a scout hitting me for 875 out of stealth is absolutely retarded. nerf this shit to the ground already
Jango040 wrote: ↑Sat 26 Sep 2020 11:34 AMbow classes are way too strong. if its not getting changed they will dominate rvr like they did in the event. even worth now to build 8v8 grps with archers since they are by far the best dd ingame now, nobody needs debuff nukes anymore.
Symptomettes wrote: ↑Sat 26 Sep 2020 1:31 PMJango040 wrote: ↑Sat 26 Sep 2020 11:34 AMbow classes are way too strong. if its not getting changed they will dominate rvr like they did in the event. even worth now to build 8v8 grps with archers since they are by far the best dd ingame now, nobody needs debuff nukes anymore.
Dex + D/Q debuff on any archer and it's over he can't do any damage at all.
Best DD Ingame now ? WTF Are you talking about ? Every nukers with a spec DD outdps any archers... Did you learn Math at school ?
Yeah the event is a good measure for class balance. Thanks for your healthy input.Jango040 wrote: ↑Sun 27 Sep 2020 9:42 AMSymptomettes wrote: ↑Sat 26 Sep 2020 1:31 PMJango040 wrote: ↑Sat 26 Sep 2020 11:34 AMbow classes are way too strong. if its not getting changed they will dominate rvr like they did in the event. even worth now to build 8v8 grps with archers since they are by far the best dd ingame now, nobody needs debuff nukes anymore.
Dex + D/Q debuff on any archer and it's over he can't do any damage at all.
Best DD Ingame now ? WTF Are you talking about ? Every nukers with a spec DD outdps any archers... Did you learn Math at school ?
i played eld, wizzard, rm, hunter, ranger, svg, bm, ns, caba in the Event to lvl45-50 and hunter/ranger put them all to shame dmg wise. they could even kill fulltanks in seconds
Ceen wrote: ↑Sun 27 Sep 2020 9:44 AMYeah the event is a good measure for class balance. Thanks for your healthy input.Jango040 wrote: ↑Sun 27 Sep 2020 9:42 AMSymptomettes wrote: ↑Sat 26 Sep 2020 1:31 PMJango040 wrote: ↑Sat 26 Sep 2020 11:34 AMbow classes are way too strong. if its not getting changed they will dominate rvr like they did in the event. even worth now to build 8v8 grps with archers since they are by far the best dd ingame now, nobody needs debuff nukes anymore.
Dex + D/Q debuff on any archer and it's over he can't do any damage at all.
Best DD Ingame now ? WTF Are you talking about ? Every nukers with a spec DD outdps any archers... Did you learn Math at school ?
i played eld, wizzard, rm, hunter, ranger, svg, bm, ns, caba in the Event to lvl45-50 and hunter/ranger put them all to shame dmg wise. they could even kill fulltanks in seconds
Jango040 wrote: ↑Sun 27 Sep 2020 9:51 AMCeen wrote: ↑Sun 27 Sep 2020 9:44 AMYeah the event is a good measure for class balance. Thanks for your healthy input.Jango040 wrote: ↑Sun 27 Sep 2020 9:42 AMSymptomettes wrote: ↑Sat 26 Sep 2020 1:31 PMJango040 wrote: ↑Sat 26 Sep 2020 11:34 AMbow classes are way too strong. if its not getting changed they will dominate rvr like they did in the event. even worth now to build 8v8 grps with archers since they are by far the best dd ingame now, nobody needs debuff nukes anymore.
Dex + D/Q debuff on any archer and it's over he can't do any damage at all.
Best DD Ingame now ? WTF Are you talking about ? Every nukers with a spec DD outdps any archers... Did you learn Math at school ?
i played eld, wizzard, rm, hunter, ranger, svg, bm, ns, caba in the Event to lvl45-50 and hunter/ranger put them all to shame dmg wise. they could even kill fulltanks in seconds
yeah because the dmg calculations will Change completly outside the event. thanks for your healthy criticue
IdiamVonGawaine wrote: ↑Sun 27 Sep 2020 10:45 PM
Fact: at 329 dex with base dex and yellow dex/q, my 49 mana mana chanter can cast a 2.5 second delve pbaoe spell in only 1.37 seconds. With just combi buffs, his pbaoe hits a training dummy for 467 pts of damage.
Fact: my 50 bow/48 pf ranger takes 3.9 seconds to crit on the same dummy and hits for 672
Let's do some math....
Ranger crit at 3.9 secs for 672, plus a standard shot at 3.3 secs for half the crit of 336, plus a rapid fire shot at 1.6 secs for half the standard shot at 168 dmg.
Total time: 3.9 + 3.3 + 1.6 = 8.8 secs for shots
Total damage: 672 + 336 + 168 = 1176 points of damage
Chanter casts a 2.5 sec delve spell at 1.37 secs for 467 damage
8.8 total time / 1.37 = 6.42 total casts in 8.8 seconds
6 casts at 467 damage points each
6 x 467 = 2802 points of damage
So the caster does more than TWICE the damage of my archer over time, can hit multiple targets at once due to area effect, has a single CC stun spell to boot, and yet archer's are the problem? Not even close. Eldie's, wizards and runies all have 2.5 s cast bolts that delve about the same, and do similar damage at range.
If anything, casters need to be toned down and brought back in-line with melee damage dealt by archers, dual wielders, and those that spec the 2 handers in each realm.
Thanks for playing.
.IdiamVonGawaine wrote: ↑Sun 27 Sep 2020 10:45 PM
Fact: at 329 dex with base dex and yellow dex/q, my 49 mana mana chanter can cast a 2.5 second delve pbaoe spell in only 1.37 seconds. With just combi buffs, his pbaoe hits a training dummy for 467 pts of damage.
Fact: my 50 bow/48 pf ranger takes 3.9 seconds to crit on the same dummy and hits for 672
Let's do some math....
Ranger crit at 3.9 secs for 672, plus a standard shot at 3.3 secs for half the crit of 336, plus a rapid fire shot at 1.6 secs for half the standard shot at 168 dmg.
Total time: 3.9 + 3.3 + 1.6 = 8.8 secs for shots
Total damage: 672 + 336 + 168 = 1176 points of damage
Chanter casts a 2.5 sec delve spell at 1.37 secs for 467 damage
8.8 total time / 1.37 = 6.42 total casts in 8.8 seconds
6 casts at 467 damage points each
6 x 467 = 2802 points of damage
So the caster does more than TWICE the damage of my archer over time, can hit multiple targets at once due to area effect, has a single CC stun spell to boot, and yet archer's are the problem? Not even close. Eldie's, wizards and runies all have 2.5 s cast bolts that delve about the same, and do similar damage at range.
If anything, casters need to be toned down and brought back in-line with melee damage dealt by archers, dual wielders, and those that spec the 2 handers in each realm.
Thanks for playing.
Tyrlaan wrote: ↑Mon 28 Sep 2020 8:46 PMWhy are people even trying to compare PBAE damage (highest in game for a reason: zero range) with damage at 2000+ range. What´s the point?
I suppose you didn´t miss the 20 second RUT part on bolts... I mean really. And even bolts are not 2000+ range.IdiamVonGawaine wrote: ↑Mon 28 Sep 2020 9:35 PMFinally, read my post again. You missed this part: Eldie's, wizards and runies all have 2.5 s cast bolts that delve about the same, and do similar damage at range.
Tyrlaan wrote: ↑Mon 28 Sep 2020 10:02 PMI suppose you didn´t miss the 20 second RUT part on bolts... I mean really. And even bolts are not 2000+ range.IdiamVonGawaine wrote: ↑Mon 28 Sep 2020 9:35 PMFinally, read my post again. You missed this part: Eldie's, wizards and runies all have 2.5 s cast bolts that delve about the same, and do similar damage at range.
Bradekes wrote: ↑Tue 29 Sep 2020 1:41 AMarcher has way more dps with critshot.....
Like the casted bolt, archer critshot is on a re-use timer.Bradekes wrote: ↑Tue 29 Sep 2020 1:41 AM, they just have to switch targets and continuously critshot
The data demonstrates that archer damage is front-loaded with the crit shot, and dps DECREASES upon subsequent normal or rapid fire shots. This is similar to the bolt-caster, however, every other caster dps line is linear.Bradekes wrote: ↑Tue 29 Sep 2020 1:41 AMand their dps goes up way higher though they aren't killing anything they are dealing more dps.
Bradekes wrote: ↑Tue 29 Sep 2020 1:41 AMbecause they can debuff their own dmg
Bradekes wrote: ↑Tue 29 Sep 2020 2:37 AMdidn't account for dps reduced by resist buffs though. So it's moot.....
IdiamVonGawaine wrote: ↑Tue 29 Sep 2020 2:46 AMBradekes wrote: ↑Tue 29 Sep 2020 2:37 AMdidn't account for dps reduced by resist buffs though. So it's moot.....
The target used was the realm training dummy in front of DL that has 26% resists to everything, and is therefore equally resistant to archer and casted damage alike.
Thank you.
boridi wrote: ↑Tue 29 Sep 2020 3:23 AMIn order to do PBAE damage, you have to run unstealthed into a group of enemies. Loading up a 4 second critshot while stealthed and basically invisible isn't comparable. Can't compare dps that way.
And bolts are garbage on this server. Can't believe anyone would compare to a crit shot. My RC RM bolts miss all the time... or I see something like "hit for 310 (-220)"
You need to roll a sniper ranger...no meleeDinoTriz wrote: ↑Tue 29 Sep 2020 3:36 AMBow damage can be laughably inconsistant.
About an hour ago, I one shot a caster (most likely wasn't temped).
20 seconds later, I open up on a VW from a very good, ideal distance and situation. I crit shot him and put 4 or 5 arrows into him.
I got him down to 75% maybe?
I one shot the caster for over 1100.
The VW was getting hit for like 150 each. The Crit was 400.
My RM is WAY more consistent damage-wise. Casters get way more utility as well.
The only reason why I play my archer is because I'm trying to find this OP that everyone keeps mentioning but I can never find it. Like my dad.
