- reduced ballista / palintone / catapult / trebuchet damage and range
- craftable ranged siege weapons deal less damage than and have half the range of those statically mounted onto keeps / towers
- ranged siege weapons now need to have an unobstructed view to the sky (4096 range into the air) to be able to hit players
- only players with an unobstructed view to the sky (4096 range into the air) can be hit by ranged siege weapons
- ranged siege weapons and oil should now have a visible spell effect at the impact location
- the arming animation for most siege weapons should be better but it's still a bit wonky and will eventually reset to the default unarmed / unloaded animation
- reflex attack chance now takes weapon speed into account like other melee proc chances
- craftable ranged siege weapons deal less damage than and have half the range of those statically mounted onto keeps / towers
- ranged siege weapons now need to have an unobstructed view to the sky (4096 range into the air) to be able to hit players
- only players with an unobstructed view to the sky (4096 range into the air) can be hit by ranged siege weapons
- ranged siege weapons and oil should now have a visible spell effect at the impact location
- the arming animation for most siege weapons should be better but it's still a bit wonky and will eventually reset to the default unarmed / unloaded animation
- reflex attack chance now takes weapon speed into account like other melee proc chances