Svekt wrote: ↑Fri 15 Jan 2021 2:51 AM
To answer question number 1, anytime a spell is resisted it’s treated as an interrupt. No do not use grey debuff as the mitigation from using an appropriate level debuff is worth more than the damage output lost from a single resist in most cases. The only time I would go for it is it was to stop a healer free healing the MA target. Even then a red dex or dexquick buff would do more for the fight in the long run.
The only time a resist doesn’t create an interruption is during MOC, in which your only case to interrupt is to hit them with a mezz or stun if they are not immune. Amnesia will not interrupt during moc, it clears the intended target and the spell animation still completes itself however doesn’t land on anyone.
@Svekt Ok so #1 is true though, even a resisted debuff will interrupt.
I am not sure what perspective you are coming at, but in lots of fights I am in esp. small or BG if you interrupt someone at the right time and they decide to turn and run - it is their death warrant, and the death warrant of other group members esp if they are CC or healers. So I disagree, and interrupt can be the difference between a caster or healer getting that one big group crit heal or AE CC that ends up killing you vs. they is have to turn and run and die. I do see however in a standoff, kiting, or some 8 man scenarios where targets have good healing behind them and targets still take time to burn down the dex debuff is the better choice. A lot of fights I am in though are messy, blindsides, and spreadout with lots of pushing over Hibs and Albs. So interrupts seem to take the cake.
In my view forcing the enemy to lose positioning and turn and run not only stop their dmg output but kills them and their group oftentimes if they are a key member.
This perspective I am coming from is from a Supp BD. I can charge against 3 caster and interrupt one with body debuff, one with grey insta stat debuff, one with lifetap. That is very powerful and can turn fights quickly.
It seems like the real answer is to have both a grey and red stat debuff hotkeyed for different scenarios. If you are focus targeted on one enemy start with red debuff, then cast grey every debuff after on that enemy. If you are charging and try to interrupt multiple targets use grey while pushing.