imho
Pao wrote: ↑Wed 22 Jan 2020 8:54 PMI guess he means the zerging. The herra zerg getting old. Too many mids destroy the fun for all other realms.
Sepplord wrote: ↑Thu 23 Jan 2020 9:49 AMThe old Albion-clichee is the AMG-zerg.
Now it's the albion taskkeepzerg or benozerg.
From my POV i don't see nearly as many mids around bledmeer/taskkeep as i see albs that seem to have dedicated fullgrps or more camping their keepdoor until someone announces an inc in region chat.
Mid might be doing the same thing, but it's not like Albion has decreased their zergcamping strategy
Horus wrote: ↑Thu 23 Jan 2020 3:07 PMPhoenix is broken atm.
Sad really, no need for it to be. Nice QoL changes but too much playing around too loosely with the classic rules has created something in RvR that is just out of whack.
PVE has been fine since beta. It is fine now. However there was no need to ever put any work into changing PvE it was super easy and accessible from day 1...except adding content which is fine for those that enjoy PvE.
As far as RvR...
It always was a tenuous balance between realms/classes...some may say it was never perfect but Phoenix really has screwed things up.
HP to DPS is way off...ranged damage barely moves HP bars...and all it takes is one interrupt to stop ranged dmg in its tracks. That is why it should be high. Unless you want to make melee attacks interruptable or remove the ability to interrupt bows or casting...the glass cannon formula must be in place. High damage, easy to stop is core to the classic formula.
CC used to be a critical tool for casters. Now it is worthless.
Places that should be defensive positions for ranged damage dealers are now nothing more than death traps to melee wall climbers and cheap/easy siege equipment spam which leads me to...
Siege equipment which used a be a tool for the strong and takes some planning to deploy now is spammed by anyone with a few gold in their pocket.
Buffs which used to make grouping with a buff class exceedingly valuable and made self buffing classes able to compete now are watered down by cheap availability for all so already strong classes can have their cake buffed and eat it too.
Remember when endurance management was a big part of warfare? There was a reason why that was put into place. Now it is a total non factor. I like perma-endurance as much as the next person but if we want to be honest, it is a game changer and messes with the DPS vs mobility formula balance immensely. Spell and bow ranges were not arbitrarily set . They were done based on the amount of time it takes someone to traverse that distance. 100% perma sprint breaks that formula. IMO there should be NO perma sprint under any condition. Some basic endo regen should be available via ra/spell/pot but nothing that allows perma sprint. You know that part on a style description where it says endurance cost? Remember when that meant something? Melee classes were not intended to be able to spam never ending styles. I can say that as on my ranger I was never intended to be able to spam rapid fire. That is why higher bow spec versions cost less endo. It was a pricey choice to make! Now I can just rapid fire with impunity. Sure it is nice for me, but to be fair was never intended by the classic design. Same with melee styles. The toothpaste is out of the tube on this one...not sure what could ever be rolled back...but it should be.
Too many field RAs. It is just silly at this point.
Not to be the "doom and gloom" guy, but I am already hearing the rumblings and seeing the signs. I hope it's not too late for Phoenix.
Sepplord wrote: ↑Thu 23 Jan 2020 9:49 AMThe old Albion-clichee is the AMG-zerg.
Now it's the albion taskkeepzerg or benozerg.
From my POV i don't see nearly as many mids around bledmeer/taskkeep as i see albs that seem to have dedicated fullgrps or more camping their keepdoor until someone announces an inc in region chat.
Mid might be doing the same thing, but it's not like Albion has decreased their zergcamping strategy
thirian24 wrote: ↑Fri 24 Jan 2020 10:36 PMSepplord wrote: ↑Thu 23 Jan 2020 9:49 AMThe old Albion-clichee is the AMG-zerg.
Now it's the albion taskkeepzerg or benozerg.
From my POV i don't see nearly as many mids around bledmeer/taskkeep as i see albs that seem to have dedicated fullgrps or more camping their keepdoor until someone announces an inc in region chat.
Mid might be doing the same thing, but it's not like Albion has decreased their zergcamping strategy
I used to think the exact same thing when I played Hib. I'll roll out to see what was happening at Beno when I was on my NS. It was swarming with Albs 24/7. I never did understand why the hell it was like that.