Bradekes wrote: ↑Tue 29 Sep 2020 3:19 AMThat's not realistic. For one that assumes chain armor(which archers aren't aiming for)for two it doesn't factor in magic resist buffs which are 24% higher than dummy which everyone runs in rvr. You're going to skew the numbers in favor of spells and only fooling yourself not the educated individuals.
boridi wrote: ↑Tue 29 Sep 2020 3:23 AMAnd bolts are garbage on this server. Can't believe anyone would compare to a crit shot. My RC RM bolts miss all the time... or I see something like "hit for 310 (-220)"
IdiamVonGawaine wrote: ↑Tue 29 Sep 2020 7:03 AMboridi wrote: ↑Tue 29 Sep 2020 3:23 AMAnd bolts are garbage on this server. Can't believe anyone would compare to a crit shot. My RC RM bolts miss all the time... or I see something like "hit for 310 (-220)"
First, kobies and luri's, both, do an excellent job of "running in unstealthed" and bombing people in lord rooms, and at the doors and roofs of keeps and towers. Second, arrows are subject to a miss, get blocked, and are evaded, and I too sometimes see my critshots hit for 300 or less on some targets.
I've got a screenie of a critshot on a RR3 cabbie landing for 363 (-141) damage using a 4.0 bow. The capped rapid fire shot that came after at 1.5 sec per shot landed for 133 (-51). That's with a rr3 ish at the time temped luri with 50 bow and 48 pf. Imagine how crappy that shot would have been at 35 bow with lower pf.
I've also got a screenie of a bow shot landing at cap for 1042 on a seated caster. Target type, ra's, and temp have a significant impact on damage, even for supposedly "soft" targets like cloth casters.
IdiamVonGawaine wrote: ↑Tue 29 Sep 2020 7:03 AMboridi wrote: ↑Tue 29 Sep 2020 3:23 AMAnd bolts are garbage on this server. Can't believe anyone would compare to a crit shot. My RC RM bolts miss all the time... or I see something like "hit for 310 (-220)"
First, kobies and luri's, both, do an excellent job of "running in unstealthed" and bombing people in lord rooms, and at the doors and roofs of keeps and towers. Second, arrows are subject to a miss, get blocked, and are evaded, and I too sometimes see my critshots hit for 300 or less on some targets.
I've got a screenie of a critshot on a RR3 cabbie landing for 363 (-141) damage using a 4.0 bow. The capped rapid fire shot that came after at 1.5 sec per shot landed for 133 (-51). That's with a rr3 ish at the time temped luri with 50 bow and 48 pf. Imagine how crappy that shot would have been at 35 bow with lower pf.
I've also got a screenie of a bow shot landing at cap for 1042 on a seated caster. Target type, ra's, and temp have a significant impact on damage, even for supposedly "soft" targets like cloth casters.
DinoTriz wrote: ↑Tue 29 Sep 2020 10:34 AMI've had normal shots do 500 on mobs, but that seems high on players.
500 is more like critshot. Normal shot is like 180-300ish.
It's kind of hilarious to open up on someone only to hit them like a wet noodle.
It's embarrassing. What if when assassins PA someone, their pants fall down.
That's what it feels like.
DinoTriz wrote: ↑Tue 29 Sep 2020 3:36 AMBow damage can be laughably inconsistant.
About an hour ago, I one shot a caster (most likely wasn't temped).
20 seconds later, I open up on a VW from a very good, ideal distance and situation. I crit shot him and put 4 or 5 arrows into him.
I got him down to 75% maybe?
I one shot the caster for over 1100.
The VW was getting hit for like 150 each. The Crit was 400.
My RM is WAY more consistent damage-wise. Casters get way more utility as well.
The only reason why I play my archer is because I'm trying to find this OP that everyone keeps mentioning but I can never find it. Like my dad.
Bradekes wrote: ↑Tue 29 Sep 2020 11:37 AMDinoTriz wrote: ↑Tue 29 Sep 2020 3:36 AMBow damage can be laughably inconsistant.
About an hour ago, I one shot a caster (most likely wasn't temped).
20 seconds later, I open up on a VW from a very good, ideal distance and situation. I crit shot him and put 4 or 5 arrows into him.
I got him down to 75% maybe?
I one shot the caster for over 1100.
The VW was getting hit for like 150 each. The Crit was 400.
My RM is WAY more consistent damage-wise. Casters get way more utility as well.
The only reason why I play my archer is because I'm trying to find this OP that everyone keeps mentioning but I can never find it. Like my dad.
So don't shoot VW? They have defensive ablative procs on top of their armor ablative procs on top of huge abs buff. You know they also have a style to block arrows, called natures shield
It's like another realm complaining about their arrow dmg verse a paladin with shield spec.
inoeth wrote: ↑Tue 29 Sep 2020 12:07 PMstill you can chose blunt arrows which do more dmg on plate, VW are neutral to all dmg types plus basicly wearing plate armor absorb wise
Bradekes wrote: ↑Tue 29 Sep 2020 11:37 AMSo don't shoot VW? They have defensive ablative procs on top of their armor ablative procs on top of huge abs buff. You know they also have a style to block arrows, called natures shield
It's like another realm complaining about their arrow dmg verse a paladin with shield spec.
IdiamVonGawaine wrote: ↑Tue 29 Sep 2020 7:46 PM
It's the game mechanics, dude. A player can only press the right buttons, but the game determines the outcome.
It's the same reason that crit-shots sometimes actually land on a target engaged in combat, while most times it doesn't, and the archer gets the "switching to normal shot" message.
Thank you, though.
inoeth wrote: ↑Wed 30 Sep 2020 6:31 AM[
hint: first fire normal shot, then crit shot voila 1k dmg
thats what i meant with optimizing, sure you can only do what the game offers you but do it in the correct order!
tassadar13 wrote: ↑Tue 13 Oct 2020 9:30 PMI play a sorc 4L9 with sc armor and i was on cleric red buff and pots.
A ranger (brehon) hit me for 1100 (-133) damage in one single shot. I was dead in less than a second. Where is the fun? I agree, archers are the counters for mages, but if I lost 99.90% of my life in 1 Critical shot it doesn't make any sense anymore, I can't even use a quickcast because i'm dead in less than 1 sec and of course, archery have better range than sorc.. I play scout sometime, i can solo red and purple mob easly and i can kill 90% of enemy class. Soon stealth will be everywhere and people will leave. Sniper is a cancer, got stealth and 0 risk for him with best range in the game, can escape with instant speed...
tassadar13 wrote: ↑Tue 13 Oct 2020 9:30 PMI play a sorc 4L9 with sc armor and i was on cleric red buff and pots.
A ranger (brehon) hit me for 1100 (-133) damage in one single shot. I was dead in less than a second. Where is the fun? I agree, archers are the counters for mages, but if I lost 99.90% of my life in 1 Critical shot it doesn't make any sense anymore, I can't even use a quickcast because i'm dead in less than 1 sec and of course, archery have better range than sorc.. I play scout sometime, i can solo red and purple mob easly and i can kill 90% of enemy class. Soon stealth will be everywhere and people will leave. Sniper is a cancer, got stealth and 0 risk for him with best range in the game, can escape with instant speed...
Forlornhope wrote: ↑Tue 13 Oct 2020 10:46 PMDon't lump hunters in with this, I have never read a single comment about hunters hitting anywhere near as hard as ranger/scout. In fact, my hunter couldn't hit for over 800 damage on a crit shot if I was full bow and bc. But, with the way things are going on this server they'll probably be lumped in, unnecessarily hit with the nerf-bat into obscurity lol
tassadar13 wrote: ↑Tue 13 Oct 2020 9:30 PMI play a sorc 4L9 with sc armor and i was on cleric red buff and pots.
A ranger (brehon) hit me for 1100 (-133) damage in one single shot.
IdiamVonGawaine wrote: ↑Wed 14 Oct 2020 7:53 AMtassadar13 wrote: ↑Tue 13 Oct 2020 9:30 PMI play a sorc 4L9 with sc armor and i was on cleric red buff and pots.
A ranger (brehon) hit me for 1100 (-133) damage in one single shot.
Then you were either sitting, or had your bubble down, rectifying either of which would have reduced that damage by 50%, making that archer little more than a nuisance.
Your attitude is exactly why I will now run archer groups instead of running solo. Enjoy the future you created.
Lygma is Lady and also archery centered, I would expect good bow damage. So nothing out of the ordinary for the ordinary archer situation.swap89 wrote: ↑Wed 14 Oct 2020 8:33 AMlygma hit my eld with shield up,full buffed for 1070...
archer always did this damage...
the problem is,ranger go 50 archery,scout want 45 perma snare on shield line and the damage of the ranger.u are so smart .
And like u see with lygma damage not so much difference with ranger damage
Perfectly statedSepplord wrote: ↑Wed 14 Oct 2020 10:33 AMthese discussion are always going in a loop, because both sides are correct
No archer is OP alone
and archergroups aren't OP compared to visible full-groups
That doesn't mean they are fine though
archerheavy stealthgroups are extremely toxic for the server and there is almost no counterplay (or no efficient/effective counterplay) available
IdiamVonGawaine wrote: ↑Wed 14 Oct 2020 7:53 AMThen you were either sitting, or had your bubble down, rectifying either of which would have reduced that damage by 50%, making that archer little more than a nuisance.
Your attitude is exactly why I will now run archer groups instead of running solo. Enjoy the future you created.
Sepplord wrote: ↑Wed 14 Oct 2020 10:33 AMthese discussion are always going in a loop, because both sides are correct
No archer is OP alone
and archergroups aren't OP compared to visible full-groups
That doesn't mean they are fine though
archerheavy stealthgroups are extremely toxic for the server and there is almost no counterplay (or no efficient/effective counterplay) available
Economics. Not enough stealth zergs, not worth it.Cadebrennus wrote: ↑Wed 14 Oct 2020 11:35 AMSepplord wrote: ↑Wed 14 Oct 2020 10:33 AMthese discussion are always going in a loop, because both sides are correct
No archer is OP alone
and archergroups aren't OP compared to visible full-groups
That doesn't mean they are fine though
archerheavy stealthgroups are extremely toxic for the server and there is almost no counterplay (or no efficient/effective counterplay) available
There is counterplay available but no one wants to do it here.
On Live we ran groups with the sole purpose of farming the stealth zergs. It was a mixed group of Visis and Stealthers. We farmed them repeatedly until they logged. We got low-risk RPs and the solos/smallmans got to go back to fighting each other or collecting rubble/boxes. It was a win/win/win.
