- player kill rp value has been adjusted
- fixed an issue where gaining a realm rank could fail an npc or player kill to complete properly
- support for keep level depending guard spawn location and guard types
- improved ranged pet behavior
- fixed an archery range check that was still using 3d distance
- fixed an issue when picking up an item with full inventory and multiple valid stacks for the item to go to
- rr5 delve text fix
- failures when rewarding a player after an npc or player dies should no longer prevent the target from properly dieing
- houses check permission before distance when trying to enter a house
- fixed an issue that allowed you to swap items with a house vault without the correct permissions
- collection task completions are now saved together with all the other stuff: it should no longer happen that you have the items but got no xp and the npc will not accept the items anymore
- envenom no longer counts as all magic in the market search
- max level market search filter is now working properly
- housing 20% fee only shows once per house
- fixed a slot / item type issue with the market search
- fixed armor factor display in merchant lists
- setwho trade players can now be searched for via the profession name
- items with charges sell for less depending on the amount of remaining charges
- cast time formula has been fixed
- another round of standing up / sitting down fixes
- several abilities were missing the level in their displayed name
- underpop rp bonus now only affects kill rp
- fixed an issue where gaining a realm rank could fail an npc or player kill to complete properly
- support for keep level depending guard spawn location and guard types
- improved ranged pet behavior
- fixed an archery range check that was still using 3d distance
- fixed an issue when picking up an item with full inventory and multiple valid stacks for the item to go to
- rr5 delve text fix
- failures when rewarding a player after an npc or player dies should no longer prevent the target from properly dieing
- houses check permission before distance when trying to enter a house
- fixed an issue that allowed you to swap items with a house vault without the correct permissions
- collection task completions are now saved together with all the other stuff: it should no longer happen that you have the items but got no xp and the npc will not accept the items anymore
- envenom no longer counts as all magic in the market search
- max level market search filter is now working properly
- housing 20% fee only shows once per house
- fixed a slot / item type issue with the market search
- fixed armor factor display in merchant lists
- setwho trade players can now be searched for via the profession name
- items with charges sell for less depending on the amount of remaining charges
- cast time formula has been fixed
- another round of standing up / sitting down fixes
- several abilities were missing the level in their displayed name
- underpop rp bonus now only affects kill rp