I know this Topic already exists, but since i didnt find any statement of a GM if its gonna be rejected or not, think ist time to discuss that Topic again, because slam on non fulltanks brings one of the most Imbalance. I know every class is different, this is not a Mirror game. To be fair, Maybe i notice this Imbalance because im running solo up to 4man 90% of the time, but I think you shouldnt get punished and die in a slam if you dont have purge or dont have acess to an anytime stun.
I am playin a thane, champ and savage atm (rr6-rr7). At the Moment i am runnin my champ, Of Cours the debuffs are really strong, but allowing this class to have Access to a 9s anytime stun is retarded. Same goes for reavers, i faced a lot classes (bds/necros etc) but reaver is one of the classes where you are literally dead if you dont have purge.
When i was roaming on my savage f.e. against bms and mercs, even in a 2v2, they literally destroyed me in one slam just because i dont have purge up. So the fight is over if i dont wait in my realmkeep for purge. This is not fun tbh because it brings People to camp the realm timers because nearly every class in alb/hib that roams has Access to slam. I dont care to die at all in RvR, i just think ist completely broken if you dont even get the Chance to giv the Opponent a fight.
Pros of a reduced stun timer:
-reduced stun immunity = 45s compared to 25s immunity is a long time. If you purge a 5s slam you have the Chance to stun People again before dieing, which can Change the end of a fight if you have dont have purge up and the enemy does
-spec variations = especially bms and mercs get the possibility to do splitspecs. At the Moment a 9s anytime stun is too powerful to give this up for 10% more Damage. Same goes for Champs, thanes etc (f.e. 35 shields, 23 shields)
-tactics in fights = at the Moment People are stupidly slamming all the Targets they face. This brings a no brain Gameplay for most tanks and also a free stun immunity in the most fights which can be a pain. I myself numb a lot and 90% purge it so i really dont care if they purge my 2s stun. but after the 10s i can slam again for 9s where the chances are really really low the enemy survives
-longer and more interesting fights = especially in smallman, the 9s slam hits you the hardest. the fights are literally over when you get slammed and dont have purge up
- pushing fulltanks = of Course fulltanks are in every grp or 8man, but this is a unique Thing because they dont have anything that pushes them over lighttanks.
The pros above have an Impact on solo up to smallman the most of Course, 8mans Maybe not that influenced by that Change but well, every grp runs aatleast one fulltank so there is always Access to a 9s slam.
I would like to see some statments of other Players regarding the slam on non fulltanks and their expirience. My opinion is that a Change of this would make the RvR a bit more interesting again. Sure most of the offtankplayers will say thats a bad idea, but well, i Play a class with this Benefit and i support that Change because i would like to see some more balance.
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I am playin a thane, champ and savage atm (rr6-rr7). At the Moment i am runnin my champ, Of Cours the debuffs are really strong, but allowing this class to have Access to a 9s anytime stun is retarded. Same goes for reavers, i faced a lot classes (bds/necros etc) but reaver is one of the classes where you are literally dead if you dont have purge.
When i was roaming on my savage f.e. against bms and mercs, even in a 2v2, they literally destroyed me in one slam just because i dont have purge up. So the fight is over if i dont wait in my realmkeep for purge. This is not fun tbh because it brings People to camp the realm timers because nearly every class in alb/hib that roams has Access to slam. I dont care to die at all in RvR, i just think ist completely broken if you dont even get the Chance to giv the Opponent a fight.
Pros of a reduced stun timer:
-reduced stun immunity = 45s compared to 25s immunity is a long time. If you purge a 5s slam you have the Chance to stun People again before dieing, which can Change the end of a fight if you have dont have purge up and the enemy does
-spec variations = especially bms and mercs get the possibility to do splitspecs. At the Moment a 9s anytime stun is too powerful to give this up for 10% more Damage. Same goes for Champs, thanes etc (f.e. 35 shields, 23 shields)
-tactics in fights = at the Moment People are stupidly slamming all the Targets they face. This brings a no brain Gameplay for most tanks and also a free stun immunity in the most fights which can be a pain. I myself numb a lot and 90% purge it so i really dont care if they purge my 2s stun. but after the 10s i can slam again for 9s where the chances are really really low the enemy survives
-longer and more interesting fights = especially in smallman, the 9s slam hits you the hardest. the fights are literally over when you get slammed and dont have purge up
- pushing fulltanks = of Course fulltanks are in every grp or 8man, but this is a unique Thing because they dont have anything that pushes them over lighttanks.
The pros above have an Impact on solo up to smallman the most of Course, 8mans Maybe not that influenced by that Change but well, every grp runs aatleast one fulltank so there is always Access to a 9s slam.
I would like to see some statments of other Players regarding the slam on non fulltanks and their expirience. My opinion is that a Change of this would make the RvR a bit more interesting again. Sure most of the offtankplayers will say thats a bad idea, but well, i Play a class with this Benefit and i support that Change because i would like to see some more balance.
ß