The realm tasks have had an IMMEDIATE effect on providing an RvR focused activity for sub lvl 50, fresh lvl 50 but no template, and existing 50s who would otherwise sit in a border keep LFG until they finally log.
There are definitely tweaks to be made, however the general idea has so far had a major impact. There are lots of soloers, small mans, groups, and zergs out and in the RvR zones, moving around, fighting, setting up shop at keeps, etc. Sure there are some people who are just afking in keeps, but the fact that people are IN the RvR zones and moving from border keeps to keeps has been fantastic.
There are plenty of people talking about what changes need to be made with regards to the actual tasks, rewards, etc, but i would just add this little bit of perspective: Error on the side of being generous to the low RRs. Give them too many RPs instead of too little. Give them too much XP instead of too little. The hardcores will be rr5+ no matter what you do, that is a given, but many players struggle to ever find a means of consistent RP gain/progression once they hit lvl 50. People often times spend hours trying to form groups, or running through the frontiers to find someone to fight, without any success. Slowly they stop trying altogether. The alternative is that you provide consistent RP gain for new players and people trying new classes up to rr5. That would be awesome! Populate the realms! Let people get to a place that is somewhat competitive while still having a power gap for the hardcores that will inevitably hit rr10+. Let people make MULTIPLE classes instead of feeling obligated to focus everything on one class just to be competitive.
The new system definitely has its flaws, but so far the general effect has been great. Thank you for your implementation , and please consider erroring on the side of the casuals in this one. We want population months/years after release!
There are definitely tweaks to be made, however the general idea has so far had a major impact. There are lots of soloers, small mans, groups, and zergs out and in the RvR zones, moving around, fighting, setting up shop at keeps, etc. Sure there are some people who are just afking in keeps, but the fact that people are IN the RvR zones and moving from border keeps to keeps has been fantastic.
There are plenty of people talking about what changes need to be made with regards to the actual tasks, rewards, etc, but i would just add this little bit of perspective: Error on the side of being generous to the low RRs. Give them too many RPs instead of too little. Give them too much XP instead of too little. The hardcores will be rr5+ no matter what you do, that is a given, but many players struggle to ever find a means of consistent RP gain/progression once they hit lvl 50. People often times spend hours trying to form groups, or running through the frontiers to find someone to fight, without any success. Slowly they stop trying altogether. The alternative is that you provide consistent RP gain for new players and people trying new classes up to rr5. That would be awesome! Populate the realms! Let people get to a place that is somewhat competitive while still having a power gap for the hardcores that will inevitably hit rr10+. Let people make MULTIPLE classes instead of feeling obligated to focus everything on one class just to be competitive.
The new system definitely has its flaws, but so far the general effect has been great. Thank you for your implementation , and please consider erroring on the side of the casuals in this one. We want population months/years after release!