- the level playing field event is now active
-- this time around there is a new final bracket for characters that reached RR5
- enemies without behavior should now update with the expected frequency
-- this primarily affects ticking effects, like dots, on them but might also affect other things
-- enemies without behavior includes the dummies, other than that it's primarily civilian / peaceful npcs
- fixed some combat log inconsistencies for DI and Flurry
- preparation for the invader/defender event (rr cap, not used for the level playing field event)
- charplan has been updated and some behavior / text bugs have been fixed
-- this time around there is a new final bracket for characters that reached RR5
- enemies without behavior should now update with the expected frequency
-- this primarily affects ticking effects, like dots, on them but might also affect other things
-- enemies without behavior includes the dummies, other than that it's primarily civilian / peaceful npcs
- fixed some combat log inconsistencies for DI and Flurry
- preparation for the invader/defender event (rr cap, not used for the level playing field event)
- charplan has been updated and some behavior / text bugs have been fixed