- Major technical change on how we store item bonuses / spells
-- Poisons applied to weapons should now persist through restarts
-- Restart times should be faster
-- GC Pause Durations should be slightly shorter
-- Potential for some weird issues, we will monitor it closely and even if no visible issues arise we will do a restart soonish after the update
- Repair System Changes
-- Repair cost is now only based on item level (repairing 1% condition for a level 51 item costs some multiple of how many coins a level 51 mob drops on average)
-- Item condition no longer reduces the damage weapons deal until they are below 90% condition
-- Item condition no longer reduces the AF provided by armor until they are below 90% condition
-- Player crafter can no longer repair equipable items, a blacksmith NPC must be used
-- Blacksmith repair no longer reduces item durability
-- Added accessory condition decay
-- Items stop providing bonuses (resist, stat, skill etc.) once they are below 90% condition
-- Poisons applied to weapons should now persist through restarts
-- Restart times should be faster
-- GC Pause Durations should be slightly shorter
-- Potential for some weird issues, we will monitor it closely and even if no visible issues arise we will do a restart soonish after the update
- Repair System Changes
-- Repair cost is now only based on item level (repairing 1% condition for a level 51 item costs some multiple of how many coins a level 51 mob drops on average)
-- Item condition no longer reduces the damage weapons deal until they are below 90% condition
-- Item condition no longer reduces the AF provided by armor until they are below 90% condition
-- Player crafter can no longer repair equipable items, a blacksmith NPC must be used
-- Blacksmith repair no longer reduces item durability
-- Added accessory condition decay
-- Items stop providing bonuses (resist, stat, skill etc.) once they are below 90% condition