- shift clicking items from and to account vaults is now supported
- npcs (teleporter, merchants) are now interactable as soon as they delve as friendly (interactable was an even friendler / more faction required state)
- constructing siege weapons now has a cast / craft time
- stealth outside the detection range / vanish should now also clear the target of already drawing ranged weapon players thereby preventing the shot
- siege weapons now have a stealth check before firing preventing ballista / palintone from shooting stealthers
- keep mounted siege weapons will now evict their owner when the keep is captured
- npcs (teleporter, merchants) are now interactable as soon as they delve as friendly (interactable was an even friendler / more faction required state)
- constructing siege weapons now has a cast / craft time
- stealth outside the detection range / vanish should now also clear the target of already drawing ranged weapon players thereby preventing the shot
- siege weapons now have a stealth check before firing preventing ballista / palintone from shooting stealthers
- keep mounted siege weapons will now evict their owner when the keep is captured