NF Inc! T-minus 12 Hours, solo and smally rewards? Thoughts

Started 24 Jun 2019
by cere2
in RvR
I am thankful.
No idea about the solo/smally area buff?
Mon 24 Jun 2019 10:23 PM by Turano
why do you always put your threads up in the wrong section of the forum?
Mon 24 Jun 2019 11:07 PM by lurker
Turano wrote:
Mon 24 Jun 2019 10:23 PM
why do you always put your threads up in the wrong section of the forum?


The dude is asking/commenting about NF (RvR) and solo/small man rewards (RvR)... what area of the forum would you like him to put it up in?


cere2 wrote: I am thankful.
No idea about the solo/smally area buff?


I just hope there is some mechanism to stop fgs rolling in / ganking everyone. I guess we will find out soon!
Tue 25 Jun 2019 1:05 AM by Bumbles
Excited for better action at keeps and the ability to find fights that won't get added on 90% of the time like fights between MPK/MMG and APK/AMG do.
Tue 25 Jun 2019 1:22 AM by Saroi
I am just wondering why they need to "buff" an area to make it good for solo/small man action, when all the pro NF say how good it is for every kind of action. This just shows that the action for solo/small man is not good in NF and now has to be forced to a special area. Depending on how the buff will be it will just be a bigger zerg then at the ruins, because even if all are solo or just small man, if you have 10 people add on you it is still a zerg. I can have that kind of action on the bridges/docks at Bled/DC/Beno.
Tue 25 Jun 2019 1:36 AM by vxr
cere2 wrote:
Mon 24 Jun 2019 10:07 PM
I am thankful.
No idea about the solo/smally area buff?

Where can I read about this? I haven't heard anything about it.

edit - Never mind, I found it.
Tue 25 Jun 2019 3:10 AM by Bumbles
Saroi wrote:
Tue 25 Jun 2019 1:22 AM
I am just wondering why they need to "buff" an area to make it good for solo/small man action, when all the pro NF say how good it is for every kind of action. This just shows that the action for solo/small man is not good in NF and now has to be forced to a special area. Depending on how the buff will be it will just be a bigger zerg then at the ruins, because even if all are solo or just small man, if you have 10 people add on you it is still a zerg. I can have that kind of action on the bridges/docks at Bled/DC/Beno.

They don't and shouldn't. The solo zones on live were basically a dueling area. And I avoided them at all costs due to the "bro" circle jerk (pardon the term) that happened there on a regular basis. There are plenty of places in NF to fins solo fights without the need for a designated area. I think they do it for the people who have zero initiative to try and find fights as they are use to having things handed to them i.e. MPK-MMG and APK-AMG in OF
Tue 25 Jun 2019 3:23 AM by Saroi
Bumbles wrote:
Tue 25 Jun 2019 3:10 AM
Saroi wrote:
Tue 25 Jun 2019 1:22 AM
I am just wondering why they need to "buff" an area to make it good for solo/small man action, when all the pro NF say how good it is for every kind of action. This just shows that the action for solo/small man is not good in NF and now has to be forced to a special area. Depending on how the buff will be it will just be a bigger zerg then at the ruins, because even if all are solo or just small man, if you have 10 people add on you it is still a zerg. I can have that kind of action on the bridges/docks at Bled/DC/Beno.

They don't and shouldn't. The solo zones on live were basically a dueling area. And I avoided them at all costs due to the "bro" circle jerk (pardon the term) that happened there on a regular basis. There are plenty of places in NF to fins solo fights without the need for a designated area. I think they do it for the people who have zero initiative to try and find fights as they are use to having things handed to them i.e. MPK-MMG and APK-AMG in OF

Those so called zero initiative are already the people camping the bridges and Docks at the Main keeps. As I already stated in the test week, there are a lot of campers there. Beno is full of scouts and minstrels, DC is full of Rangers/Animist and Bled is full of BD's and Hunters/SB.

In NF you don't need to look for action you can have the action come to you by camping there and make more rp's than the roaming people. BD's having pets camp on the boat drop of to kill people and make 200k an evening. There is no need to look for fights if you can have easy rp farming. The Camping in NF is just way heavier and way more rewarding then MPK-MMG or APK-AMG. So people get it better handed in now.
Tue 25 Jun 2019 4:47 AM by Joc
Saroi wrote:
Tue 25 Jun 2019 1:22 AM
I am just wondering why they need to "buff" an area to make it good for solo/small man action, when all the pro NF say how good it is for every kind of action. This just shows that the action for solo/small man is not good in NF and now has to be forced to a special area. Depending on how the buff will be it will just be a bigger zerg then at the ruins, because even if all are solo or just small man, if you have 10 people add on you it is still a zerg. I can have that kind of action on the bridges/docks at Bled/DC/Beno.