Unfortunately there is no real MoS here to help that style of play, just some pots, but they do help. The main problem is that people aren't hunting the stealthzergs because they're too elitist to allow a Stealther or two into their precious 8man.
Tashkent wrote: ↑Wed 14 Oct 2020 12:04 PMEconomics. Not enough stealth zergs, not worth it.Cadebrennus wrote: ↑Wed 14 Oct 2020 11:35 AMSepplord wrote: ↑Wed 14 Oct 2020 10:33 AMthese discussion are always going in a loop, because both sides are correct
No archer is OP alone
and archergroups aren't OP compared to visible full-groups
That doesn't mean they are fine though
archerheavy stealthgroups are extremely toxic for the server and there is almost no counterplay (or no efficient/effective counterplay) available
There is counterplay available but no one wants to do it here.
On Live we ran groups with the sole purpose of farming the stealth zergs. It was a mixed group of Visis and Stealthers. We farmed them repeatedly until they logged. We got low-risk RPs and the solos/smallmans got to go back to fighting each other or collecting rubble/boxes. It was a win/win/win.
Unfortunately there is no real MoS here to help that style of play, just some pots, but they do help. The main problem is that people aren't hunting the stealthzergs because they're too elitist to allow a Stealther or two into their precious 8man.
Cadebrennus wrote: ↑Wed 14 Oct 2020 11:35 AMThere is counterplay available but no one wants to do it here.
On Live we ran groups with the sole purpose of farming the stealth zergs. It was a mixed group of Visis and Stealthers. We farmed them repeatedly until they logged. We got low-risk RPs and the solos/smallmans got to go back to fighting each other or collecting rubble/boxes. It was a win/win/win.
Unfortunately there is no real MoS here to help that style of play, just some pots, but they do help. The main problem is that people aren't hunting the stealthzergs because they're too elitist to allow a Stealther or two into their precious 8man.
Cadebrennus wrote: ↑Wed 14 Oct 2020 11:35 AMThere is counterplay available but no one wants to do it here.
On Live we ran groups with the sole purpose of farming the stealth zergs. It was a mixed group of Visis and Stealthers. We farmed them repeatedly until they logged. We got low-risk RPs and the solos/smallmans got to go back to fighting each other or collecting rubble/boxes. It was a win/win/win.
Unfortunately there is no real MoS here to help that style of play, just some pots, but they do help. The main problem is that people aren't hunting the stealthzergs because they're too elitist to allow a Stealther or two into their precious 8man.
Lokkjim wrote: ↑Wed 14 Oct 2020 4:03 PMCadebrennus wrote: ↑Wed 14 Oct 2020 11:35 AMThere is counterplay available but no one wants to do it here.
On Live we ran groups with the sole purpose of farming the stealth zergs. It was a mixed group of Visis and Stealthers. We farmed them repeatedly until they logged. We got low-risk RPs and the solos/smallmans got to go back to fighting each other or collecting rubble/boxes. It was a win/win/win.
Unfortunately there is no real MoS here to help that style of play, just some pots, but they do help. The main problem is that people aren't hunting the stealthzergs because they're too elitist to allow a Stealther or two into their precious 8man.
What's the counterplay for an archer group that is spread out in an area (since they can assist/attack from 2000+ range)?
FTFYinoeth wrote: ↑Wed 14 Oct 2020 8:51 AMcool [ignorant people] complains about bow dmg much too high [because they don't understand the front loaded dps of archer] and you be like [because I can't hunt solo anymore, I'm going to zerg like the rest of you so I can actually kill something and get rp's ]
Saroi wrote: ↑Wed 14 Oct 2020 10:53 AMYou either make a normal shot which gets reduced by 50% or with long shot(penetrates bubble with 100% damage) and then you will use your critshot to get the big damage.
Tashkent wrote: ↑Wed 14 Oct 2020 9:21 AMLygma is Lady and also archery centered, I would expect good bow damage. So nothing out of the ordinary for the ordinary archer situation.swap89 wrote: ↑Wed 14 Oct 2020 8:33 AMlygma hit my eld with shield up,full buffed for 1070...
archer always did this damage...
the problem is,ranger go 50 archery,scout want 45 perma snare on shield line and the damage of the ranger.u are so smart .
And like u see with lygma damage not so much difference with ranger damage
P.s. 50 bow and all you can do is add as an archer. That's not op.
MeatBicycle wrote: ↑Wed 14 Oct 2020 8:17 PM
Right now its just stupid bullshit with the amount of archers, the plain stupid shots while jumping and the critshots in combat. No matter which class you are playing, there is no counterplay to the amount of archers combined with the insane damage and stealth openers. This server need a archer dmg nerf as soon as possible.
Kwall0311 wrote: ↑Wed 14 Oct 2020 11:37 PMRemove the relic bonus for archery, fair nerf across the board.
Sounds like the main problem here is archers assist eachother, which is way easier to do than a group of casters from 2100 + added height range from the top of a keep.
Lets not see it nerfed into the ground like volley was.
Sorry for assuming: gender and spec. Haven't seen him use melee ever.Kwall0311 wrote: ↑Wed 14 Oct 2020 9:19 PMI think lygma is a LORD not a LADY!!, Also i heard hes only 40 bow spec and 39 thrust
That would be hitting with a hammer. Standing there for 3.6s with your pants down. Also waiting with a drawn shot is my way to kill an assassin/most things solo. I could quit the hunter.DJ2000 wrote: ↑Wed 14 Oct 2020 10:56 PM...
There is a lot that can be done without even touching the Damage itself.
Just some random ideas:
- Crit-Shot immunity timer, makes all other crit-shots on the same target miss
- reduced height advantage
- can only start a shot with valid Target being within Range
- Raise Value of Bladeturn to only allow Crit-Shot to penetrate it.
- de-stealth when aiming/drawing
Pretty sure there are a lot more ideas, and more reasonable ways to adjust Archers than just hitting them with a Hammer to make them fall into obscurity again.
Nidd wrote: ↑Wed 14 Oct 2020 9:58 PMMeatBicycle wrote: ↑Wed 14 Oct 2020 8:17 PM
Right now its just stupid bullshit with the amount of archers, the plain stupid shots while jumping and the critshots in combat. No matter which class you are playing, there is no counterplay to the amount of archers combined with the insane damage and stealth openers. This server need a archer dmg nerf as soon as possible.
use gtaoe ns mezz you have the range
Sunkissed wrote: ↑Thu 15 Oct 2020 6:27 AMIt's somehow funny how people think the game should work.
First there was complaining about too much damge with assisting archers with volley: -> volley nerfed to the ground, nobody uses it anymore
Now there is complaining about archer critshots, which now, with the damage variance change are completely unreliable and the variance is quite big. So some high numbers happen and that's exactly what people vote for in the survey!
Another complaint is archers assisting each other and killing people from range. So what are archers meant to do in this game when not killing from range? That's what they are made for.
With the nerf to volley you forced archers (i can only talk for hibernia here) to get in groups for assist to even kill anything in the zerg. This nerf is directy responsible for this because it completely removes the ability of a single archer without heals and support to kill something when running with the zerg.
Another time you complain about a class which is adapting it's playstyle to the changes (nerfs) brought in here.
It seems the complaints won't stop until archers can't kill anyone in any situation in the future.
So why don't people who permantly complain of being killed by archers try to ask themselves if they really get the most out of their playstyle?
So often i see caster standing in the middle of a courtyard of a keep they are attacking doing nothing, even sitting to regain mana there. These people are victims who don't even have a clue how to play their characters. To save these players from dying to their own dumbness archers have to be nerfed?
DJ2000 wrote: ↑Wed 14 Oct 2020 10:56 PMThe Survey Result dictates an upcoming change to tone down the Archer Damage.
So how about stopping this rather fruitless discussion and change the topic into something more constructive?
Pitching Ideas and ways for reasonable changes. It should be possible to find some common ground, wouldn't it?
There is a lot that can be done without even touching the Damage itself.
Just some random ideas:
- Crit-Shot immunity timer, makes all other crit-shots on the same target miss
- reduced height advantage
- can only start a shot with valid Target being within Range
- Raise Value of Bladeturn to only allow Crit-Shot to penetrate it.
- de-stealth when aiming/drawing
Pretty sure there are a lot more ideas, and more reasonable ways to adjust Archers than just hitting them with a Hammer to make them fall into obscurity again.
Calm down and re-check your attitude.
Those were literally just some random ideas without touching the Damage itself, implementing all of them was not my intention nor what i vouch for. Both of those combined would be horrible, agreed.Tashkent wrote: ↑Thu 15 Oct 2020 6:09 AMThat would be hitting with a hammer. Standing there for 3.6s with your pants down. Also waiting with a drawn shot is my way to kill an assassin/most things solo. I could quit the hunter.
IdiamVonGawaine wrote: ↑Wed 14 Oct 2020 9:12 PMIf you actually hunt alone and want to kill a caster, then yes, you try to open with a crit in hopes their bubble is down, otherwise they just run away, put a pet on you, or close the distance and cc/rupt before you can get off a 3.9 sec (in my case) crit shot.
Horus wrote: ↑Thu 15 Oct 2020 12:44 PMSeems pretty idiotic to nerf damage on a single class because at certain times there are more than one of that class hitting the same target.
What about the times when that class is solo? Then you have completely broken on the false assumption that there are always multiples around.
And how come the person who puts themselves into a location where you know there are multiple archers has no responsibility? Don't go to the those hot spots if you fear the archers! No one is making you gank in CG or hang around DC. No one is making you stand out in the open casting during a keep siege will with no regard for the danger around you.
No, you feel it is OK to force archers to another class or change their spec but no way will you do the same to fix YOUR problem. Yea, make everyone else change. Let me keep my vulnerable play style and spec/class. Juvenile....
Noashakra wrote: ↑Thu 15 Oct 2020 6:35 PMIt wasn't fine. That's why I was playing melee ranger.
You could only kill mages with your bow, if they didn't have a speed and a pet.
It was impossible to kill another class. But yeah pefectly fine.
I don't even play my ranger since the archery up, I have nothing to gain by saying that.