Fast forward to me now playing on Alb. I've now realized why it's like that. It's because 8mans come there to pick off people running to the dock, 24/7. All day long. Beno's postern door in relation to the dock, gives enemies a perfect place to hit people coming out of that door. They don't have to worry about tons of guards, as there are only 2, and they don't have to worry about oil. So they roll up, smash anybody standing there, kill off the 2 guards and are now in position to Farm that postern door until they finally become overwhelmed. This is repeated all day long. No other keep is like this in relation to the dock.
So, why leave Beno, when the action is coming to your door step, literally all day.
Enyore wrote: ↑Fri 24 Jan 2020 11:58 PMThe mid zerg is quite high RR and yet the groups do not dare to break off from the zerg..... Back in old frontiers you had the Weltenbrand noobs that zerged between AMG and MMG in Emain.... I mean, they were pathetic and you could usually kill them with a 2 decent groups teaming up to make quick work of them...
lacus wrote: ↑Sat 25 Jan 2020 7:54 AMEnyore wrote: ↑Fri 24 Jan 2020 11:58 PMThe mid zerg is quite high RR and yet the groups do not dare to break off from the zerg..... Back in old frontiers you had the Weltenbrand noobs that zerged between AMG and MMG in Emain.... I mean, they were pathetic and you could usually kill them with a 2 decent groups teaming up to make quick work of them...
The bus is now full of rr 10-11
To manage a bus you need casters with aoe and/or quick dps, when i took you max 5 shots do down a big fat tank now it takes you at least 5 or 6.
Also to play a decent realm war with under populated realm you need strategy and ability to fight in structure, we lost both. Defense in structure is just a big trap . Realm strategy is mobility, so where one or two fast group could cut a realm port by taking two or three towers in ennemy land to slow them down and have the zerg to move (more slowly) back to retake them it was possible but now you have to take a keep to do so.
stewbeedoo wrote: ↑Sat 25 Jan 2020 7:03 PMPhoenix is not perfect, but has far less issues than Live.
On Live the gear, RAs, MLs, CLs, etc. made fights ridiculously long. On my Live Champ I fought Shouldataken the Pally for 25 minutes. Here the fights are usually 30-60 seconds. So I don't see the HP boost as a massive issue.
On Live endo management was a non-issue. Conversely, my Phoenix Hero can run out of endo pretty quick if I spam the anytime styles.
I'm just saying some valid points have been raised in this thread, but I don't think the situation is as dire.
inoeth wrote: ↑Sun 26 Jan 2020 10:01 AMstewbeedoo wrote: ↑Sat 25 Jan 2020 7:03 PMPhoenix is not perfect, but has far less issues than Live.
On Live the gear, RAs, MLs, CLs, etc. made fights ridiculously long. On my Live Champ I fought Shouldataken the Pally for 25 minutes. Here the fights are usually 30-60 seconds. So I don't see the HP boost as a massive issue.
On Live endo management was a non-issue. Conversely, my Phoenix Hero can run out of endo pretty quick if I spam the anytime styles.
I'm just saying some valid points have been raised in this thread, but I don't think the situation is as dire.
this!
imo the server is not the problem, imo its overall pretty much balanced. its the players and their desires. too many ppl that are happy with sticking the zerg pushing just one button. and all the players who seek challenging fights are just rolled over. thats why those guys left and the only players that stayed are the zergers.
Chaskha wrote: ↑Sun 26 Jan 2020 2:44 PMinoeth wrote: ↑Sun 26 Jan 2020 10:01 AMstewbeedoo wrote: ↑Sat 25 Jan 2020 7:03 PMPhoenix is not perfect, but has far less issues than Live.
On Live the gear, RAs, MLs, CLs, etc. made fights ridiculously long. On my Live Champ I fought Shouldataken the Pally for 25 minutes. Here the fights are usually 30-60 seconds. So I don't see the HP boost as a massive issue.
On Live endo management was a non-issue. Conversely, my Phoenix Hero can run out of endo pretty quick if I spam the anytime styles.
I'm just saying some valid points have been raised in this thread, but I don't think the situation is as dire.
this!
imo the server is not the problem, imo its overall pretty much balanced. its the players and their desires. too many ppl that are happy with sticking the zerg pushing just one button. and all the players who seek challenging fights are just rolled over. thats why those guys left and the only players that stayed are the zergers.
I cannot see how this would not be hypocrisy.
There is another server where the 8v8 community could then have so much fun because after all, you don't need the numbers. Say 6 teams of 8v8 with 2 per realm could have endless fun. Would it be so hard then in your little community to go there and have the game you really want?
