The miss % chance on phoenix server is unreal ? pictures inside

Started 15 Apr 2019
by Slarsen2
in RvR
Hello everyone

So i had a great deal of problems doing combos in this game due to the high miss % chance of the game, today i went to a training dummy , the 3 misses are from the following

Drop with 4+ slash skill with 35% bon 15.50% miss
Crafted without any bon = 0% bon 50.70% miss
Crafted WITH bon 2+ slash skill 35% 15.60% miss

Picture shows % miss and my stat / skill

https://gyazo.com/6fe590ec3de8d10529e7095005333ab6

Crafted with bon 35% bon crafted with 52 slash skills in total = 15.40% Dual shadow lvl 50 dual style i got 65 in dual

https://gyazo.com/b448c91a2c5121c961de16d1f384cf50

What are your guys experince with the miss % ? is it normal or is there somthing going on here ?

Regards Saxo
Mon 15 Apr 2019 2:47 PM by qq6
I get 15.1% miss unstyled, but who hits unstyled>? i remember first week i played i was running without bonus, that was fun, missed so much.
Also many styles have +to hit, so in practice you will never really miss (unless u zigzag like a monkey, during the actual hits)
Mon 15 Apr 2019 4:04 PM by Slarsen2
I did further tests with infiltrator - miss with styles seems to be same % miss , but ill document it later in this post
Mon 15 Apr 2019 4:23 PM by qq6
Live was around 83% to hit aswell i think. Did a few google searches, and most show up around that number.
Mon 15 Apr 2019 4:41 PM by Amp_Phetamine
I'd have to capture some combat logs but I generally see my miss rate around 15.3% (unverified - referencing from memory atm). That's with 50slash/50dw +15 both
Mon 15 Apr 2019 4:46 PM by Mavella
Base miss chance vs equal level with all parties having 35% bonus in their gear should be about 15%. This can be modified with styles with hit bonus and defensive bonuses/penalties for your opponent

Low hit bonus is about 5%, med about 10%, high about 15%. If you use a high hit bonus style vs someone with no defensive bonus active you shouldn't miss. There still may be a fraction of a percent chance to miss however.

Defensive bonuses/penalties should be a similar +/- 5/10/15 for low/med/high.

You can find old documentation from testing on live/pendragon the web with similar numbers to what Phoenix has.
Mon 15 Apr 2019 4:55 PM by Slarsen2
Mavella

I guess we found the bug in the game then ... Bonus style attachments does not work on phoenix concluded from your reply

Dual shadow is medium hit bonus and it only give 0.020% ? where it should give 10% ? and that explain the problem with the miss chance on creeping death, since its high aka 15% bonus to miss and thus only 0.50% miss chance but on this server its 15.50% miss chance.
Mon 15 Apr 2019 4:59 PM by hellcon
This is a decade old document testing hit rate. 82% Your style bonus is a flat addition. Such that amethyst slash will never miss.
https://sites.google.com/site/daoctests/home/to-hit-mechanics


If anything, you land more hits on this server than you would have on live. The major exception being, champion weapons and others based on them have and increased chance to hit (which do not exist on this server).

Also, your main hand hit landed in the screenshot. Your offhand missed. Your off hand does not get style bonus to-hit.

-----------------------------------------------
Your own screenshots show it working as intended. (as in, no bugs).

But I agree, it feels bad & is a dated mechanic. Same with spell misses(out right resists). Modern day gaming has mostly moved away from that.
Mon 15 Apr 2019 5:23 PM by Mavella
Slarsen2 wrote:
Mon 15 Apr 2019 4:55 PM
Mavella

I guess we found the bug in the game then ... Bonus style attachments does not work on phoenix concluded from your reply

Dual shadow is medium hit bonus and it only give 0.020% ? where it should give 10% ? and that explain the problem with the miss chance on creeping death, since its high aka 15% bonus to miss and thus only 0.50% miss chance but on this server its 15.50% miss chance.

Offhand swings are never styled that's how it's been since 2001. It's still extra flat damage and you average your main hand and offhand swing speeds during combat rounds where both hands swing. This can give you a "haste" effect during those combat rounds if you use a slow mainhand and fast offhand.
Tue 16 Apr 2019 7:50 AM by Stimmed
15% is right un-styled.

