- defense penetration changes:
-- the weight of stats has been greatly increased
-- the weight of weapon spec has been increased
-- when using a style the higher of style spec and base weapon spec is used (for the styled attack only, offhand / unstyled uses base weapon spec)
- dual wield now reduces block and evade chance by 1/4 (down from 1/2)
- melee absorb of animist main pets has been increased
- all fnf dd shrooms are now shown as forest heart
- fixed / changed all ra damage adds (rain of x etc.)
- increased weight of stats for style proc damage
- reskin merchant should have a lot more skins now (still wip)
- fixed an issue with the reskin merchant where it would not accept valid items (accidentally checked against actual item slot (backpack xy) instead of intended item slot (cloak, right hand etc.))
- wild minion allows pet spell crits
- necro pet now uses owner dot crit chance
- necro shade should now be in combat when the pet is attacking or gets hit while damage shield is up
-- the weight of stats has been greatly increased
-- the weight of weapon spec has been increased
-- when using a style the higher of style spec and base weapon spec is used (for the styled attack only, offhand / unstyled uses base weapon spec)
- dual wield now reduces block and evade chance by 1/4 (down from 1/2)
- melee absorb of animist main pets has been increased
- all fnf dd shrooms are now shown as forest heart
- fixed / changed all ra damage adds (rain of x etc.)
- increased weight of stats for style proc damage
- reskin merchant should have a lot more skins now (still wip)
- fixed an issue with the reskin merchant where it would not accept valid items (accidentally checked against actual item slot (backpack xy) instead of intended item slot (cloak, right hand etc.))
- wild minion allows pet spell crits
- necro pet now uses owner dot crit chance
- necro shade should now be in combat when the pet is attacking or gets hit while damage shield is up