Same would go for hardcore smallmen and you could decide for emblems like the shroom for hibbies are the smallmen guys, do not attack them if you are the beer emblem for mids that are 8v8 or the dragon emblem for the solo only of alb ...
Let's see how long this will last, shall we ?
The by-design rule of DAoC is: you can kill what is red and you can sure play however you want but denying red is dead is just naïve or plain manipulative deception for your agenda (not pointing a finger at you personnally, Inoeth).
stewbeedoo wrote: ↑Sat 25 Jan 2020 7:03 PMPhoenix is not perfect, but has far less issues than Live.
On Live the gear, RAs, MLs, CLs, etc. made fights ridiculously long. On my Live Champ I fought Shouldataken the Pally for 25 minutes. Here the fights are usually 30-60 seconds. So I don't see the HP boost as a massive issue.
On Live endo management was a non-issue. Conversely, my Phoenix Hero can run out of endo pretty quick if I spam the anytime styles.
I'm just saying some valid points have been raised in this thread, but I don't think the situation is as dire.
I agree that Phoenix is unique and not really true to Classic. Otherwise my Ranger would have PD and dominate like in 2004.Horus wrote: ↑Mon 27 Jan 2020 2:52 PMstewbeedoo wrote: ↑Sat 25 Jan 2020 7:03 PMPhoenix is not perfect, but has far less issues than Live.
On Live the gear, RAs, MLs, CLs, etc. made fights ridiculously long. On my Live Champ I fought Shouldataken the Pally for 25 minutes. Here the fights are usually 30-60 seconds. So I don't see the HP boost as a massive issue.
On Live endo management was a non-issue. Conversely, my Phoenix Hero can run out of endo pretty quick if I spam the anytime styles.
I'm just saying some valid points have been raised in this thread, but I don't think the situation is as dire.
I think you stumbled into another issue. Most of of us (right or wrong) look at Phoenix as the "classic" daoc experience with some QoL tweaks. Maybe that is the core of the issue. Phoenix almost seems to take more queues from Live than Classic. Understandable somewhat. You can test "new" functionality on Pendragon and have some supporting evidence. Some things that were classic are impossible to retest so it goes by peoples' memory, which can be subjective. Maybe it is just our perception that is wrong. We are looking to Phoenix to relive that Classic fun we had but the server is not setup to be "Classic". It is its own animal, not really classic, not really live, i.e. working as designed and intended.
stewbeedoo wrote: ↑Mon 27 Jan 2020 4:20 PMI agree that Phoenix is unique and not really true to Classic. Otherwise my Ranger would have PD and dominate like in 2004.Horus wrote: ↑Mon 27 Jan 2020 2:52 PMstewbeedoo wrote: ↑Sat 25 Jan 2020 7:03 PMPhoenix is not perfect, but has far less issues than Live.
On Live the gear, RAs, MLs, CLs, etc. made fights ridiculously long. On my Live Champ I fought Shouldataken the Pally for 25 minutes. Here the fights are usually 30-60 seconds. So I don't see the HP boost as a massive issue.
On Live endo management was a non-issue. Conversely, my Phoenix Hero can run out of endo pretty quick if I spam the anytime styles.
I'm just saying some valid points have been raised in this thread, but I don't think the situation is as dire.
I think you stumbled into another issue. Most of of us (right or wrong) look at Phoenix as the "classic" daoc experience with some QoL tweaks. Maybe that is the core of the issue. Phoenix almost seems to take more queues from Live than Classic. Understandable somewhat. You can test "new" functionality on Pendragon and have some supporting evidence. Some things that were classic are impossible to retest so it goes by peoples' memory, which can be subjective. Maybe it is just our perception that is wrong. We are looking to Phoenix to relive that Classic fun we had but the server is not setup to be "Classic". It is its own animal, not really classic, not really live, i.e. working as designed and intended.![]()
A great example of this uniqueness is the Phoenix task collection / ROG system vs quests and named MOB drops. Because of this templating is completely different than any other server - who needs an item database when all items are random? This has led to gemcutting becoming a real craft so we can remake ROGs into something better for our templates.
I find this approach entertaining because after all this time I need things to be different. I'm not just doing what I did when I first started in 2005.
