nerf archer damage already

Started 24 Sep 2020
by Bry
in RvR
a scout hitting me for 875 out of stealth is absolutely retarded. nerf this shit to the ground already
Thu 24 Sep 2020 9:38 PM by Cipon
Yeah and dont forget to remove stop in the same time, scouts are way to OP
Sat 26 Sep 2020 9:26 AM by Symptomettes
So getting PA for 1k damage is legit instead ?
Sat 26 Sep 2020 11:34 AM by Jango040
bow classes are way too strong. if its not getting changed they will dominate rvr like they did in the event. even worth now to build 8v8 grps with archers since they are by far the best dd ingame now, nobody needs debuff nukes anymore.
Sat 26 Sep 2020 1:31 PM by Symptomettes
Jango040 wrote:
Sat 26 Sep 2020 11:34 AM
bow classes are way too strong. if its not getting changed they will dominate rvr like they did in the event. even worth now to build 8v8 grps with archers since they are by far the best dd ingame now, nobody needs debuff nukes anymore.

Dex + D/Q debuff on any archer and it's over he can't do any damage at all.

Best DD Ingame now ? WTF Are you talking about ? Every nukers with a spec DD outdps any archers... Did you learn Math at school ?
Sun 27 Sep 2020 9:42 AM by Jango040
Symptomettes wrote:
Sat 26 Sep 2020 1:31 PM
Jango040 wrote:
Sat 26 Sep 2020 11:34 AM
bow classes are way too strong. if its not getting changed they will dominate rvr like they did in the event. even worth now to build 8v8 grps with archers since they are by far the best dd ingame now, nobody needs debuff nukes anymore.

Dex + D/Q debuff on any archer and it's over he can't do any damage at all.

Best DD Ingame now ? WTF Are you talking about ? Every nukers with a spec DD outdps any archers... Did you learn Math at school ?

i played eld, wizzard, rm, hunter, ranger, svg, bm, ns, caba in the Event to lvl45-50 and hunter/ranger put them all to shame dmg wise. they could even kill fulltanks in seconds
Sun 27 Sep 2020 9:44 AM by Ceen
Jango040 wrote:
Sun 27 Sep 2020 9:42 AM
Symptomettes wrote:
Sat 26 Sep 2020 1:31 PM
Jango040 wrote:
Sat 26 Sep 2020 11:34 AM
bow classes are way too strong. if its not getting changed they will dominate rvr like they did in the event. even worth now to build 8v8 grps with archers since they are by far the best dd ingame now, nobody needs debuff nukes anymore.

Dex + D/Q debuff on any archer and it's over he can't do any damage at all.

Best DD Ingame now ? WTF Are you talking about ? Every nukers with a spec DD outdps any archers... Did you learn Math at school ?

i played eld, wizzard, rm, hunter, ranger, svg, bm, ns, caba in the Event to lvl45-50 and hunter/ranger put them all to shame dmg wise. they could even kill fulltanks in seconds
Yeah the event is a good measure for class balance. Thanks for your healthy input.
Sun 27 Sep 2020 9:51 AM by Jango040
Ceen wrote:
Sun 27 Sep 2020 9:44 AM
Jango040 wrote:
Sun 27 Sep 2020 9:42 AM
Symptomettes wrote:
Sat 26 Sep 2020 1:31 PM
Jango040 wrote:
Sat 26 Sep 2020 11:34 AM
bow classes are way too strong. if its not getting changed they will dominate rvr like they did in the event. even worth now to build 8v8 grps with archers since they are by far the best dd ingame now, nobody needs debuff nukes anymore.

Dex + D/Q debuff on any archer and it's over he can't do any damage at all.

Best DD Ingame now ? WTF Are you talking about ? Every nukers with a spec DD outdps any archers... Did you learn Math at school ?

i played eld, wizzard, rm, hunter, ranger, svg, bm, ns, caba in the Event to lvl45-50 and hunter/ranger put them all to shame dmg wise. they could even kill fulltanks in seconds
Yeah the event is a good measure for class balance. Thanks for your healthy input.

yeah because the dmg calculations will Change completly outside the event. thanks for your healthy criticue
Sun 27 Sep 2020 12:01 PM by Noashakra
Jango040 wrote:
Sun 27 Sep 2020 9:51 AM
Ceen wrote:
Sun 27 Sep 2020 9:44 AM
Jango040 wrote:
Sun 27 Sep 2020 9:42 AM
Symptomettes wrote:
Sat 26 Sep 2020 1:31 PM
Jango040 wrote:
Sat 26 Sep 2020 11:34 AM
bow classes are way too strong. if its not getting changed they will dominate rvr like they did in the event. even worth now to build 8v8 grps with archers since they are by far the best dd ingame now, nobody needs debuff nukes anymore.

Dex + D/Q debuff on any archer and it's over he can't do any damage at all.

Best DD Ingame now ? WTF Are you talking about ? Every nukers with a spec DD outdps any archers... Did you learn Math at school ?

i played eld, wizzard, rm, hunter, ranger, svg, bm, ns, caba in the Event to lvl45-50 and hunter/ranger put them all to shame dmg wise. they could even kill fulltanks in seconds
Yeah the event is a good measure for class balance. Thanks for your healthy input.

yeah because the dmg calculations will Change completly outside the event. thanks for your healthy criticue

I have a mage too and no way in hell an archer will out dps me.

You take an even where archers can add on people without SC and often without buffs as a base. How stupid is that?
They have two advantages : range and frontload with the crit shot.
Sun 27 Sep 2020 2:48 PM by Messerjockel
I actually would like to ask to balance the damage, maybe less on caster and leather but more damage on anything else.
Try to kill a tank with IP...or worse anything which has a shield and you can only turn and run.
I am not standing there for 40 seconds to shoot on a tank and hope he does not have IP for another 30 seconds extended fight. That works only if the tank is afk. Let’s hope they don’t have any ablative or the fight never ends.

Hell, I am sometimes not get out of stun before I am dead when an infi or SB attacks me.
Those classes caused much more grief than archers ever can.

Flup, hib.
Sun 27 Sep 2020 10:45 PM by IdiamVonGawaine
Jango040 wrote:
Sat 26 Sep 2020 11:34 AM
bow classes are way too strong.....

Fact: at 329 dex with base dex and yellow dex/q, my 49 mana mana chanter can cast a 2.5 second delve pbaoe spell in only 1.37 seconds. With just combi buffs, his pbaoe hits a training dummy for 467 pts of damage.
Fact: my 50 bow/48 pf ranger takes 3.9 seconds to crit on the same dummy and hits for 672

Let's do some math....

Ranger crit at 3.9 secs for 672, plus a standard shot at 3.3 secs for half the crit of 336, plus a rapid fire shot at 1.6 secs for half the standard shot at 168 dmg.
Total time: 3.9 + 3.3 + 1.6 = 8.8 secs for shots
Total damage: 672 + 336 + 168 = 1176 points of damage

Chanter casts a 2.5 sec delve spell at 1.37 secs for 467 damage
8.8 total time / 1.37 = 6.42 total casts in 8.8 seconds
6 casts at 467 damage points each
6 x 467 = 2802 points of damage
So the caster does more than TWICE the damage of my archer over time, can hit multiple targets at once due to area effect, has a single CC stun spell to boot, and yet archer's are the problem? Not even close. Eldie's, wizards and runies all have 2.5 s cast bolts that delve about the same, and do similar damage at range.

If anything, casters need to be toned down and brought back in-line with melee damage dealt by archers, dual wielders, and those that spec the 2 handers in each realm.


Thanks for playing.
Sun 27 Sep 2020 10:46 PM by IdiamVonGawaine
IdiamVonGawaine wrote:
Sun 27 Sep 2020 10:45 PM
Jango040 wrote:
Sat 26 Sep 2020 11:34 AM
bow classes are way too strong.....

Fact: at 329 dex with base dex and yellow dex/q, my 49 mana mana chanter can cast a 2.5 second delve pbaoe spell in only 1.37 seconds. With just combi buffs, his pbaoe hits a training dummy for 467 pts of damage.
Fact: my 50 bow/48 pf ranger takes 3.9 seconds to crit on the same dummy and hits for 672

Let's do some math....

Ranger crit at 3.9 secs for 672, plus a standard shot at 3.3 secs for half the crit of 336, plus a rapid fire shot at 1.6 secs for half the standard shot at 168 dmg.
Total time: 3.9 + 3.3 + 1.6 = 8.8 secs for shots
Total damage: 672 + 336 + 168 = 1176 points of damage

Chanter casts a 2.5 sec delve spell at 1.37 secs for 467 damage
8.8 total time / 1.37 = 6.42 total casts in 8.8 seconds
6 casts at 467 damage points each
6 x 467 = 2802 points of damage
So the caster does more than TWICE the damage of my archer over time, can hit multiple targets at once due to area effect, has a single CC stun spell to boot, and yet archer's are the problem? Not even close. Eldie's, wizards and runies all have 2.5 s cast bolts that delve about the same, and do similar damage at range.

If anything, casters need to be toned down and brought back in-line with melee damage dealt by archers, dual wielders, and those that spec the 2 handers in each realm.


Thanks for playing.
Mon 28 Sep 2020 5:54 AM by Cadebrennus
IdiamVonGawaine wrote:
Sun 27 Sep 2020 10:45 PM
Jango040 wrote:
Sat 26 Sep 2020 11:34 AM
bow classes are way too strong.....

Fact: at 329 dex with base dex and yellow dex/q, my 49 mana mana chanter can cast a 2.5 second delve pbaoe spell in only 1.37 seconds. With just combi buffs, his pbaoe hits a training dummy for 467 pts of damage.
Fact: my 50 bow/48 pf ranger takes 3.9 seconds to crit on the same dummy and hits for 672

Let's do some math....