They dont need to buff it at all. NF is still better action with more places to camp and roam without having to get bottlenecked in one of the milegates just to get to where you're going. Found far more solo and small man fights in NF in the week it was live than in OF. I like it.
Tue 25 Jun 2019 6:47 AM by gotwqqd
Do we have the mob tasks in NF for leveling?
Tue 25 Jun 2019 7:11 AM by dstrmberg
This is great, and is exactly what is required to keep the server thriving.

Devs know exactly what they are doing.
Tue 25 Jun 2019 7:56 AM by Ceen
OF can't stop the decline, server would end up like Uthgard.
With NF there is at least a chance to keep the population stable.
Never had a nostalgia feeling here anyways.
Still voted OF though =)
Tue 25 Jun 2019 8:33 AM by Druth
OF is the DaoC I fell in love with, ToA is the DaoC that made me love PvE (after I got 3 accounts...), NF is the DaoC that made me love PvP (my thane is a poorman substitude for my spear valk).
Tue 25 Jun 2019 8:45 AM by LordK
Good news
Tue 25 Jun 2019 8:53 AM by rodsta69
gotwqqd wrote:
Tue 25 Jun 2019 6:47 AM
Do we have the mob tasks in NF for leveling?

They're all still there, just in different places so you have to go looking for them because all the locs on the wiki are for OF.
Tue 25 Jun 2019 11:38 AM by gotwqqd
Large groups, small zergs gonna go to each and farm the baby groups/solo
Tue 25 Jun 2019 12:16 PM by Sepplord
they will always do that...having a point of attraction still helps to generate action for the solo/smallmen
Tue 25 Jun 2019 12:44 PM by Loki
Is it just me or NF is a little extra laggy and stuttery since the last test ?
Tue 25 Jun 2019 1:06 PM by Turano
gotwqqd wrote:
Tue 25 Jun 2019 11:38 AM
Large groups, small zergs gonna go to each and farm the baby groups/solo
I think It's funny that the 8man grps will get an advertisement where to find the small man and solo players
Tue 25 Jun 2019 1:31 PM by cuuchulain79
Turano wrote:
Tue 25 Jun 2019 1:06 PM
gotwqqd wrote:
Tue 25 Jun 2019 11:38 AM
Large groups, small zergs gonna go to each and farm the baby groups/solo
I think It's funny that the 8man grps will get an advertisement where to find the small man and solo players

Surely not! When has this server ever been about farming easy realm-points?
Tue 25 Jun 2019 1:35 PM by phixion
Druth wrote:
Tue 25 Jun 2019 8:33 AM
OF is the DaoC I fell in love with, ToA is the DaoC that made me love PvE (after I got 3 accounts...), NF is the DaoC that made me love PvP (my thane is a poorman substitude for my spear valk).

DAoC*
Tue 25 Jun 2019 1:37 PM by Sepplord
cuuchulain79 wrote:
Tue 25 Jun 2019 1:31 PM
Turano wrote:
Tue 25 Jun 2019 1:06 PM
gotwqqd wrote:
Tue 25 Jun 2019 11:38 AM
Large groups, small zergs gonna go to each and farm the baby groups/solo
I think It's funny that the 8man grps will get an advertisement where to find the small man and solo players

Surely not! When has this server ever been about farming easy realm-points?

even if you guys are only 10% serious...it must be quite frustrating for devs to see what happens after they give certain playstyles bonus-RPs just to have it turned around and taken as complaint because 8mans might abuse it...
Tue 25 Jun 2019 1:49 PM by Anelyn77
Hunting season open? Ha ha ha

/Bnotashamed + Aicha
Tue 25 Jun 2019 1:59 PM by cere2
Personally I don't care for the solo bonus thing, they had those area's on Live and like someone else mentioned it just turned into a circle jerk etc.

If they really wanted to try to keep 8 mans from rolling over everyone etc, they could do an area around that that shears all buffs if grouped etc...