And it is fascinating to watch the Devs make choices and fall into the pit of unintended consequences. My favorite example of this is the treatment of water in NF. The fact that we cannot go underwater seems fine on the surface - it was silly to fight underwater and hard for noobs. However, since we cannot dive the large character models are very visible in the water and the small ones effectively invisible. This is a huge advantage and I think the Devs did not anticipate it.
Pao wrote: ↑Wed 22 Jan 2020 8:54 PMI guess he means the zerging. The herra zerg getting old. Too many mids destroy the fun for all other realms.
Stoertebecker wrote: ↑Wed 29 Jan 2020 10:33 PM
Which Skill? Hyprocrite Skill-line or *I`m a Hero in a 20 y old mmorpg, my reflexes are too slow for new games*? *clap clap
Horus wrote: ↑Thu 23 Jan 2020 3:07 PMPhoenix is broken atm.
HP to DPS is way off...ranged damage barely moves HP bars...and all it takes is one interrupt to stop ranged dmg in its tracks. That is why it should be high. Unless you want to make melee attacks interruptable or remove the ability to interrupt bows or casting...the glass cannon formula must be in place. High damage, easy to stop is core to the classic formula.
CC used to be a critical tool for casters. Now it is worthless.
Places that should be defensive positions for ranged damage dealers are now nothing more than death traps to melee wall climbers and cheap/easy siege equipment spam which leads me to...
Siege equipment which used a be a tool for the strong and takes some planning to deploy now is spammed by anyone with a few gold in their pocket.
Buffs which used to make grouping with a buff class exceedingly valuable and made self buffing classes able to compete now are watered down by cheap availability for all so already strong classes can have their cake buffed and eat it too.
Remember when endurance management was a big part of warfare? ... Now it is a total non factor...
Too many field RAs. It is just silly at this point.
Gondlyr wrote: ↑Sun 2 Feb 2020 7:13 PM
In the Frontier yes. Albion had Sacred Fury and another guild I can't remember the name of but the Albion roleplayers would only come out to defend the Str relic or Ren. I have mostly Rvr'd as a Hib since NF. Back in 2010 - 2012 I was actually in a guild that started on Hib Nimue, on that server that shall not be named.
Playing Phoenix it was an adjustment in RvR to avoid the Mid Zerg. It just isn't the Midgard mentality that I knew from the start of DAOC. (not counting zerging to get relics, I remember once having 3 chat groups, way before BG's, for a relic raid vs hibs on Nimue. There was a huge pile of bodies to rez thanks to corpse summoner)
Sepplord wrote: ↑Sun 2 Feb 2020 4:56 PM
as much as i dislike the mentality that some so called "eliteplayers" try to nforce on everyone else, there are more skills to games than reflexes and muscle memory...
Do you also consider chessplayers skilless people playing a 1500year old game because their reflexes are too slow for new games?
Wolfir666 wrote: ↑Mon 3 Feb 2020 9:28 PM
Admittedly chess really isnt a good example, or maybe it even is, as the rules never are changed, in 100 years you still will play chess exactly the same way as you do now, only thing that exists is a slight difference between existing rulesets like en passant and such.
So in truth you can call a chessplayer a very specialized player, that always does the same, because he learned everything of that a long while ago, and he learned all possible counters and existing strategies to counter the counters and such.. but he never will have to face new rule-changes or evolving game-tactics, as he knows them all already.
Basically like a DAoC-player from 20 years ago, who still likes to play it the "old way" and isn't open for any changes
Edit:
By the way, that's why a casual chess-player is sometimes able to beat a semi-professional chess player in the first match. As the semi-pro in all his experience and knowledge isnt able to determine, what the casual will do, in the very first game. But as soon as he knows your playstyle and can read you, no chance anymore.
Sepplord wrote: ↑Mon 3 Feb 2020 9:45 PMWolfir666 wrote: ↑Mon 3 Feb 2020 9:28 PM
Admittedly chess really isnt a good example, or maybe it even is, as the rules never are changed, in 100 years you still will play chess exactly the same way as you do now, only thing that exists is a slight difference between existing rulesets like en passant and such.
So in truth you can call a chessplayer a very specialized player, that always does the same, because he learned everything of that a long while ago, and he learned all possible counters and existing strategies to counter the counters and such.. but he never will have to face new rule-changes or evolving game-tactics, as he knows them all already.
Basically like a DAoC-player from 20 years ago, who still likes to play it the "old way" and isn't open for any changes
Edit:
By the way, that's why a casual chess-player is sometimes able to beat a semi-professional chess player in the first match. As the semi-pro in all his experience and knowledge isnt able to determine, what the casual will do, in the very first game. But as soon as he knows your playstyle and can read you, no chance anymore.