Ranger crit at 3.9 secs for 672, plus a standard shot at 3.3 secs for half the crit of 336, plus a rapid fire shot at 1.6 secs for half the standard shot at 168 dmg.
Total time: 3.9 + 3.3 + 1.6 = 8.8 secs for shots
Total damage: 672 + 336 + 168 = 1176 points of damage

Chanter casts a 2.5 sec delve spell at 1.37 secs for 467 damage
8.8 total time / 1.37 = 6.42 total casts in 8.8 seconds
6 casts at 467 damage points each
6 x 467 = 2802 points of damage
So the caster does more than TWICE the damage of my archer over time, can hit multiple targets at once due to area effect, has a single CC stun spell to boot, and yet archer's are the problem? Not even close. Eldie's, wizards and runies all have 2.5 s cast bolts that delve about the same, and do similar damage at range.

If anything, casters need to be toned down and brought back in-line with melee damage dealt by archers, dual wielders, and those that spec the 2 handers in each realm.


Thanks for playing.
.

.
.
Mon 28 Sep 2020 8:46 PM by Tyrlaan
Why are people even trying to compare PBAE damage (highest in game for a reason: zero range) with damage at 2000+ range. What´s the point?
Mon 28 Sep 2020 9:35 PM by IdiamVonGawaine
Tyrlaan wrote:
Mon 28 Sep 2020 8:46 PM
Why are people even trying to compare PBAE damage (highest in game for a reason: zero range) with damage at 2000+ range. What´s the point?

First, because I have a mana chanter to test with, but not a void eldie to compare bolts.

Finally, read my post again. You missed this part: Eldie's, wizards and runies all have 2.5 s cast bolts that delve about the same, and do similar damage at range.

And here's the data:
Mana chanter lvl 48 pbaoe: 2.5s cast 325 damage delve
Void eldie lvl 46 bolt: 2.5s cast 309.4 damage delve
Fire wizzie lvl 50 bolt: 2.5s cast 331 damage delve
Runecarving runie lvl 47 bolt: 2.5s cast 317.2 damage delve

The void eldie, being the lowest delve, is 95% of the mana chanter delve used for testing, which means that the total damage done during testing would be reduced by 5% from 2802 to 2661.9, which is STILL more than twice the dps of an archer over a 3-shot crit/stand/rapid fire sequence for 1176 damage.

So an archer that goes all in on bow with 50 in spec, as mine is, won't even come close to achieving HALF the dps of casters, and yet some ignorant players in the community think they should be nerfed? Not even close.

Thank you.
Mon 28 Sep 2020 10:02 PM by Tyrlaan
IdiamVonGawaine wrote:
Mon 28 Sep 2020 9:35 PM
Finally, read my post again. You missed this part: Eldie's, wizards and runies all have 2.5 s cast bolts that delve about the same, and do similar damage at range.
I suppose you didn´t miss the 20 second RUT part on bolts... I mean really. And even bolts are not 2000+ range.
Mon 28 Sep 2020 10:44 PM by DinoTriz
Wardens need to be nerfed.

I just had a Warden one shot me and I was playing on Hib.

They're too destructive.

Also Fire Pokemon should be able to kill Water Pokemon.
Mon 28 Sep 2020 11:40 PM by Bombling
Comparing bolts, pbaoe and archer arrows seem abit unfair though, isnt it?

A pbaoe cast will require a cloth visable class to be not just in combat but in point black radius to not get damage-dropoff on the spell.
Bolts have longer range, on a visual class, but also long cooldowns with misschance attacted depending on the chance, and can be blocked.

Arrow shots have the distance, choice of damagetype, and can be used from stealth or visual.

Pros and cons, but to me its not a fair comparison.
Now if the archery damage should be nerfed, buffed or adjusted at all, is for sure a debate but the lead arguement shouldnt be based around bolt or pbaoe damage values.
Mon 28 Sep 2020 11:55 PM by IdiamVonGawaine
Tyrlaan wrote:
Mon 28 Sep 2020 10:02 PM
IdiamVonGawaine wrote:
Mon 28 Sep 2020 9:35 PM
Finally, read my post again. You missed this part: Eldie's, wizards and runies all have 2.5 s cast bolts that delve about the same, and do similar damage at range.
I suppose you didn´t miss the 20 second RUT part on bolts... I mean really. And even bolts are not 2000+ range.

Excellent point. Like the crit shot for the archer, the bolt caster also has a timer for their high power shot. However, unlike the archer, they get TWO high power shots before having to resort to lower dps spells.

Let's do the math using the chanter delve and damage as a point of reference given the casters dex of 329, which is easily achievable by any caster in the game.
Chanter lvl 48 pbaoe: 2.5s cast 325 damage delve
Due to dex at 329 this spell is cast at 55% of delve speed so 55% of 2.5 = 1.37
This spell hit the training dummy for 467 damage, which will serve as our baseline damage

Fire wizzie level 46 baseline bolt: 2.5 s at 239 damge delve
239 is 73% of the chanter 325 delve, which means it will do 73% of the damage total of 467
73% of 467 = 340

Fire wizzie cast 1 at 1.37 secs = 340 damage

Fire wizzie level 50 spec bolt: 2.5 s at 331 delve
331 is greater than the chanter 325 delve by 2%.
467 + 2 % = 476

Fire wizzie cast 2 at 1.37 secs = 476

Fire wizzie lvl 47 spec dd: 2.8 s at 219.6 delve
With our dex at 329 we cast at 55% of delve, and 55% of 2.8 = 1.54
219 delve is 67% of our chanter base delve of 325, and 67% of our base damage of 467 = 312

Fire wizzie cast 3 at 1.54 secs = 312

So in the example of our fire wizzie, his total 3 cast time and damage =
Cast 1 at 1.37 for 340
Cast 2 at 1.37 for 476
Cast 3 at 1.54 for 312
Total cast time: 4.28 secs
Total damage: 1128

3 casts in 4.28 secs for 1128 damage from the fire wizzie, which is almost double the archer 3 shot dps total of 1176 in twice the time of 8.8 secs.

Lets continue casting with the wizzie until we reach the 8.8 seconds it took the archer to fire his 3 shots cited in my earlier post.

Cast 1 at 1.37 for 340
Cast 2 at 1.37 for 476 / total time 2.74 @ 816
Cast 3 at 1.54 for 312 / totat time 4.28 @ 1128
Cast 4 at 1.54 for 312 / total time 5.82 @ 1440
Cast 5 at 1.54 for 312 / total time 7.36 @ 1752
Cast 6 at 1.54 for 312 / toatl time 8.90 @ 2064

So 2064 damage in 8.9 vs. the archer 1176 in 8.8, which means that the archer that invests all his points in his bow can only hope to achieve 56% of what his fellow caster can achieve with the same investment. Add in RA's that increase cast speed, and the caster damage rises, while archer speed is capped.

Let's look at and compare a baseline spell..............

Sorc level 50 lifedrain: 2.5s at 179
Cast time with 329 dex 1.37 secs
179 delve is 55% of our base 467 damage = 256 damage
8.8 sec archer total time / 1.37 = 6.42
6 casts under 8.8 secs at 256 damage = 1536

So the archer can't even match a baseline lifetap spell and is only capable of achieving a 76% dps rate of the caster in this example, and unlike a lifetap, the arrow offers no healing opportunities.


As I've written before, and as I've demonstrated here, archer damage is NOT an issue, as they get out dps'd by even baseline spells from some of our members of the caster community. Take note that none of these examples include the use of caster de-buffs, nor anything that increases caster speed beyond 329 dex, which has a significant impact on their damage over time.

Thank you for playing.
Tue 29 Sep 2020 1:41 AM by Bradekes
IdiamVonGawaine wrote:
Mon 28 Sep 2020 11:55 PM
Summerized: Caster has bolts

I am not saying archery needs nerf or anything but trying to justify casters as having bolts at 1875 range vs a archer with critshot is not a good comparison. It's a bad argument. For one, an archer has way more dps with critshot, they just have to switch targets and continuously critshot and their dps goes up way higher though they aren't killing anything they are dealing more dps. Archer also has more range. Bolts/spells are also mitigated by resist buffs, which almost all targets have in zerg. Also caster with bolts loses range after the first two spells.. Bolts are kinda crap here. Only class that has good bolts is wizard because they can debuff their own dmg, they are kinda broken right now anyways.
Tue 29 Sep 2020 2:28 AM by IdiamVonGawaine
Bradekes wrote:
Tue 29 Sep 2020 1:41 AM
archer has way more dps with critshot.....

The data I posted does not support your assertion.


Bradekes wrote:
Tue 29 Sep 2020 1:41 AM
, they just have to switch targets and continuously critshot
Like the casted bolt, archer critshot is on a re-use timer.

Bradekes wrote:
Tue 29 Sep 2020 1:41 AM
and their dps goes up way higher though they aren't killing anything they are dealing more dps.
The data demonstrates that archer damage is front-loaded with the crit shot, and dps DECREASES upon subsequent normal or rapid fire shots. This is similar to the bolt-caster, however, every other caster dps line is linear.

Bradekes wrote:
Tue 29 Sep 2020 1:41 AM
because they can debuff their own dmg

The data failed to take into account the increased dps casters gain through the use of debuffs, and if it did, their dps superiority would be even greater.

Regardless, the argument this thread was based on has been completely refuted with actual data, as I have clearly demonstrated that whether pbaoe, baseline lifetap, or bolt caster, archer dps at the highest level of 50 in bow and 48 in pf is inferior and completely outclassed by caster damage by anywhere from 25 to greater than 50%. If anything, casted damage needs to be brought into line with the melee damage of the archer, the 2 handed tank, and the duel wielders of the game.

Thank you.
Tue 29 Sep 2020 2:37 AM by Bradekes
IdiamVonGawaine wrote:
Tue 29 Sep 2020 2:28 AM
Ignored points

Your data didn't account for dps reduced by resist buffs though. So it's moot. And adding in resist debuffs into your maths would just muddy the water not clear it.. then you'd have to run numbers on scouts shooting targets that are AF debuffed as well as ABS debuffed and it would go into a realm of null data.. most people are resist buffed most targets are not resist debuffed.
Tue 29 Sep 2020 2:46 AM by IdiamVonGawaine
Bradekes wrote:
Tue 29 Sep 2020 2:37 AM
didn't account for dps reduced by resist buffs though. So it's moot.....

