Zoning with Relics and PVP Immunity

Started 25 Feb 2019
by idknemore
in RvR
My group found the Relic running around Pennine last night. We couldn't kill the holder because he just zoned in and out of Hall of the Corrupt nonstop until the Hib zerg showed up.

Not sure if that's working as intended, but I don't feel a Relic holder should *ever* have PVP Immunity under any circumstance.

Sorry we let you down, Midgard. :<
Mon 25 Feb 2019 1:57 PM by bigdaddyo
that seems [edit - Language], easy fix. mark as complete and pending update please and thanks
Mon 25 Feb 2019 2:39 PM by De Kus
Since I understand the reason behind the timer (preventing the attack of people still in loading screen or in the lag spike right after the loading screen), it might not be wise to remove the immunity completely.

3 possible solutions I can think of:
[list=1]
  • PvP immuninaty only last as long as you stand still
  • Relic carrier are rooted during pvp immunity timer
  • Disable pvp immunity in the area between the zone in location and the zone out location.
  • [/list]


    In all 3 variants you could CC (slam?) him before he can zone again and making this stupid szenario impossible. Even without a relic it doesn't make sense that the rvr dungeon entrances are a "safe zone".
    Mon 25 Feb 2019 2:41 PM by Dominus
    creative use of game mechanics
    Mon 25 Feb 2019 2:58 PM by FFpheonix
    Dominus wrote:
    Mon 25 Feb 2019 2:41 PM
    creative use of game mechanics

    Hib Player Requirement.
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