The reason I enjoy NF is because I am not limited on where I can find solo fights, or where I can find smallman action etc. I like that it's created mostly by the zergs.

People will learn where campers are at drop-offs etc after time, and they will adjust. There will always be camping at docks/bridges/keeps. But this is turn also creates action.
Tue 25 Jun 2019 2:17 PM by Roto23
I fart loudly on this thread.
Tue 25 Jun 2019 2:31 PM by Turano
Sepplord wrote:
Tue 25 Jun 2019 1:37 PM
cuuchulain79 wrote:
Tue 25 Jun 2019 1:31 PM
Turano wrote:
Tue 25 Jun 2019 1:06 PM
I think It's funny that the 8man grps will get an advertisement where to find the small man and solo players

Surely not! When has this server ever been about farming easy realm-points?

even if you guys are only 10% serious...it must be quite frustrating for devs to see what happens after they give certain playstyles bonus-RPs just to have it turned around and taken as complaint because 8mans might abuse it...
Oh I am 100% serious about that. What the hell do you think will happen? The small man will run to the "soloers zone" to farm easy RP and the 8 man will farm both spots for the same reason.
Tue 25 Jun 2019 2:32 PM by Anelyn77
If they really want a 1v1 zone, just make it like a mini arena. Players entering the zone will have immunity bubble. So FG / zergs etc can't attack them inside. Then they can port inside the ring and 1v1 (only 2 players at same time, match ends when 1 is dead). It shouldn't be hard to implement, and everyone will be happy.

Heck, can even add a mini port for it, that works only if you are ungrouped, so duos / small / 8m / zergs can't use it.

Do et nau!

/Bnotashamed + Aicha = LOVE
Tue 25 Jun 2019 2:45 PM by Sepplord
nothing will make "everybody happy"

and a 1vs1-arena is very different from a Solo-zone and that is very different from the system that is created by simply incentivizing solos into an area. I have no information that they want a 1vs1 zone. If i had to bet i would go as far as saying that they specifically DON'T want a 1vs1 arena.

Taking this change and then complaining about "advertising where solos are to the 8mans" is just utter bullshit and negativ whining. Complaining about everything leads to getting nothing at all pretty soon.
Tue 25 Jun 2019 3:16 PM by Saroi
Turano wrote:
Tue 25 Jun 2019 2:31 PM
Sepplord wrote:
Tue 25 Jun 2019 1:37 PM
cuuchulain79 wrote:
Tue 25 Jun 2019 1:31 PM
Surely not! When has this server ever been about farming easy realm-points?

even if you guys are only 10% serious...it must be quite frustrating for devs to see what happens after they give certain playstyles bonus-RPs just to have it turned around and taken as complaint because 8mans might abuse it...
Oh I am 100% serious about that. What the hell do you think will happen? The small man will run to the "soloers zone" to farm easy RP and the 8 man will farm both spots for the same reason.

https://imgur.com/a/Wew0dPF

They don't even have to run to the solo zone atm. Both are in the same zone ^^
Tue 25 Jun 2019 3:28 PM by Turano
Sepplord wrote:
Tue 25 Jun 2019 2:45 PM
Taking this change and then complaining about "advertising where solos are to the 8mans" is just utter bullshit and negativ whining. Complaining about everything leads to getting nothing at all pretty soon.
I'm not complaining about everything, I just Post my realistic prediction of what will happen if they introduce that thing in the form posted.
There will be the same guys that farm solos at docks then farming solos in the ruins. And that will lead to hardly anyone going there solo any more.
The only ones will (maybe) be stealthers because they can somewhat evade all the gank squads both in the ruins and on the way there.
Every visible solo will still be as fucked as they are now and every 8 man bored of running around 30 minutes without another 8 man inc will go there as well.
And last but not least, most classes don't habe speed5 (or any other self speed for that matter) so the way to this zones will be pretty long for most players.

I appreciate the effort of the devs, don't get me wrong. But giving it a realistic view I don't think this will help soloers or small man at all.