The target used was the realm training dummy in front of DL that has 26% resists to everything, and is therefore equally resistant to archer and casted damage alike.

Thank you.
Tue 29 Sep 2020 3:09 AM by Lokkjim
I think he meant casted resist buffs, the ones on timers.
Tue 29 Sep 2020 3:19 AM by Bradekes
IdiamVonGawaine wrote:
Tue 29 Sep 2020 2:46 AM
Bradekes wrote:
Tue 29 Sep 2020 2:37 AM
didn't account for dps reduced by resist buffs though. So it's moot.....

The target used was the realm training dummy in front of DL that has 26% resists to everything, and is therefore equally resistant to archer and casted damage alike.

Thank you.

That's not realistic. For one that assumes chain armor(which archers aren't aiming for)for two it doesn't factor in magic resist buffs which are 24% higher than dummy which everyone runs in rvr. You're going to skew the numbers in favor of spells and only fooling yourself not the educated individuals.
Tue 29 Sep 2020 3:23 AM by boridi
In order to do PBAE damage, you have to run unstealthed into a group of enemies. Loading up a 4 second critshot while stealthed and basically invisible isn't comparable. Can't compare dps that way.

And bolts are garbage on this server. Can't believe anyone would compare to a crit shot. My RC RM bolts miss all the time... or I see something like "hit for 310 (-220)"
Tue 29 Sep 2020 3:26 AM by Bradekes
boridi wrote:
Tue 29 Sep 2020 3:23 AM
In order to do PBAE damage, you have to run unstealthed into a group of enemies. Loading up a 4 second critshot while stealthed and basically invisible isn't comparable. Can't compare dps that way.

And bolts are garbage on this server. Can't believe anyone would compare to a crit shot. My RC RM bolts miss all the time... or I see something like "hit for 310 (-220)"

Exactly! Because bolts have two things against them. One is they are affected by abs/af unlike nukes, and two they are affected by resist buffs.. they suck and this guy is off his rocker if he thinks he is being logical.
Tue 29 Sep 2020 3:36 AM by DinoTriz
Bow damage can be laughably inconsistant.

About an hour ago, I one shot a caster (most likely wasn't temped).

20 seconds later, I open up on a VW from a very good, ideal distance and situation. I crit shot him and put 4 or 5 arrows into him.

I got him down to 75% maybe?

I one shot the caster for over 1100.

The VW was getting hit for like 150 each. The Crit was 400.

My RM is WAY more consistent damage-wise. Casters get way more utility as well.

The only reason why I play my archer is because I'm trying to find this OP that everyone keeps mentioning but I can never find it. Like my dad.
Tue 29 Sep 2020 3:53 AM by gotwqqd
DinoTriz wrote:
Tue 29 Sep 2020 3:36 AM
Bow damage can be laughably inconsistant.

About an hour ago, I one shot a caster (most likely wasn't temped).

20 seconds later, I open up on a VW from a very good, ideal distance and situation. I crit shot him and put 4 or 5 arrows into him.

I got him down to 75% maybe?

I one shot the caster for over 1100.

The VW was getting hit for like 150 each. The Crit was 400.

My RM is WAY more consistent damage-wise. Casters get way more utility as well.

The only reason why I play my archer is because I'm trying to find this OP that everyone keeps mentioning but I can never find it. Like my dad.
You need to roll a sniper ranger...no melee
Tue 29 Sep 2020 6:27 AM by IdiamVonGawaine
Lokkjim wrote:
Tue 29 Sep 2020 3:09 AM
I think he meant casted resist buffs, the ones on timers.

Just as the data ignores the impact casted debuffs have on increasing casted damage, it ignores the impact casted resists have as well, simply because not everyone runs with resists, and not every caster runs with a de-buffer.

Thank you.
Tue 29 Sep 2020 6:46 AM by IdiamVonGawaine
Bradekes wrote:
Tue 29 Sep 2020 3:19 AM
That's not realistic. For one that assumes chain armor(which archers aren't aiming for)for two it doesn't factor in magic resist buffs which are 24% higher than dummy which everyone runs in rvr. You're going to skew the numbers in favor of spells and only fooling yourself not the educated individuals.

First, BOTH main healers in alb and mid wear chain, as do minstrels. and shammies, and yes, archers DO indeed "aim for chain", as that's what the enemy support wears. Second, your assertion that "everyone runs resists in RvR" is false, as I don't have access to them on either of my stealth characters, and most of my stealth counterparts won't either. Small man groups and PuG's, both, often time lack resists due to lack of support chars as well. Just as not every caster has a de-buffer, not every target will be running resists., and therefore, like heal procs and ablatives, they were excluded from the data set.

Thank you for playing.
Tue 29 Sep 2020 7:03 AM by IdiamVonGawaine
boridi wrote:
Tue 29 Sep 2020 3:23 AM
And bolts are garbage on this server. Can't believe anyone would compare to a crit shot. My RC RM bolts miss all the time... or I see something like "hit for 310 (-220)"

First, kobies and luri's, both, do an excellent job of "running in unstealthed" and bombing people in lord rooms, and at the doors and roofs of keeps and towers. Second, arrows are subject to a miss, get blocked, and are evaded, and I too sometimes see my critshots hit for 300 or less on some targets.

I've got a screenie of a critshot on a RR3 cabbie landing for 363 (-141) damage using a 4.0 bow. The capped rapid fire shot that came after at 1.5 sec per shot landed for 133 (-51). That's with a rr3 ish at the time temped luri with 50 bow and 48 pf. Imagine how crappy that shot would have been at 35 bow with lower pf.

I've also got a screenie of a bow shot landing at cap for 1042 on a seated caster. Target type, ra's, and temp have a significant impact on damage, even for supposedly "soft" targets like cloth casters.
Tue 29 Sep 2020 10:15 AM by inoeth
IdiamVonGawaine wrote:
Tue 29 Sep 2020 7:03 AM
boridi wrote:
Tue 29 Sep 2020 3:23 AM
And bolts are garbage on this server. Can't believe anyone would compare to a crit shot. My RC RM bolts miss all the time... or I see something like "hit for 310 (-220)"

First, kobies and luri's, both, do an excellent job of "running in unstealthed" and bombing people in lord rooms, and at the doors and roofs of keeps and towers. Second, arrows are subject to a miss, get blocked, and are evaded, and I too sometimes see my critshots hit for 300 or less on some targets.

I've got a screenie of a critshot on a RR3 cabbie landing for 363 (-141) damage using a 4.0 bow. The capped rapid fire shot that came after at 1.5 sec per shot landed for 133 (-51). That's with a rr3 ish at the time temped luri with 50 bow and 48 pf. Imagine how crappy that shot would have been at 35 bow with lower pf.

I've also got a screenie of a bow shot landing at cap for 1042 on a seated caster. Target type, ra's, and temp have a significant impact on damage, even for supposedly "soft" targets like cloth casters.

shooting a crit with a 4.0 bow on a caster with bubble active should lead to this number no doubt.
you do something wrong i believe when you rapid fires only do 130 dmg..... when normal shots hit for 500, RF should hit for around 250
1k on sitting caster is either cap damg or through bubble again.

maybe optimize you playstyle?! there are def rangers who deal ridicolous dmg
Tue 29 Sep 2020 10:34 AM by DinoTriz
I've had normal shots do 500 on mobs, but that seems high on players.

500 is more like critshot. Normal shot is like 180-300ish.

It's kind of hilarious to open up on someone only to hit them like a wet noodle.

It's embarrassing. What if when assassins PA someone, their pants fall down.

That's what it feels like.
Tue 29 Sep 2020 11:04 AM by boridi
IdiamVonGawaine wrote:
Tue 29 Sep 2020 7:03 AM
boridi wrote:
Tue 29 Sep 2020 3:23 AM
And bolts are garbage on this server. Can't believe anyone would compare to a crit shot. My RC RM bolts miss all the time... or I see something like "hit for 310 (-220)"

First, kobies and luri's, both, do an excellent job of "running in unstealthed" and bombing people in lord rooms, and at the doors and roofs of keeps and towers. Second, arrows are subject to a miss, get blocked, and are evaded, and I too sometimes see my critshots hit for 300 or less on some targets.

I've got a screenie of a critshot on a RR3 cabbie landing for 363 (-141) damage using a 4.0 bow. The capped rapid fire shot that came after at 1.5 sec per shot landed for 133 (-51). That's with a rr3 ish at the time temped luri with 50 bow and 48 pf. Imagine how crappy that shot would have been at 35 bow with lower pf.

I've also got a screenie of a bow shot landing at cap for 1042 on a seated caster. Target type, ra's, and temp have a significant impact on damage, even for supposedly "soft" targets like cloth casters.

https://imgur.com/a/8hgkKxH
Ranger crit shot on a standing, buffed-potion SB who had been attacking another hib less than 10 seconds earlier (not sure if that counts as "in combat" for crit shots)
Tue 29 Sep 2020 11:18 AM by inoeth
DinoTriz wrote:
Tue 29 Sep 2020 10:34 AM
I've had normal shots do 500 on mobs, but that seems high on players.

500 is more like critshot. Normal shot is like 180-300ish.

It's kind of hilarious to open up on someone only to hit them like a wet noodle.

It's embarrassing. What if when assassins PA someone, their pants fall down.

That's what it feels like.

believe me rangers can do that much dmg with normal shots....
crit shots are around 1k now....
Tue 29 Sep 2020 11:37 AM by Bradekes
DinoTriz wrote:
Tue 29 Sep 2020 3:36 AM
Bow damage can be laughably inconsistant.

About an hour ago, I one shot a caster (most likely wasn't temped).

20 seconds later, I open up on a VW from a very good, ideal distance and situation. I crit shot him and put 4 or 5 arrows into him.

I got him down to 75% maybe?

I one shot the caster for over 1100.

The VW was getting hit for like 150 each. The Crit was 400.

