Proposed imbalance fix

Started 15 May 2020
by Jeterix
in RvR
Hey so I was thinking that really one of the things that makes hibernia so powerful is the fact that they are consistently able to take all of the relics. At this point they are probably up to a 10% magic damage boost. When hibernia has all of the relics it just creates a snowball effect and all of the people that play multiple realms want to play there because they are more powerful with the relic bonuses and they get to defend as well.

I think that the relic changes that you have made so far are good but I seriously think further action is needed.

We made a post about relic guards on the ask the team forum and I am not sure if any of the devs read it but I would strongly recommend reading our story there. But basically we were saying that it is strange that there are no relic guards. There have always been relic guards at the relic keeps.

But I think that we need something more than relic guards. One of my favorite things about OF was the relic keeps. We need those relic keeps. You can still see what they look like because there is an old relic keep model in each frontier zone. The outer gate has a double door and the inner gate has two gate entrances. Each gate costs 10p to repair. So not only do we need relic guards we need a relic keep.

And I also think that at this point in time it would really help the community if the GMs just reset all of the keeps and relics. I hate to say it but we need a full reset.

The alb BG leaders have given in to defeatism and now they won't even run anymore. There is a serious population imbalance going on. And I don't mean check /u and see how many people are online. I mean that currently the population is imbalanced. No ifs, ands, or buts about it.

So in summary here is my idea:

1) Implement relic guards. You could even scale the level of the relic guards to be based off of how many keeps the defending realm owns. More keeps owned means higher level guards (red+) and less keeps owned means lower level guards (yellow/oj+).

2) Implement relic keeps as well.

3) reset all keeps and relics back to their default

And I hope that people will listen to me because this game really needs these changes and it needs them now.
Fri 15 May 2020 4:59 AM by VonSchneider
Jeterix wrote:
Fri 15 May 2020 4:41 AM
Hey so I was thinking that really one of the things that makes hibernia so powerful is the fact that they are consistently able to take all of the relics. At this point they are probably up to a 10% magic damage boost. When hibernia has all of the relics it just creates a snowball effect and all of the people that play multiple realms want to play there because they are more powerful with the relic bonuses and they get to defend as well.

I think that the relic changes that you have made so far are good but I seriously think further action is needed.

We made a post about relic guards on the ask the team forum and I am not sure if any of the devs read it but I would strongly recommend reading our story there. But basically we were saying that it is strange that there are no relic guards. There have always been relic guards at the relic keeps.

But I think that we need something more than relic guards. One of my favorite things about OF was the relic keeps. We need those relic keeps. You can still see what they look like because there is an old relic keep model in each frontier zone. The outer gate has a double door and the inner gate has two gate entrances. Each gate costs 10p to repair. So not only do we need relic guards we need a relic keep.

And I also think that at this point in time it would really help the community if the GMs just reset all of the keeps and relics. I hate to say it but we need a full reset.

The alb BG leaders have given in to defeatism and now they won't even run anymore. There is a serious population imbalance going on. And I don't mean check /u and see how many people are online. I mean that currently the population is imbalanced. No ifs, ands, or buts about it.

So in summary here is my idea:

1) Implement relic guards. You could even scale the level of the relic guards to be based off of how many keeps the defending realm owns.

2) Implement relic keeps as well.

3) reset all keeps and relics back to their default

And I hope that people will listen to me because this game really needs these changes and it needs them now.
Even as a hib (always been) I was fully on your boat regarding relic guards and keeps. Would love this.
However, you went fully mental asking for a reset. Just because your alb BG leaders have given in?
The whole thing went down when the new pvp zone was introduced and obviously all of alb was playing there not caring about relics, because in the EU morning all of alb was green and we got your relics. The same can be said about mids. I can only make assumptions why, but obviously farming RPs with uber minstrels and necros was more important than your relics.
For a long time mid dominated, then it was albions turn and now its hibs time to shine.
We have earned it and nowhere in the world of any sane men is there any reason a reset should happen.
Fri 15 May 2020 5:20 AM by Jeterix
Ok then keep our relics

But give us relic guards and keeps instead of a relic 'temple.'
Fri 15 May 2020 7:41 AM by Siouxsie
It won't help. HIbs will just roll in and Animists will cheeze-class their LOS pets in there and they'll still take all the relics.
Fri 15 May 2020 8:02 AM by Gildar
Siouxsie wrote:
Fri 15 May 2020 7:41 AM
It won't help. HIbs will just roll in and Animists will cheeze-class their LOS pets in there and they'll still take all the relics.