PS: I don't think a WoW'ish arena would be the right thing to have either
Tue 25 Jun 2019 3:33 PM by Turano
Saroi wrote:
Tue 25 Jun 2019 3:16 PM
https://imgur.com/a/Wew0dPF

They don't even have to run to the solo zone atm. Both are in the same zone ^^
Oh is NF live already? Well good thing I parked my ass in DF then. Maybe I can squeeze out some fun minutes of gameplay in the evening
Tue 25 Jun 2019 3:33 PM by DasBier
Turano wrote:
Tue 25 Jun 2019 3:28 PM
Sepplord wrote:
Tue 25 Jun 2019 2:45 PM
Taking this change and then complaining about "advertising where solos are to the 8mans" is just utter bullshit and negativ whining. Complaining about everything leads to getting nothing at all pretty soon.
I'm not complaining about everything, I just Post my realistic prediction of what will happen if they introduce that thing in the form posted.
There will be the same guys that farm solos at docks then farming solos in the ruins. And that will lead to hardly anyone going there solo any more.
The only ones will (maybe) be stealthers because they can somewhat evade all the gank squads both in the ruins and on the way there.
Every visible solo will still be as fucked as they are now and every 8 man bored of running around 30 minutes without another 8 man inc will go there as well.
And last but not least, most classes don't habe speed5 (or any other self speed for that matter) so the way to this zones will be pretty long for most players.

I appreciate the effort of the devs, don't get me wrong. But giving it a realistic view I don't think this will help soloers or small man at all.

PS: I don't think a WoW'ish arena would be the right thing to have either

Lets give it a try
Tue 25 Jun 2019 3:49 PM by knarfknarf
[/quote]
Oh is NF live already? Well good thing I parked my ass in DF then. Maybe I can squeeze out some fun minutes of gameplay in the evening
[/quote]

1000000%
Tue 25 Jun 2019 3:52 PM by Saroi
Turano wrote:
Tue 25 Jun 2019 3:33 PM
Saroi wrote:
Tue 25 Jun 2019 3:16 PM
https://imgur.com/a/Wew0dPF

They don't even have to run to the solo zone atm. Both are in the same zone ^^
Oh is NF live already? Well good thing I parked my ass in DF then. Maybe I can squeeze out some fun minutes of gameplay in the evening

Yeah is in now. Well Hibs have DF since half of Mid keeps and towers are already taken by Pilzpower.
Tue 25 Jun 2019 3:55 PM by Turano
Saroi wrote:
Tue 25 Jun 2019 3:52 PM
Yeah is in now. Well Hibs have DF since half of Mid keeps and towers are already taken by Pilzpower.
Meh. Well I guess I'll find something else to entertain myself after work then
Tue 25 Jun 2019 4:00 PM by Stoertebecker
I think it`s amazing that the dev team found a way that solos and smallmen get a bonus if they are really solo or in a group of max 4.
Noone can stop players fom forming groups of 8 solos or fgs from roaming this area.

But that is something that is not possible, not without going deeeeeeeep into the code and it would take soooooo much time and effort, so they told us on live.

FU Broadsword, really....
Tue 25 Jun 2019 4:45 PM by ghendo
Solo zone is cancer, constant FG roaming and adds. Nowhere else to go cos theres no traffic cos everyone just ports everywhere.

bleh
Tue 25 Jun 2019 4:58 PM by woosh
I sure enjoy the recent change. Getting constantly zerged by full groups as a solo stealther was never so good, now that they are even told where the soloers are. Thank you for the great experience !
Tue 25 Jun 2019 7:57 PM by cere2
Saroi wrote:
Tue 25 Jun 2019 3:52 PM
Turano wrote:
Tue 25 Jun 2019 3:33 PM
Saroi wrote:
Tue 25 Jun 2019 3:16 PM
https://imgur.com/a/Wew0dPF

They don't even have to run to the solo zone atm. Both are in the same zone ^^
Oh is NF live already? Well good thing I parked my ass in DF then. Maybe I can squeeze out some fun minutes of gameplay in the evening

Yeah is in now. Well Hibs have DF since half of Mid keeps and towers are already taken by Pilzpower.

And I suppose they won't get taken back tonight by the Mid zerg?
I don't mind Mids taking our keeps when I am on Hib because it creates action.
Mids get a port, people will port and try to cath up to zerg, action.
Hib try to cut mid port, FG mids leaves zerg to keep port open, action. etc etc....
Tue 25 Jun 2019 9:23 PM by Saroi
cere2 wrote:
Tue 25 Jun 2019 7:57 PM
Saroi wrote:
Tue 25 Jun 2019 3:52 PM
Turano wrote:
Tue 25 Jun 2019 3:33 PM
Oh is NF live already? Well good thing I parked my ass in DF then. Maybe I can squeeze out some fun minutes of gameplay in the evening

Yeah is in now. Well Hibs have DF since half of Mid keeps and towers are already taken by Pilzpower.