I dont see DS/CD just miss like ever? I have seen CD not land because of lag or blocks dodges etc. But never just flat out miss.
Tue 16 Apr 2019 8:03 AM by gruenesschaf
hellcon wrote:
Mon 15 Apr 2019 4:59 PM
This is a decade old document testing hit rate. 82% Your style bonus is a flat addition. Such that amethyst slash will never miss.
https://sites.google.com/site/daoctests/home/to-hit-mechanics


If anything, you land more hits on this server than you would have on live. The major exception being, champion weapons and others based on them have and increased chance to hit (which do not exist on this server).

Also, your main hand hit landed in the screenshot. Your offhand missed. Your off hand does not get style bonus to-hit.

-----------------------------------------------
Your own screenshots show it working as intended. (as in, no bugs).

But I agree, it feels bad & is a dated mechanic. Same with spell misses(out right resists). Modern day gaming has mostly moved away from that.

We have 18% base miss chance and to somewhat replicate the bonus of artifact / champion weapons you have a 0.05% reduction per spec point. In case of and advanced spec, like dw/cs/la/cd, the higher of the relevant base and advanced spec is used for this bonus (or always la in case of la offhand).
Tue 16 Apr 2019 8:33 AM by MiNDmaZing
When i parry with my skald and try to the follow up stun it nearly 90% of the time it misses. Hit has high to hit bonus, whats the problem here?

Revenge then Thors answer
Tue 16 Apr 2019 10:53 AM by waffel
MiNDmaZing wrote:
Tue 16 Apr 2019 8:33 AM
When i parry with my skald and try to the follow up stun it nearly 90% of the time it misses. Hit has high to hit bonus, whats the problem here?

Revenge then Thors answer

Enchant your weapon.
Tue 16 Apr 2019 12:15 PM by Luluko
I also see a lots of misses after I killed a necro pet and want to finish the necro it happens quite often and feels pretty dumb standing there waiting for the next swing while the necro can emote away and I usually use provoke anytime there which has a small to hit bonus. Imho I think we need a 5% missrate decrease across the board.
Tue 16 Apr 2019 12:27 PM by MiNDmaZing
waffel wrote:
Tue 16 Apr 2019 10:53 AM
MiNDmaZing wrote:
Tue 16 Apr 2019 8:33 AM
When i parry with my skald and try to the follow up stun it nearly 90% of the time it misses. Hit has high to hit bonus, whats the problem here?

Revenge then Thors answer

Enchant your weapon.

Dragon-shadow Great Hammer isnt enchanted?
Tue 16 Apr 2019 12:38 PM by Mavella
MiNDmaZing wrote:
Tue 16 Apr 2019 8:33 AM
When i parry with my skald and try to the follow up stun it nearly 90% of the time it misses. Hit has high to hit bonus, whats the problem here?

Revenge then Thors answer

Are you talking pve or pvp? These attacks can still be defended against so if your swinging at an assassin with a 2her and 39 hammer they are probably going to have a 35%ish chance to evade. Parry and shield obviously have their own defensive checks as well. Against a level 50 player/mob the straight up miss chance should be minimal on a high hit bonus unless the enemy has a defense bonus active. Hamstring for instance would counter 10% of your 15% hit bonus meaning you'd still miss about 10ish% of those swings.
Tue 16 Apr 2019 12:51 PM by MiNDmaZing
i talk about enemies, 44 + 18 Hammer.
Tue 16 Apr 2019 1:54 PM by Shadowblade1
waffel wrote:
Tue 16 Apr 2019 10:53 AM
MiNDmaZing wrote:
Tue 16 Apr 2019 8:33 AM
When i parry with my skald and try to the follow up stun it nearly 90% of the time it misses. Hit has high to hit bonus, whats the problem here?

Revenge then Thors answer

Enchant your weapon.
This is your answer, if its crafted.
Tue 16 Apr 2019 2:54 PM by Ardri
MiNDmaZing wrote:
Tue 16 Apr 2019 8:33 AM
When i parry with my skald and try to the follow up stun it nearly 90% of the time it misses. Hit has high to hit bonus, whats the problem here?

Revenge then Thors answer

Post the evidence and make a bug report. Spoiler alert, he's pulling numbers out of his butthole.
Tue 16 Apr 2019 3:33 PM by Acidbath88
Regardless of what live was like before, 10 % base miss chance is way too high. Id rather you reward those invested in mitigation rather than level the playing field by giving everyone a high miss chance.
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