I'm so bad with my hunter... wtf???

Started 28 Sep 2018
by megatron
in Tavern
Ultron - and the beetle.
I couldn't kill a solo these days if my real life depended on it... wtf am i doing wrong lol?

stealth 39
spear 44
bow 40sh
32 beast
Fri 28 Sep 2018 8:03 PM by Ganaka
They balanced archers at high RR level 50 and hurt leveling archers. Unintended consequences and all that. ☹️
Fri 28 Sep 2018 8:20 PM by relvinian
You need to switch to thrust spear vs ranger and nightshade and scout, slash vs inf.


Crush arrows vs inf, crush vs ns and ranger. thrust vs scout.

Most of the time I would run around with thrust spear ready and crush arrows. If its a scout or inf switch up.


I sort of confused even myself look at this chart:


http://www.postcount.net/index.php?pageid=armorresists

You are vulnerable to slash.

BTW, melee ranger with slash should have every advantage, particularly if ur using slash arrows and spear.

I had a couple things I did with my 50 hunter--

Used the 2 step chain off taunt to kite. Run away and leave ur pet on them.


You can also charm an animal or insect, usually green, and use it to attack while stealthed, so many didn't even realize what was going on.


Summon it. Tell it to stay when u see a target tell it to follow and then use attack button so people wont mez or attack it aoe with u next to it.


Use
Fri 28 Sep 2018 8:51 PM by Cadebrennus
This armor table is easier to read;

http://daoc.warlordcentral.com/?module=general&action=resists
Fri 28 Sep 2018 9:27 PM by Waygone
relvinian wrote:
Fri 28 Sep 2018 8:20 PM
You need to switch to thrust spear vs ranger and nightshade and scout, slash vs inf.


Crush arrows vs inf, crush vs ns and ranger. thrust vs scout.

Most of the time I would run around with thrust spear ready and crush arrows. If its a scout or inf switch up.


I sort of confused even myself look at this chart:


http://www.postcount.net/index.php?pageid=armorresists

You are vulnerable to slash.

BTW, melee ranger with slash should have every advantage, particularly if ur using slash arrows and spear.

I had a couple things I did with my 50 hunter--

Used the 2 step chain off taunt to kite. Run away and leave ur pet on them.


You can also charm an animal or insect, usually green, and use it to attack while stealthed, so many didn't even realize what was going on.


Summon it. Tell it to stay when u see a target tell it to follow and then use attack button so people wont mez or attack it aoe with u next to it.


Use
Nice tips Relv. I LOVE the tactic with the animal or insect sitting out and then attacking for no apparent reason. They'd be like wth is going on here and keep them occupied as their health starts dropping as your plinking them. Sounds like fun..
Fri 28 Sep 2018 9:48 PM by megatron
Thanks guys, I'll try kiting with the snare style if I can live through PA/Slam/RedPet
Fri 28 Sep 2018 11:03 PM by Cadebrennus
Great advice in this thread. Hunter is the dominant ranged class if played well due to the constant interrupt potential of the pet + kiting from bow. If played well then a Scout and Ranger can't touch you. Use the same tactics on a Caster and watch them melt too.
Fri 28 Sep 2018 11:18 PM by relvinian
Cadebrennus wrote:
Fri 28 Sep 2018 11:03 PM
Great advice in this thread. Hunter is the dominant ranged class if played well due to the constant interrupt potential of the pet + kiting from bow. If played well then a Scout and Ranger can't touch you. Use the same tactics on a Caster and watch them melt too.

It isn't the dominant ranged class. The fastest mid bow is 5.0 where alb has 5.5 and hib has 5.4 Scout has longest range, followed by hib and mid.

You have to get creative.

Also, I think hunters should run in packs, like dogs.
Fri 28 Sep 2018 11:38 PM by Cadebrennus
relvinian wrote:
Fri 28 Sep 2018 11:18 PM
Cadebrennus wrote:
Fri 28 Sep 2018 11:03 PM
Great advice in this thread. Hunter is the dominant ranged class if played well due to the constant interrupt potential of the pet + kiting from bow. If played well then a Scout and Ranger can't touch you. Use the same tactics on a Caster and watch them melt too.

It isn't the dominant ranged class. The fastest mid bow is 5.0 where alb has 5.5 and hib has 5.4 Scout has longest range, followed by hib and mid.

You have to get creative.

Also, I think hunters should run in packs, like dogs.

Yes, Alb and Hib have the advantage on that first shot. After that if the Hunter plays smart it's all in the Hunter's favour. That's getting creative. A Hunter who just stands there and trades shot for shot without using his tools is an idiot. The Ranger is the weakest in a ranged standoff with no tools to control a ranged fight (no shield, no pet). That's the whole reason I used the Astral Belt of Negative Energy on live, which was to make up for this weakness. You can see it in my videos whenever I fight an Archer or a Caster.
Fri 5 Oct 2018 2:46 PM by Horus
Yep, for archers it is all about the interrupt game and mitigating ranged damage.

Hunters are great at this as are smart shield scouts.

Self buffs mean nothing in a world of charges and potions.

Played well, hunters are the best RvR archer class in this server setting.
Although they may not level quite as efficiently...who really cares on a server where it takes nothing to get to 50?
Sat 6 Oct 2018 7:54 AM by depth
1) Get a few realm levels out of the way.(Tasks/stealth groups/zerg/whatever you gotta do) and consider getting a few tankier RAs:

Purge
Dodger3
First aid
Avoid pain (very strong and under utilized by newer players)
Ignore pain

** Defensive RAs are often better than offensive RAs early on. Having more evasion, healing, and damage mitigation at low RR is almost always more useful than a Chance to crit. Doing higher damage is a luxury, staying alive is required.