Come out of relic village or sidi or pvp zone or whatever and fight so .... dont run away from combat
Fri 15 May 2020 9:58 AM by Jeterix
I think that one other thing that might help is for animist pets to have a line of sight check. As it stands now once animist pets get a target they will continue to attack even if it is through a wall.

Imagine playing a game where you can be permanently interrupted or sometimes almost killed through a wall -- not by a player, but by enemy turrets. Is that a game you want to play?

It would also be good if enchanter pets couldn't travel through walls and keep doors. This applies to all classes but I am singling out enchanters because they are the ones that I see do it most.

But where is this black hole that all the albs seem to be falling in to? Because most of them are not even playing the game but are just leveling up 20 alts or spending all day farming in sidi. And I don't think that is any leaders fault it is simply the mentality of albion and even before this server albion has always been the pve realm.

One thing that might really help is to add a longer realm timer. 7 days, or at least two days.
Fri 15 May 2020 11:50 AM by Adwaenyth
Jeterix wrote:
Fri 15 May 2020 4:41 AM
The alb BG leaders have given in to defeatism and now they won't even run anymore. There is a serious population imbalance going on. And I don't mean check /u and see how many people are online. I mean that currently the population is imbalanced. No ifs, ands, or buts about it.

The imbalance is not anything but self imposed - at least during EU prime.

Each time I did underpop during the last week Hib had about the same numbers als Alb and just slightly more than Mid. The differences however were:

1) LvL 50 in Frontier Zone. Hib led by about 10-15% - despite Alb having slightly more players online and were on par with Hibs in total lvl 50 players.

2) Of those 200 Lvl 50 Albs in FZ I've seen... almost nothing. While Hibs were on Surs and Hurb yesterday, the amount of people willing to engage us were - rather non existant - and even while we were making Alb entirely Green, during those 4 hours I hadn't seen any attempt of the mids to reraid their keeps OR try to raid something in Hib.

3) Hibs tend to play classes needed by default in Zerg RvR way more. Outside Stealthers, most played Hib classes are Druid, Ench, Eld and Bard. While I see lots of Minstrels and Skalds, there is nothing to back them up. In Mid BDs were abundant while I've seen only few RMs or SMs. Alb Casters except for Sorcs are also a bit on the off side. And for Midgard, for a Realm having a high focus on melee even the melee classes were thoroughly underrepresented except for maybe Savages.

4) Lots of those Alb casters that still are around in the Alb Zerg spec for AoE DoT. I've literally had it only ONCE during the last weeks that I've been in danger of being nuked to death other than being totally outnumbered. Most thing I see Albs do is Mez and then instantly break that Mez with AoE DoT instead of assist nuking. Crowning example was yesterday when about 20 Hibs were standing there mezzend and the next thing that came wasn't even an AoE DoT but someone cast Ichor on us. Hibs on the other hand often do debuff assist nuke, because we are mostly used to it anyways - and because we've got so many more enchanters than enemy Realms got debuff nukers.

5) And lastly, when Albs wipe two times or more, the Alb-Zerg usually shrinks. When Hibs wipe more and more, they just keep coming back. For whatever the reason, dieing isn't that much of a problem in Hib. Sometimes it leads to more and more Hibs joining the Zerg.
Fri 15 May 2020 12:23 PM by Razur Ur
Jeterix wrote:
Fri 15 May 2020 4:41 AM
Hey so I was thinking that really one of the things that makes hibernia so powerful is the fact

WTF Hibernia is so powerful because of your noobs :-D, Albion and Midgard making Hibernia great because of stupid bg leaders ;-D.
Fri 15 May 2020 12:31 PM by Centenario
Just remove baseline stun from hib casters and give it to the bard.
All problems will be fixed.

At the moment any hib caster is the equivalent of a troll warrior with throw-shield version of slam and a 2-handed weapon.
Fri 15 May 2020 12:44 PM by Astaa
Hibernia is powerful because it has near 24/7 BG leadership atm.

To combat that Albs and Mids need to step up, you can't hamstring one realm for what is probably a temporary situation. Like you say, Albs just fold when they take a beating and Mids play the wrong classes, that isn't the dev's fault because it is not due to class balance but mentality. Currently the highest played character (as in right now, online) is BD...

