- major heal delve reduced by 10%
- greater heal mana cost increased by 10 - 15%
- heal ("big" baseline heal) had unintentionally reduced mana cost, this has been corrected
- spell crafting shows the chance to explode
- /quest to show completed quests
- kill/collection tasks now replace the placeholder with the proper values
- minlevel for battlegroups
- keep lords can move around in their room
- fixed merchant crossbow bolt delve
- stacks of items now show 2x instead just 2, this should mainly help with items that start with numbers
- pet and mob damage has been adjusted again, more changes are required here but this change already required some rather extensive changes to all defensive rolls / the general melee calc and to minimize major bugs it should be tested now already as player vs player damage should remain unchanged, please report it if that's not the case.
- greater heal mana cost increased by 10 - 15%
- heal ("big" baseline heal) had unintentionally reduced mana cost, this has been corrected
- spell crafting shows the chance to explode
- /quest to show completed quests
- kill/collection tasks now replace the placeholder with the proper values
- minlevel for battlegroups
- keep lords can move around in their room
- fixed merchant crossbow bolt delve
- stacks of items now show 2x instead just 2, this should mainly help with items that start with numbers
- pet and mob damage has been adjusted again, more changes are required here but this change already required some rather extensive changes to all defensive rolls / the general melee calc and to minimize major bugs it should be tested now already as player vs player damage should remain unchanged, please report it if that's not the case.