- once more a lot of work went into reducing the allocations to reduce the gc pause frequency / duration. Primary area was networking, highly increased ld rates would be an indicator that something went wrong.
- fixed lots of issues with focus snares, highlights:
-- duration is now calculated per target per tick instead of reusing the initial duration on the primary target
-- each target now has a spell resist check each tick
-- each tick now acts more like a normal spell and among other things interrupts
- new /gvg cleanfight command, please see the planned changes forum before using it as misuse will have consequences
- fixed behavior of crits for spread heals (1 check affecting the pool and per target cap instead of 1 check per target affecting only the value for that target)
- twf and nm now require los each tick to damage players and pets when in keep / tower areas as announced in planned changes
- fixed lots of issues with focus snares, highlights:
-- duration is now calculated per target per tick instead of reusing the initial duration on the primary target
-- each target now has a spell resist check each tick
-- each tick now acts more like a normal spell and among other things interrupts
- new /gvg cleanfight command, please see the planned changes forum before using it as misuse will have consequences
- fixed behavior of crits for spread heals (1 check affecting the pool and per target cap instead of 1 check per target affecting only the value for that target)
- twf and nm now require los each tick to damage players and pets when in keep / tower areas as announced in planned changes