I like the idea of proper relic keeps though. However, I am not sure the devs can do that much, I imagine it would be quite a large task.
Fri 15 May 2020 12:47 PM by Eire
Adwaenyth wrote:
Fri 15 May 2020 11:50 AM
3) Hibs tend to play classes needed by default in Zerg RvR way more. Outside Stealthers, most played Hib classes are Druid, Ench, Eld and Bard. While I see lots of Minstrels and Skalds, there is nothing to back them up. In Mid BDs were abundant while I've seen only few RMs or SMs. Alb Casters except for Sorcs are also a bit on the off side. And for Midgard, for a Realm having a high focus on melee even the melee classes were thoroughly underrepresented except for maybe Savages.


You forgot the most important, and most often populous class, Animist. Not only can it solo farm like a beast, it can spec into PBAE, and its phenominal in keep take/defense and tower take/defense.

Having said that, fully on board with relic guards. No need for a relic reset. Make taking them back worth something. However, we need to incentivize those low pop realms to take back their keeps in their backyard. You have to DE-incentivize the taking of keeps in realms that own no relics. My proposal follows in line with what I have been talking about recently.

-status quo on RPs for taking keeps and towers all across the board (e.g. 1000pts for a keep)
-double RPs for taking keeps and towers in realms that own no relics for the home realm, realm defense/retakes (e.g. 2000pts for a keep)
-triple RPs for taking keeps and towers in realms that own your relics, realm offense/keep takes (3000pts for a keep)

You HAVE to get people out to fight and give them a reason to. Getting the same RPs for taking a tower in Hib gives Mid the same RPs as Hib taking our towers, with no strategic value whatsoever. This disparity will only get worse as more Hibs continue to farm RPs for doing next to nothing. We can insert and swap out whatever FOTM realm is dominate at the time, bottom line is we have to do something about the RP bonus for taking towers and keeps to get people out to fight.

Allowing Hibs right now to farm in upwards of 8-10k RP per hour for taking defenseless keeps in realms with NO relics does not sound right and only perpetuates the imbalance for whatever realm is dominate.

Edit: one more note. Giving the realm that owns all the relics the extra RP bonus for owning keeps in realms with no relics needs to be reduced as well. I haven't looked into the percentages, but I am sure there's a calculable approach there somewhere based off relic ownership.
Fri 15 May 2020 1:21 PM by Razur Ur
Centenario wrote:
Fri 15 May 2020 12:31 PM
Just remove baseline stun from hib casters and give it to the bard.
All problems will be fixed.

At the moment any hib caster is the equivalent of a troll warrior with throw-shield version of slam and a 2-handed weapon.

OK then remove from all another Caster single root :-D, next time use your brain plz!
Fri 15 May 2020 2:23 PM by Centenario
Razur Ur wrote:
Fri 15 May 2020 1:21 PM
Centenario wrote:
Fri 15 May 2020 12:31 PM
Just remove baseline stun from hib casters and give it to the bard.
All problems will be fixed.

At the moment any hib caster is the equivalent of a troll warrior with throw-shield version of slam and a 2-handed weapon.

OK then remove from all another Caster single root :-D, next time use your brain plz!

Let's try exchanging it then, one month trial?
Fri 15 May 2020 2:26 PM by Razur Ur
Centenario wrote:
Fri 15 May 2020 2:23 PM
Razur Ur wrote:
Fri 15 May 2020 1:21 PM
Centenario wrote:
Fri 15 May 2020 12:31 PM
Just remove baseline stun from hib casters and give it to the bard.
All problems will be fixed.

At the moment any hib caster is the equivalent of a troll warrior with throw-shield version of slam and a 2-handed weapon.

OK then remove from all another Caster single root :-D, next time use your brain plz!

Let's try exchanging it then, one month trial?

gladly because root > cast stun!
Fri 15 May 2020 2:30 PM by Centenario
Razur Ur wrote:
Fri 15 May 2020 2:26 PM
Centenario wrote:
Fri 15 May 2020 2:23 PM
Razur Ur wrote:
Fri 15 May 2020 1:21 PM
OK then remove from all another Caster single root :-D, next time use your brain plz!

Let's try exchanging it then, one month trial?

gladly because root > cast stun!

Not in zerg BG
Fri 15 May 2020 3:21 PM by Tyrlaan
Razur Ur wrote:
Fri 15 May 2020 2:26 PM
Centenario wrote:
Fri 15 May 2020 2:23 PM
Razur Ur wrote:
Fri 15 May 2020 1:21 PM
OK then remove from all another Caster single root :-D, next time use your brain plz!