IdiamVonGawaine wrote: ↑Thu 15 Oct 2020 8:24 PM
The only person in this entire thread that's posted "facts" is me. I displayed hard data from the test dummy using my archer, 2 of my casters, and the delve information available to all. I have shared screen capture information that corroborates my data. I have clearly demonstrated that archer dps is inferior to casted dps, in some cases, by more than 50%.
Meanwhile, all the incessant whiners and ignorant players have offered nothing but personal bias and, in some cases, outright lies.
Horus wrote: ↑Fri 16 Oct 2020 12:23 AMIdiamVonGawaine wrote: ↑Thu 15 Oct 2020 8:24 PM
The only person in this entire thread that's posted "facts" is me. I displayed hard data from the test dummy using my archer, 2 of my casters, and the delve information available to all. I have shared screen capture information that corroborates my data. I have clearly demonstrated that archer dps is inferior to casted dps, in some cases, by more than 50%.
Meanwhile, all the incessant whiners and ignorant players have offered nothing but personal bias and, in some cases, outright lies.
You are correct. The other fact is, in the current state, it is impossible for a ranger to get a solo kill on an even level target straight up. The only way is if the target is distracted by another fight, sitting down in a terrible location, or just has no idea how to play their class. Yet people want to nerf it more., If anything ranger bow dmg needs a boost since we don't have any melee or defensive tools like scouts or hunters.
Lokkjim wrote: ↑Fri 16 Oct 2020 1:34 AMHorus wrote: ↑Fri 16 Oct 2020 12:23 AMIdiamVonGawaine wrote: ↑Thu 15 Oct 2020 8:24 PM
The only person in this entire thread that's posted "facts" is me. I displayed hard data from the test dummy using my archer, 2 of my casters, and the delve information available to all. I have shared screen capture information that corroborates my data. I have clearly demonstrated that archer dps is inferior to casted dps, in some cases, by more than 50%.
Meanwhile, all the incessant whiners and ignorant players have offered nothing but personal bias and, in some cases, outright lies.
You are correct. The other fact is, in the current state, it is impossible for a ranger to get a solo kill on an even level target straight up. The only way is if the target is distracted by another fight, sitting down in a terrible location, or just has no idea how to play their class. Yet people want to nerf it more., If anything ranger bow dmg needs a boost since we don't have any melee or defensive tools like scouts or hunters.
Damage add is still a thing for rangers, isn't it? That's a melee tool. I'd also consider the fact that a ranger gets an offhand (making templates easier and having more procs) a melee tool as well.
Saroi wrote: ↑Thu 15 Oct 2020 11:23 AMBy the time the first arrow hits you already draw on critshot. No pet etc. will be quick enough to interrupt you then
Horus wrote: ↑Fri 16 Oct 2020 12:23 AMranger bow dmg needs a boost since we don't have any melee or defensive tools like scouts or hunters.
Alb has same speed bowIdiamVonGawaine wrote: ↑Fri 16 Oct 2020 5:12 AMHorus wrote: ↑Fri 16 Oct 2020 12:23 AMranger bow dmg needs a boost since we don't have any melee or defensive tools like scouts or hunters.
I don't agree with that simply because rangers have the highest potential bow damage in the game due to the access of a high dex race in the lurikeen, self buffs via pathfinding, and slower bow's for more frontloading than mid and albs. Yet they are STILL largely ineffective alone vs ungrouped characters, which is indicative of an ARCHERY DAMAGE issue, and not simply a ranger issue.
If the luri I created specifically to be a lone hunter has problems killing targets despite sinking EVERYTHING POSSIBLE into his archery skill, then that means the hunters and scouts out there are having the same problems.
This isn't a ranger issue, it's an archer issue, and the data I showed earlier in this dumpster fire of a whine-fest thread clearly demonstrates that fact.
Cadebrennus wrote: ↑Fri 16 Oct 2020 4:34 AMIt's more of a spec point sink with very little benefit for a melee Ranger. I've found better returns by speccing low PF and using a DA charge.
In addition, Ranger offhand damage + mainhand damage is roughly equivalent to Hunter spear or 2hand sword damage. Not only that, it's not always 100% swinging and it's unstyled so it has a greater chance to miss. Yes it's an extra chance to proc and it is another SC slot but it's also an extra chance to trigger a defensive proc. I haven't even counted the even more damage from the dog, so yes melee Rangers are behind melee Hunters in terms of raw damage.
Lokkjim wrote: ↑Fri 16 Oct 2020 5:39 AMCadebrennus wrote: ↑Fri 16 Oct 2020 4:34 AMIt's more of a spec point sink with very little benefit for a melee Ranger. I've found better returns by speccing low PF and using a DA charge.
In addition, Ranger offhand damage + mainhand damage is roughly equivalent to Hunter spear or 2hand sword damage. Not only that, it's not always 100% swinging and it's unstyled so it has a greater chance to miss. Yes it's an extra chance to proc and it is another SC slot but it's also an extra chance to trigger a defensive proc. I haven't even counted the even more damage from the dog, so yes melee Rangers are behind melee Hunters in terms of raw damage.
It is roughly equivalent if you don't calculate the damage type. If you do add in the damage type advantage, I'd imagine that a melee spec ranger (with damage add) would come pretty close to a melee hunter and their dog.
Mid only gets access to slash damage, which hib is mostly resistant to (alb neutral). A melee ranger would more than likely be specced blades and have the damage type advantage over most of mid while being neutral to alb.
Forlornhope wrote: ↑Fri 16 Oct 2020 6:12 AMLokkjim wrote: ↑Fri 16 Oct 2020 5:39 AMCadebrennus wrote: ↑Fri 16 Oct 2020 4:34 AMIt's more of a spec point sink with very little benefit for a melee Ranger. I've found better returns by speccing low PF and using a DA charge.
In addition, Ranger offhand damage + mainhand damage is roughly equivalent to Hunter spear or 2hand sword damage. Not only that, it's not always 100% swinging and it's unstyled so it has a greater chance to miss. Yes it's an extra chance to proc and it is another SC slot but it's also an extra chance to trigger a defensive proc. I haven't even counted the even more damage from the dog, so yes melee Rangers are behind melee Hunters in terms of raw damage.
It is roughly equivalent if you don't calculate the damage type. If you do add in the damage type advantage, I'd imagine that a melee spec ranger (with damage add) would come pretty close to a melee hunter and their dog.
Mid only gets access to slash damage, which hib is mostly resistant to (alb neutral). A melee ranger would more than likely be specced blades and have the damage type advantage over most of mid while being neutral to alb.
Hunter's got the option to run slash or thrust spears, as I do on my melee hunter. That and the pet cutting down on my target's parry/evade chance is the only plus to playing a melee hunter.
Lokkjim wrote: ↑Fri 16 Oct 2020 6:42 AMForlornhope wrote: ↑Fri 16 Oct 2020 6:12 AMLokkjim wrote: ↑Fri 16 Oct 2020 5:39 AMCadebrennus wrote: ↑Fri 16 Oct 2020 4:34 AMIt's more of a spec point sink with very little benefit for a melee Ranger. I've found better returns by speccing low PF and using a DA charge.
In addition, Ranger offhand damage + mainhand damage is roughly equivalent to Hunter spear or 2hand sword damage. Not only that, it's not always 100% swinging and it's unstyled so it has a greater chance to miss. Yes it's an extra chance to proc and it is another SC slot but it's also an extra chance to trigger a defensive proc. I haven't even counted the even more damage from the dog, so yes melee Rangers are behind melee Hunters in terms of raw damage.
It is roughly equivalent if you don't calculate the damage type. If you do add in the damage type advantage, I'd imagine that a melee spec ranger (with damage add) would come pretty close to a melee hunter and their dog.
Mid only gets access to slash damage, which hib is mostly resistant to (alb neutral). A melee ranger would more than likely be specced blades and have the damage type advantage over most of mid while being neutral to alb.
Hunter's got the option to run slash or thrust spears, as I do on my melee hunter. That and the pet cutting down on my target's parry/evade chance is the only plus to playing a melee hunter.
Thanks for that information, didn't know, or forgot, that.
But honestly, what targets would a thrust hunter have over a blade ranger? Scouts? Clerics? Mercs? If a scout is engaging in melee (instead of slamming/rooting and running), chances are you've won, no matter if you are a ranger or a hunter, so that's moot. Clerics might die to you in melee but it will take forever and mercs will just dirty tricks and win. Definitely don't think a minstrel would be a target. Maybe a low RR reaver could be a target as well.
A melee ranger will have the advantage against hunters and shadowblades, maybe even savage. Dunno about berserker.
inoeth wrote: ↑Fri 16 Oct 2020 1:04 PMLokkjim wrote: ↑Fri 16 Oct 2020 6:42 AMForlornhope wrote: ↑Fri 16 Oct 2020 6:12 AMLokkjim wrote: ↑Fri 16 Oct 2020 5:39 AMCadebrennus wrote: ↑Fri 16 Oct 2020 4:34 AMIt's more of a spec point sink with very little benefit for a melee Ranger. I've found better returns by speccing low PF and using a DA charge.
In addition, Ranger offhand damage + mainhand damage is roughly equivalent to Hunter spear or 2hand sword damage. Not only that, it's not always 100% swinging and it's unstyled so it has a greater chance to miss. Yes it's an extra chance to proc and it is another SC slot but it's also an extra chance to trigger a defensive proc. I haven't even counted the even more damage from the dog, so yes melee Rangers are behind melee Hunters in terms of raw damage.
It is roughly equivalent if you don't calculate the damage type. If you do add in the damage type advantage, I'd imagine that a melee spec ranger (with damage add) would come pretty close to a melee hunter and their dog.
Mid only gets access to slash damage, which hib is mostly resistant to (alb neutral). A melee ranger would more than likely be specced blades and have the damage type advantage over most of mid while being neutral to alb.
Hunter's got the option to run slash or thrust spears, as I do on my melee hunter. That and the pet cutting down on my target's parry/evade chance is the only plus to playing a melee hunter.
Thanks for that information, didn't know, or forgot, that.
But honestly, what targets would a thrust hunter have over a blade ranger? Scouts? Clerics? Mercs? If a scout is engaging in melee (instead of slamming/rooting and running), chances are you've won, no matter if you are a ranger or a hunter, so that's moot. Clerics might die to you in melee but it will take forever and mercs will just dirty tricks and win. Definitely don't think a minstrel would be a target. Maybe a low RR reaver could be a target as well.