And I suppose they won't get taken back tonight by the Mid zerg?
I don't mind Mids taking our keeps when I am on Hib because it creates action.
Mids get a port, people will port and try to cath up to zerg, action.
Hib try to cut mid port, FG mids leaves zerg to keep port open, action. etc etc....

I wonder what action you are talking about. I am in the Alb Zerg BG atm. Hib just took the towers at blend and Glen. Everytime they left the Alb BG went there to take the towers. Hib went north to Fensalir while Alb went to Hlid. We took the towers and the keep at Hlid. There was like 1 fg mid defending but they died real quick.

At the same time I watched a stream on Twitch, which is still going on. FGM was at Fensalir keep with 4 other groups of Mids. They were basically just afk standing there while Pilzpower took the tower right next to the keep. Mids left and I watched that group roam around for like 5-7 minutes without action. I just turned in off.

This is just happy tower farming. But hey, solo people got a 10% rp buff on special spots were they can be farmed by groups now. Since Both Tasks are at Midgard I just checked it and there was the FG Mid group I watched previous on stream and 2+ Alb groups killing them. Not much room for solo people at the ruins.
Tue 25 Jun 2019 10:08 PM by Stoertebecker
ghendo wrote:
Tue 25 Jun 2019 4:45 PM
Solo zone is cancer, constant FG roaming and adds. Nowhere else to go cos theres no traffic cos everyone just ports everywhere.

bleh

There was action enough in Mid, the whole day..all over the 4 maps. How much action do you need?
Action over the other 9 maps and then complaining NF is too large?

There were 1550 players online as i logged today.... 300 more than yesterday
Tue 25 Jun 2019 11:10 PM by Tarticus74
Went to ruins had a couple fights good one with Biotin but was too long to wait about and not a steady flow of people.

Went to a bridge as guaranteed action to be met with a full group of RR3 Nightshades of course they added.

I know I can run across the water etc. But there are no real areas where there is a flow of people other than bridges that stealths can go to bridges are camped and you always get adds from keeps.

So for solo play as a stealth it's tricky.

With restricted play time due to family etc. Seems I spend a lot of time on a boat or trying to find a fight and when I do they either vanish purge and sos away or like a scout tonight just run off lol
Wed 26 Jun 2019 4:00 AM by cere2
I found plenty of action tonight. Though I will say it seems the zergs avoid each other at all costs. Heard in the hib BG tonight that you should never attack a defended keep. I was like what the wha? Why yall might die tryin? Unbelievable, they went to PVDoor instead.
Too many people concerned with IRS or something. Go out kill/die release, do it again.
I could sit and wait 15 mins each time I fight and always have purge and IP up but screw it, Mavella caught me with nothing and annihilated me tonight.
Good deal, hopefully next time I have some stuff up but either way it was good times for me.
Action at bridges and action from relic town to dock action at Nott action to me seemed to be all over.
But, just my opinion I guess. I have played this map for years so for me perhaps it's much easier knowing where to go when keeps are taken etc.
Wed 26 Jun 2019 4:46 AM by Gweinyth
cere2 wrote:
Wed 26 Jun 2019 4:00 AM
I found plenty of action tonight. Though I will say it seems the zergs avoid each other at all costs. Heard in the hib BG tonight that you should never attack a defended keep. I was like what the wha? Why yall might die tryin? Unbelievable, they went to PVDoor instead.
Too many people concerned with IRS or something. Go out kill/die release, do it again.
I could sit and wait 15 mins each time I fight and always have purge and IP up but screw it, Mavella caught me with nothing and annihilated me tonight.
Good deal, hopefully next time I have some stuff up but either way it was good times for me.
Action at bridges and action from relic town to dock action at Nott action to me seemed to be all over.
But, just my opinion I guess. I have played this map for years so for me perhaps it's much easier knowing where to go when keeps are taken etc.

