- Savage multi hit calculation has changed, dps should not be affected
-- Old way: check for quad, on failure check for triple, on failure check for dual hit, each with a chance based on weapon spec
-- New way: check for dual hit, on success check for triple, on success check for quad. Dual hit chance is based on weapon spec (chance has been increased), triple and quad hit chances are static but now scale with the dual hit chance
- stat debuffs now always debuff their full value against mobs (previously also halved against unbuffed mobs, that's now only the case against player)
- champion stat debuffs are more effective against buffed targets
- server startup performance work
- pets should no longer try to target / hit themselves
- attack speed debuffs poison values have been halved
- added (Weak) Essence of Lethargy / Weariness
-- Old way: check for quad, on failure check for triple, on failure check for dual hit, each with a chance based on weapon spec
-- New way: check for dual hit, on success check for triple, on success check for quad. Dual hit chance is based on weapon spec (chance has been increased), triple and quad hit chances are static but now scale with the dual hit chance
- stat debuffs now always debuff their full value against mobs (previously also halved against unbuffed mobs, that's now only the case against player)
- champion stat debuffs are more effective against buffed targets
- server startup performance work
- pets should no longer try to target / hit themselves
- attack speed debuffs poison values have been halved
- added (Weak) Essence of Lethargy / Weariness