https://cdn.discordapp.com/attachments/740351012316905485/772206926103969803/ranger_danger_pt2.PNG
rofl
rofl
Kwall0311 wrote: ↑Sat 31 Oct 2020 10:25 PMUnfortunately they announced no more changes. So what you posted is sadly the future of the phoenix server. More and more people logging out because of this nonsense.
kmaschek wrote: ↑Sat 31 Oct 2020 11:18 PMI stopped playing a week ago. As Cleric player getting instantly dropped from 100% to 0% is simply not fun for me, so i rather play other stuff.
But i get a new pc next week and so far i have no intentions of reinstalling the game anymore.
I will check occasionally for changes...
Nidd wrote: ↑Sat 31 Oct 2020 11:15 PMwhat's nonsense? we roll a guild group. don't know the daoc rules, no rangers allowed in 8 man setup.
Tubby wrote: ↑Sat 31 Oct 2020 10:14 PMhttps://media.discordapp.net/attachments/737607568335175731/771708743342751764/unknown.png
another brilliant image showing a obvious issue.
swap89 wrote: ↑Sun 1 Nov 2020 10:59 AM1 fg ranger cant stop a 100+ zsrg...can only slow them and kill some...stop...like all good grp can do inside a keep...ganpunssa grp do,flump grp do,cerou grp do,hoinz grp do...
1 fg cant stop the zerg,need always help from the bg...and i repait the ranger only slow the attacker for give time to the defender...
so stop talk this shit...
u prefer play 100k minstrel,we play ranger...start play scout and build grp in assist perfect coordinate like our and u can do the same.
Astaa wrote: ↑Sun 1 Nov 2020 10:35 AMBut small man or fg visi outnumbering smaller numbers are just fine...right?
Tubby wrote: ↑Sun 1 Nov 2020 11:12 AMswap89 wrote: ↑Sun 1 Nov 2020 10:59 AM1 fg ranger cant stop a 100+ zsrg...can only slow them and kill some...stop...like all good grp can do inside a keep...ganpunssa grp do,flump grp do,cerou grp do,hoinz grp do...
1 fg cant stop the zerg,need always help from the bg...and i repait the ranger only slow the attacker for give time to the defender...
so stop talk this shit...
u prefer play 100k minstrel,we play ranger...start play scout and build grp in assist perfect coordinate like our and u can do the same.
All you are doing is proving to me that everything is so wrong currently. If you think out of 110 hibs in rvr 50% should be invisible before they start attacking your just helping the fact that everything is wrong at this time on this server. If a dev came onto one of these posts and said we are doing nothing about it I would honestly just go. The fact is they are not because I think they are addressing the issue once they get bored with playing them lol
swap89 wrote: ↑Sun 1 Nov 2020 11:29 AMTubby wrote: ↑Sun 1 Nov 2020 11:12 AMswap89 wrote: ↑Sun 1 Nov 2020 10:59 AM1 fg ranger cant stop a 100+ zsrg...can only slow them and kill some...stop...like all good grp can do inside a keep...ganpunssa grp do,flump grp do,cerou grp do,hoinz grp do...
1 fg cant stop the zerg,need always help from the bg...and i repait the ranger only slow the attacker for give time to the defender...
so stop talk this shit...
u prefer play 100k minstrel,we play ranger...start play scout and build grp in assist perfect coordinate like our and u can do the same.
All you are doing is proving to me that everything is so wrong currently. If you think out of 110 hibs in rvr 50% should be invisible before they start attacking your just helping the fact that everything is wrong at this time on this server. If a dev came onto one of these posts and said we are doing nothing about it I would honestly just go. The fact is they are not because I think they are addressing the issue once they get bored with playing them lol
u base ur things on 1 screen...now 140 hibs 36 stealth...so u can see in not always the same...stop whining
Tubby wrote: ↑Sun 1 Nov 2020 11:12 AMswap89 wrote: ↑Sun 1 Nov 2020 10:59 AM1 fg ranger cant stop a 100+ zsrg...can only slow them and kill some...stop...like all good grp can do inside a keep...ganpunssa grp do,flump grp do,cerou grp do,hoinz grp do...
