Time to remove Realm Tasks..

Started 16 Feb 2019
by Snoogy
in RvR
Now a month into the server.. With so many geared 50's and alts.. I think its time to do away with the realm tasks or rethink them.

With a stable 2k-3k population, the realm tasks simply make OF seem way too small. They have created a zerg mentality, saturate all the choke points with stealthers and make it incredibly difficult to 1v1 or 8v8 without getting immediate adds.

Now, I'm not lobbying for "always respect 1v1' or the "elitist" 8v8 mentality.. I'm simply saying that when the realm tasks are occurring in one zone-- you effectively make this the place where all the RvR is occurring for 2500+ people. It makes Odin's/Emain/Hadrian's seem incredibly small- its made the zerg v zerg progression robotic and predictable.

Doing away with making one particular zone effectively the only relevant zone at any given time allows more of a disbursement of the population into the several different frontier options to RvR in. Zerg RvR is fun and has its place. If a zerg is taking a keep, the defending realm could amass their own defense zerg and intercept and keep siege style zerg fights can organically occur. That part of the game would still exist.

However, if there was no incentive to RvR in only one zone at any given time, 8mans and stealthers would be forced to pick a zone and roam looking for a fight- allowing groups and smallman/stealthers to more or less disperse more evenly throughout the frontiers reducing the density of the players in each zone and decreasing the likelihood of an immediate add from other players.

Don't get me wrong, this isn't going against the basic principle of "red is dead".. Its just the idea that these rotating realm tasks make the already small (for a big stable population) OF seem even smaller and make RvR seem predictable and robotic.

No realm tasks open up all frontier zones to RvR at any given time and there's no question that whichever is the active realm task zone holds 80% (maybe more/all?) of active RvR groups at any given time.

-Propagandhi /Snoogy
Sat 16 Feb 2019 11:45 AM by Luluko
There could be different realmtasks so people can choose which they do so some areas arent getting too crowded especially with the walls you can lock out a whole realm at those choke points if they dont have the numbers and especially when its the defend or attack a keep task nobody will manage to go there if their wall is camped by a zerg and you have no numbers. Would be nice to have some different options but realmtasks in general are a nice way to make rps with low rr and should be kept.
Sat 16 Feb 2019 12:05 PM by necrolove1
Honestly they are terrible, i understand the idea behind them, help people get some easy RP's but on the same note it just turned into people flopping between zones and zerg this zerg that, while leaving the rest of the zone deadddd.

it would be nice to see an NPC that gives a Solo/group task in a random RvR are per group or solo. that way it spread out a bit.

just get rid of keep tasks and make keeps give large amounts of feathers depending on how many people are defending/attacking. aka if nobody is defending keeps give little amounts of feathers/rp if there is a lot of defense then increase the amount. make the amount you get for defense higher than the amount for taking a keep ( incentive)

but these Realm tasks are silly. please change them
Sat 16 Feb 2019 6:38 PM by dante`afk
I agree they suck. There is now no difference between having no realm tasks and having them, because people just concentrate on one area and zerg there. The task switched, all go there again. All other zones get empty.

Either remove them or create tasks for zerg, tasks for solos, task for a certain group sizes etc.
Sat 16 Feb 2019 6:43 PM by Quik
Or, considering how the population is growing, maybe, just maybe, most people enjoy them.

I join them occasionally but I have been spending most of my time lvling new toons but I see a lot of death spam so there must be a lot of people doing them.

Why would hey take away something that obviously so many people are having fun with?

I enjoy them just because they eliminate most of the stealthers which I find a bonus =)
Sat 16 Feb 2019 8:09 PM by Gatlgard
Quik wrote:
Sat 16 Feb 2019 6:43 PM
I enjoy them just because they eliminate most of the stealthers which I find a bonus =)
Whenever I read these threads, after my eyes take in the laundry lists of vague, opinion-based complaints trying to masquerade as criticisms based in fact, my brain automatically translates them into: "there's too many for me to kill solo no matter how many poisoned weapons i swap to" or "a zerg rolled over my 8-man, nerf plz?!".

Time to nerf the poison exploit btw.
Sat 16 Feb 2019 9:42 PM by Quik
I never minded stealthers in the past because I knew that with my Skald even untemped I could hold my own.

Now, my skald is still untemped but even against untemped Infis/NS if they hit me with poison I am dead. Yes, I might get them first but I still end up dying.

I can count on one hand how many times I survived 1v1 with a stealthier here, while on Uth/Live/Genesis I could count on one hand how many times I lost. I really don't see how it is fun allowing them to throw multiple poison/disease effects on you is fair or even remotely realistic.