I agree. The bg was disappointing tonight. Making a decision to boat to alb rather than defend a hib keep or try to take a hib keep back that was defended was a confusing choice to me.
Wed 26 Jun 2019 5:00 AM by Bobbermand
Gweinyth wrote:
Wed 26 Jun 2019 4:46 AM
cere2 wrote:
Wed 26 Jun 2019 4:00 AM
I found plenty of action tonight. Though I will say it seems the zergs avoid each other at all costs. Heard in the hib BG tonight that you should never attack a defended keep. I was like what the wha? Why yall might die tryin? Unbelievable, they went to PVDoor instead.
Too many people concerned with IRS or something. Go out kill/die release, do it again.
I could sit and wait 15 mins each time I fight and always have purge and IP up but screw it, Mavella caught me with nothing and annihilated me tonight.
Good deal, hopefully next time I have some stuff up but either way it was good times for me.
Action at bridges and action from relic town to dock action at Nott action to me seemed to be all over.
But, just my opinion I guess. I have played this map for years so for me perhaps it's much easier knowing where to go when keeps are taken etc.

I agree. The bg was disappointing tonight. Making a decision to boat to alb rather than defend a hib keep or try to take a hib keep back that was defended was a confusing choice to me.

YOu should always attack a defended keep, if you have a slight chance of winning. The RPS participation tick will be Huuuuuuge for if you do so.
Wed 26 Jun 2019 5:53 AM by Druth
Gweinyth wrote:
Wed 26 Jun 2019 4:46 AM
cere2 wrote:
Wed 26 Jun 2019 4:00 AM
I found plenty of action tonight. Though I will say it seems the zergs avoid each other at all costs. Heard in the hib BG tonight that you should never attack a defended keep. I was like what the wha? Why yall might die tryin? Unbelievable, they went to PVDoor instead.
Too many people concerned with IRS or something. Go out kill/die release, do it again.
I could sit and wait 15 mins each time I fight and always have purge and IP up but screw it, Mavella caught me with nothing and annihilated me tonight.
Good deal, hopefully next time I have some stuff up but either way it was good times for me.
Action at bridges and action from relic town to dock action at Nott action to me seemed to be all over.
But, just my opinion I guess. I have played this map for years so for me perhaps it's much easier knowing where to go when keeps are taken etc.

I agree. The bg was disappointing tonight. Making a decision to boat to alb rather than defend a hib keep or try to take a hib keep back that was defended was a confusing choice to me.

I agree, but have an explanation for why BG leaders often do this...

As a BG leader you will only get numbers around you if you lead them to steady flow of rps with little to no downtime.
I find people generally don't look at their /stats and say "Guess I actually got more rps than usual, so maybe fighting defenders/attackers is not so bad?".

I bet the majority of DaoC players would rather NOT die and earn 5k rps, than die a few times and earn 10k rps.
Wed 26 Jun 2019 6:29 AM by Sepplord
people don't want to have to question their skills, so they flock to the path of the least resistance

why do realms always "start reraiding their homelands" like i always see advertised, when hibs are running around with 30+ or 40+ %-RP bonus? The first goal then should be to cut that bonus, but taking your homeland somehow appeals more to the fantasy
Wed 26 Jun 2019 7:22 AM by Stoertebecker
Sepplord wrote:
Wed 26 Jun 2019 6:29 AM
why do realms always "start reraiding their homelands" like i always see advertised, when hibs are running around with 30+ or 40+ %-RP bonus? The first goal then should be to cut that bonus, but taking your homeland somehow appeals more to the fantasy

If it comes to Midgard it may be that we have no real BG leader atm, some ppl are trying but noone is running the bg daily for weeks like pilzpower in hib.
And the mids that are running in the bg are somewhat impatience, they can`t stand in a keep for 5-10 minutes, waiting for the zerg to show up.

Some ppl know the zerg will come to get the bonus again, instead of waiting they`ll move after 3 minutes and getting sandwiched then because 2 zergs were moving directly to them .
Strategy isn`t really a thing atm in Midgard. Cut the bonus+port and they will come....
Wed 26 Jun 2019 7:30 AM by Sepplord
Stoertebecker wrote:
Wed 26 Jun 2019 7:22 AM
Sepplord wrote:
Wed 26 Jun 2019 6:29 AM
why do realms always "start reraiding their homelands" like i always see advertised, when hibs are running around with 30+ or 40+ %-RP bonus? The first goal then should be to cut that bonus, but taking your homeland somehow appeals more to the fantasy

If it comes to Midgard it may be that we have no real BG leader atm, some ppl are trying but noone is running the bg daily for weeks like pilzpower in hib.
And the mids that are running in the bg are somewhat impatience, they can`t stand in a keep for 5-10 minutes, waiting for the zerg to show up.