1 fg cant stop the zerg,need always help from the bg...and i repait the ranger only slow the attacker for give time to the defender...
so stop talk this shit...
u prefer play 100k minstrel,we play ranger...start play scout and build grp in assist perfect coordinate like our and u can do the same.
All you are doing is proving to me that everything is so wrong currently. If you think out of 110 hibs in rvr 50% should be invisible before they start attacking your just helping the fact that everything is wrong at this time on this server. If a dev came onto one of these posts and said we are doing nothing about it I would honestly just go. The fact is they are not because I think they are addressing the issue once they get bored with playing them lol
Forlornhope wrote: ↑Sun 1 Nov 2020 11:59 AMYup, I've stopped playing anything I solo on and will probably not even log on to any toons I group on until either they address the problem or until that magical day comes when the pop drops too much and they do whatever they're planning to do. If things keep going the way they are it will probably be much sooner rather than later.
Tashkent wrote: ↑Sun 1 Nov 2020 12:21 PMForlornhope wrote: ↑Sun 1 Nov 2020 11:59 AMYup, I've stopped playing anything I solo on and will probably not even log on to any toons I group on until either they address the problem or until that magical day comes when the pop drops too much and they do whatever they're planning to do. If things keep going the way they are it will probably be much sooner rather than later.
From what I gathered you're a hunter running solo. What I don't understand as a fellow hunter is, why are ranger groups the one thing that stops you from playing when there are millions of other situations on this server in where you are zerged down with no chance not involving a ranger?
Forlornhope wrote: ↑Sun 1 Nov 2020 12:26 PMTashkent wrote: ↑Sun 1 Nov 2020 12:21 PMForlornhope wrote: ↑Sun 1 Nov 2020 11:59 AMYup, I've stopped playing anything I solo on and will probably not even log on to any toons I group on until either they address the problem or until that magical day comes when the pop drops too much and they do whatever they're planning to do. If things keep going the way they are it will probably be much sooner rather than later.
From what I gathered you're a hunter running solo. What I don't understand as a fellow hunter is, why are ranger groups the one thing that stops you from playing when there are millions of other situations on this server in where you are zerged down with no chance not involving a ranger?
Mostly because every time I play I have a few choices, I either run in the task zone where I get constantly killed by stealth groups (it's not just rangers) every time I find any sort of fight. Or I can roam in zones where I don't find anyone for long periods of time. Since I don't really have much time to play, doing the ladder is not really worth while at all. I guess I have an easier time avoiding fgs of visis than I do stealth groups for some reason. But when you play maybe an hour or two every few days, and every fight you find gets interrupted by 3+ bow classes instant killing you, that doesn't really encourage someone to log on.
Nidd wrote: ↑Sat 31 Oct 2020 11:15 PMKwall0311 wrote: ↑Sat 31 Oct 2020 10:25 PMUnfortunately they announced no more changes. So what you posted is sadly the future of the phoenix server. More and more people logging out because of this nonsense.
what's nonsense? we roll a guild group. don't know the daoc rules, no rangers allowed in 8 man setup.
getting sick of all the qq ranger moans.
you will still moan when we got 6 void elds soon.
Tubby wrote: ↑Sun 1 Nov 2020 11:15 PMNidd wrote: ↑Sat 31 Oct 2020 11:15 PMKwall0311 wrote: ↑Sat 31 Oct 2020 10:25 PMUnfortunately they announced no more changes. So what you posted is sadly the future of the phoenix server. More and more people logging out because of this nonsense.
what's nonsense? we roll a guild group. don't know the daoc rules, no rangers allowed in 8 man setup.
getting sick of all the qq ranger moans.
you will still moan when we got 6 void elds soon.
https://forum.playphoenix.online/get-involved/planned-changes/27300-archery-adjustments-aompd-and-champions LOLOLOLOLOLOLOL
Nidd wrote: ↑Mon 2 Nov 2020 9:20 AMTubby wrote: ↑Sun 1 Nov 2020 11:15 PMNidd wrote: ↑Sat 31 Oct 2020 11:15 PMKwall0311 wrote: ↑Sat 31 Oct 2020 10:25 PMUnfortunately they announced no more changes. So what you posted is sadly the future of the phoenix server. More and more people logging out because of this nonsense.
what's nonsense? we roll a guild group. don't know the daoc rules, no rangers allowed in 8 man setup.
getting sick of all the qq ranger moans.
you will still moan when we got 6 void elds soon.
https://forum.playphoenix.online/get-involved/planned-changes/27300-archery-adjustments-aompd-and-champions LOLOLOLOLOLOLOL
? whats wrong because you are unwilling to stop 1 group you run to daddy devs for a whole class nerf? pathetic and a self own.