Hunters really shine once the distance has been closed. Keep your pet at their back often and practice landing your backstun in /duels if you have to. It is incredibly important on a hunter to be able to utilize this stun in 1v1 as it opens up a ton of damage via your side chain. I also wouldn't recommend fighting shield classes at low RR - and certainly not if your RAs are all down. They can mitigate most of all of your incoming ranged damage via engage and block chance, and put 9 seconds of pain on you after a single slam. Utilize your off-evade styles often in combat. Reactionals generally have higher growth rates for dps, lower endurance cost, lower defensive penalties than anytime styles. You should also consider using your side chain (Perferorate) throughout the fight via run throughs, as it melee dehastes your enemy and does very nice damage.

I havnt played a hunter in some years but I hope there's something here you find useful.

Cheers,
Depth
Sat 6 Oct 2018 9:32 AM by Cadebrennus
Would you more experienced Hunter players go with Spear or Sword here on Phoenix? On paper Spear looks superior in a group/duo/smallman situation (backstun duh) but Sword seems better (at least to me) when solo. I'm looking at the block chain (looks to be around 20% chance to block even without Shield spec) followed up by the Two Hander and still keeping the WS still pretty high. The dog functions as a damage add the same way that offhand swings from Celtic Dual function as a damage add. Some rough math puts Celtic Dual ahead by 25% more DPS than the dog but the dog can (as mentioned above) be maneuvered where it can't be blocked/parried/evaded like an offhand swing from Celtic Dual. Add to this the approximate 20% defensive boost from Shield and it seems like (on paper at least) that the Hunter has more staying power in a melee fight while being behind on DPS which can be quickly made up during a stun with the Two Hander or simply switching to the Two Hander for some big hits with anytime styles. Thoughts?
Sat 6 Oct 2018 2:05 PM by yallia
Cadebrennus wrote:
Sat 6 Oct 2018 9:32 AM
Would you more experienced Hunter players go with Spear or Sword here on Phoenix? On paper Spear looks superior in a group/duo/smallman situation (backstun duh) but Sword seems better (at least to me) when solo. I'm looking at the block chain (looks to be around 20% chance to block even without Shield spec) followed up by the Two Hander and still keeping the WS still pretty high. The dog functions as a damage add the same way that offhand swings from Celtic Dual function as a damage add. Some rough math puts Celtic Dual ahead by 25% more DPS than the dog but the dog can (as mentioned above) be maneuvered where it can't be blocked/parried/evaded like an offhand swing from Celtic Dual. Add to this the approximate 20% defensive boost from Shield and it seems like (on paper at least) that the Hunter has more staying power in a melee fight while being behind on DPS which can be quickly made up during a stun with the Two Hander or simply switching to the Two Hander for some big hits with anytime styles. Thoughts?

Bad idea.

I don't know who you are facing in melee, but unless it's a caster auto attacking you with a staff, there is no way you'll have 20% block chances. Any dual wielder will rip you a new one while you do very limited damage (1H). Even if you do manage to get a block, you'll still have to face their evade/parry so it's highly unlikely that you'd pull a stun that way anyway.

Any 2hander will just get way to much damage off before you manage to get a block (and again, evade/parry when you try to get your stun off).

Spear is the best way to go atm. Getting the backstun off is not that hard and once you get the timing right, it is a much more consistant source of cc & damage. The side de-haste is also good.
Finally, spear gives you the advantage of switching between thrust & slash, which is yet another damage increase.
Sat 6 Oct 2018 6:45 PM by relvinian
Best strategy for hunter is duoing with another hunter.

Better is 3 hunters.

Better is 4 hunters.

You get the idea.
Sat 6 Oct 2018 11:59 PM by Tool73
That Hunter is at this patch the most strongest archer class from all u can easy check on this other server running the same patch...highest there is rr6.....tell us more fake news plz, hunter needs PUSH !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

with /switch command assasins own all, just dot enemy down every swing, dont waste your time on hunter. since pet didnt desneak anything, its worthless.
Thu 18 Oct 2018 11:03 AM by relvinian
Hunter pet damage is way too low. WAY too low.

All pet damage is too low because mobs do too little damage, and pets are like mobs.
Thu 18 Oct 2018 2:26 PM by Horus
relvinian wrote:
Thu 18 Oct 2018 11:03 AM
Hunter pet damage is way too low. WAY too low.

All pet damage is too low because mobs do too little damage, and pets are like mobs.

Mob damage is low? I beg to differ...mobs do more damage here than other servers...in full 99 gear getting 3 shotted by orange mobs is not "low" damage.
Mind you I have not played in over and month so maybe things have been tweaked...

I can't speak for pets.
Fri 19 Oct 2018 2:00 AM by Cadebrennus
relvinian wrote:
Thu 18 Oct 2018 11:03 AM
Hunter pet damage is way too low. WAY too low.

All pet damage is too low because mobs do too little damage, and pets are like mobs.

Your Hunter pet isn't here for damage. It is here for INTERRUPTS.

Use your pet against ranged and spellcasting classes. Laugh in their face as you DPS them down from range and they can't do anything. If they stun or root your pet? Run in and use your melee until your pet is free. Then go back to range while your pet interrupts.



Relvinian, you seem like a nice person but you are quick to whine without learning how to actually play the classes. Please learn your classes and their strengths and weaknesses before making another whine post. Feel free to make posts that ask questions about specs, tactics, and equipment builds. I am not trying to be mean. I am being blunt while trying to be helpful.
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