Some ppl know the zerg will come to get the bonus again, instead of waiting they`ll move after 3 minutes and getting sandwiched then because 2 zergs were moving directly to them .
Strategy isn`t really a thing atm in Midgard. Cut the bonus+port and they will come....

i'm not even meaning that they cut port and wait for the enemy....cutting port and then going retaking the homelands would still make more sense than raiding midgard keeps for hours while hib-zerg is in albion getting huge RP-Boni.
Wed 26 Jun 2019 7:54 AM by Druth
Sepplord wrote:
Wed 26 Jun 2019 6:29 AM
people don't want to have to question their skills, so they flock to the path of the least resistance

why do realms always "start reraiding their homelands" like i always see advertised, when hibs are running around with 30+ or 40+ %-RP bonus? The first goal then should be to cut that bonus, but taking your homeland somehow appeals more to the fantasy

I agree, but I'm also a sucker for the fantasy
It appeals to me, the defend homeland. But I'll also let enemies live, when in the mood...

The first day of NF was great for me, I got to run around solo and be horribly molested (all in good spirit), but also had fun siege fights.
Think I made 80-100k, running around solo yesterday, oil is fun
Wed 26 Jun 2019 8:09 AM by Sepplord
Druth wrote:
Wed 26 Jun 2019 7:54 AM
Think I made 80-100k, running around solo yesterday, oil is fun

in what time frame?

and yeah...oil can be fun...the standing at the oil afk until the zerg comes because if you show up only 15minutes early someone else will be there already...that's what killed the fun for me usually
Wed 26 Jun 2019 8:10 AM by Stoertebecker
Sepplord wrote:
Wed 26 Jun 2019 7:30 AM
Stoertebecker wrote:
Wed 26 Jun 2019 7:22 AM
Sepplord wrote:
Wed 26 Jun 2019 6:29 AM
why do realms always "start reraiding their homelands" like i always see advertised, when hibs are running around with 30+ or 40+ %-RP bonus? The first goal then should be to cut that bonus, but taking your homeland somehow appeals more to the fantasy

If it comes to Midgard it may be that we have no real BG leader atm, some ppl are trying but noone is running the bg daily for weeks like pilzpower in hib.
And the mids that are running in the bg are somewhat impatience, they can`t stand in a keep for 5-10 minutes, waiting for the zerg to show up.

Some ppl know the zerg will come to get the bonus again, instead of waiting they`ll move after 3 minutes and getting sandwiched then because 2 zergs were moving directly to them .
Strategy isn`t really a thing atm in Midgard. Cut the bonus+port and they will come....

i'm not even meaning that they cut port and wait for the enemy....cutting port and then going retaking the homelands would still make more sense than raiding midgard keeps for hours while hib-zerg is in albion getting huge RP-Boni.

The Hibzerg isn`t going to attk a defended keep/tower, with 2 exceptions..they know they are 2-3 times more, or if this keep gives the bonus. (port if it`s a tower)
Not reraiding the own fz is depending on the situation.
We had a situation last evening where we had our daily ally rvr evening with 3-4 fg and the BG. We were breaking ports and bound Pilz that way the BG was able to retake Fensalir and Hlidskjalf. Would have been better if we broke port directly in Hib, but ok...next time.
Isn`t so easy for him at Primetime like in OF
Wed 26 Jun 2019 8:22 AM by Druth
Sepplord wrote:
Wed 26 Jun 2019 8:09 AM
Druth wrote:
Wed 26 Jun 2019 7:54 AM
Think I made 80-100k, running around solo yesterday, oil is fun

in what time frame?

and yeah...oil can be fun...the standing at the oil afk until the zerg comes because if you show up only 15minutes early someone else will be there already...that's what killed the fun for me usually

Not sure, I ld'd a few times... think 6 hours. Not insane in any way, but it was waaaaaaay more action packed than my last couple of OF days.