I know on my caster I will lose and I am fine with that, but personally I don't think a stealthier should ever be able to beat a tank or light tank and I see them do it here all the time.

I love the server so its not a game killer for me, I just feel envenom is WAY OP here and it hurts it a little.
Mon 18 Feb 2019 8:37 AM by imamo
its easy to avoid zerg and find 1v1 / 8v8 fight by going emain while odin/hadrian has task, or vice versa.
but its hard to make massive scale zerg rvr and let soloers, casulas have some fun.
so let it be this way.
Mon 18 Feb 2019 5:01 PM by lefo
I agree, the realm tasks are breaking the server. It feels totally unnatural. It collects all the players and puts them into one single zone. There are no normal keep takes or relic raids...the normal daoc rvr as we know it. Please turn it of or make it just as single event.
Mon 18 Feb 2019 5:35 PM by joshisanonymous
The only problem I see with realm tasks is that people don't seem to think you can take keeps if there's no task telling you to take them.

I definitely can't get on board with removing them, though. Part of the problem that Uthgard had was that RvR was extremely elitist. There was nothing that more casual players could coalesce around and feel like they were doing something or getting ahead, so you ended up with nothing but elitist 8mans treating the frontiers as some sort of arena game. DAoC needs casual zergs or it turns into a DAoC-like arena game that only hardcore players are allowed to partake in.

If you really want smaller scale action, though, the tasks shouldn't be an issue. Just go wherever the task isn't. Sure, those zones aren't as active, but you'll still get some action and have very little chance of getting zerged, particularly as a stealther. Honestly, though, even as a highly visible, terribly slow soloer, I've had some success running around task zones. I'm surprised stealthers would find it so difficult.
Mon 18 Feb 2019 5:56 PM by Pao
Realmtasks are great for solo and zergs action. Please add more and better once. 8vs8 nice fighter can avoid them by choosing the other two zones.
Tue 19 Feb 2019 2:25 PM by Bobbahunter
They just need to be more randomly timed. Not back to back to back. Maybe a random amount of downtime between them then back to back. It’s very predictable right now and that takes some of the excitement from it. The rotation is getting old and I’m only RR 3. ATM. Heck a lvl 10 can be RR5 if they want to do the rotations.
Tue 19 Feb 2019 4:17 PM by Nebu
Simple solution would be to have them for people below RR5. The Realm tasks are most valuable when your character is weak and lacking ra's. This would allow people active in RvR to get caught up quickly.
Wed 20 Feb 2019 3:13 AM by suicide19
Trying to figure out what type of player does not like these tasks?

I want people out in frontiers so there is something to fight. These tasks encourage people to come out solo, duo, small man 8 man zergman all forms.... which means, guess what, RvR.
Wed 20 Feb 2019 7:02 AM by imamo
my post;

imamo wrote:
Mon 18 Feb 2019 8:37 AM
its easy to avoid zerg and find 1v1 / 8v8 fight by going emain while odin/hadrian has task, or vice versa.
but its hard to make massive scale zerg rvr and let soloers, casulas have some fun.
so let it be this way.

this is my other post from other topic;

imamo wrote:
Tue 19 Feb 2019 7:55 AM
keeps are fine imho but i would like them captured easier (with proper fg+ram) for more often df change. 'keep takes' need to be more rewarding for a fg, this way we can have more 8v8 proper daoc action out of zerging task maps. this will spread action into a bit into df and other frontier maps instead of task zerg.
if you are into 8v8 action best thing to do would be capturing keeps, defending yours, clearing df, defending df while ppl zergin in other maps. this will lure other 8mans to fight with you, recap their keep or defend against you. this way we can have an rvr event option. i think keep take alerts with sound makes it easier and adds more fun.
but keeps should not be weak for +100 zerg attack. i think this should be balanced by scaling strenght of the lord by attacker amount.

we have great population and its normal to get crowded on hot spots at prime time.
zerg is not bad thing, people demands it. zerg happens certain time of day like 21:00 cet and takes around 3 hours. its not 7/24 thing. you can say it is casuals, non hardcore, non elitist players having fun.

all is needed to focus that small population who desires smallman, fg fights into a zone/objective somehow and seperate them from zerg. there must be 2 choice: attend zerg with task, or do other task(?) and chase other groups.

let larry, father of 2 who has 1-2 hours to play daoc and can be distracted anytime with wife call or kids can still have rvr fun with throwing bolts and dots on that mile gate. it is hard for larry to get on discord, make online friends in this limited time, perhaps not done with temp still, too hard to make serious fg roams without interrupted by real life matters. larry types lfg on /region at poratl keep and larry dont mind if he got invited, larry runs to mile gate with others anyway.

dont upset larry, make larry happy. larry's are majority, without larry's server would feel empty.
Wed 20 Feb 2019 7:32 AM by Calad
I think tasks should be spaced out a bit so they don't entirely dictate RvR, or at least make it less location based (Take A keep instead of Take this keep). Things feel very forced and many players tend to ignore everything else in hopes of completing the task. Hell last night us Mids were taking a bunch of keeps in Alb, and our relic started getting attacked, but no one cared cause the task said take this keep for more free RPs...

