Would love to see a test done on how latency impacts stealth detection. As a 50 SB with 50 comp STL i frequently dont detect stealthers until theyre VERY close to me. However, i get run over by visis CONSTANTLY who miraculously pirouette and end up standing on me to pop me out of stealth. I often wonder if it's that I'm just unlucky but it happens so often that I can't imagine that is the case. I can only surmise that either A) they have special tools or B) latency has a significant impact on stealth detection on this shard. has anyone ever done a test on how this works? I've read other threads about melee range being effectively beyond the 256 units that it theoretically is because of latency so I wouldn't exactly be shocked if this applied to stealth detection as well (and coincidentally people in Europe having a substantial advantage as a result).