Stat Debuffs, Resists, & Interrupts

Started 14 Jan 2021
by Pingyongyang
in RvR
1. If I cast an instant stat debuff and it resists will it then be an interrupt like amensia resist or other resisted damage spells?

2. If so then isn't it best to use grey stat debuffs in some cases to try for an interrupt?

3. Someone told me debuff Dex does not interrupt when it lands, but that Str debuff will interrupt when it lands.
Fri 15 Jan 2021 2:10 AM by ExcretusMaximus
No instant stat debuff interrupts, ever.

There are twop instant debuffs that interrupt, the Enchanted MDPS debuff, and the Bonedancer Body Resist debuff.

All other interrupting debuffs have cast times.
Fri 15 Jan 2021 2:51 AM by Svekt
To answer question number 1, anytime a spell is resisted it’s treated as an interrupt. No do not use grey debuff as the mitigation from using an appropriate level debuff is worth more than the damage output lost from a single resist in most cases. The only time I would go for it is it was to stop a healer free healing the MA target. Even then a red dex or dexquick buff would do more for the fight in the long run.

The only time a resist doesn’t create an interruption is during MOC, in which your only case to interrupt is to hit them with a mezz or stun if they are not immune. Amnesia will not interrupt during moc, it clears the intended target and the spell animation still completes itself however doesn’t land on anyone.
Fri 15 Jan 2021 3:30 AM by Pingyongyang
Svekt wrote:
Fri 15 Jan 2021 2:51 AM
To answer question number 1, anytime a spell is resisted it’s treated as an interrupt. No do not use grey debuff as the mitigation from using an appropriate level debuff is worth more than the damage output lost from a single resist in most cases. The only time I would go for it is it was to stop a healer free healing the MA target. Even then a red dex or dexquick buff would do more for the fight in the long run.

The only time a resist doesn’t create an interruption is during MOC, in which your only case to interrupt is to hit them with a mezz or stun if they are not immune. Amnesia will not interrupt during moc, it clears the intended target and the spell animation still completes itself however doesn’t land on anyone.

@Svekt Ok so #1 is true though, even a resisted debuff will interrupt.

I am not sure what perspective you are coming at, but in lots of fights I am in esp. small or BG if you interrupt someone at the right time and they decide to turn and run - it is their death warrant, and the death warrant of other group members esp if they are CC or healers. So I disagree, and interrupt can be the difference between a caster or healer getting that one big group crit heal or AE CC that ends up killing you vs. they is have to turn and run and die. I do see however in a standoff, kiting, or some 8 man scenarios where targets have good healing behind them and targets still take time to burn down the dex debuff is the better choice. A lot of fights I am in though are messy, blindsides, and spreadout with lots of pushing over Hibs and Albs. So interrupts seem to take the cake.

In my view forcing the enemy to lose positioning and turn and run not only stop their dmg output but kills them and their group oftentimes if they are a key member.

This perspective I am coming from is from a Supp BD. I can charge against 3 caster and interrupt one with body debuff, one with grey insta stat debuff, one with lifetap. That is very powerful and can turn fights quickly.

It seems like the real answer is to have both a grey and red stat debuff hotkeyed for different scenarios. If you are focus targeted on one enemy start with red debuff, then cast grey every debuff after on that enemy. If you are charging and try to interrupt multiple targets use grey while pushing.
Fri 15 Jan 2021 3:49 AM by shintacki
There is more than one way to interrupt a cast. Put a DD charge on your gloves and use that if you want a guarantee interrupt on something.
Fri 15 Jan 2021 4:02 AM by Pingyongyang
That is once every 120 sec. A grey stat debuff is once every 6 sec.
Fri 15 Jan 2021 4:07 AM by shintacki
Resist buffs dont make it so you resist spells more often, they lower the effectiveness of spells used against you of that damage type.
Fri 15 Jan 2021 4:11 AM by Pingyongyang
shintacki wrote:
Fri 15 Jan 2021 4:07 AM
Resist buffs dont make it so you resist spells more often, they lower the effectiveness of spells used against you of that damage type.

Ok, I see so its 34% resist chance then on dummie so 1 in 3 of causing an interrupt.
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