The attack/defend keep task as is just feel awful, speed classes and stealthers avoid fights just to get a hit on the keep/guards and reset the timer, and defending one feels futile. I hear this is being changed and I cannot wait.

"Dominate this zone" just feels entirely pointless, we already have keeps and relics as objectives for us to fight over, why are we adding more objectives? Not only that, but without a speed class , or if you prefer to solo/smallman, getting around for these are tedious and usually end in getting wiped before I can even make it to these zones.
Wed 20 Feb 2019 8:40 AM by Sepplord
if there is another task then the zerg will either tag both tasks, or it will split and still be a huge zerg
8mans can go into a non task zone and find fights there, just like they did back in classic and went to somewhere not-emain.


Yesterday i went to emain when task was in albion and there was lots of smallman/solo action, and two fullgroups cruising. It seem SOME players are able to adapt. It is mindboggling that the 8man groups, which should be better organized, are unable to organize themselves in a way that allows them to find fights in non-task zones without explicitly crossrealming.


The zerg is a zerg because people like to zerg, if everyone hated it, there wouldn't be a zerg. And as soon as groups stop chasing the highest RP/hour and look for fun-fights (like they claim) they will find them. And suddenly *gasp* that will make it a better RP-Gain than taskzerging again
Wed 20 Feb 2019 9:32 AM by Druth
And keep in mind that the Herald shows how many of your rps were made from kills and tasks, so if you need to impress someone (maybe a female?) the option is there.

Apparently the herald is down again... maybe best to take a pic of your char next time it's up.
Wed 20 Feb 2019 10:03 AM by Durgrim
Snoogy wrote:
Sat 16 Feb 2019 10:08 AM
Now a month into the server.. With so many geared 50's and alts.. I think its time to do away with the realm tasks or rethink them.

With a stable 2k-3k population, the realm tasks simply make OF seem way too small. They have created a zerg mentality, saturate all the choke points with stealthers and make it incredibly difficult to 1v1 or 8v8 without getting immediate adds.

Now, I'm not lobbying for "always respect 1v1' or the "elitist" 8v8 mentality.. I'm simply saying that when the realm tasks are occurring in one zone-- you effectively make this the place where all the RvR is occurring for 2500+ people. It makes Odin's/Emain/Hadrian's seem incredibly small- its made the zerg v zerg progression robotic and predictable.

Doing away with making one particular zone effectively the only relevant zone at any given time allows more of a disbursement of the population into the several different frontier options to RvR in. Zerg RvR is fun and has its place. If a zerg is taking a keep, the defending realm could amass their own defense zerg and intercept and keep siege style zerg fights can organically occur. That part of the game would still exist.

However, if there was no incentive to RvR in only one zone at any given time, 8mans and stealthers would be forced to pick a zone and roam looking for a fight- allowing groups and smallman/stealthers to more or less disperse more evenly throughout the frontiers reducing the density of the players in each zone and decreasing the likelihood of an immediate add from other players.

Don't get me wrong, this isn't going against the basic principle of "red is dead".. Its just the idea that these rotating realm tasks make the already small (for a big stable population) OF seem even smaller and make RvR seem predictable and robotic.

No realm tasks open up all frontier zones to RvR at any given time and there's no question that whichever is the active realm task zone holds 80% (maybe more/all?) of active RvR groups at any given time.

-Propagandhi /Snoogy

Disagree in the light of the upcoming overhaul.
Wed 20 Feb 2019 12:13 PM by Jaegaer
Guys, be aware that the def team already stated that realm tasks will be overhauled. So it makes little sense to suggest things in here.
Wed 20 Feb 2019 12:47 PM by yasow
Jaegaer wrote:
Wed 20 Feb 2019 12:13 PM
Guys, be aware that the def team already stated that realm tasks will be overhauled. So it makes little sense to suggest things in here.

Thank you, well said. Let's see how the changes are received at continue discussion from that point.
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