2018W12 - Dev Update (2018-03-19 - 2018-03-25)

Started 19 Mar 2018
by gruenesschaf
in Tavern
Gameserver
  • Effect System Optimization
  • Different Account types to support tester
  • Mobs with a ranged weapon no longer hit you 20 times per second in melee
  • ROG Proccs
  • Disable Cows, Heretic, Mauler, Vampiir, Warlock
  • ROG: Bows no longer have +melee/dw skill, Instruments no longer have +melee skill, Melee weapons no longer have +archery skill
  • Support fixed cast time
  • Realm wide LFG channel, show class and level
  • Fix umlauts
  • Adjust rog drop rate
  • Fix amnesia behavior
  • Fix BAF behavior
  • Mobs should not instantly attack when they respawn
  • Dead group members should be shown as dead
  • Fix focus spell behavior
  • Fix rez illness
  • Lots of tool tip fixes
  • Various rog fixes wrt. allowed item type / bonus per class
  • Fix various crafting issues
  • Adjust mob scaling
  • Fix style chains
  • Fix offensive spell procc rate
  • Adjust defensive pet behavior


Tooling
  • Loot change live reloading
  • Account management in web tool
  • Race Resist management in web tool + live reload
  • Crafting recipe live reload
Mon 19 Mar 2018 1:39 PM by gruenesschaf
A tiny bit more detail regarding the effect system update:

Test case were about 600 players (paladins) that every 2 seconds press all their chants. This should kinda simulate the worst case of a standing zerg that's rebuffing. Server was fine with it, client not so much. Good thing there is the /effects self and /effects group command.

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