Oil has made friends enemies more than once
Wed 26 Jun 2019 2:19 PM by Gweinyth
Druth wrote:
Wed 26 Jun 2019 5:53 AM
Gweinyth wrote:
Wed 26 Jun 2019 4:46 AM
cere2 wrote:
Wed 26 Jun 2019 4:00 AM
I found plenty of action tonight. Though I will say it seems the zergs avoid each other at all costs. Heard in the hib BG tonight that you should never attack a defended keep. I was like what the wha? Why yall might die tryin? Unbelievable, they went to PVDoor instead.
Too many people concerned with IRS or something. Go out kill/die release, do it again.
I could sit and wait 15 mins each time I fight and always have purge and IP up but screw it, Mavella caught me with nothing and annihilated me tonight.
Good deal, hopefully next time I have some stuff up but either way it was good times for me.
Action at bridges and action from relic town to dock action at Nott action to me seemed to be all over.
But, just my opinion I guess. I have played this map for years so for me perhaps it's much easier knowing where to go when keeps are taken etc.

I agree. The bg was disappointing tonight. Making a decision to boat to alb rather than defend a hib keep or try to take a hib keep back that was defended was a confusing choice to me.

I agree, but have an explanation for why BG leaders often do this...

As a BG leader you will only get numbers around you if you lead them to steady flow of rps with little to no downtime.
I find people generally don't look at their /stats and say "Guess I actually got more rps than usual, so maybe fighting defenders/attackers is not so bad?".

I bet the majority of DaoC players would rather NOT die and earn 5k rps, than die a few times and earn 10k rps.

This is all true. I know another reason as a BG leader you would take the easy route. If the BG tries to take on a defended keep or a defend one and wipes you will lose X number of members. Each time this happens it seem exponentially more people leave. The idea seems to be if I can't win all the time I will take my ball and go home.
Wed 26 Jun 2019 3:54 PM by Stoertebecker
Atm i dislike how keep tasks are working and switching, and that the solo area is bound to a realm for the whole day.

And Ellan Vannin is such a huge wasted space, give it a reason to go there.
Wed 26 Jun 2019 5:17 PM by Kampfar
EV could be the sacred promised land for all the trve 8v8 gangs and honorable solos. Just go there and let them do their thing. Unofficial no-add Zone. Just needs some to start and might work. Enough other zones for zergclash keeps etc.

Just my 2 cent
Wed 26 Jun 2019 7:22 PM by Turano
Kampfar wrote:
Wed 26 Jun 2019 5:17 PM
EV could be the sacred promised land for all the trve 8v8 gangs and honorable solos. Just go there and let them do their thing. Unofficial no-add Zone. Just needs some to start and might work. Enough other zones for zergclash keeps etc.

Just my 2 cent
We already have an official nom add zone, you can see how good that one works.
8v8 is the only playstyle all the elitists respect, and just declaring a zone, official or not, will not change this.
Wed 26 Jun 2019 7:52 PM by Kampfar
The solo-bonus-ruins? Or did i miss sth?
Wed 26 Jun 2019 8:40 PM by Stoertebecker
Turano wrote:
Wed 26 Jun 2019 7:22 PM
Kampfar wrote:
Wed 26 Jun 2019 5:17 PM
EV could be the sacred promised land for all the trve 8v8 gangs and honorable solos. Just go there and let them do their thing. Unofficial no-add Zone. Just needs some to start and might work. Enough other zones for zergclash keeps etc.

Just my 2 cent
We already have an official nom add zone, you can see how good that one works.

There is no official no add zone, never had been.
Wed 26 Jun 2019 9:00 PM by Campjr
why not just give a 10% bonus for any kills while solo? Doesnt need to be a zone to give incentive.
Thu 27 Jun 2019 11:28 AM by Kadorna
Campjr wrote:
Wed 26 Jun 2019 9:00 PM
why not just give a 10% bonus for any kills while solo? Doesnt need to be a zone to give incentive.

How this will help to avoid ppl adding on 1Vs1 fights??
Thu 27 Jun 2019 12:28 PM by Campjr
Kadorna wrote:
Thu 27 Jun 2019 11:28 AM
Campjr wrote:
Wed 26 Jun 2019 9:00 PM
why not just give a 10% bonus for any kills while solo? Doesnt need to be a zone to give incentive.

How this will help to avoid ppl adding on 1Vs1 fights??

Idk add coding that checks to see if the opponent takes damage from anywhere else and if so, you get regular realm points.

I mean the coding to recognize solo kills I already there. Just add the 10% bonus to that RP payout.
Thu 27 Jun 2019 12:29 PM by Druth
Incentives is all that there should have been.

The whole area thing means people suddenly feel they are entitled to 1v1's with no adds.
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