Let's try exchanging it then, one month trial?

gladly because root > cast stun!

Only in open field. In siege baseline stun is as powerful as it has always been. Easy to see at any keep or tower, all nukes lead with a stun - and people will eventually die to it. Same for shrooms, Pilz still exploits the hell out of shrooms being untargettable except for a small angle where they can acquire LoS and assist nuke a target even if it has left LoS again. And then there´s more PBAE too.

Alb and Mid have tried to get relics back a couple of times by now but Hib can easily defend 2 keeps at once vs. Alb and Mid zergs. Hib is just broken regarding siege, and it has yet to be addressed. Buffing rangers and nerfing GTAE didn´t help.

Unfortunately, if they would exchange stuff people who bandwagoned to Hib for easy mode zerging would just follow.
Fri 15 May 2020 3:42 PM by Adwaenyth
Tyrlaan wrote: Only in open field. In siege baseline stun is as powerful as it has always been. Easy to see at any keep or tower, all nukes lead with a stun - and people will eventually die to it.

Well not like Clerics or Healers don't have a stun to assist their casters... Besides, I'd be happy to have my Druid or Bard stun for me and I could start with debuff and nuke instead of wasting a 2.5 second cast already for a cast that a support could do for me. Also I mostly try to lead with the debuff as it prolongs the stun duration... that's way easier if you assist each other.

The concept of assisting each other isn't exactly rocket science. We can be happy that there aren't that many healers and SMs / RMs doing exactly that. It would be just as devastating if not even more.
Fri 15 May 2020 3:42 PM by Jeterix
Razur Ur wrote:
Fri 15 May 2020 12:23 PM
Jeterix wrote:
Fri 15 May 2020 4:41 AM
Hey so I was thinking that really one of the things that makes hibernia so powerful is the fact

WTF Hibernia is so powerful because of your noobs :-D, Albion and Midgard making Hibernia great because of stupid bg leaders ;-D.
So how do we get some of the noobs to go go over to hibernia and some of the good players in hibernia to play hib or mid? I never said this was a class imbalance I said it was a population imbalance.
Astaa wrote:
Fri 15 May 2020 12:44 PM
Hibernia is powerful because it has near 24/7 BG leadership atm.

To combat that Albs and Mids need to step up, you can't hamstring one realm for what is probably a temporary situation. Like you say, Albs just fold when they take a beating and Mids play the wrong classes, that isn't the dev's fault because it is not due to class balance but mentality. Currently the highest played character (as in right now, online) is BD...

I like the idea of proper relic keeps though. However, I am not sure the devs can do that much, I imagine it would be quite a large task.

It is easy to say step up but I have and I am stepping up meanwhile the rest of the realm continues to do most of the things listed below.
Adwaenyth wrote:
Fri 15 May 2020 11:50 AM
Jeterix wrote:
Fri 15 May 2020 4:41 AM
The alb BG leaders have given in to defeatism and now they won't even run anymore. There is a serious population imbalance going on. And I don't mean check /u and see how many people are online. I mean that currently the population is imbalanced. No ifs, ands, or buts about it.

The imbalance is not anything but self imposed - at least during EU prime.

Each time I did underpop during the last week Hib had about the same numbers als Alb and just slightly more than Mid. The differences however were:

1) LvL 50 in Frontier Zone. Hib led by about 10-15% - despite Alb having slightly more players online and were on par with Hibs in total lvl 50 players.

2) Of those 200 Lvl 50 Albs in FZ I've seen... almost nothing. While Hibs were on Surs and Hurb yesterday, the amount of people willing to engage us were - rather non existant - and even while we were making Alb entirely Green, during those 4 hours I hadn't seen any attempt of the mids to reraid their keeps OR try to raid something in Hib.

3) Hibs tend to play classes needed by default in Zerg RvR way more. Outside Stealthers, most played Hib classes are Druid, Ench, Eld and Bard. While I see lots of Minstrels and Skalds, there is nothing to back them up. In Mid BDs were abundant while I've seen only few RMs or SMs. Alb Casters except for Sorcs are also a bit on the off side. And for Midgard, for a Realm having a high focus on melee even the melee classes were thoroughly underrepresented except for maybe Savages.

