gruenesschaf wrote: ↑Wed 4 Nov 2020 6:58 AM
Gildar wrote: ↑Wed 4 Nov 2020 6:51 AM
And Barguest also.
Barguest are literally standard mobs without anything special at all about them, same for levi.
Gildar wrote: ↑Wed 4 Nov 2020 6:51 AM
In hib we have animist multi nerf, ranger nerf and now also champ nerf ...
You have multiple animist nerfs yet don't mention that there were many minstrel nerfs as well. You mention ranger nerfs yet don't mention the scout nerfs that literally happened in the same patch. What's the point when you ignore literally all changes that are contrary to your position?
Also, are you saying the animist nerfs weren't warranted and you'd consider it reasonable to have 50+ shrooms at every keep door? Is it an unreasonable nerf to reduce a custom 2 multipler to 1.5 against potion buffs?
I really can't understand why people count the number of nerfs and point to it as being in any way meaningful.
Ok Gruenes ... i try to explain my thoughts.
You multi nerf animist ? Yes or not ?
I can agree that 50 shrooms was too many, nonetheless you do a nerf on the class. And double loss check for shrooms ? Why you dont mention that ?
Now animist have low utility... a grp with speed can pass trought a field of shrooms taking almost no dmg.
Minstrel have nerf, sure, ... but they still really OP ... see survey result ... and opinion on this thread. They can charm also too high lev pets ... solo or grp they are op, in solo if you fight toon you die by pet, if you fight pet minstrel flee ... you cant win .
In grp 8 albs have 4 pets ... minis, sorc, cabby ... and also necro ... a grp of 12 ... lol
Champion
You custom champ, true, like you custom earth wiz ... but you revert for a part the buff on champ... Earth wizards no ? They can debuff his own dmg, dotting hard and also have gtaoe ... ALL in a single line ...
No revert for them ?
I can accept the nerf of champ ... np, but why only for them ? Champ are already only solo toons ... now ? You can delete the class ... or can give them climb for some grp utility ... in the end Hib have only 2 class climbers, other realms 3.
Rangers / scouts : i accept volley nerf, np, touching all archers ... but why nerf ranger dmg 9% and scout only 4,5% ?
Not to mention Stop shieldstyle ...
Anyway, in general, i agree with the damage reduction on archery, you do a good work on this server.
I dont count the number of nerf, i try to understand the logic baking up nerf ... i see little on that ... sry.
And i dont talk about necros and tri dots stacks :p ... no flame.
Hope you take this as a constructive discussion pls ... not crying, not flame, ty.
I want only understand