Realm swapping timers and how it effects RVR action

Started 29 Jun 2019
by t4coops
in RvR
all a realm timer does is keep people offline, when the only goal is to keep people online.. ;\

perhaps it is time to less'n it so there is never a reason for anyone who wants to go play not be able to

-how many people are offline when they don't want to be cuz they wanna switch realm for a bit ?
-how many people who run in set 8mans cant always go out and solo/duo/trio or something while they are waiting on their guildies to get home, because they gotta be to stuck on a schedule with a guild that swaps realms few times a week ect
-how many people cant get a grp on 1 realm and get fed up and have to be offline for 12h to try another ?

there is so many dif -how many's you could type that make up quite a lot of people being offline when perhaps they wouldn't be

action always builds upon it self, if there is always stuff out to fight people tend to keep logging in more and when they do that others do it more and it fuels itself bigger and bigger ect

I dunno what the timer should be, id say 1h, 2-3h at the most, that still keeps people offline to long imo at 2-3h, and if a zerg is out and about and u don't wanna let people swap to defend and change the flow of how the game would of naturally played out that night as a reason, well fk that imo, this si the dark ages, chaos, war, mayham, always allow there be someone for each other to fight !

thanks cheers !
Sat 29 Jun 2019 4:50 PM by boomber
the forced 12 hour stoppage of play to switch realms is one of the main reasons my play time has dropped significantly. its just incredibly inconvenient and has no purpose on a 20 year old mmo being played on a freeshard.

don't expect any discussion from the devs regarding this btw, they are happy to watch the pop slowly bleed away, as long as that sacred realm pride stays intact.

also inb4 thread locked.
Sat 29 Jun 2019 5:10 PM by Uthred
Locked before locked.

Use the search function, does give you all the info you are looking for.
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