How is chess not a good example? It's an old game and you listed examples yourself how someone's skill in the game lets him consistently beat new players. Imo it is perfect to show that old games still require skill and not everything modern is automatically better for displaying skill.
Remember why i made the argument: stoertebecker implied that daoc doesnt require skill and that actually skilled players would have the reflexes to play a newer game. That is the context in which i mentioned chess as example of a reflex-independant old Game that is very skilldependant
Stoertebecker wrote: ↑Tue 4 Feb 2020 12:29 PMSepplord wrote: ↑Mon 3 Feb 2020 9:45 PMWolfir666 wrote: ↑Mon 3 Feb 2020 9:28 PMAdmittedly chess really isnt a good example, or maybe it even is, as the rules never are changed, in 100 years you still will play chess exactly the same way as you do now, only thing that exists is a slight difference between existing rulesets like en passant and such.
So in truth you can call a chessplayer a very specialized player, that always does the same, because he learned everything of that a long while ago, and he learned all possible counters and existing strategies to counter the counters and such.. but he never will have to face new rule-changes or evolving game-tactics, as he knows them all already.
Basically like a DAoC-player from 20 years ago, who still likes to play it the "old way" and isn't open for any changes
Edit:
By the way, that's why a casual chess-player is sometimes able to beat a semi-professional chess player in the first match. As the semi-pro in all his experience and knowledge isnt able to determine, what the casual will do, in the very first game. But as soon as he knows your playstyle and can read you, no chance anymore.
How is chess not a good example? It's an old game and you listed examples yourself how someone's skill in the game lets him consistently beat new players. Imo it is perfect to show that old games still require skill and not everything modern is automatically better for displaying skill.
Remember why i made the argument: stoertebecker implied that daoc doesnt require skill and that actually skilled players would have the reflexes to play a newer game. That is the context in which i mentioned chess as example of a reflex-independant old Game that is very skilldependant
The chessplayer i met is brilliant in playing chess, but thats all, he fails in all other stuff. He broke 2 fingers on his left hand as he was trying to knock a nail into the wall.
Should i go wild for such skill? Surely not. Thats a realy worse example from your side.
Chess requires exactly 1 Skill, DAoC is a bit more complex but its gameplay is (compared with more modern games in this genre) slow and static.
Generally not a bad thing, nothing to brag about....but if i read such nonsense that ppl think they`re something like a gamergod...yeah *clap clap
Btw, reflexes slow down over the years..human:nature
Stoertebecker wrote: ↑Tue 4 Feb 2020 12:29 PMSepplord wrote: ↑Mon 3 Feb 2020 9:45 PMWolfir666 wrote: ↑Mon 3 Feb 2020 9:28 PMAdmittedly chess really isnt a good example, or maybe it even is, as the rules never are changed, in 100 years you still will play chess exactly the same way as you do now, only thing that exists is a slight difference between existing rulesets like en passant and such.
So in truth you can call a chessplayer a very specialized player, that always does the same, because he learned everything of that a long while ago, and he learned all possible counters and existing strategies to counter the counters and such.. but he never will have to face new rule-changes or evolving game-tactics, as he knows them all already.
Basically like a DAoC-player from 20 years ago, who still likes to play it the "old way" and isn't open for any changes
Edit:
By the way, that's why a casual chess-player is sometimes able to beat a semi-professional chess player in the first match. As the semi-pro in all his experience and knowledge isnt able to determine, what the casual will do, in the very first game. But as soon as he knows your playstyle and can read you, no chance anymore.
How is chess not a good example? It's an old game and you listed examples yourself how someone's skill in the game lets him consistently beat new players. Imo it is perfect to show that old games still require skill and not everything modern is automatically better for displaying skill.
Remember why i made the argument: stoertebecker implied that daoc doesnt require skill and that actually skilled players would have the reflexes to play a newer game. That is the context in which i mentioned chess as example of a reflex-independant old Game that is very skilldependant
The chessplayer i met is brilliant in playing chess, but thats all, he fails in all other stuff. He broke 2 fingers on his left hand as he was trying to knock a nail into the wall.
Should i go wild for such skill? Surely not. Thats a realy worse example from your side.