4) Lots of those Alb casters that still are around in the Alb Zerg spec for AoE DoT. I've literally had it only ONCE during the last weeks that I've been in danger of being nuked to death other than being totally outnumbered. Most thing I see Albs do is Mez and then instantly break that Mez with AoE DoT instead of assist nuking. Crowning example was yesterday when about 20 Hibs were standing there mezzend and the next thing that came wasn't even an AoE DoT but someone cast Ichor on us. Hibs on the other hand often do debuff assist nuke, because we are mostly used to it anyways - and because we've got so many more enchanters than enemy Realms got debuff nukers.

5) And lastly, when Albs wipe two times or more, the Alb-Zerg usually shrinks. When Hibs wipe more and more, they just keep coming back. For whatever the reason, dieing isn't that much of a problem in Hib. Sometimes it leads to more and more Hibs joining the Zerg.

Ya well that may be true but what can we do about it? In regards to number 2 that is why I think that most of the albs must have gotten sucked up by a black hole because they are nowhere to be seen.

-----

I am not saying that we need to gut hibernia I am just saying that we need a relic keep with guards instead of a guardless relic temple so that we can defend our home relics a little easier. But it would also help if the animist FnF turret pets had a LoS check around keeps because right now they will nuke anything within range even if it is through a wall.
Fri 15 May 2020 3:55 PM by Tyrlaan
Adwaenyth wrote:
Fri 15 May 2020 3:42 PM
Well not like Clerics or Healers don't have a stun to assist their casters...
Except that you´re usually spread out around a tower or keep, with a different LoS - or hug the wall to not be inside LoS to be stun nuked - or if defending, well within the tower or keep to be safe and healing.

Adwaenyth wrote:
Fri 15 May 2020 3:42 PM
Besides, I'd be happy to have my Druid or Bard stun for me and I could start with debuff and nuke instead of wasting a 2.5 second cast already for a cast that a support could do for me.
Yeah sure. ROFL.

Adwaenyth wrote:
Fri 15 May 2020 3:42 PM
Also I mostly try to lead with the debuff as it prolongs the stun duration... that's way easier if you assist each other.
So you even try to prolong the stun to lock them in place for longer and kill them with less nukes. Definitely a contra argument to the power of stun nukes LOL.

Adwaenyth wrote:
Fri 15 May 2020 3:42 PM
The concept of assisting each other isn't exactly rocket science. We can be happy that there aren't that many healers and SMs / RMs doing exactly that. It would be just as devastating if not even more.
You don´t play Clerics and Healers much in a siege vs. Hibs, do you? Feel free to roll one and start the assist nuke train. ROFL.
Fri 15 May 2020 4:01 PM by Eire
Tyrlaan wrote:
Fri 15 May 2020 3:21 PM
Alb and Mid have tried to get relics back a couple of times by now but Hib can easily defend 2 keeps at once vs. Alb and Mid zergs. Hib is just broken regarding siege, and it has yet to be addressed. Buffing rangers and nerfing GTAE didn´t help.

Had to ninja hit them this morning while Alb was taking things to get our STR relic back. Mostly because Alb had some pretty good numbers out. But for those thinking Mids had given up, not true, we just have to be much smarter about engagements and times.

You are correct about Animist LOS issues with Keeps and Towers, it's bad and they are (almost) always one of the top five most populous classes online at any given time.
Fri 15 May 2020 4:54 PM by Adwaenyth
Tyrlaan wrote:
Fri 15 May 2020 3:55 PM
Adwaenyth wrote:
Fri 15 May 2020 3:42 PM
Well not like Clerics or Healers don't have a stun to assist their casters...
Except that you´re usually spread out around a tower or keep, with a different LoS - or hug the wall to not be inside LoS to be stun nuked - or if defending, well within the tower or keep to be safe and healing.

Yeah well, I've seen it happen. Okay, that was still back on live, but even then, it is indeed possible.

Tyrlaan wrote:
Fri 15 May 2020 3:55 PM
Adwaenyth wrote:
Fri 15 May 2020 3:42 PM
Besides, I'd be happy to have my Druid or Bard stun for me and I could start with debuff and nuke instead of wasting a 2.5 second cast already for a cast that a support could do for me.
Yeah sure. ROFL.