Probably true, but then it actually will be their fault.Nidd wrote: ↑Sat 31 Oct 2020 11:15 PMgetting sick of all the qq ranger moans.
you will still moan when we got 6 void elds soon.
Nidd wrote: ↑Mon 2 Nov 2020 12:08 PM
the only counter play I have seen from other realm BG's is coming on the forum and moaning about us.
we know how you how could stop us, but we leave that to you to workout. then again far easier to moan and get nerfed it seems.
maybe we should make an alb group for nerfs.... hmmm..
Nidd wrote: ↑Mon 2 Nov 2020 12:08 PM
the only counter play I have seen from other realm BG's is coming on the forum and moaning about us.
we know how you could stop us, but we leave that to you to workout. then again far easier to moan and get nerfed it seems.
maybe we should make an alb group for nerfs.... hmmm..
Gildar wrote: ↑Mon 2 Nov 2020 10:33 PMNidd wrote: ↑Mon 2 Nov 2020 12:08 PM
the only counter play I have seen from other realm BG's is coming on the forum and moaning about us.
we know how you could stop us, but we leave that to you to workout. then again far easier to moan and get nerfed it seems.
maybe we should make an alb group for nerfs.... hmmm..
Nidds go Alb and put up a 6 scouts grp with minstrel and a cleric so we can see if scout dmg is nerfed like ranger damage.
Or i have another idea ... put up a 6 necros grp with minstrel and a cleric ... ... they work as intended ... no nerf possible ...
The most obvious thing is remaining out of an archer's LOS. When they are inside ck vs a zerg this means the spots they can shoot from are limited to the balcony and the roof. Leaving the ck even via postern doors and shooting from a corner is suicide. The spots being limited is a dead give away for GTAoE locations which prevents them from stealthing or readying shots.Sepplord wrote: ↑Mon 2 Nov 2020 1:33 PMNidd wrote: ↑Mon 2 Nov 2020 12:08 PM
the only counter play I have seen from other realm BG's is coming on the forum and moaning about us.
we know how you how could stop us, but we leave that to you to workout. then again far easier to moan and get nerfed it seems.
maybe we should make an alb group for nerfs.... hmmm..
There is no counter that is a reasonable effort against your efforts to set it up...
No GTAOE doesn'e counter, it is impossible to know where you are setting up, having 50% shieldchars in grp so everyone is guarded isn't reasonable effort
And i don't raid with the BGs, so i am not a victim of your group specifically...who knows, if you are noobs then there might be obvious counters that other noobs aren't figuring it out. If you aren't, as you claim (and i also assumed, up until you kept defending this instead of acknowledging the cheese), then there is no counter to your strat, you can simply be forced to adapt your positioning between insta-kills
easytoremember wrote: ↑Mon 2 Nov 2020 11:23 PMThe most obvious thing is remaining out of an archer's LOS. When they are inside ck vs a zerg this means the spots they can shoot from are limited to the balcony and the roof. Leaving the ck even via postern doors and shooting from a corner is suicide. The spots being limited is a dead give away for GTAoE locations which prevents them from stealthing or readying shots.
Outside the keep the same logic applies: their dropping off the wall is suicide, so they are limited to strictly the walls- which means hugging the wall breaks LOS from all locations except the immediate corner- which in itself is suicide because they are presenting themselves inside caster range, and climbers can quickly overwhelm them from the opposite side of CY
In the case of Volley, no LOS was necessary letting the archer truly stay outside of retaliation, but with regular archery you have the conditions of LOS and 2000 range- in addition to trying to select isolated targets where only the target is visible. If the archers are hitting one target, the rest are free to cast. If you're stupidly standing where the archer remains outside 1500 that's on you.
free to cast on what? the archer that popped up when he released his arrow and immediatly went out of LOS (assuming they weren't jump-shooting and OOL automatically). Yeah, no shit, the archers standing unstealthed shooting arrow after arrow get countered..."If the archers are hitting one target, the rest are free to cast."
