- fixed an issue with targeted ae casts and instancing
-- the target instance was used instead of the caster instance for getting the surrounding targets
-- doors are in instance 0 and usable as ae targets, instance 0 means they see and can be seen by everyone
- fixed some cases where too much info was shown despite /combatinfo being toggled off
- greatly reduced the miss chance for thrown weapons
-- the target instance was used instead of the caster instance for getting the surrounding targets
-- doors are in instance 0 and usable as ae targets, instance 0 means they see and can be seen by everyone
- fixed some cases where too much info was shown despite /combatinfo being toggled off
- greatly reduced the miss chance for thrown weapons