Yup. Exposure to enemy nuking back or getting rupted is longer if you self debuff nuke. Plus you have a higher chance of having a resist during that time prolonging that time even more. If I nuke solo as chanter that is debuff, stun, 4+ nukes. That ist easily 10-15 seconds I need to expose myself. If I don't eat a rupt by then, (and I do at least half the time), then something went wrong on the enemy team. It's much faster and less forgiving for the enemy if I have someone else assist me with stun and / or nukes.

Tyrlaan wrote:
Fri 15 May 2020 3:55 PM
Adwaenyth wrote:
Fri 15 May 2020 3:42 PM
Also I mostly try to lead with the debuff as it prolongs the stun duration... that's way easier if you assist each other.
So you even try to prolong the stun to lock them in place for longer and kill them with less nukes. Definitely a contra argument to the power of stun nukes LOL.

Yeah, choice one: stun, debuff + 2 nukes is all i can get off until stun wears off (If target has 50% heat resist). Choice two: debuff, stun + 3-4 nukes (then debuff wears off) then mostly 1-2 additional nukes until stun wears off. Which would you choose? With debuff + stun assist, you don't risk your target breaking los before stun hits.

Tyrlaan wrote:
Fri 15 May 2020 3:55 PM
Adwaenyth wrote:
Fri 15 May 2020 3:42 PM
The concept of assisting each other isn't exactly rocket science. We can be happy that there aren't that many healers and SMs / RMs doing exactly that. It would be just as devastating if not even more.
You don´t play Clerics and Healers much in a siege vs. Hibs, do you? Feel free to roll one and start the assist nuke train. ROFL.

On Phoenix? Nope, back on Live often enough.
Sat 16 May 2020 5:39 PM by Siouxsie
Someone mentions of the 200 Lvl 50 albs I've not seen them.
I found a lvl 50 RR8 minstrel killing Ellyls with an Ellyl pet near Renaris watchtower.
Not sure why.. normally they cruise around with an ellyl pet killing everything in sight.
Sun 17 May 2020 7:50 AM by Jeterix
Im not trying to let this thread turn into a stun nuke complaining thread. I was actually hopeing to talk about something constructive. We all know stun nuke is retarded AF but it is never going to change so just get over it.

I think that the majority of people here can agree on at the very least having relic temple guards. But it would also be nice to turn the relic temple into a relic keep. Also I noticed that someone said they they were able to run into the relic temple and snag the relic and run back out.

In new frontiers the relic temple required 16 enemies to activate and then the pillar would slowly descend over 10-15 minutes. Is that not how it works here?
Sun 17 May 2020 9:45 AM by DarkDavion
Jeterix wrote:
Sun 17 May 2020 7:50 AM
Im not trying to let this thread turn into a stun nuke complaining thread. I was actually hopeing to talk about something constructive. We all know stun nuke is retarded AF but it is never going to change so just get over it.

I think that the majority of people here can agree on at the very least having relic temple guards. But it would also be nice to turn the relic temple into a relic keep. Also I noticed that someone said they they were able to run into the relic temple and snag the relic and run back out.

In new frontiers the relic temple required 16 enemies to activate and then the pillar would slowly descend over 10-15 minutes. Is that not how it works here?
We all know the minstrel is retarded AF too but looks like it's never going to change too. I think we own the relics just bcs of Pilz, that's all. BTW when I start playing on Phoenix 8-9 months ago I remember black days for hib while alb was shining, that's the reason I chose hib.
Sun 17 May 2020 12:06 PM by daytonchambers
DarkDavion wrote:
Sun 17 May 2020 9:45 AM
We all know the minstrel is retarded AF too but looks like it's never going to change too. I think we own the relics just bcs of Pilz, that's all. BTW when I start playing on Phoenix 8-9 months ago I remember black days for hib while alb was shining, that's the reason I chose hib.


Almost as if these things go in cycles....

https://forum.playphoenix.online/viewtopic.php?f=19&t=10026
Sun 17 May 2020 2:55 PM by Jeterix
Even if what you are saying is true and these things do run in cycles, then can you explain to me why that makes it ok?
Sun 17 May 2020 4:59 PM by Eire
Jeterix wrote:
Sun 17 May 2020 2:55 PM
Even if what you are saying is true and these things do run in cycles, then can you explain to me why that makes it ok?

I think you've got some good ideas here. Relics guards is a great start, the positioning for several minutes (promoting awesome fights) at the relic keeps sounds cool, great suggestions in here. Decreased RPs for taking undefended keeps or keeps in realms with no relics down, increased RPs up for taking keeps and towers in realms with relics might help too.
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