Correct me if I'm wrong but if theyre all running off and restealthing after every kill, you people are whining about 1 kill every some 30 seconds in a zerg setting?Sepplord wrote: ↑Tue 3 Nov 2020 6:44 AMYeah, no shit, the archers standing unstealthed shooting arrow after arrow get countered...
If that's how you play archer assist i am starting to understand why so many compare yourself to casters, you aren't using your main benefit: stealth
Everything depends on the targets positioning. Being hidden comes with the benefit though that you cannot know where they are, before you position yourself and (potentially) you are already dead. So how do you position yourself against an invisible enemy?easytoremember wrote: Their being hidden also does not change that the locations they can shoot from are entirely dependent upon the target's position
Sepplord wrote: ↑Tue 3 Nov 2020 12:58 PMi'm not whining about that at all, i am explaining how being oneshot from stealth with no counterplay is an exploitable mechanic and i agree that it needs to be changed.
It doesn't matter if it has no impact on a macro scale of a fight. "no counterplay" is the epitome of unfun game mechanics and even if it was balanced (and i am not saying it is) it can still be bad game design that needs adjustment.
This isn't an RTS but individual players playing a game and just being killed out of nowhere without any precursor is an issue.
I doubt a dmg nerf, even a substantial one like this will change much about player behaviour...but it will at least reduce the amount of groups/targets by requiring more archers on one target to execute the cheese. I feel for the few solo archers though
Everything depends on the targets positioning. Being hidden comes with the benefit though that you cannot know where they are, before you position yourself and (potentially) you are already dead. So how do you position yourself against an invisible enemy?easytoremember wrote: Their being hidden also does not change that the locations they can shoot from are entirely dependent upon the target's position
Seriously, i really don't believe that all of you are defending assist-archery from stealth is anything but cheese. I played an archer, i have killed unsuspecting people before their healer reacted. I know the evil giggle when you have a buddy with you and your target dies without much of a chance. I also always had a voice in the back of my head saying stuff like "lol if we were more than 2archers we could make people ragequit, because there is literally nothing they can do besides just dieing or leaving".
Swallow your bias, being instantly killed from invisibility is broken.
I just don't see the "what if we had 5 of them assisting each other" as a reason to change itSepplord wrote: ↑Tue 3 Nov 2020 12:58 PMi'm not whining about that at all, i am explaining how being oneshot from stealth with no counterplay is an exploitable mechanic and i agree that it needs to be changed.
It doesn't matter if it has no impact on a macro scale of a fight. "no counterplay" is the epitome of unfun game mechanics and even if it was balanced (and i am not saying it is) it can still be bad game design that needs adjustment.
This isn't an RTS but individual players playing a game and just being killed out of nowhere without any precursor is an issue.
I doubt a dmg nerf, even a substantial one like this will change much about player behaviour...but it will at least reduce the amount of groups/targets by requiring more archers on one target to execute the cheese. I feel for the few solo archers though
Everything depends on the targets positioning. Being hidden comes with the benefit though that you cannot know where they are, before you position yourself and (potentially) you are already dead. So how do you position yourself against an invisible enemy?easytoremember wrote: Their being hidden also does not change that the locations they can shoot from are entirely dependent upon the target's position
Seriously, i really don't believe that all of you are defending assist-archery from stealth is anything but cheese. I played an archer, i have killed unsuspecting people before their healer reacted. I know the evil giggle when you have a buddy with you and your target dies without much of a chance. I also always had a voice in the back of my head saying stuff like "lol if we were more than 2archers we could make people ragequit, because there is literally nothing they can do besides just dieing or leaving".
Swallow your bias, being instantly killed from invisibility is broken.
easytoremember wrote: ↑Wed 4 Nov 2020 12:11 AMI just don't see the "what if we had 5 of them assisting each other" as a reason to change it
A train of PA accomplishes the same "being instantly killed from invisibility"
I suppose even an 8man of minstrels can 1-time someone with a styled melee swing and salvo of instas
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