A melee ranger will have the advantage against hunters and shadowblades, maybe even savage. Dunno about berserker.
uhm every class that is not a necro? hunters are fkn strong!
Lokkjim wrote: ↑Fri 16 Oct 2020 6:42 AMForlornhope wrote: ↑Fri 16 Oct 2020 6:12 AMLokkjim wrote: ↑Fri 16 Oct 2020 5:39 AMCadebrennus wrote: ↑Fri 16 Oct 2020 4:34 AMIt's more of a spec point sink with very little benefit for a melee Ranger. I've found better returns by speccing low PF and using a DA charge.
In addition, Ranger offhand damage + mainhand damage is roughly equivalent to Hunter spear or 2hand sword damage. Not only that, it's not always 100% swinging and it's unstyled so it has a greater chance to miss. Yes it's an extra chance to proc and it is another SC slot but it's also an extra chance to trigger a defensive proc. I haven't even counted the even more damage from the dog, so yes melee Rangers are behind melee Hunters in terms of raw damage.
It is roughly equivalent if you don't calculate the damage type. If you do add in the damage type advantage, I'd imagine that a melee spec ranger (with damage add) would come pretty close to a melee hunter and their dog.
Mid only gets access to slash damage, which hib is mostly resistant to (alb neutral). A melee ranger would more than likely be specced blades and have the damage type advantage over most of mid while being neutral to alb.
Hunter's got the option to run slash or thrust spears, as I do on my melee hunter. That and the pet cutting down on my target's parry/evade chance is the only plus to playing a melee hunter.
Thanks for that information, didn't know, or forgot, that.
But honestly, what targets would a thrust hunter have over a blade ranger? Scouts? Clerics? Mercs? If a scout is engaging in melee (instead of slamming/rooting and running), chances are you've won, no matter if you are a ranger or a hunter, so that's moot. Clerics might die to you in melee but it will take forever and mercs will just dirty tricks and win. Definitely don't think a minstrel would be a target. Maybe a low RR reaver could be a target as well.
A melee ranger will have the advantage against hunters and shadowblades, maybe even savage. Dunno about berserker.
IdiamVonGawaine wrote: ↑Sun 27 Sep 2020 10:45 PM
Fact: at 329 dex with base dex and yellow dex/q, my 49 mana mana chanter can cast a 2.5 second delve pbaoe spell in only 1.37 seconds. With just combi buffs, his pbaoe hits a training dummy for 467 pts of damage.
Fact: my 50 bow/48 pf ranger takes 3.9 seconds to crit on the same dummy and hits for 672
Let's do some math....
Ranger crit at 3.9 secs for 672, plus a standard shot at 3.3 secs for half the crit of 336, plus a rapid fire shot at 1.6 secs for half the standard shot at 168 dmg.
Total time: 3.9 + 3.3 + 1.6 = 8.8 secs for shots
Total damage: 672 + 336 + 168 = 1176 points of damage
Chanter casts a 2.5 sec delve spell at 1.37 secs for 467 damage
8.8 total time / 1.37 = 6.42 total casts in 8.8 seconds
6 casts at 467 damage points each
6 x 467 = 2802 points of damage
So the caster does more than TWICE the damage of my archer over time, can hit multiple targets at once due to area effect, has a single CC stun spell to boot, and yet archer's are the problem? Not even close. Eldie's, wizards and runies all have 2.5 s cast bolts that delve about the same, and do similar damage at range.
If anything, casters need to be toned down and brought back in-line with melee damage dealt by archers, dual wielders, and those that spec the 2 handers in each realm.
Thanks for playing.
Tirnwulf wrote: ↑Wed 28 Oct 2020 7:31 PMNerf archers ... when 6 rangers can stand on a bridge and drop 2 fgs in less then 30sec its a bit ridiculous NOT defending scouts or hunters.. I'm sure it could be replicated to each realm
How on earth should that be possible? 6 vs 16? In 30s? Don't be ridiculous.Tirnwulf wrote: ↑Wed 28 Oct 2020 7:31 PMNerf archers ... when 6 rangers can stand on a bridge and drop 2 fgs in less then 30sec its a bit ridiculous NOT defending scouts or hunters.. I'm sure it could be replicated to each realm
Tirnwulf wrote: ↑Wed 28 Oct 2020 7:31 PMNerf archers ... when 6 rangers can stand on a bridge and drop 2 fgs in less then 30sec its a bit ridiculous NOT defending scouts or hunters.. I'm sure it could be replicated to each realm
Nidd wrote: ↑Wed 28 Oct 2020 11:02 PMIf you think albs cry about ranger atm, wait until we all roll void eld assist train
Nidd wrote: ↑Wed 28 Oct 2020 11:02 PMIf you think albs cry about ranger atm, wait until we all roll void eld assist train
Nidd wrote: ↑Wed 28 Oct 2020 11:02 PMIf you think albs cry about ranger atm, wait until we all roll void eld assist train
swap89 wrote: ↑Thu 29 Oct 2020 9:58 AM6 ranger assist...where is the problem?...Polemo zerg have found the solution in 2-3 days...big assist gt,catapult everywhere,milion dot on roof.
U can do 6 scout assist,or 6 hunter assist.
But for scout u prefer have 45 shield perma snare too...so less damage with less point in arch.
u are smart...want ranger arch damage but shield snare too...
Hunter want same arch damage but same spear damage.
I roll now a ranger,i have 8 in Celtic dual...8...i hit people for 30 damage with weapon.
I play only with 50 archery,if i find infi or sb i'm dead 100%...but i dont ask for nerf infi or sb because i wipe...i adapt my playstile with 50 arch...
And if i'm alone in keep defense is hard kill a people before he getting healed...Must be grouped with assister for big kill.
But ok u can ask for remove assist from archery class too.
MeatBicycle wrote: ↑Thu 29 Oct 2020 8:35 AMNidd wrote: ↑Wed 28 Oct 2020 11:02 PMIf you think albs cry about ranger atm, wait until we all roll void eld assist train
please switch to eld assist train. Archer Assist is op because of the high burst damage, the range and the option to draw the bow without a target and shoot instantly when a target comes in sight (in addition to a stealth opener and the stupid jumpshots). Right now keep fights against hib are just plain stupid with you guys zerging as a ranger assist with support (so not even NS is a problem because it gets almost instantly cured ). Low risk, low skill, but high reward. Maybe it is a possibility to just deactivate assist on archers or something like that so thats not a brainless assist train. Its much easier to rupt a grp of void elds (btw in my opinion stacking of one single class shouldn't get high rewards ) than a grp of archers and at least you can react as soon as you get a stun or debuff while you are just instant dead with archer assist on you.
And tbh i don't think its crying at all. It is too much dmg while standing in an almost invulnerable position. We all know that but the devs won't change it like so many other things which are not fine. pretty sure that the amount of players will drop further cause of balance issues like that.
MeatBicycle wrote: ↑Thu 29 Oct 2020 8:35 AMNidd wrote: ↑Wed 28 Oct 2020 11:02 PMIf you think albs cry about ranger atm, wait until we all roll void eld assist train
Low risk, low skill, but high reward. Maybe it is a possibility to just deactivate assist on archers or something like that so thats not a brainless assist train.
Nidd wrote: ↑Thu 29 Oct 2020 10:32 AMMeatBicycle wrote: ↑Thu 29 Oct 2020 8:35 AMNidd wrote: ↑Wed 28 Oct 2020 11:02 PMIf you think albs cry about ranger atm, wait until we all roll void eld assist train
Low risk, low skill, but high reward. Maybe it is a possibility to just deactivate assist on archers or something like that so thats not a brainless assist train.
Last year: nerf volley
Last month: nerf bow dmg
Last week: "you shoot through floors"
This week: stop rangers from assisting
Nidd wrote: ↑Thu 29 Oct 2020 10:32 AMMeatBicycle wrote: ↑Thu 29 Oct 2020 8:35 AMNidd wrote: ↑Wed 28 Oct 2020 11:02 PMIf you think albs cry about ranger atm, wait until we all roll void eld assist train
Low risk, low skill, but high reward. Maybe it is a possibility to just deactivate assist on archers or something like that so thats not a brainless assist train.
Last year: nerf volley
Last month: nerf bow dmg
Last week: "you shoot through floors"
This week: stop rangers from assisting
swap89 wrote: ↑Thu 29 Oct 2020 9:58 AM6 ranger assist...where is the problem?...Polemo zerg have found the solution in 2-3 days...big assist gt,catapult everywhere,milion dot on roof.
U can do 6 scout assist,or 6 hunter assist.
But for scout u prefer have 45 shield perma snare too...so less damage with less point in arch.
u are smart...want ranger arch damage but shield snare too...
Hunter want same arch damage but same spear damage.
I roll now a ranger,i have 8 in Celtic dual...8...i hit people for 30 damage with weapon.
I play only with 50 archery,if i find infi or sb i'm dead 100%...but i dont ask for nerf infi or sb because i wipe...i adapt my playstile with 50 arch...
And if i'm alone in keep defense is hard kill a people before he getting healed...Must be grouped with assister for big kill.
But ok u can ask for remove assist from archery class too.
inoeth wrote: ↑Thu 29 Oct 2020 11:05 AMswap89 wrote: ↑Thu 29 Oct 2020 9:58 AM6 ranger assist...where is the problem?...Polemo zerg have found the solution in 2-3 days...big assist gt,catapult everywhere,milion dot on roof.
U can do 6 scout assist,or 6 hunter assist.
But for scout u prefer have 45 shield perma snare too...so less damage with less point in arch.
u are smart...want ranger arch damage but shield snare too...
Hunter want same arch damage but same spear damage.
I roll now a ranger,i have 8 in Celtic dual...8...i hit people for 30 damage with weapon.
I play only with 50 archery,if i find infi or sb i'm dead 100%...but i dont ask for nerf infi or sb because i wipe...i adapt my playstile with 50 arch...
And if i'm alone in keep defense is hard kill a people before he getting healed...Must be grouped with assister for big kill.
But ok u can ask for remove assist from archery class too.
