Read people discussing possible shield spec/effect changes…
Played around with what I thought would be good value for spec points without becoming OP.
I play classes with and without shields so I am not biased one way or the other.
I am not recommending this, but wanted to post what I came up with…
Wanted to stay fairly close to original levels/effects while giving more utility and options for spec other than 42.
Wanted to give 2nd tier (weaker than those in main weapon lines) snares & haste debufs to supplement weapon choices.
Wanted of offer an anytime stun option between Numb and Slam to try and appease both sides of old discussion.
--- Some hybrids would have option to lower shield and spend points on more class specific abilities.
--- People getting slammed will get the 6 second version sometimes instead of the full 9 second one.
Prereq: B = Blocked, E = Evaded, P = Parried, S = From side, R = From rear, # = Previous style level
Disable: Use your weapon to parry attackers weapon out of position opening up a stunning shield blow.
Brutalize: Attack from the rear driving shield down into opponents legs slowing movement.
Paralyze: Use shield as primary weapon for high endurance stunning blow weakening your defense.
Mangle: Attack from the side raking shield into opponents arm slowing attack speed.
Slam: Use shield as primary weapon for maximum damage slightly weakening your defense.
Things I thought about but didn't do:
Adjust growth rates to more accurately reflect original values.
Make Paralyze stun for 4,6 & 8 seconds instead of 3, 6 & 9.
Swap the order of Disable and Paralyze keeping the stun duration with the original slot.
Have Slam proc a short duration buff to increase block chance.
Swap the effects of Brutalize and Mangle.
Make the Haste and Slow procs 24%/48% instead of 20%/40%.
Use the standard melee skill training levels 2, 4, 6, 8, 10...
Played around with what I thought would be good value for spec points without becoming OP.
I play classes with and without shields so I am not biased one way or the other.
I am not recommending this, but wanted to post what I came up with…
Wanted to stay fairly close to original levels/effects while giving more utility and options for spec other than 42.
Wanted to give 2nd tier (weaker than those in main weapon lines) snares & haste debufs to supplement weapon choices.
Wanted of offer an anytime stun option between Numb and Slam to try and appease both sides of old discussion.
--- Some hybrids would have option to lower shield and spend points on more class specific abilities.
--- People getting slammed will get the 6 second version sometimes instead of the full 9 second one.
Prereq: B = Blocked, E = Evaded, P = Parried, S = From side, R = From rear, # = Previous style level
Disable: Use your weapon to parry attackers weapon out of position opening up a stunning shield blow.
Brutalize: Attack from the rear driving shield down into opponents legs slowing movement.
Paralyze: Use shield as primary weapon for high endurance stunning blow weakening your defense.
Mangle: Attack from the side raking shield into opponents arm slowing attack speed.
Slam: Use shield as primary weapon for maximum damage slightly weakening your defense.
Things I thought about but didn't do:
Adjust growth rates to more accurately reflect original values.
Make Paralyze stun for 4,6 & 8 seconds instead of 3, 6 & 9.
Swap the order of Disable and Paralyze keeping the stun duration with the original slot.
Have Slam proc a short duration buff to increase block chance.
Swap the effects of Brutalize and Mangle.
Make the Haste and Slow procs 24%/48% instead of 20%/40%.
Use the standard melee skill training levels 2, 4, 6, 8, 10...