My RM is WAY more consistent damage-wise. Casters get way more utility as well.

The only reason why I play my archer is because I'm trying to find this OP that everyone keeps mentioning but I can never find it. Like my dad.

So don't shoot VW? They have defensive ablative procs on top of their armor ablative procs on top of huge abs buff. You know they also have a style to block arrows, called natures shield

It's like another realm complaining about their arrow dmg verse a paladin with shield spec.
Tue 29 Sep 2020 12:07 PM by inoeth
Bradekes wrote:
Tue 29 Sep 2020 11:37 AM
DinoTriz wrote:
Tue 29 Sep 2020 3:36 AM
Bow damage can be laughably inconsistant.

About an hour ago, I one shot a caster (most likely wasn't temped).

20 seconds later, I open up on a VW from a very good, ideal distance and situation. I crit shot him and put 4 or 5 arrows into him.

I got him down to 75% maybe?

I one shot the caster for over 1100.

The VW was getting hit for like 150 each. The Crit was 400.

My RM is WAY more consistent damage-wise. Casters get way more utility as well.

The only reason why I play my archer is because I'm trying to find this OP that everyone keeps mentioning but I can never find it. Like my dad.

So don't shoot VW? They have defensive ablative procs on top of their armor ablative procs on top of huge abs buff. You know they also have a style to block arrows, called natures shield

It's like another realm complaining about their arrow dmg verse a paladin with shield spec.

still you can chose blunt arrows which do more dmg on plate, VW are neutral to all dmg types plus basicly wearing plate armor absorb wise
Tue 29 Sep 2020 12:20 PM by Bradekes
inoeth wrote:
Tue 29 Sep 2020 12:07 PM
still you can chose blunt arrows which do more dmg on plate, VW are neutral to all dmg types plus basicly wearing plate armor absorb wise

Well yeah.. I'd say even blunt arrows are going to deal very little dmg when pala run their spec AF chant tho.. also pala running around with a shield.. I'd avoid fighting either as an archer, you just aren't gonna get anywhere. Pala also has con as primary stat you'll have to get around those hp too.
Tue 29 Sep 2020 1:42 PM by inoeth
yeah thats true pala is really strong
i can kill them on my hunter but its really really hard and i die 8/10 times xD
Tue 29 Sep 2020 7:46 PM by IdiamVonGawaine
inoeth wrote:
Tue 29 Sep 2020 10:15 AM
maybe optimize you playstyle?!

It's the game mechanics, dude. A player can only press the right buttons, but the game determines the outcome.

It's the same reason that crit-shots sometimes actually land on a target engaged in combat, while most times it doesn't, and the archer gets the "switching to normal shot" message.

Thank you, though.
Tue 29 Sep 2020 8:47 PM by DinoTriz
Bradekes wrote:
Tue 29 Sep 2020 11:37 AM
So don't shoot VW? They have defensive ablative procs on top of their armor ablative procs on top of huge abs buff. You know they also have a style to block arrows, called natures shield

It's like another realm complaining about their arrow dmg verse a paladin with shield spec.

VWs have the abs of plate, but not the AF. That's important.

I wasn't trying to complain. I know VW has all those. I have a 50 VW.

I was trying to show a realistic perspective of an archer class. It's not all sunshine and rainbows.
Wed 30 Sep 2020 6:31 AM by inoeth
IdiamVonGawaine wrote:
Tue 29 Sep 2020 7:46 PM
inoeth wrote:
Tue 29 Sep 2020 10:15 AM
maybe optimize you playstyle?!

It's the game mechanics, dude. A player can only press the right buttons, but the game determines the outcome.

It's the same reason that crit-shots sometimes actually land on a target engaged in combat, while most times it doesn't, and the archer gets the "switching to normal shot" message.

Thank you, though.

hint: first fire normal shot, then crit shot voila 1k dmg
thats what i meant with optimizing, sure you can only do what the game offers you but do it in the correct order!
Wed 30 Sep 2020 9:49 PM by IdiamVonGawaine
inoeth wrote:
Wed 30 Sep 2020 6:31 AM
[
hint: first fire normal shot, then crit shot voila 1k dmg
thats what i meant with optimizing, sure you can only do what the game offers you but do it in the correct order!

I'll try that out, thank you.
Tue 13 Oct 2020 9:30 PM by tassadar13
I play a sorc 4L9 with sc armor and i was on cleric red buff and pots.

A ranger (brehon) hit me for 1100 (-133) damage in one single shot. I was dead in less than a second. Where is the fun? I agree, archers are the counters for mages, but if I lost 99.90% of my life in 1 Critical shot it doesn't make any sense anymore, I can't even use a quickcast because i'm dead in less than 1 sec and of course, archery have better range than sorc.. I play scout sometime, i can solo red and purple mob easly and i can kill 90% of enemy class. Soon stealth will be everywhere and people will leave. Sniper is a cancer, got stealth and 0 risk for him with best range in the game, can escape with instant speed...
Tue 13 Oct 2020 10:08 PM by Noashakra
tassadar13 wrote:
Tue 13 Oct 2020 9:30 PM
I play a sorc 4L9 with sc armor and i was on cleric red buff and pots.

A ranger (brehon) hit me for 1100 (-133) damage in one single shot. I was dead in less than a second. Where is the fun? I agree, archers are the counters for mages, but if I lost 99.90% of my life in 1 Critical shot it doesn't make any sense anymore, I can't even use a quickcast because i'm dead in less than 1 sec and of course, archery have better range than sorc.. I play scout sometime, i can solo red and purple mob easly and i can kill 90% of enemy class. Soon stealth will be everywhere and people will leave. Sniper is a cancer, got stealth and 0 risk for him with best range in the game, can escape with instant speed...

SC and 12% resist, okkkkk! You had no self buffs i am sure. Or maybe those numbers are completly fabricated.
My mage has 1400+hp so you would need at least two shots, and the next shot would take more than 2 sec to fire. How does it come that even with you barelly reach 1200hp. If the archer hit you at 1100, he must have pierced your self bt fir a normal shot and your pet would go to the ennemy to rupt them in speed 3 and his next shot took 3+ secs to fire while he was visible you could have take an action like face qc mez. Instant speed breaks with any instant or damage (damage, dd charge, debuffs, surprise!).

You smell that smell?

Stealth population have been the same over time, and even decreased with the volley nerf. What are you speaking about?
Anyway very rich coming from a class that can cheese almost anything with moc drain :p
Tue 13 Oct 2020 10:46 PM by Forlornhope
Don't lump hunters in with this, I have never read a single comment about hunters hitting anywhere near as hard as ranger/scout. In fact, my hunter couldn't hit for over 800 damage on a crit shot if I was full bow and bc. But, with the way things are going on this server they'll probably be lumped in, unnecessarily hit with the nerf-bat into obscurity lol
Wed 14 Oct 2020 3:29 AM by gotwqqd
tassadar13 wrote:
Tue 13 Oct 2020 9:30 PM
I play a sorc 4L9 with sc armor and i was on cleric red buff and pots.

A ranger (brehon) hit me for 1100 (-133) damage in one single shot. I was dead in less than a second. Where is the fun? I agree, archers are the counters for mages, but if I lost 99.90% of my life in 1 Critical shot it doesn't make any sense anymore, I can't even use a quickcast because i'm dead in less than 1 sec and of course, archery have better range than sorc.. I play scout sometime, i can solo red and purple mob easly and i can kill 90% of enemy class. Soon stealth will be everywhere and people will leave. Sniper is a cancer, got stealth and 0 risk for him with best range in the game, can escape with instant speed...

Don’t you have amnesia 2300 range
Wed 14 Oct 2020 6:13 AM by Noashakra
Forlornhope wrote:
Tue 13 Oct 2020 10:46 PM
Don't lump hunters in with this, I have never read a single comment about hunters hitting anywhere near as hard as ranger/scout. In fact, my hunter couldn't hit for over 800 damage on a crit shot if I was full bow and bc. But, with the way things are going on this server they'll probably be lumped in, unnecessarily hit with the nerf-bat into obscurity lol

The only difference with the hunter, it's the crit shot, because they have a 5.0 bow and no 5.5. After that they make the same damage.
Wed 14 Oct 2020 7:53 AM by IdiamVonGawaine
tassadar13 wrote:
Tue 13 Oct 2020 9:30 PM
I play a sorc 4L9 with sc armor and i was on cleric red buff and pots.

A ranger (brehon) hit me for 1100 (-133) damage in one single shot.

Then you were either sitting, or had your bubble down, rectifying either of which would have reduced that damage by 50%, making that archer little more than a nuisance.

Your attitude is exactly why I will now run archer groups instead of running solo. Enjoy the future you created.
Wed 14 Oct 2020 8:33 AM by swap89
lygma hit my eld with shield up,full buffed for 1070...
archer always did this damage...
the problem is,ranger go 50 archery,scout want 45 perma snare on shield line and the damage of the ranger.u are so smart .
And like u see with lygma damage not so much difference with ranger damage
Wed 14 Oct 2020 8:51 AM by inoeth
IdiamVonGawaine wrote:
Wed 14 Oct 2020 7:53 AM
tassadar13 wrote:
Tue 13 Oct 2020 9:30 PM
I play a sorc 4L9 with sc armor and i was on cleric red buff and pots.

A ranger (brehon) hit me for 1100 (-133) damage in one single shot.

Then you were either sitting, or had your bubble down, rectifying either of which would have reduced that damage by 50%, making that archer little more than a nuisance.

Your attitude is exactly why I will now run archer groups instead of running solo. Enjoy the future you created.

cool someone complains about bow dmg much too high and you be like "fuck you im going to hunt you on purpose now so you dont have the slightest chance and probably quit the game"

your attitude is exactly why so many ppl think this server is toxic! enjoy the future you created...
Wed 14 Oct 2020 9:21 AM by Tashkent
swap89 wrote:
Wed 14 Oct 2020 8:33 AM
lygma hit my eld with shield up,full buffed for 1070...
archer always did this damage...
the problem is,ranger go 50 archery,scout want 45 perma snare on shield line and the damage of the ranger.u are so smart .
And like u see with lygma damage not so much difference with ranger damage
Lygma is Lady and also archery centered, I would expect good bow damage. So nothing out of the ordinary for the ordinary archer situation.

