2018-11-23 Friday

Started 23 Nov 2018
by gruenesschaf
in News
- lots of performance improvements
- dynamic network batch window changes (in local tests this raised the playable player cap from 3500 to at least 5000 (max test clients))
- reflex attack fixes
- animist main pet and stealther interaction
- npcs that fail to find any path at all will ignore pathing for 2 seconds and then try again (fixes mobs stuck in objects and removes some abuse potential), might have to be disabled for pets in rvr though
- mobs that follow waypoints will update their speed when roots or similar expire (ie caravans are no longer permanently rooted)
- vanish now removes movement impairing effects on activation
- adjusted stealth detection decrease based on speed (now divides radius by speed / default speed), still only in effect when over sprint speed
- aggro mode should now work for most pets
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