- lots of fixes for passive ra delves (window only)
- recently introduced spec based caster power cost reduction is now a spec independent power reduction, the value is like it was before with a spec of 25
- block bonus against ranged attacks now depends on shield size and base block spec
- fnf turrets ignore mezzed targets (current spells will still go off against mezzed targets)
- procs on crossbows can now fire
- static tempest stun duration is now 2 seconds (down from 3)
- style dd procs are not supposed to be able to crit
- relic keep door repair message shows the actually repaired % now
- relic keep door repair costs has been reduced to 1/3rd
- haste, health regen and power regen can now coexist (like endurance regen or speed)
- a pet getting attacked no longer prevents anyone from engaging the pet owner
- pet owner is now set into combat and speed is broken when the pet is attacked
- attacker count should now be stable for damage / defensive purposes
- blacksmith npcs can now act as quest item receiver
- damage taken caps to current health for participation tracking purposes
- people that suicide via falling damage still give rp
- people that die to realm guards still give rp
- recently introduced spec based caster power cost reduction is now a spec independent power reduction, the value is like it was before with a spec of 25
- block bonus against ranged attacks now depends on shield size and base block spec
- fnf turrets ignore mezzed targets (current spells will still go off against mezzed targets)
- procs on crossbows can now fire
- static tempest stun duration is now 2 seconds (down from 3)
- style dd procs are not supposed to be able to crit
- relic keep door repair message shows the actually repaired % now
- relic keep door repair costs has been reduced to 1/3rd
- haste, health regen and power regen can now coexist (like endurance regen or speed)
- a pet getting attacked no longer prevents anyone from engaging the pet owner
- pet owner is now set into combat and speed is broken when the pet is attacked
- attacker count should now be stable for damage / defensive purposes
- blacksmith npcs can now act as quest item receiver
- damage taken caps to current health for participation tracking purposes
- people that suicide via falling damage still give rp
- people that die to realm guards still give rp