P.s. 50 bow and all you can do is add as an archer. That's not op.
Wed 14 Oct 2020 10:33 AM by Sepplord
these discussion are always going in a loop, because both sides are correct

No archer is OP alone
and archergroups aren't OP compared to visible full-groups

That doesn't mean they are fine though
archerheavy stealthgroups are extremely toxic for the server and there is almost no counterplay (or no efficient/effective counterplay) available
Wed 14 Oct 2020 10:51 AM by gotwqqd
Sepplord wrote:
Wed 14 Oct 2020 10:33 AM
these discussion are always going in a loop, because both sides are correct

No archer is OP alone
and archergroups aren't OP compared to visible full-groups

That doesn't mean they are fine though
archerheavy stealthgroups are extremely toxic for the server and there is almost no counterplay (or no efficient/effective counterplay) available
Perfectly stated
Wed 14 Oct 2020 10:53 AM by Saroi
IdiamVonGawaine wrote:
Wed 14 Oct 2020 7:53 AM
Then you were either sitting, or had your bubble down, rectifying either of which would have reduced that damage by 50%, making that archer little more than a nuisance.

Your attitude is exactly why I will now run archer groups instead of running solo. Enjoy the future you created.

No sane archer opens up with crit shot vs. a Caster. You either make a normal shot which gets reduced by 50% or with long shot(penetrates bubble with 100% damage) and then you will use your critshot to get the big damage.
Wed 14 Oct 2020 11:35 AM by Cadebrennus
Sepplord wrote:
Wed 14 Oct 2020 10:33 AM
these discussion are always going in a loop, because both sides are correct

No archer is OP alone
and archergroups aren't OP compared to visible full-groups

That doesn't mean they are fine though
archerheavy stealthgroups are extremely toxic for the server and there is almost no counterplay (or no efficient/effective counterplay) available

There is counterplay available but no one wants to do it here.

On Live we ran groups with the sole purpose of farming the stealth zergs. It was a mixed group of Visis and Stealthers. We farmed them repeatedly until they logged. We got low-risk RPs and the solos/smallmans got to go back to fighting each other or collecting rubble/boxes. It was a win/win/win.

Unfortunately there is no real MoS here to help that style of play, just some pots, but they do help. The main problem is that people aren't hunting the stealthzergs because they're too elitist to allow a Stealther or two into their precious 8man.
Wed 14 Oct 2020 12:04 PM by Tashkent
Cadebrennus wrote:
Wed 14 Oct 2020 11:35 AM
Sepplord wrote:
Wed 14 Oct 2020 10:33 AM
these discussion are always going in a loop, because both sides are correct

No archer is OP alone
and archergroups aren't OP compared to visible full-groups

That doesn't mean they are fine though
archerheavy stealthgroups are extremely toxic for the server and there is almost no counterplay (or no efficient/effective counterplay) available

There is counterplay available but no one wants to do it here.

On Live we ran groups with the sole purpose of farming the stealth zergs. It was a mixed group of Visis and Stealthers. We farmed them repeatedly until they logged. We got low-risk RPs and the solos/smallmans got to go back to fighting each other or collecting rubble/boxes. It was a win/win/win.

Unfortunately there is no real MoS here to help that style of play, just some pots, but they do help. The main problem is that people aren't hunting the stealthzergs because they're too elitist to allow a Stealther or two into their precious 8man.
Economics. Not enough stealth zergs, not worth it.
Wed 14 Oct 2020 12:20 PM by Cadebrennus
Tashkent wrote:
Wed 14 Oct 2020 12:04 PM
Cadebrennus wrote:
Wed 14 Oct 2020 11:35 AM
Sepplord wrote:
Wed 14 Oct 2020 10:33 AM
these discussion are always going in a loop, because both sides are correct

No archer is OP alone
and archergroups aren't OP compared to visible full-groups

That doesn't mean they are fine though
archerheavy stealthgroups are extremely toxic for the server and there is almost no counterplay (or no efficient/effective counterplay) available

There is counterplay available but no one wants to do it here.

On Live we ran groups with the sole purpose of farming the stealth zergs. It was a mixed group of Visis and Stealthers. We farmed them repeatedly until they logged. We got low-risk RPs and the solos/smallmans got to go back to fighting each other or collecting rubble/boxes. It was a win/win/win.

Unfortunately there is no real MoS here to help that style of play, just some pots, but they do help. The main problem is that people aren't hunting the stealthzergs because they're too elitist to allow a Stealther or two into their precious 8man.
Economics. Not enough stealth zergs, not worth it.

There seem to be plenty around, but maybe that's changed lately. I haven't had much time to hit the frontiers these last few weeks.
Wed 14 Oct 2020 1:12 PM by Sepplord
Cadebrennus wrote:
Wed 14 Oct 2020 11:35 AM
There is counterplay available but no one wants to do it here.

On Live we ran groups with the sole purpose of farming the stealth zergs. It was a mixed group of Visis and Stealthers. We farmed them repeatedly until they logged. We got low-risk RPs and the solos/smallmans got to go back to fighting each other or collecting rubble/boxes. It was a win/win/win.

Unfortunately there is no real MoS here to help that style of play, just some pots, but they do help. The main problem is that people aren't hunting the stealthzergs because they're too elitist to allow a Stealther or two into their precious 8man.

Sorry Cade, but that comment feels like you just wanted to shoehorn in the information about running archers in visible groups again.
With MoS9 Archers that is possible, and people would love to do that here. But that counterplay doesn't work with the weak stealthdetection potions of lucidity offers.
Especially considering they can easily scatter when they see you coming / jump from the bridge/ etc... you get 1or2 of 5to8, and only if you already know where they were and they didn't move.

Your best bet on phoenix is to know where a stealthzerg is and send in a fulltank in disguise to bait attacks. Then cruise in with speed6 and catch them.
That still requires you to know where they are AND for them to take the bait...which doesn't work often unless you rotate in a new person
Wed 14 Oct 2020 4:03 PM by Lokkjim
Cadebrennus wrote:
Wed 14 Oct 2020 11:35 AM
There is counterplay available but no one wants to do it here.

On Live we ran groups with the sole purpose of farming the stealth zergs. It was a mixed group of Visis and Stealthers. We farmed them repeatedly until they logged. We got low-risk RPs and the solos/smallmans got to go back to fighting each other or collecting rubble/boxes. It was a win/win/win.

Unfortunately there is no real MoS here to help that style of play, just some pots, but they do help. The main problem is that people aren't hunting the stealthzergs because they're too elitist to allow a Stealther or two into their precious 8man.

What's the counterplay for an archer group that is spread out in an area (since they can assist/attack from 2000+ range)?
Wed 14 Oct 2020 4:21 PM by Cadebrennus
Lokkjim wrote:
Wed 14 Oct 2020 4:03 PM
Cadebrennus wrote:
Wed 14 Oct 2020 11:35 AM
There is counterplay available but no one wants to do it here.

On Live we ran groups with the sole purpose of farming the stealth zergs. It was a mixed group of Visis and Stealthers. We farmed them repeatedly until they logged. We got low-risk RPs and the solos/smallmans got to go back to fighting each other or collecting rubble/boxes. It was a win/win/win.

Unfortunately there is no real MoS here to help that style of play, just some pots, but they do help. The main problem is that people aren't hunting the stealthzergs because they're too elitist to allow a Stealther or two into their precious 8man.

What's the counterplay for an archer group that is spread out in an area (since they can assist/attack from 2000+ range)?

I've hunted stealthzergs for years and I have yet to see them form a proper tactical fireteam.
Wed 14 Oct 2020 7:53 PM by Nando
Cant get a Keep (Alline) with the RangerZerg deffing. Damage is insane from One - 10 assisting they kill the whole zerg
Wed 14 Oct 2020 8:17 PM by MeatBicycle


Right now its just stupid bullshit with the amount of archers, the plain stupid shots while jumping and the critshots in combat. No matter which class you are playing, there is no counterplay to the amount of archers combined with the insane damage and stealth openers. This server need a archer dmg nerf as soon as possible.
Wed 14 Oct 2020 9:03 PM by IdiamVonGawaine
swap89 wrote:
Wed 14 Oct 2020 8:33 AM
lygma hit my eld with shield up,full buffed for 1070...

No he didn't.

inoeth wrote:
Wed 14 Oct 2020 8:51 AM
cool [ignorant people] complains about bow dmg much too high [because they don't understand the front loaded dps of archer] and you be like [because I can't hunt solo anymore, I'm going to zerg like the rest of you so I can actually kill something and get rp's ]
FTFY
Wed 14 Oct 2020 9:12 PM by IdiamVonGawaine
Saroi wrote:
Wed 14 Oct 2020 10:53 AM
You either make a normal shot which gets reduced by 50% or with long shot(penetrates bubble with 100% damage) and then you will use your critshot to get the big damage.

If you actually hunt alone and want to kill a caster, then yes, you try to open with a crit in hopes their bubble is down, otherwise they just run away, put a pet on you, or close the distance and cc/rupt before you can get off a 3.9 sec (in my case) crit shot.
Wed 14 Oct 2020 9:19 PM by Kwall0311
Tashkent wrote:
Wed 14 Oct 2020 9:21 AM
swap89 wrote:
Wed 14 Oct 2020 8:33 AM
lygma hit my eld with shield up,full buffed for 1070...
archer always did this damage...
the problem is,ranger go 50 archery,scout want 45 perma snare on shield line and the damage of the ranger.u are so smart .
And like u see with lygma damage not so much difference with ranger damage
Lygma is Lady and also archery centered, I would expect good bow damage. So nothing out of the ordinary for the ordinary archer situation.

P.s. 50 bow and all you can do is add as an archer. That's not op.