Chess requires exactly 1 Skill, DAoC is a bit more complex but its gameplay is (compared with more modern games in this genre) slow and static.
Generally not a bad thing, nothing to brag about....but if i read such nonsense that ppl think they`re something like a gamergod...yeah *clap clap
Btw, reflexes slow down over the years..human:nature
Cadebrennus wrote: ↑Wed 5 Feb 2020 1:00 PMStoertebecker wrote: ↑Tue 4 Feb 2020 12:29 PMSepplord wrote: ↑Mon 3 Feb 2020 9:45 PMHow is chess not a good example? It's an old game and you listed examples yourself how someone's skill in the game lets him consistently beat new players. Imo it is perfect to show that old games still require skill and not everything modern is automatically better for displaying skill.
Remember why i made the argument: stoertebecker implied that daoc doesnt require skill and that actually skilled players would have the reflexes to play a newer game. That is the context in which i mentioned chess as example of a reflex-independant old Game that is very skilldependant
The chessplayer i met is brilliant in playing chess, but thats all, he fails in all other stuff. He broke 2 fingers on his left hand as he was trying to knock a nail into the wall.
Should i go wild for such skill? Surely not. Thats a realy worse example from your side.
Chess requires exactly 1 Skill, DAoC is a bit more complex but its gameplay is (compared with more modern games in this genre) slow and static.
Generally not a bad thing, nothing to brag about....but if i read such nonsense that ppl think they`re something like a gamergod...yeah *clap clap
Btw, reflexes slow down over the years..human:nature
I would vehemently disagree with you in that more modern games require skill. Let's compare WoW and ESO PvP to DAOC's PvP. I got incredibly bored with ESO because the battles became much more predictable than DAOC's battles. In both ESO and WoW the winner was determined by their temp and not their actual skill. At least here on Phoenix the bar is much lower for putting together a suit for RvR, and then it's also the abilities of the player and class after that that determine your chances of winning a fight.
Stoertebecker wrote: ↑Wed 5 Feb 2020 3:50 PMCadebrennus wrote: ↑Wed 5 Feb 2020 1:00 PMStoertebecker wrote: ↑Tue 4 Feb 2020 12:29 PMThe chessplayer i met is brilliant in playing chess, but thats all, he fails in all other stuff. He broke 2 fingers on his left hand as he was trying to knock a nail into the wall.
Should i go wild for such skill? Surely not. Thats a realy worse example from your side.
Chess requires exactly 1 Skill, DAoC is a bit more complex but its gameplay is (compared with more modern games in this genre) slow and static.
Generally not a bad thing, nothing to brag about....but if i read such nonsense that ppl think they`re something like a gamergod...yeah *clap clap
Btw, reflexes slow down over the years..human:nature
I would vehemently disagree with you in that more modern games require skill. Let's compare WoW and ESO PvP to DAOC's PvP. I got incredibly bored with ESO because the battles became much more predictable than DAOC's battles. In both ESO and WoW the winner was determined by their temp and not their actual skill. At least here on Phoenix the bar is much lower for putting together a suit for RvR, and then it's also the abilities of the player and class after that that determine your chances of winning a fight.
And you go into rvr without a template? I got bored with Eso-pvp because everybody and his dog were dodgerolling over the half map...but ok, some ppl call it skill
At least all the games require 1 or 2 skills today.... how to create macros for keyboard and/or mouse.
MeatBicycle wrote: ↑Thu 6 Feb 2020 5:18 AMAnd what about the rvr in the past few days? Is Mid really the problem here? Its about 2-3h a day where Mid has a 'strong zerg'. Rest of the day Mids are just unorganized and the Midgard fz looks like a christmas tree (speaking mostly for EU Time). At the moment Hibs are pve-ing for the next relic, so even the US time don't seem to be that good for Mid anymore. I really don't care about that but the crying about the Midgard 'Zerg' is just hilarious. Every few weeks somethings changes because people are switching their mainrealm for a while and then it goes back to another realm.
Cadebrennus wrote: ↑Wed 5 Feb 2020 1:00 PMI would vehemently disagree with you in that more modern games require skill. Let's compare WoW and ESO PvP to DAOC's PvP. I got incredibly bored with ESO because the battles became much more predictable than DAOC's battles. In both ESO and WoW the winner was determined by their temp and not their actual skill. At least here on Phoenix the bar is much lower for putting together a suit for RvR, and then it's also the abilities of the player and class after that that determine your chances of winning a fight.
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