- Player gold value has been reduced
- rog item generation should now be fairer in groups, when deciding to drop for your group it will now use a specific participant instead of per unique participating class it: if you have more members of the same class in your group you are more likely to see items for that class
- a lot fewer caster rog staffs should be generated
- all rog armor and weapons (level gear) for all classes can now have strength on it, this is to help with the encumbrance. This does not affect rog accessories (rings, cloak etc.).
- autoloot distribution is now exact round robin per loot category (before it was round robin over all loot), there are about 15 different loot categories (examples: rog accessories, rog weapon, rog armor, trash loot, named loot, seals, collection task items etc.)
- strength relic keeps no longer accept magic relics
- guard lords no longer have 4x the intended hp
- sos breaking has been adjusted for a couple more spells / ras based on testing
- reflex attacks no longer cause more reflex attack responses
- svg multi target styles no longer consider their current npc target as a valid extra target
- svg multi target styles can now cause double/triple/quad hits in the extra targets
- svg multi target style hits are now resolved after the attack is done
- reflex attack hits are now resolved after the attack is done
- max health calculation for some things was changed internally but shouldn't affect the resulting max health, ideally this shouldn't be noticeable but is a candidate source for bugs
- rog item generation should now be fairer in groups, when deciding to drop for your group it will now use a specific participant instead of per unique participating class it: if you have more members of the same class in your group you are more likely to see items for that class
- a lot fewer caster rog staffs should be generated
- all rog armor and weapons (level gear) for all classes can now have strength on it, this is to help with the encumbrance. This does not affect rog accessories (rings, cloak etc.).
- autoloot distribution is now exact round robin per loot category (before it was round robin over all loot), there are about 15 different loot categories (examples: rog accessories, rog weapon, rog armor, trash loot, named loot, seals, collection task items etc.)
- strength relic keeps no longer accept magic relics
- guard lords no longer have 4x the intended hp
- sos breaking has been adjusted for a couple more spells / ras based on testing
- reflex attacks no longer cause more reflex attack responses
- svg multi target styles no longer consider their current npc target as a valid extra target
- svg multi target styles can now cause double/triple/quad hits in the extra targets
- svg multi target style hits are now resolved after the attack is done
- reflex attack hits are now resolved after the attack is done
- max health calculation for some things was changed internally but shouldn't affect the resulting max health, ideally this shouldn't be noticeable but is a candidate source for bugs