I think lygma is a LORD not a LADY!!, Also i heard hes only 40 bow spec and 39 thrust
Wed 14 Oct 2020 9:58 PM by Nidd
MeatBicycle wrote:
Wed 14 Oct 2020 8:17 PM


Right now its just stupid bullshit with the amount of archers, the plain stupid shots while jumping and the critshots in combat. No matter which class you are playing, there is no counterplay to the amount of archers combined with the insane damage and stealth openers. This server need a archer dmg nerf as soon as possible.

use gtaoe ns mezz you have the range
Wed 14 Oct 2020 10:56 PM by DJ2000
The Survey Result dictates an upcoming change to tone down the Archer Damage.

So how about stopping this rather fruitless discussion and change the topic into something more constructive?
Pitching Ideas and ways for reasonable changes. It should be possible to find some common ground, wouldn't it?

There is a lot that can be done without even touching the Damage itself.
Just some random ideas:
- Crit-Shot immunity timer, makes all other crit-shots on the same target miss
- reduced height advantage
- can only start a shot with valid Target being within Range
- Raise Value of Bladeturn to only allow Crit-Shot to penetrate it.
- de-stealth when aiming/drawing

Pretty sure there are a lot more ideas, and more reasonable ways to adjust Archers than just hitting them with a Hammer to make them fall into obscurity again.
Wed 14 Oct 2020 11:01 PM by easytoremember
Standard shot and Rapid shot damage still sucks for its draw time and people are just bitching about the big crit shot numbers... so obvious solution would be to change the calc/mechanic for crit shot, not nerf archery as a whole again
Wed 14 Oct 2020 11:37 PM by Kwall0311
Remove the relic bonus for archery, fair nerf across the board.

Sounds like the main problem here is archers assist eachother, which is way easier to do than a group of casters from 2100 + added height range from the top of a keep.

Lets not see it nerfed into the ground like volley was.
Thu 15 Oct 2020 5:46 AM by imweasel
Kwall0311 wrote:
Wed 14 Oct 2020 11:37 PM
Remove the relic bonus for archery, fair nerf across the board.

Sounds like the main problem here is archers assist eachother, which is way easier to do than a group of casters from 2100 + added height range from the top of a keep.

Lets not see it nerfed into the ground like volley was.

Wait. You think casters have a harder time on the assist train than archers?
Thu 15 Oct 2020 6:09 AM by Tashkent
Kwall0311 wrote:
Wed 14 Oct 2020 9:19 PM
I think lygma is a LORD not a LADY!!, Also i heard hes only 40 bow spec and 39 thrust
Sorry for assuming: gender and spec. Haven't seen him use melee ever.

DJ2000 wrote:
Wed 14 Oct 2020 10:56 PM
...
There is a lot that can be done without even touching the Damage itself.
Just some random ideas:
- Crit-Shot immunity timer, makes all other crit-shots on the same target miss
- reduced height advantage
- can only start a shot with valid Target being within Range
- Raise Value of Bladeturn to only allow Crit-Shot to penetrate it.
- de-stealth when aiming/drawing

Pretty sure there are a lot more ideas, and more reasonable ways to adjust Archers than just hitting them with a Hammer to make them fall into obscurity again.
That would be hitting with a hammer. Standing there for 3.6s with your pants down. Also waiting with a drawn shot is my way to kill an assassin/most things solo. I could quit the hunter.
Thu 15 Oct 2020 6:27 AM by Sunkissed
It's somehow funny how people think the game should work.

First there was complaining about too much damge with assisting archers with volley: -> volley nerfed to the ground, nobody uses it anymore
Now there is complaining about archer critshots, which now, with the damage variance change are completely unreliable and the variance is quite big. So some high numbers happen and that's exactly what people vote for in the survey!
Another complaint is archers assisting each other and killing people from range. So what are archers meant to do in this game when not killing from range? That's what they are made for.

With the nerf to volley you forced archers (i can only talk for hibernia here) to get in groups for assist to even kill anything in the zerg. This nerf is directy responsible for this because it completely removes the ability of a single archer without heals and support to kill something when running with the zerg.

Another time you complain about a class which is adapting it's playstyle to the changes (nerfs) brought in here.
It seems the complaints won't stop until archers can't kill anyone in any situation in the future.

So why don't people who permantly complain of being killed by archers try to ask themselves if they really get the most out of their playstyle?
So often i see caster standing in the middle of a courtyard of a keep they are attacking doing nothing, even sitting to regain mana there. These people are victims who don't even have a clue how to play their characters. To save these players from dying to their own dumbness archers have to be nerfed?
Thu 15 Oct 2020 6:40 AM by MeatBicycle
Nidd wrote:
Wed 14 Oct 2020 9:58 PM
MeatBicycle wrote:
Wed 14 Oct 2020 8:17 PM


Right now its just stupid bullshit with the amount of archers, the plain stupid shots while jumping and the critshots in combat. No matter which class you are playing, there is no counterplay to the amount of archers combined with the insane damage and stealth openers. This server need a archer dmg nerf as soon as possible.

use gtaoe ns mezz you have the range


Cool Answer. Try to ns or mezz a luri ranger standing behind a pillar, drawing his bow and only jump to shoot to be immediately after that out of line sight behind the pillar. Sure, gtae is a rupt possibility, but no threat for the rangers. In addition you can stealth and reposition yourself. Its almost impossible to cover a whole area with gtae (at least for mid/hib). The problems are a result of the stupid archery mechanic to draw the bow without a target and then have the possibility to shoot while jumping with a better line of sight. Jumping should cancel a bow shot instantly. ANd the amount of critshots while already in combat just sucks. The critshot dmg is way too high for such bugs.

Btw Those problems are not only a fault of the devs, its also a fault of this toxic community here where people like you jump on each abuse+exploit train to gain max profit out of it before it gets changed.

Right now it is just plain stupid that you draw your bow stealthed or out of line of sight for all enemies to just jumpshot like a little monkey. No risk, high reward. The amount of rangers is also a great hint for the stupidity of that gameplay. I really don't understand why it takes so long to do something about that.
Thu 15 Oct 2020 6:50 AM by Forlornhope
Sunkissed wrote:
Thu 15 Oct 2020 6:27 AM
It's somehow funny how people think the game should work.

First there was complaining about too much damge with assisting archers with volley: -> volley nerfed to the ground, nobody uses it anymore
Now there is complaining about archer critshots, which now, with the damage variance change are completely unreliable and the variance is quite big. So some high numbers happen and that's exactly what people vote for in the survey!
Another complaint is archers assisting each other and killing people from range. So what are archers meant to do in this game when not killing from range? That's what they are made for.

With the nerf to volley you forced archers (i can only talk for hibernia here) to get in groups for assist to even kill anything in the zerg. This nerf is directy responsible for this because it completely removes the ability of a single archer without heals and support to kill something when running with the zerg.

Another time you complain about a class which is adapting it's playstyle to the changes (nerfs) brought in here.
It seems the complaints won't stop until archers can't kill anyone in any situation in the future.

So why don't people who permantly complain of being killed by archers try to ask themselves if they really get the most out of their playstyle?
So often i see caster standing in the middle of a courtyard of a keep they are attacking doing nothing, even sitting to regain mana there. These people are victims who don't even have a clue how to play their characters. To save these players from dying to their own dumbness archers have to be nerfed?

You're pretty spot on, that's exactly what people want for pretty much every class they themselves don't play. Although any sort of archery nerf will be slightly annoying for me, I play a melee hunter, I still understand the frustration. The only hang up I have about the majority of other archers is they're never alone, I get rolled by hib/alb stealth groups pretty much every other run when I play my hunter. But hey, that's the game, and I choose to play solo so I expect it. I just can't imagine how it's fun for others I guess to group up and kill 5+ vs 1-2 all day lol.
Thu 15 Oct 2020 10:00 AM by Sunkissed
DJ2000 wrote:
Wed 14 Oct 2020 10:56 PM
The Survey Result dictates an upcoming change to tone down the Archer Damage.

So how about stopping this rather fruitless discussion and change the topic into something more constructive?
Pitching Ideas and ways for reasonable changes. It should be possible to find some common ground, wouldn't it?

There is a lot that can be done without even touching the Damage itself.
Just some random ideas:
- Crit-Shot immunity timer, makes all other crit-shots on the same target miss
- reduced height advantage
- can only start a shot with valid Target being within Range
- Raise Value of Bladeturn to only allow Crit-Shot to penetrate it.
- de-stealth when aiming/drawing

Pretty sure there are a lot more ideas, and more reasonable ways to adjust Archers than just hitting them with a Hammer to make them fall into obscurity again.

Nothing is 'dictated' in the survey!

First there has to be proven that archer classes have to be 'adjusted' (the better word for nerf in this case).
These percentages of feelings that a class is 'op' in the survey aren't the result of logs tbh.
I don't find any logs or damage lists, that show us, that archers do too much damage or have overboarding means to kill somebody.
So why do you take it for granted, that archer classes have to be 'adjusted'?

Give us reasonable and reliable data that prove archers are op! There's nothing to find here, yet..only feelings are written down here!

Your ideas are quite ridiculous regarding the mechanics of the archer class. You could also propose to let assassins destealth before they use pa....
There's already a critshot immunity on a target which is in fight even to the disadvantage of archers. If you try to critshot on a target in fight the shot will go off after the critshot drawtime but only do normal shot damage!


Archers ARE stealth classes and therefore they must take some advantage of it as it is the only means of protection they have...they don't have stealth to only slowdown their movement!
Thu 15 Oct 2020 10:25 AM by DJ2000
Sunkissed wrote:
Thu 15 Oct 2020 10:00 AM
...snip...
Calm down and re-check your attitude.
Then i might talk to you.

Tashkent wrote:
Thu 15 Oct 2020 6:09 AM
That would be hitting with a hammer. Standing there for 3.6s with your pants down. Also waiting with a drawn shot is my way to kill an assassin/most things solo. I could quit the hunter.
Those were literally just some random ideas without touching the Damage itself, implementing all of them was not my intention nor what i vouch for. Both of those combined would be horrible, agreed.

