- Spell damage fix (slight increase)
- Effects should remain after a relog (not server restart though)
- account vault fixes
- battlegroup / treasurer fixes
- keep guard archer behavior fix
- mobs now use styles
- added another animist shroom area cap check at end of the cast
- some spell duration fixes
- long shot fixes
- penetrating arrow fixes
- horses are no longer drunk
- whirling dervish fixes
- haste / celerity fixes
- FH affects pets
- pet stun respects stun immunity
- Epic Dungeons now have the correct Mob Health, Dmg & Respawn Timer
- SI Dungeons now have the correct Mob Health, Dmg & Respawn Timer
- World Bosses now have the correct Mob Health, Dmg & Respawn Timer
- FZ Dungeons now have the correct Mob Health, Dmg & Respawn Timer
- Effects should remain after a relog (not server restart though)
- account vault fixes
- battlegroup / treasurer fixes
- keep guard archer behavior fix
- mobs now use styles
- added another animist shroom area cap check at end of the cast
- some spell duration fixes
- long shot fixes
- penetrating arrow fixes
- horses are no longer drunk
- whirling dervish fixes
- haste / celerity fixes
- FH affects pets
- pet stun respects stun immunity
- Epic Dungeons now have the correct Mob Health, Dmg & Respawn Timer
- SI Dungeons now have the correct Mob Health, Dmg & Respawn Timer
- World Bosses now have the correct Mob Health, Dmg & Respawn Timer
- FZ Dungeons now have the correct Mob Health, Dmg & Respawn Timer