but such is the nature of working the tasks.
There is no single playstyle paradise, highly competitive environments will run out of highly competitive players, zerg environments will will get repetitive and boring. We need options that can exist together, so people can find their fun.
Mac wrote: ↑Tue 12 Feb 2019 3:52 PMI agree that the game needs to provide options to all play styles, solo, small man, 8 man, zerg etc. Even to those who prefer PvE over RvR. However, for the long term good of the game all of thos options should be challenging, IMO. BTW, I'm not an 8Vs8 player. I belong to a zerg guild.
PingGuy wrote: ↑Tue 12 Feb 2019 4:11 PMMac wrote: ↑Tue 12 Feb 2019 3:52 PMI agree that the game needs to provide options to all play styles, solo, small man, 8 man, zerg etc. Even to those who prefer PvE over RvR. However, for the long term good of the game all of thos options should be challenging, IMO. BTW, I'm not an 8Vs8 player. I belong to a zerg guild.
That's good to know. I aspire to also someday be in a zerg guild, but right now my situational awareness capabilities are such that I don't generally get around to reading chat windows until I'm face down in the dirt. Although voice chat probably helps with that, but I haven't gotten on the Discord train yet.
So let me ask two questions:
#1 What would be an appropriate challenge for a zerg, where accomplishing it would feel like more than just participation?
#2 If the rewards should come from overcoming challenges, how would you ensure that it isn't always only the highest skilled people that get the rewards?
I really don't know how to challenge a zerg, other than just fighting another zerg, but I have very little DAoC experience. I did a good amount of PvP in EVE Online, and even zerging, but that was before time-dilation, so the zerg there was painful and frustrating. As far as tuning rewards, I really have no idea. I only know that everybody needs a chance for a reward, and I mean a realistic chance, not a "well if you didn't suck at PvP you would have a chance..."
I'm old and slow, I mean not real old, but as far as gaming reactions go, I'm a dinosaur. I think i was about 30 the first time somebody's teenage kid whooped every adult at the LAN party in a First Person Shooter. Now, I got 2nd place to that teenager, so I guess that's something, but that was like 13 years ago. As a person who won't be topping the killboards, I need a way to feel rewarded, without those who are actually at the top feeling cheated by that.
PingGuy wrote: ↑Tue 12 Feb 2019 4:11 PMMac wrote: ↑Tue 12 Feb 2019 3:52 PMI agree that the game needs to provide options to all play styles, solo, small man, 8 man, zerg etc. Even to those who prefer PvE over RvR. However, for the long term good of the game all of thos options should be challenging, IMO. BTW, I'm not an 8Vs8 player. I belong to a zerg guild.
That's good to know. I aspire to also someday be in a zerg guild, but right now my situational awareness capabilities are such that I don't generally get around to reading chat windows until I'm face down in the dirt. Although voice chat probably helps with that, but I haven't gotten on the Discord train yet.
So let me ask two questions:
#1 What would be an appropriate challenge for a zerg, where accomplishing it would feel like more than just participation?
#2 If the rewards should come from overcoming challenges, how would you ensure that it isn't always only the highest skilled people that get the rewards?
I really don't know how to challenge a zerg, other than just fighting another zerg, but I have very little DAoC experience. I did a good amount of PvP in EVE Online, and even zerging, but that was before time-dilation, so the zerg there was painful and frustrating. As far as tuning rewards, I really have no idea. I only know that everybody needs a chance for a reward, and I mean a realistic chance, not a "well if you didn't suck at PvP you would have a chance..."
I'm old and slow, I mean not real old, but as far as gaming reactions go, I'm a dinosaur. I think i was about 30 the first time somebody's teenage kid whooped every adult at the LAN party in a First Person Shooter. Now, I got 2nd place to that teenager, so I guess that's something, but that was like 13 years ago. As a person who won't be topping the killboards, I need a way to feel rewarded, without those who are actually at the top feeling cheated by that.
Karqa wrote: ↑Fri 8 Feb 2019 6:01 AMWhn Uthgard 2 server released, It has 3-4k people playin in its first week but in a month It has 1-1,5k players. After 3 months, under 1k. Now It has 20-50 players. Ithink you shouldn't compare the servers so far. We dont have arrogant DEVs or gms, players are positive, ıts a casual friendly game here. They are all my opinion. ı also played in uthgard more than 4 years.
Ty for reading.
Karqa wrote: ↑Fri 8 Feb 2019 6:01 AMWhn Uthgard 2 server released, It has 3-4k people playin in its first week but in a month It has 1-1,5k players. After 3 months, under 1k. Now It has 20-50 players. Ithink you shouldn't compare the servers so far. We dont have arrogant DEVs or gms, players are positive, ıts a casual friendly game here. They are all my opinion. ı also played in uthgard more than 4 years.
Ty for reading.
Karqa wrote: ↑Fri 8 Feb 2019 6:01 AMThe boards here aren't really having any tough conversations (why is the server the way it is?), because you don't really have those conversations when population is booming....everybody just assumes things are working fine.
Truen wrote: ↑Thu 14 Feb 2019 8:57 PMKarqa wrote: ↑Fri 8 Feb 2019 6:01 AMThe boards here aren't really having any tough conversations (why is the server the way it is?), because you don't really have those conversations when population is booming....everybody just assumes things are working fine.
Or, those 'conversations' aren't necessary because people largely are enjoying the server and their time that's being spent here? If you have suggestions for changes, there's a forum for that. Otherwise, enjoy the game and have fun.
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