- fixed 2h bonus affecting style damage
- guards turn faster when using /where, this ensures the guard will point in the wrong direction and not point in the correct direction by accident
- hostile mobs should no longer behave like aggro mobs
- fixed lots of issues with the arrow selection that result in the wrong damage type being used for the next attack
- fixed arrows sometimes not being consumed by shooting
- fixed crit shot not always being used when rapid fire was active
- parry chance is reduced by multiple attackers
- guards turn faster when using /where, this ensures the guard will point in the wrong direction and not point in the correct direction by accident
- hostile mobs should no longer behave like aggro mobs
- fixed lots of issues with the arrow selection that result in the wrong damage type being used for the next attack
- fixed arrows sometimes not being consumed by shooting
- fixed crit shot not always being used when rapid fire was active
- parry chance is reduced by multiple attackers