Thoughts on shield spec

Started 11 Jun 2019
by Fribrand
in RvR
Read people discussing possible shield spec/effect changes…
Played around with what I thought would be good value for spec points without becoming OP.
I play classes with and without shields so I am not biased one way or the other.
I am not recommending this, but wanted to post what I came up with…

Wanted to stay fairly close to original levels/effects while giving more utility and options for spec other than 42.
Wanted to give 2nd tier (weaker than those in main weapon lines) snares & haste debufs to supplement weapon choices.
Wanted of offer an anytime stun option between Numb and Slam to try and appease both sides of old discussion.
--- Some hybrids would have option to lower shield and spend points on more class specific abilities.
--- People getting slammed will get the 6 second version sometimes instead of the full 9 second one.





Prereq: B = Blocked, E = Evaded, P = Parried, S = From side, R = From rear, # = Previous style level

Disable: Use your weapon to parry attackers weapon out of position opening up a stunning shield blow.
Brutalize: Attack from the rear driving shield down into opponents legs slowing movement.
Paralyze: Use shield as primary weapon for high endurance stunning blow weakening your defense.
Mangle: Attack from the side raking shield into opponents arm slowing attack speed.
Slam: Use shield as primary weapon for maximum damage slightly weakening your defense.

Things I thought about but didn't do:
Adjust growth rates to more accurately reflect original values.
Make Paralyze stun for 4,6 & 8 seconds instead of 3, 6 & 9.
Swap the order of Disable and Paralyze keeping the stun duration with the original slot.
Have Slam proc a short duration buff to increase block chance.
Swap the effects of Brutalize and Mangle.
Make the Haste and Slow procs 24%/48% instead of 20%/40%.
Use the standard melee skill training levels 2, 4, 6, 8, 10...
Wed 12 Jun 2019 12:22 PM by Tupacalipse
Are shield changes supposedly coming?
Or this is just speculation / suggestion?
Thu 13 Jun 2019 5:53 AM by Fribrand
This is just me messing around...
Although I think there are some good ideas in there.

I thought by now 1-2 people would have chimed in to say they really liked it... and 6-9 would have just trashed it as being stupid, saying it would make melee classes too OP... cause they are already soo OP on this server.

There was some talk a bit ago about lowering the slam duration coming from non-shield users most likely (assins probably).
And some feed back that it would have to cost a lot less by a few peeps.

I think the biggest thing something like this would do is make it a bit easier to level melee classes.
Just about any melee class I have played with seems to be harder and took longer to level than the casters.
Seems like the Devs here favor casters and assassins...?
Thu 13 Jun 2019 6:30 AM by Ordoch
I don't get numb to bait out purge, and no off block 50shield 11sec stun. These make me sad (especially lack of anytime numb lol)

At somewhere between 43-49, add in an pbaoe taunt with the /bang animation pls Bonus points if it interrupts and is on a 5-10min CD.

Edit: I see your version of Paralyze now
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