@MeatBicycle
The "jumping interrupts your action" thing.
I could get behind this idea only if it affects all actions and classes. Yes: For spells too. Then it would be ok.
If its for archers only, then no.
Thu 15 Oct 2020 11:23 AM by Saroi
IdiamVonGawaine wrote:
Wed 14 Oct 2020 9:12 PM
If you actually hunt alone and want to kill a caster, then yes, you try to open with a crit in hopes their bubble is down, otherwise they just run away, put a pet on you, or close the distance and cc/rupt before you can get off a 3.9 sec (in my case) crit shot.

By the time the first arrow hits you already draw on critshot. No pet etc. will be quick enough to interrupt you then because your draw time will be too far to be rupted unless you get CC'd which is also unlikely because a qc from a caster does not get the speed bonus and is much slower than normal casting. So you will get 2 shots out.

So normal shot(long shot) and after crit shot is easy to do.
Thu 15 Oct 2020 12:06 PM by inoeth
agree with saroi, i do that all the time and it works 99%
Thu 15 Oct 2020 12:44 PM by Horus
Seems pretty idiotic to nerf damage on a single class because at certain times there are more than one of that class hitting the same target.

What about the times when that class is solo? Then you have completely broken on the false assumption that there are always multiples around.

And how come the person who puts themselves into a location where you know there are multiple archers has no responsibility? Don't go to the those hot spots if you fear the archers! No one is making you gank in CG or hang around DC. No one is making you stand out in the open casting during a keep siege will with no regard for the danger around you.

No, you feel it is OK to force archers to another class or change their spec but no way will you do the same to fix YOUR problem. Yea, make everyone else change. Let me keep my vulnerable play style and spec/class. Juvenile....
Thu 15 Oct 2020 3:07 PM by inoeth
Horus wrote:
Thu 15 Oct 2020 12:44 PM
Seems pretty idiotic to nerf damage on a single class because at certain times there are more than one of that class hitting the same target.

What about the times when that class is solo? Then you have completely broken on the false assumption that there are always multiples around.

And how come the person who puts themselves into a location where you know there are multiple archers has no responsibility? Don't go to the those hot spots if you fear the archers! No one is making you gank in CG or hang around DC. No one is making you stand out in the open casting during a keep siege will with no regard for the danger around you.

No, you feel it is OK to force archers to another class or change their spec but no way will you do the same to fix YOUR problem. Yea, make everyone else change. Let me keep my vulnerable play style and spec/class. Juvenile....

why dont you go to the quite locations to farm <50 with you archer? why do you want to force everybody else to leave the action zones?

fact: archery was fine before and i said that from the beginning! now it got out of hand and its exactly what i though was going to happen. just like on live when the archery changes came and archers became one shot glass cannons which teamed up to destroy everything.
just because some left handed bad players did not manage to play their class right, everyone else has to suffer now.
Thu 15 Oct 2020 6:35 PM by Noashakra
It wasn't fine. That's why I was playing melee ranger.
You could only kill mages with your bow, if they didn't have a speed and a pet.
It was impossible to kill another class. But yeah pefectly fine.

I don't even play my ranger since the archery up, I have nothing to gain by saying that.
Thu 15 Oct 2020 6:56 PM by The Skies Asunder
Noashakra wrote:
Thu 15 Oct 2020 6:35 PM
It wasn't fine. That's why I was playing melee ranger.
You could only kill mages with your bow, if they didn't have a speed and a pet.
It was impossible to kill another class. But yeah pefectly fine.

I don't even play my ranger since the archery up, I have nothing to gain by saying that.

Agreed, it really wasn't fine before. I tried playing archery at first, and it was nearly pointless. NS was hitting harder with its DD at server launch. And while I am only 35+16 recurve on my ranger now, it at least does offer some value as ranged damage before having to melee things, and when left to fire freely I can get some kills with it. The damage really isn't the issue, it is the play style of assisting from stealth that people don't like.
Thu 15 Oct 2020 8:24 PM by IdiamVonGawaine
inoeth wrote:
Thu 15 Oct 2020 3:07 PM
fact:

The only person in this entire thread that's posted "facts" is me. I displayed hard data from the test dummy using my archer, 2 of my casters, and the delve information available to all. I have shared screen capture information that corroborates my data. I have clearly demonstrated that archer dps is inferior to casted dps, in some cases, by more than 50%.

Meanwhile, all the incessant whiners and ignorant players have offered nothing but personal bias and, in some cases, outright lies.
Fri 16 Oct 2020 12:23 AM by Horus
IdiamVonGawaine wrote:
Thu 15 Oct 2020 8:24 PM
inoeth wrote:
Thu 15 Oct 2020 3:07 PM
fact:

The only person in this entire thread that's posted "facts" is me. I displayed hard data from the test dummy using my archer, 2 of my casters, and the delve information available to all. I have shared screen capture information that corroborates my data. I have clearly demonstrated that archer dps is inferior to casted dps, in some cases, by more than 50%.

Meanwhile, all the incessant whiners and ignorant players have offered nothing but personal bias and, in some cases, outright lies.

You are correct. The other fact is, in the current state, it is impossible for a ranger to get a solo kill on an even level target straight up. The only way is if the target is distracted by another fight, sitting down in a terrible location, or just has no idea how to play their class. Yet people want to nerf it more., If anything ranger bow dmg needs a boost since we don't have any melee or defensive tools like scouts or hunters.
Fri 16 Oct 2020 1:34 AM by Lokkjim
Horus wrote:
Fri 16 Oct 2020 12:23 AM
IdiamVonGawaine wrote:
Thu 15 Oct 2020 8:24 PM
inoeth wrote:
Thu 15 Oct 2020 3:07 PM
fact:

The only person in this entire thread that's posted "facts" is me. I displayed hard data from the test dummy using my archer, 2 of my casters, and the delve information available to all. I have shared screen capture information that corroborates my data. I have clearly demonstrated that archer dps is inferior to casted dps, in some cases, by more than 50%.

Meanwhile, all the incessant whiners and ignorant players have offered nothing but personal bias and, in some cases, outright lies.

You are correct. The other fact is, in the current state, it is impossible for a ranger to get a solo kill on an even level target straight up. The only way is if the target is distracted by another fight, sitting down in a terrible location, or just has no idea how to play their class. Yet people want to nerf it more., If anything ranger bow dmg needs a boost since we don't have any melee or defensive tools like scouts or hunters.

Damage add is still a thing for rangers, isn't it? That's a melee tool. I'd also consider the fact that a ranger gets an offhand (making templates easier and having more procs) a melee tool as well.
Fri 16 Oct 2020 4:34 AM by Cadebrennus
Lokkjim wrote:
Fri 16 Oct 2020 1:34 AM
Horus wrote:
Fri 16 Oct 2020 12:23 AM
IdiamVonGawaine wrote:
Thu 15 Oct 2020 8:24 PM
inoeth wrote:
Thu 15 Oct 2020 3:07 PM
fact:

The only person in this entire thread that's posted "facts" is me. I displayed hard data from the test dummy using my archer, 2 of my casters, and the delve information available to all. I have shared screen capture information that corroborates my data. I have clearly demonstrated that archer dps is inferior to casted dps, in some cases, by more than 50%.

Meanwhile, all the incessant whiners and ignorant players have offered nothing but personal bias and, in some cases, outright lies.

You are correct. The other fact is, in the current state, it is impossible for a ranger to get a solo kill on an even level target straight up. The only way is if the target is distracted by another fight, sitting down in a terrible location, or just has no idea how to play their class. Yet people want to nerf it more., If anything ranger bow dmg needs a boost since we don't have any melee or defensive tools like scouts or hunters.

Damage add is still a thing for rangers, isn't it? That's a melee tool. I'd also consider the fact that a ranger gets an offhand (making templates easier and having more procs) a melee tool as well.

It's more of a spec point sink with very little benefit for a melee Ranger. I've found better returns by speccing low PF and using a DA charge.

In addition, Ranger offhand damage + mainhand damage is roughly equivalent to Hunter spear or 2hand sword damage. Not only that, it's not always 100% swinging and it's unstyled so it has a greater chance to miss. Yes it's an extra chance to proc and it is another SC slot but it's also an extra chance to trigger a defensive proc. I haven't even counted the even more damage from the dog, so yes melee Rangers are behind melee Hunters in terms of raw damage.
Fri 16 Oct 2020 4:51 AM by IdiamVonGawaine
Saroi wrote:
Thu 15 Oct 2020 11:23 AM
By the time the first arrow hits you already draw on critshot. No pet etc. will be quick enough to interrupt you then

That has not been my experience, however, I thank you for your input.
Fri 16 Oct 2020 5:12 AM by IdiamVonGawaine
Horus wrote:
Fri 16 Oct 2020 12:23 AM
ranger bow dmg needs a boost since we don't have any melee or defensive tools like scouts or hunters.

I don't agree with that simply because rangers have the highest potential bow damage in the game due to the access of a high dex race in the lurikeen, self buffs via pathfinding, and slower bow's for more frontloading than mid and albs. Yet they are STILL largely ineffective alone vs ungrouped characters, which is indicative of an ARCHERY DAMAGE issue, and not simply a ranger issue.

If the luri I created specifically to be a lone hunter has problems killing targets despite sinking EVERYTHING POSSIBLE into his archery skill, then that means the hunters and scouts out there are having the same problems.

This isn't a ranger issue, it's an archer issue, and the data I showed earlier in this dumpster fire of a whine-fest thread clearly demonstrates that fact.
Fri 16 Oct 2020 5:33 AM by gotwqqd
IdiamVonGawaine wrote:
Fri 16 Oct 2020 5:12 AM
Horus wrote:
Fri 16 Oct 2020 12:23 AM
ranger bow dmg needs a boost since we don't have any melee or defensive tools like scouts or hunters.

