- style endurance cost adjusted for weapons faster than 4.0 based on player testing, usually resulting in 1 - 2 endurance less per style
- internal change to how effects (buffs, debuffs) tick / refresh / apply, ideally nothing changes for players
- infrastructure change: game and other backend services now run on .net 5, ideally nothing changes for players
- fixed an issue that could result in 1 minute data loss for the herald when the save tick happens while the herald does the hourly update
- internal change to how effects (buffs, debuffs) tick / refresh / apply, ideally nothing changes for players
- infrastructure change: game and other backend services now run on .net 5, ideally nothing changes for players
- fixed an issue that could result in 1 minute data loss for the herald when the save tick happens while the herald does the hourly update