Small Rant

Started 15 Apr 2019
by Rhox
in RvR
The team that built and designed this server did a amazing job. I have logged almost 20 days played since its release and have enjoyed it so much.

What I don't understand is why the fuck people want to play this game and change every aspect of RvR? I get a lot of it however was never in a gank group that killed a solo circa 2003.

I never saw stealthers duo let alone 4+ in a group.

I never saw people add or people get added on like a do on this server.

What the fuck happened to 2003 to now that change the game so much on a personal level?
Mon 15 Apr 2019 5:11 AM by qq6
Back then, you used to play for a different reason, the game was new, the experience was new, no one put that much emphasis on the grind itself to get higher RR, it was more about, just playing and having fun. We've gone through so much time and iterations of the game, people simply play a different game now, for absolutely other reasons, and the grind is more important now than the actual experience. imo.
Mon 15 Apr 2019 9:25 AM by Aph
The sad part about this is that if everyone stopped the red=dead mentality everyone would have good fights and in general more fun imo. I have to believe players play for good fights; wether that is 8v8, 1v1 or massive Zerg fights.

But it’s a bad spiral right now... you get added in ur 8v8 and then u hit whatever you see because of that.

We should instead identify the adding guild groups and disengage when adds happen. Let the enemy kill the adds and re-engage afterwards. This is the best way to teach adders a lesson
Mon 15 Apr 2019 1:19 PM by mattymc
For the stealth zergers and lowbie gankers -- they were always there they are just more brash and up front about it now --- being a useless/classless/skillless player no longer carries the negative stigma it once did -- so you see more of the internet hero types acting out like they would never do in real life <blame social media, lol>-- kinda a shame but there ya have it.
Mon 15 Apr 2019 7:34 PM by Miiro
War is hell
Tue 16 Apr 2019 12:29 AM by Komaf
In my experience, the gaming community, whether Everquest, Ultima, Asheron's Call, or DAoC, used to have a far more mature player base. People even scoured what little online data there was, pushing dial-up modems to their max...silliness aside, people really invested themselves into the lore, got into community, role-played, you name it. Back then I can't think of anyone that said, "Gonna roll a joint, be back in 2 mins." If I had a dollar for every time an entire group of stoned gamers just spaced out in pve/RvR....Nowadays, it seems I'm the only one NOT stoned. This makes for a pretty "relaxed" group of folks who, layered with the 'sup' and 'yo' text talk community of the past cell-phone driven decade, only further break down much of what this used to be.

Also, it was the pen and paper dice community (Dungeons and Dragons folks, et al.) that flocked to games like EQ and DAoC. These folks read fantasy novels and really lived in the gaming world as if it was their own. THIS WAS NOT A PVP E-SPORT - it was a community of players that believed in realm honor, realm defense, and so forth. Today, when I hear the term, "Call to Arms" and no one even gives a hoot, well, that's today's game.

Back then the community was driven by smart, well read, usually college-educated types who made the gaming community great. Now, you don't need to read a lot of books and have a degree to be a cool member of any community. But comparing that time and those people to the pot-head 'dude-speak' crowd of today is like night and day. So what the hell happened?

Slowly, toxicity leaked into the gaming community, the boom headshot players moved from Counterstrike to WoW, etc...and we get bits of all the above stuff in DAoC and other games today. The rise of pew platform games brought in a completely different, and arguably toxic, community.




The community on average just isn't what it once was. And that alone changed the entire genre.
Tue 16 Apr 2019 2:54 AM by AngelRose
I would say this is more rose colored nostalgia. There was always complaints, esp at the mile gates.
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