IF.... rangers never go in places where they could be ganked.... just standing on keeps and assisting ppl down so this 30 weapon dmg is irrelevant 100%
swap89 wrote: ↑Thu 29 Oct 2020 11:10 AMinoeth wrote: ↑Thu 29 Oct 2020 11:05 AMswap89 wrote: ↑Thu 29 Oct 2020 9:58 AM6 ranger assist...where is the problem?...Polemo zerg have found the solution in 2-3 days...big assist gt,catapult everywhere,milion dot on roof.
U can do 6 scout assist,or 6 hunter assist.
But for scout u prefer have 45 shield perma snare too...so less damage with less point in arch.
u are smart...want ranger arch damage but shield snare too...
Hunter want same arch damage but same spear damage.
I roll now a ranger,i have 8 in Celtic dual...8...i hit people for 30 damage with weapon.
I play only with 50 archery,if i find infi or sb i'm dead 100%...but i dont ask for nerf infi or sb because i wipe...i adapt my playstile with 50 arch...
And if i'm alone in keep defense is hard kill a people before he getting healed...Must be grouped with assister for big kill.
But ok u can ask for remove assist from archery class too.
IF.... rangers never go in places where they could be ganked.... just standing on keeps and assisting ppl down so this 30 weapon dmg is irrelevant 100%
lol ok...so 30 damage is irrelevant...nerf the archery damage...u can show to me why exist ranger?...d so u can delete the class from this server.
Nidd wrote: ↑Wed 28 Oct 2020 11:02 PMIf you think albs cry about ranger atm, wait until we all roll void eld assist train
swap89 wrote: ↑Thu 29 Oct 2020 11:10 AMinoeth wrote: ↑Thu 29 Oct 2020 11:05 AMswap89 wrote: ↑Thu 29 Oct 2020 9:58 AM6 ranger assist...where is the problem?...Polemo zerg have found the solution in 2-3 days...big assist gt,catapult everywhere,milion dot on roof.
U can do 6 scout assist,or 6 hunter assist.
But for scout u prefer have 45 shield perma snare too...so less damage with less point in arch.
u are smart...want ranger arch damage but shield snare too...
Hunter want same arch damage but same spear damage.
I roll now a ranger,i have 8 in Celtic dual...8...i hit people for 30 damage with weapon.
I play only with 50 archery,if i find infi or sb i'm dead 100%...but i dont ask for nerf infi or sb because i wipe...i adapt my playstile with 50 arch...
And if i'm alone in keep defense is hard kill a people before he getting healed...Must be grouped with assister for big kill.
But ok u can ask for remove assist from archery class too.
IF.... rangers never go in places where they could be ganked.... just standing on keeps and assisting ppl down so this 30 weapon dmg is irrelevant 100%
lol ok...so 30 damage is irrelevant...nerf the archery damage...u can show to me why exist ranger?...d so u can delete the class from this server.
inoeth wrote: ↑Thu 29 Oct 2020 12:52 PMswap89 wrote: ↑Thu 29 Oct 2020 11:10 AMinoeth wrote: ↑Thu 29 Oct 2020 11:05 AMswap89 wrote: ↑Thu 29 Oct 2020 9:58 AM6 ranger assist...where is the problem?...Polemo zerg have found the solution in 2-3 days...big assist gt,catapult everywhere,milion dot on roof.
U can do 6 scout assist,or 6 hunter assist.
But for scout u prefer have 45 shield perma snare too...so less damage with less point in arch.
u are smart...want ranger arch damage but shield snare too...
Hunter want same arch damage but same spear damage.
I roll now a ranger,i have 8 in Celtic dual...8...i hit people for 30 damage with weapon.
I play only with 50 archery,if i find infi or sb i'm dead 100%...but i dont ask for nerf infi or sb because i wipe...i adapt my playstile with 50 arch...
And if i'm alone in keep defense is hard kill a people before he getting healed...Must be grouped with assister for big kill.
But ok u can ask for remove assist from archery class too.
IF.... rangers never go in places where they could be ganked.... just standing on keeps and assisting ppl down so this 30 weapon dmg is irrelevant 100%
lol ok...so 30 damage is irrelevant...nerf the archery damage...u can show to me why exist ranger?...d so u can delete the class from this server.
spec melee l2p and go?
the fact that you do not consider another spec is very revealing LOL
inoeth wrote: ↑Thu 29 Oct 2020 1:19 PMnot sure if you are trolling right now.... melee spec is really strong for rangers but ofc needs a skilled player, its not a one trick pony like archer ranger.
again l2p
MeatBicycle wrote: ↑Thu 29 Oct 2020 12:20 PMyou can try to make fun out of us. Thats no problem for me. Use and abuse this tactic/playstyle as long as you want. Toxic behaviour is normal behaviour on phoenix, so i didn't expected anyone to agree with me or to realize that the own class or playstyle is kind of retarded balancewise. You can see that here all the time. You guys are no exception.
The truth is that the archer assist is a plain stupid game mechanic. It is hilarious to almost insta kill people (even buffed fulltanks) without any sort of counterplay. Even the mentioned voideld bolt assist would not be that great because bolts misses quite often and the range from bolts is lower than archer range. Beside you have to see your target to start a cast while the archer can aim without a target and have something like instant damage when a target comes in line of sight.
Furthermore: The debuffnuke is too high as well, but at least you need 2 different classes for that. Thats a nice synergy between multiple classes, while archers are just stacked on archers. So yeah, tell us the great counterplay? Catapults? Instakill the toon which stands in the catapult, its a pretty nice target for archer assist. gtae? Switch position, problem solved. Even with rupt its possible to kill targets between 2 gtaes.
All you are doing here is giving ridiculous answers to ridicule the topic. Stop acting like clowns.
Bradekes wrote: ↑Thu 29 Oct 2020 1:36 PMI like how you equate tactics and smart gameplay to being toxic.
Ohh I see you have a very simplistic view of tactics.inoeth wrote: ↑Thu 29 Oct 2020 1:56 PMclick "crit shot", click fire -> rp
wow much smart, many tactic, so gameplay
Bradekes wrote: ↑Thu 29 Oct 2020 2:14 PMOhh I see you have a very simplistic view of tactics.inoeth wrote: ↑Thu 29 Oct 2020 1:56 PMclick "crit shot", click fire -> rp
wow much smart, many tactic, so gameplay
Alb runs lots of casters -> hib runs lots of archers = good tactical decision.
Albs expected tactic
Hibs run lots of archers -> alb runs guard on its casters
Albs realistic tactic
Hibs run lots of archers -> Albs complain on forum
Bradekes wrote: ↑Thu 29 Oct 2020 2:19 PMUmm no.. sorry but if you want to win you can't expect the enemy to stop doing what's working. You yourself come up with a solution from your skill at the game and its mechanics to beat what's working for your enemy. That's how you play a game.
Bradekes wrote: ↑Thu 29 Oct 2020 1:36 PMMeatBicycle wrote: ↑Thu 29 Oct 2020 12:20 PMyou can try to make fun out of us. Thats no problem for me. Use and abuse this tactic/playstyle as long as you want. Toxic behaviour is normal behaviour on phoenix, so i didn't expected anyone to agree with me or to realize that the own class or playstyle is kind of retarded balancewise. You can see that here all the time. You guys are no exception.
The truth is that the archer assist is a plain stupid game mechanic. It is hilarious to almost insta kill people (even buffed fulltanks) without any sort of counterplay. Even the mentioned voideld bolt assist would not be that great because bolts misses quite often and the range from bolts is lower than archer range. Beside you have to see your target to start a cast while the archer can aim without a target and have something like instant damage when a target comes in line of sight.
Furthermore: The debuffnuke is too high as well, but at least you need 2 different classes for that. Thats a nice synergy between multiple classes, while archers are just stacked on archers. So yeah, tell us the great counterplay? Catapults? Instakill the toon which stands in the catapult, its a pretty nice target for archer assist. gtae? Switch position, problem solved. Even with rupt its possible to kill targets between 2 gtaes.
All you are doing here is giving ridiculous answers to ridicule the topic. Stop acting like clowns.
I like how you equate tactics and smart gameplay to being toxic. I know you'd rather all your enemies run around clueless and oblivious to the game and how to play it. You should take it on as a challenge on how to counter your enemies. Come up with tactics yourself. This is what makes the game fun. Archers are annoying for anyone getting shot not just you. The thing is alb doesn't run efficient archer assists like hib. Mid just wants to run savages and think they'll win.
Hibbies use tactics and smart gameplay and you wanna cry about that.. sorry not a good excuse to nerf a class.
Play any MOBA game.. Watch people use what works vs what doesn't when you get in ranked play. Learn some tactics learn how to have fun learning other play styles and evolving past what's only fun in pve. Also working together as a team in bg is underrated here.. big numbers can only get you so far and hib is adapting after constantly being under attack by both realms and still coming out on top.
Bradekes wrote: ↑Thu 29 Oct 2020 1:36 PMMeatBicycle wrote: ↑Thu 29 Oct 2020 12:20 PMyou can try to make fun out of us. Thats no problem for me. Use and abuse this tactic/playstyle as long as you want. Toxic behaviour is normal behaviour on phoenix, so i didn't expected anyone to agree with me or to realize that the own class or playstyle is kind of retarded balancewise. You can see that here all the time. You guys are no exception.
The truth is that the archer assist is a plain stupid game mechanic. It is hilarious to almost insta kill people (even buffed fulltanks) without any sort of counterplay. Even the mentioned voideld bolt assist would not be that great because bolts misses quite often and the range from bolts is lower than archer range. Beside you have to see your target to start a cast while the archer can aim without a target and have something like instant damage when a target comes in line of sight.
Furthermore: The debuffnuke is too high as well, but at least you need 2 different classes for that. Thats a nice synergy between multiple classes, while archers are just stacked on archers. So yeah, tell us the great counterplay? Catapults? Instakill the toon which stands in the catapult, its a pretty nice target for archer assist. gtae? Switch position, problem solved. Even with rupt its possible to kill targets between 2 gtaes.
All you are doing here is giving ridiculous answers to ridicule the topic. Stop acting like clowns.
I like how you equate tactics and smart gameplay to being toxic. I know you'd rather all your enemies run around clueless and oblivious to the game and how to play it. You should take it on as a challenge on how to counter your enemies. Come up with tactics yourself. This is what makes the game fun. Archers are annoying for anyone getting shot not just you. The thing is alb doesn't run efficient archer assists like hib. Mid just wants to run savages and think they'll win.
