Durability deterioration increase?????

Started 16 May 2019
by bigne88
in Support Center
I will start saying thanks to devs for their great effort and I will always thanks them but...ok, the server is taking a shit with the recent client problems and DDoS attacks, fine, but now you reduced gold income nerfing drop rates....fine; now the deterioration of the durability is being improved to force people farming feathers?
What is going on?
Thu 16 May 2019 11:46 PM by gruenesschaf
Nothing changed there, repairing 1% condition costs 1% durability + 1 extra durability per repair (repairing from 95 to 100 costs 5 + 1, repairing from 97 to 100 costs 3+1 etc.). High end items on live have 100 + 25 hidden durability, we don't have that hidden durability here, instead those high end items decay slower.
Fri 17 May 2019 12:28 AM by chewchew
gruenesschaf wrote:
Thu 16 May 2019 11:46 PM
Nothing changed there, repairing 1% condition costs 1% durability + 1 extra durability per repair (repairing from 95 to 100 costs 5 + 1, repairing from 97 to 100 costs 3+1 etc.). High end items on live have 100 + 25 hidden durability, we don't have that hidden durability here, instead those high end items decay slower.

Is there a difference between player repair and npc smith repair?
Fri 17 May 2019 7:42 AM by Mac
chewchew wrote:
Fri 17 May 2019 12:28 AM
gruenesschaf wrote:
Thu 16 May 2019 11:46 PM
Nothing changed there, repairing 1% condition costs 1% durability + 1 extra durability per repair (repairing from 95 to 100 costs 5 + 1, repairing from 97 to 100 costs 3+1 etc.). High end items on live have 100 + 25 hidden durability, we don't have that hidden durability here, instead those high end items decay slower.

Is there a difference between player repair and npc smith repair?
Nope, that's a myth.
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