- fixed an issue that in some cases a random mob was removed when another unrelated mob respawned (this is most likely the cause for some mobs disappearing from the instance)
- fixed a rare issue that could cause the spell queue to lock up requiring a relog to be able to cast again
- second round of the GC pause reduction, this time mainly regarding spells. Due to the extensiveness of this change there is a chance for some issues, please report things like a locked up spell queue or any weirdness really.
- fixed a rare issue that could cause the spell queue to lock up requiring a relog to be able to cast again
- second round of the GC pause reduction, this time mainly regarding spells. Due to the extensiveness of this change there is a chance for some issues, please report things like a locked up spell queue or any weirdness really.