Hibbies use tactics and smart gameplay and you wanna cry about that.. sorry not a good excuse to nerf a class.
Play any MOBA game.. Watch people use what works vs what doesn't when you get in ranked play. Learn some tactics learn how to have fun learning other play styles and evolving past what's only fun in pve. Also working together as a team in bg is underrated here.. big numbers can only get you so far and hib is adapting after constantly being under attack by both realms and still coming out on top.
Horus wrote: ↑Thu 29 Oct 2020 2:34 PMSeems illogical to want to nerf individual Rangers because an organized group of RR11 is playing well together.
That is like saying nerf warriors because Flump's group always kills me.
Why shouldn't a group a RR11-12s be able to kill effectively, rangers or not?
Ever been hit by an organized body debuff group? You are stunned by the minst and melted before you can even hit purge, let alone get healed.
If you got places where rangers are in numbers and get killed that is your fault. It is like jumping into shark infested waters during a feeding frenzy and complaining that you got bit. Your choice, your consequences.
inoeth wrote: ↑Thu 29 Oct 2020 2:23 PMBradekes wrote: ↑Thu 29 Oct 2020 2:14 PMOhh I see you have a very simplistic view of tactics.inoeth wrote: ↑Thu 29 Oct 2020 1:56 PMclick "crit shot", click fire -> rp
wow much smart, many tactic, so gameplay
Alb runs lots of casters -> hib runs lots of archers = good tactical decision.
Albs expected tactic
Hibs run lots of archers -> alb runs guard on its casters
Albs realistic tactic
Hibs run lots of archers -> Albs complain on forum
LOL
show me how alb will run 1 caster+ 1 tank setups now to constantly guard all casters... and even if why not just assist the tank down real quick?
you are either blind or have issues understanding basic game mechanics and this has nothing to do with any "tactic" since it does not require any form of synergy or skill
archers are just too strong atm
the archer patch was done because many complained "i cant kill anything solo" but do you see any archers soloing now? no. they just assist each other from invunerable locations with ridicolous dmg. time to tone down archer dmg to where it used to be. ppl can still assist and kill targets, no need for these high numbers.
Bradekes wrote: ↑Thu 29 Oct 2020 2:44 PMinoeth wrote: ↑Thu 29 Oct 2020 2:23 PMBradekes wrote: ↑Thu 29 Oct 2020 2:14 PMOhh I see you have a very simplistic view of tactics.inoeth wrote: ↑Thu 29 Oct 2020 1:56 PMclick "crit shot", click fire -> rp
wow much smart, many tactic, so gameplay
Alb runs lots of casters -> hib runs lots of archers = good tactical decision.
Albs expected tactic
Hibs run lots of archers -> alb runs guard on its casters
Albs realistic tactic
Hibs run lots of archers -> Albs complain on forum
LOL
show me how alb will run 1 caster+ 1 tank setups now to constantly guard all casters... and even if why not just assist the tank down real quick?
you are either blind or have issues understanding basic game mechanics and this has nothing to do with any "tactic" since it does not require any form of synergy or skill
archers are just too strong atm
the archer patch was done because many complained "i cant kill anything solo" but do you see any archers soloing now? no. they just assist each other from invunerable locations with ridicolous dmg. time to tone down archer dmg to where it used to be. ppl can still assist and kill targets, no need for these high numbers.
Give RC runemasters & void eldritches the same utility as earth wizards and I'm sure you'd see the number of rangers drop.. You literally have stealthing guardbots on alb you can't shoot a stealthed Saracen with 400dex guarding a caster.. try some creativity.. run your own scout assist trains IDK but complaining on forum isn't going to fix your issue.
DinoTriz wrote: ↑Thu 29 Oct 2020 3:28 PM
Just run. They have no way of catching or stopping you.
Does an archer group have any other way to counter an 8man other than damage?
Normal groups have 700 different ways to counter an archer group.
Forlornhope wrote: ↑Thu 29 Oct 2020 3:20 PMAnd as soon as they block one arrow and unstealth? They'll be dead in seconds when two-four archers switch targets and one still locks down the caster. Let alone when an arrow goes through the guard and half healths the caster in one shot. That's really not a counter. That's a stalling tactic for the inevitable. Alb does run scout assist trains, and mid runs hunter assist trains (although not as often). And frankly it all needs to be toned down. This is coming from someone who runs his hunter solo when I run it at all. There's only a few counter for these stealth groups, run 8 deep and just have any fight you get into added on (which isn't much of one.) Or for anyone who runs small/solo camp low traffic areas where odds are you won't get a fight in too long of a time to make doing it worth it. Or stop playing. You really think that a server with dwindling population can afford people who are just going to just stop playing because anytime they go out and try to play they instantly die to people they can't even see until it's too late?
inoeth wrote: ↑Thu 29 Oct 2020 2:23 PM...
the archer patch was done because many complained "i cant kill anything solo" but do you see any archers soloing now? no. they just assist each other from invunerable locations with ridicolous dmg. time to tone down archer dmg to where it used to be. ppl can still assist and kill targets, no need for these high numbers.
Sunkissed wrote: ↑Thu 29 Oct 2020 3:46 PMinoeth wrote: ↑Thu 29 Oct 2020 2:23 PM...
the archer patch was done because many complained "i cant kill anything solo" but do you see any archers soloing now? no. they just assist each other from invunerable locations with ridicolous dmg. time to tone down archer dmg to where it used to be. ppl can still assist and kill targets, no need for these high numbers.
To that time most archers were specced hybrid with 35 bow because going 45 or 50 wasn't worth the points. (7% more damage from 35 to 50 to that time if i remember correctly)
Then the patch came, damage was increased but at that time hib had all or at least 5 relics which made people feel the archer (especially ranger) -damage was too high. So they toned down the damage again, nearly to the level it has been before the patch. They leave the smaller increase in damage when going higher in archery, the scaling was better then.
So suddenly more spec out of hybrid to sniper and use volley and they finally could kill something. What a surprise...the former class everybody just considered as a slightly rupting element could kill something. So the whining about volley began and leads to the volley nerf which has made the unique archer RA completely useless and we get nothing in return!
No more solo killing possible...just back to the rupting component.
So archers were forced to adapt to be competetiv which leads to grouping and assisting.
So I wanna ask you, what do you expect the archer class to be, which is a damagedealer class in my opinion, in this state of the game?
Please show me "these high numbers" you are talking about! You won't give us any and you know that! Nobody has presented the high numbers you are tallking about because they don't exist!
If archer damage is toned down again, you could even take the class out of the game.
Bradekes wrote: ↑Thu 29 Oct 2020 3:45 PMForlornhope wrote: ↑Thu 29 Oct 2020 3:20 PMAnd as soon as they block one arrow and unstealth? They'll be dead in seconds when two-four archers switch targets and one still locks down the caster. Let alone when an arrow goes through the guard and half healths the caster in one shot. That's really not a counter. That's a stalling tactic for the inevitable. Alb does run scout assist trains, and mid runs hunter assist trains (although not as often). And frankly it all needs to be toned down. This is coming from someone who runs his hunter solo when I run it at all. There's only a few counter for these stealth groups, run 8 deep and just have any fight you get into added on (which isn't much of one.) Or for anyone who runs small/solo camp low traffic areas where odds are you won't get a fight in too long of a time to make doing it worth it. Or stop playing. You really think that a server with dwindling population can afford people who are just going to just stop playing because anytime they go out and try to play they instantly die to people they can't even see until it's too late?
Blocking doesn't unstealth a scout pretty sure.. I know for a fact that evading doesn't unstealth a stealther atleast. And if any 1 shot from an archer is taking half health from a caster there's a problem. If that caster is being guarded they will survive an archer assist.. it has nothing to do with prolonging the inevitable..
Healers in the group should be forecasting the group members actions anyways. When I see a caster getting out of position to make an attack I target HoT and start firing heals with their health full because I know they are going to get hit. Even if they aren't in my group.
It really comes down to people paying attention and adjusting to the current situation. I play a caster and get hit by assisting scouts for lots of dmg and die because of it... You'd think that even two archers from my enemies team vs a whole defending squad of hib would get killed fast after getting off one shot but that doesn't happen. You start seeing our casters and others dropping like flies even with all the defending rangers.
Start up a squad of archers they really do work well. Even if you think it's too much and is hurting the game, its FoTM and you can't be mad at it directly. If we didn't have our rangers, who I respect, we'd be getting eaten alive by the amount of attacks we as hib receive from getting double teamed all the time, when most of the time alb has nearly twice our numbers.
There are ways to combat it.. if you think it's too much to ask for your realm to guard your casters then come up with a better plan.. the idea is to always be able to hit your enemies without them being able to hit back.
Forlornhope wrote: ↑Thu 29 Oct 2020 4:06 PMThree archers do insta kill a solo hunter, full weaponless template capped everything/highest af buff from BC. When I roam I solo, I am not going perpetuate the problem and become something negative to the server like the many other archer groups out there. So, when I find a stealthed target and pop them thinking I am going to get a decent fight, and then loose 85% of my health in less than three seconds, then die on the groups next shot what can you do against it? When I find a fight with a visi solo player I pretty much get added on every time by three or four rangers or an alb stealth group. The fact is most of these people who run these groups don't do it so they can have even fights against each other, they do it to take out solo/duo targets without having to put any effort in. This is where I see a problem with archers, running in BG combat is completely different and that problem has already been solved by the volley nerf.
inoeth wrote: ↑Thu 29 Oct 2020 3:59 PMi said from the beginning archer dmg is fine but nobody believed me, now everyone is crying because its ridicolously high. and btw its a rumor that the dmg was toned down to "nearly" match the before buff dmg...
Forlornhope wrote: ↑Thu 29 Oct 2020 2:43 PMBut seriously every single time I have found any sort of fight in the past two weeks I get jumped by a stealth group with 4+ rangers/scouts. And most of them are below rr5 and I instantly die. I'm not going to perpetuate the problem by then going to group up on my hunter. Then it's just going to be a never ending cycle and low and behold the minuscule solo play on this server's dead.
And they should check their privileges!
Sunkissed wrote: ↑Thu 29 Oct 2020 4:40 PMinoeth wrote: ↑Thu 29 Oct 2020 3:59 PMi said from the beginning archer dmg is fine but nobody believed me, now everyone is crying because its ridicolously high. and btw its a rumor that the dmg was toned down to "nearly" match the before buff dmg...
It is getting old i know, but would you give any proof of your constant claim that archer damage is "ridicolously high".
Repeating the same statement over and over again with no screenshot, combat log etc is not helping here.
And i don't see "everyone" crying! You are exaggerating in an untrustworthy manner. Please give facts to your claim then there can be a substantial discussion.
inoeth wrote: ↑Thu 29 Oct 2020 5:07 PMSunkissed wrote: ↑Thu 29 Oct 2020 4:40 PMinoeth wrote: ↑Thu 29 Oct 2020 3:59 PMi said from the beginning archer dmg is fine but nobody believed me, now everyone is crying because its ridicolously high. and btw its a rumor that the dmg was toned down to "nearly" match the before buff dmg...
It is getting old i know, but would you give any proof of your constant claim that archer damage is "ridicolously high".
Repeating the same statement over and over again with no screenshot, combat log etc is not helping here.
And i don't see "everyone" crying! You are exaggerating in an untrustworthy manner. Please give facts to your claim then there can be a substantial discussion.
this is a joke right? maybe open your eyes there are threads about is since months and i already posted screenshots.. use the search function
inoeth wrote: ↑Thu 29 Oct 2020 2:23 PMBradekes wrote: ↑Thu 29 Oct 2020 2:14 PMOhh I see you have a very simplistic view of tactics.inoeth wrote: ↑Thu 29 Oct 2020 1:56 PMclick "crit shot", click fire -> rp
wow much smart, many tactic, so gameplay
Alb runs lots of casters -> hib runs lots of archers = good tactical decision.
Albs expected tactic
Hibs run lots of archers -> alb runs guard on its casters
Albs realistic tactic
Hibs run lots of archers -> Albs complain on forum
LOL
show me how alb will run 1 caster+ 1 tank setups now to constantly guard all casters... and even if why not just assist the tank down real quick?
you are either blind or have issues understanding basic game mechanics and this has nothing to do with any "tactic" since it does not require any form of synergy or skill
archers are just too strong atm
the archer patch was done because many complained "i cant kill anything solo" but do you see any archers soloing now? no. they just assist each other from invunerable locations with ridicolous dmg. time to tone down archer dmg to where it used to be. ppl can still assist and kill targets, no need for these high numbers.
Messerjockel wrote: ↑Thu 29 Oct 2020 7:06 PMHi Horg,
I grouped with 5 hibs and joined the pilzpower Zerg one day end of September for around 30 minutes (before dinner was ready).
Outside of that you will not find one hib which confirm that they grouped with me.
The only assist I do is the auto assist Macro to have assassins right away in my target when they attack a poor solo player at DC.
Flup, hib
Bradekes wrote: ↑Thu 29 Oct 2020 7:48 PMMesserjockel wrote: ↑Thu 29 Oct 2020 7:06 PMHi Horg,
I grouped with 5 hibs and joined the pilzpower Zerg one day end of September for around 30 minutes (before dinner was ready).
Outside of that you will not find one hib which confirm that they grouped with me.
The only assist I do is the auto assist Macro to have assassins right away in my target when they attack a poor solo player at DC.
Flup, hib
Yeah flup doesn't group but he wants heals and all the benefits of grouping :p you little mooch
Sunkissed wrote: ↑Thu 29 Oct 2020 5:32 PMinoeth wrote: ↑Thu 29 Oct 2020 5:07 PMSunkissed wrote: ↑Thu 29 Oct 2020 4:40 PMinoeth wrote: ↑Thu 29 Oct 2020 3:59 PMi said from the beginning archer dmg is fine but nobody believed me, now everyone is crying because its ridicolously high. and btw its a rumor that the dmg was toned down to "nearly" match the before buff dmg...
It is getting old i know, but would you give any proof of your constant claim that archer damage is "ridicolously high".
Repeating the same statement over and over again with no screenshot, combat log etc is not helping here.
And i don't see "everyone" crying! You are exaggerating in an untrustworthy manner. Please give facts to your claim then there can be a substantial discussion.
this is a joke right? maybe open your eyes there are threads about is since months and i already posted screenshots.. use the search function
best proof you have no arguments...noone can take you serious..only phrases with no content...
it's not my task to search for your screenshots...post them here
if you've had posted trustworthy screenshots proving something isn't ok with the damage the devs would have done something against it. since months this was obviously not the case!
Sunkissed wrote: ↑Thu 29 Oct 2020 5:32 PMinoeth wrote: ↑Thu 29 Oct 2020 5:07 PMSunkissed wrote: ↑Thu 29 Oct 2020 4:40 PMinoeth wrote: ↑Thu 29 Oct 2020 3:59 PMi said from the beginning archer dmg is fine but nobody believed me, now everyone is crying because its ridicolously high. and btw its a rumor that the dmg was toned down to "nearly" match the before buff dmg...
It is getting old i know, but would you give any proof of your constant claim that archer damage is "ridicolously high".
Repeating the same statement over and over again with no screenshot, combat log etc is not helping here.
And i don't see "everyone" crying! You are exaggerating in an untrustworthy manner. Please give facts to your claim then there can be a substantial discussion.
this is a joke right? maybe open your eyes there are threads about is since months and i already posted screenshots.. use the search function
best proof you have no arguments...noone can take you serious..only phrases with no content...
it's not my task to search for your screenshots...post them here
if you've had posted trustworthy screenshots proving something isn't ok with the damage the devs would have done something against it. since months this was obviously not the case!
You're of bad beliefs. I had my self buff and I am now 6L, I continue to take 1100 hits by rangers. You are stupid enough to believe that moc + drain = win, without even taking into account the disease. I play archer, knocking down a mage's bubble is extremely easy (rapid fire ???). And an amnesia quickcast when I have less than 3% of my life left, what will I use it for? Stop talking bullshit, the rangers are way too strong : better range, invisible, huge damage, easy to escape. Nothing balances the power of archers, I solo 50 temp with my scout who is not even temp yet. You speak as if I knew in advance that I was going to be opened by a ranger, it's not a duel, there is necessarily a minimum reaction time to the advantage of the ranger, which in any case has the choice of targets. Please stop with your stupid calculations.Noashakra wrote: ↑Tue 13 Oct 2020 10:08 PMtassadar13 wrote: ↑Tue 13 Oct 2020 9:30 PMI play a sorc 4L9 with sc armor and i was on cleric red buff and pots.
A ranger (brehon) hit me for 1100 (-133) damage in one single shot. I was dead in less than a second. Where is the fun? I agree, archers are the counters for mages, but if I lost 99.90% of my life in 1 Critical shot it doesn't make any sense anymore, I can't even use a quickcast because i'm dead in less than 1 sec and of course, archery have better range than sorc.. I play scout sometime, i can solo red and purple mob easly and i can kill 90% of enemy class. Soon stealth will be everywhere and people will leave. Sniper is a cancer, got stealth and 0 risk for him with best range in the game, can escape with instant speed...
SC and 12% resist, okkkkk! You had no self buffs i am sure. Or maybe those numbers are completly fabricated.
My mage has 1400+hp so you would need at least two shots, and the next shot would take more than 2 sec to fire. How does it come that even with you barelly reach 1200hp. If the archer hit you at 1100, he must have pierced your self bt fir a normal shot and your pet would go to the ennemy to rupt them in speed 3 and his next shot took 3+ secs to fire while he was visible you could have take an action like face qc mez. Instant speed breaks with any instant or damage (damage, dd charge, debuffs, surprise!).
You smell that smell?
Stealth population have been the same over time, and even decreased with the volley nerf. What are you speaking about?
Anyway very rich coming from a class that can cheese almost anything with moc drain :p
tassadar13 wrote: ↑Sun 1 Nov 2020 7:35 PMYou're of bad beliefs. I had my self buff and I am now 6L, I continue to take 1100 hits by rangers. You are stupid enough to believe that moc + drain = win, without even taking into account the disease.
tassadar13 wrote: ↑Sun 1 Nov 2020 7:35 PMYou're of bad beliefs. I had my self buff and I am now 6L, I continue to take 1100 hits by rangers. You are stupid enough to believe that moc + drain = win, without even taking into account the disease. I play archer, knocking down a mage's bubble is extremely easy (rapid fire ???). And an amnesia quickcast when I have less than 3% of my life left, what will I use it for? Stop talking bullshit, the rangers are way too strong : better range, invisible, huge damage, easy to escape. Nothing balances the power of archers, I solo 50 temp with my scout who is not even temp yet. You speak as if I knew in advance that I was going to be opened by a ranger, it's not a duel, there is necessarily a minimum reaction time to the advantage of the ranger, which in any case has the choice of targets. Please stop with your stupid calculations.Noashakra wrote: ↑Tue 13 Oct 2020 10:08 PMtassadar13 wrote: ↑Tue 13 Oct 2020 9:30 PMI play a sorc 4L9 with sc armor and i was on cleric red buff and pots.
A ranger (brehon) hit me for 1100 (-133) damage in one single shot. I was dead in less than a second. Where is the fun? I agree, archers are the counters for mages, but if I lost 99.90% of my life in 1 Critical shot it doesn't make any sense anymore, I can't even use a quickcast because i'm dead in less than 1 sec and of course, archery have better range than sorc.. I play scout sometime, i can solo red and purple mob easly and i can kill 90% of enemy class. Soon stealth will be everywhere and people will leave. Sniper is a cancer, got stealth and 0 risk for him with best range in the game, can escape with instant speed...
SC and 12% resist, okkkkk! You had no self buffs i am sure. Or maybe those numbers are completly fabricated.
My mage has 1400+hp so you would need at least two shots, and the next shot would take more than 2 sec to fire. How does it come that even with you barelly reach 1200hp. If the archer hit you at 1100, he must have pierced your self bt fir a normal shot and your pet would go to the ennemy to rupt them in speed 3 and his next shot took 3+ secs to fire while he was visible you could have take an action like face qc mez. Instant speed breaks with any instant or damage (damage, dd charge, debuffs, surprise!).
You smell that smell?
Stealth population have been the same over time, and even decreased with the volley nerf. What are you speaking about?
Anyway very rich coming from a class that can cheese almost anything with moc drain :p
Return to RvR or the latest topics