I don't agree with that simply because rangers have the highest potential bow damage in the game due to the access of a high dex race in the lurikeen, self buffs via pathfinding, and slower bow's for more frontloading than mid and albs. Yet they are STILL largely ineffective alone vs ungrouped characters, which is indicative of an ARCHERY DAMAGE issue, and not simply a ranger issue.

If the luri I created specifically to be a lone hunter has problems killing targets despite sinking EVERYTHING POSSIBLE into his archery skill, then that means the hunters and scouts out there are having the same problems.

This isn't a ranger issue, it's an archer issue, and the data I showed earlier in this dumpster fire of a whine-fest thread clearly demonstrates that fact.
Alb has same speed bow
Fri 16 Oct 2020 5:39 AM by Lokkjim
Cadebrennus wrote:
Fri 16 Oct 2020 4:34 AM
It's more of a spec point sink with very little benefit for a melee Ranger. I've found better returns by speccing low PF and using a DA charge.

In addition, Ranger offhand damage + mainhand damage is roughly equivalent to Hunter spear or 2hand sword damage. Not only that, it's not always 100% swinging and it's unstyled so it has a greater chance to miss. Yes it's an extra chance to proc and it is another SC slot but it's also an extra chance to trigger a defensive proc. I haven't even counted the even more damage from the dog, so yes melee Rangers are behind melee Hunters in terms of raw damage.

It is roughly equivalent if you don't calculate the damage type. If you do add in the damage type advantage, I'd imagine that a melee spec ranger (with damage add) would come pretty close to a melee hunter and their dog.

Mid only gets access to slash damage, which hib is mostly resistant to (alb neutral). A melee ranger would more than likely be specced blades and have the damage type advantage over most of mid while being neutral to alb.
Fri 16 Oct 2020 5:43 AM by easytoremember
gotwqqd wrote:
Fri 16 Oct 2020 5:33 AM
IdiamVonGawaine wrote:
Fri 16 Oct 2020 5:12 AM
Horus wrote:
Fri 16 Oct 2020 12:23 AM
Alb has same speed bow
What of it?
He used Ranger for it having the highest damage potential via DEX/DA
Fri 16 Oct 2020 6:12 AM by Forlornhope
Lokkjim wrote:
Fri 16 Oct 2020 5:39 AM
Cadebrennus wrote:
Fri 16 Oct 2020 4:34 AM
It's more of a spec point sink with very little benefit for a melee Ranger. I've found better returns by speccing low PF and using a DA charge.

In addition, Ranger offhand damage + mainhand damage is roughly equivalent to Hunter spear or 2hand sword damage. Not only that, it's not always 100% swinging and it's unstyled so it has a greater chance to miss. Yes it's an extra chance to proc and it is another SC slot but it's also an extra chance to trigger a defensive proc. I haven't even counted the even more damage from the dog, so yes melee Rangers are behind melee Hunters in terms of raw damage.

It is roughly equivalent if you don't calculate the damage type. If you do add in the damage type advantage, I'd imagine that a melee spec ranger (with damage add) would come pretty close to a melee hunter and their dog.

Mid only gets access to slash damage, which hib is mostly resistant to (alb neutral). A melee ranger would more than likely be specced blades and have the damage type advantage over most of mid while being neutral to alb.

Hunter's got the option to run slash or thrust spears, as I do on my melee hunter. That and the pet cutting down on my target's parry/evade chance is the only plus to playing a melee hunter.
Fri 16 Oct 2020 6:42 AM by Lokkjim
Forlornhope wrote:
Fri 16 Oct 2020 6:12 AM
Lokkjim wrote:
Fri 16 Oct 2020 5:39 AM
Cadebrennus wrote:
Fri 16 Oct 2020 4:34 AM
It's more of a spec point sink with very little benefit for a melee Ranger. I've found better returns by speccing low PF and using a DA charge.

In addition, Ranger offhand damage + mainhand damage is roughly equivalent to Hunter spear or 2hand sword damage. Not only that, it's not always 100% swinging and it's unstyled so it has a greater chance to miss. Yes it's an extra chance to proc and it is another SC slot but it's also an extra chance to trigger a defensive proc. I haven't even counted the even more damage from the dog, so yes melee Rangers are behind melee Hunters in terms of raw damage.

It is roughly equivalent if you don't calculate the damage type. If you do add in the damage type advantage, I'd imagine that a melee spec ranger (with damage add) would come pretty close to a melee hunter and their dog.

Mid only gets access to slash damage, which hib is mostly resistant to (alb neutral). A melee ranger would more than likely be specced blades and have the damage type advantage over most of mid while being neutral to alb.

Hunter's got the option to run slash or thrust spears, as I do on my melee hunter. That and the pet cutting down on my target's parry/evade chance is the only plus to playing a melee hunter.

Thanks for that information, didn't know, or forgot, that.

But honestly, what targets would a thrust hunter have over a blade ranger? Scouts? Clerics? Mercs? If a scout is engaging in melee (instead of slamming/rooting and running), chances are you've won, no matter if you are a ranger or a hunter, so that's moot. Clerics might die to you in melee but it will take forever and mercs will just dirty tricks and win. Definitely don't think a minstrel would be a target. Maybe a low RR reaver could be a target as well.

A melee ranger will have the advantage against hunters and shadowblades, maybe even savage. Dunno about berserker.
Fri 16 Oct 2020 1:04 PM by inoeth
Lokkjim wrote:
Fri 16 Oct 2020 6:42 AM
Forlornhope wrote:
Fri 16 Oct 2020 6:12 AM
Lokkjim wrote:
Fri 16 Oct 2020 5:39 AM
Cadebrennus wrote:
Fri 16 Oct 2020 4:34 AM
It's more of a spec point sink with very little benefit for a melee Ranger. I've found better returns by speccing low PF and using a DA charge.

In addition, Ranger offhand damage + mainhand damage is roughly equivalent to Hunter spear or 2hand sword damage. Not only that, it's not always 100% swinging and it's unstyled so it has a greater chance to miss. Yes it's an extra chance to proc and it is another SC slot but it's also an extra chance to trigger a defensive proc. I haven't even counted the even more damage from the dog, so yes melee Rangers are behind melee Hunters in terms of raw damage.

It is roughly equivalent if you don't calculate the damage type. If you do add in the damage type advantage, I'd imagine that a melee spec ranger (with damage add) would come pretty close to a melee hunter and their dog.

Mid only gets access to slash damage, which hib is mostly resistant to (alb neutral). A melee ranger would more than likely be specced blades and have the damage type advantage over most of mid while being neutral to alb.

Hunter's got the option to run slash or thrust spears, as I do on my melee hunter. That and the pet cutting down on my target's parry/evade chance is the only plus to playing a melee hunter.

Thanks for that information, didn't know, or forgot, that.

But honestly, what targets would a thrust hunter have over a blade ranger? Scouts? Clerics? Mercs? If a scout is engaging in melee (instead of slamming/rooting and running), chances are you've won, no matter if you are a ranger or a hunter, so that's moot. Clerics might die to you in melee but it will take forever and mercs will just dirty tricks and win. Definitely don't think a minstrel would be a target. Maybe a low RR reaver could be a target as well.

A melee ranger will have the advantage against hunters and shadowblades, maybe even savage. Dunno about berserker.

uhm every class that is not a necro? hunters are fkn strong!
Fri 16 Oct 2020 1:30 PM by Tashkent
inoeth wrote:
Fri 16 Oct 2020 1:04 PM
Lokkjim wrote:
Fri 16 Oct 2020 6:42 AM
Forlornhope wrote:
Fri 16 Oct 2020 6:12 AM
Lokkjim wrote:
Fri 16 Oct 2020 5:39 AM
Cadebrennus wrote:
Fri 16 Oct 2020 4:34 AM
It's more of a spec point sink with very little benefit for a melee Ranger. I've found better returns by speccing low PF and using a DA charge.

In addition, Ranger offhand damage + mainhand damage is roughly equivalent to Hunter spear or 2hand sword damage. Not only that, it's not always 100% swinging and it's unstyled so it has a greater chance to miss. Yes it's an extra chance to proc and it is another SC slot but it's also an extra chance to trigger a defensive proc. I haven't even counted the even more damage from the dog, so yes melee Rangers are behind melee Hunters in terms of raw damage.

It is roughly equivalent if you don't calculate the damage type. If you do add in the damage type advantage, I'd imagine that a melee spec ranger (with damage add) would come pretty close to a melee hunter and their dog.

Mid only gets access to slash damage, which hib is mostly resistant to (alb neutral). A melee ranger would more than likely be specced blades and have the damage type advantage over most of mid while being neutral to alb.

Hunter's got the option to run slash or thrust spears, as I do on my melee hunter. That and the pet cutting down on my target's parry/evade chance is the only plus to playing a melee hunter.

Thanks for that information, didn't know, or forgot, that.

But honestly, what targets would a thrust hunter have over a blade ranger? Scouts? Clerics? Mercs? If a scout is engaging in melee (instead of slamming/rooting and running), chances are you've won, no matter if you are a ranger or a hunter, so that's moot. Clerics might die to you in melee but it will take forever and mercs will just dirty tricks and win. Definitely don't think a minstrel would be a target. Maybe a low RR reaver could be a target as well.

A melee ranger will have the advantage against hunters and shadowblades, maybe even savage. Dunno about berserker.

uhm every class that is not a necro? hunters are fkn strong!

Cannot confirm if still speaking of melee. While damage is OK, defense is inferior to most things solo out there.
Fri 16 Oct 2020 3:13 PM by Lokkjim
inoeth wrote:
Fri 16 Oct 2020 1:04 PM
uhm every class that is not a necro? hunters are fkn strong!

We're talking about a damage comparison between a melee ranger and a melee hunter. I'm trying to say that a ranger has the advantage in melee damage type over a hunter.
Fri 16 Oct 2020 9:58 PM by Noashakra
Lokkjim wrote:
Fri 16 Oct 2020 6:42 AM
A melee ranger will have the advantage against hunters and shadowblades, maybe even savage. Dunno about berserker.

No, that's why I play NS now.
Sun 18 Oct 2020 9:04 AM by Forlornhope
Lokkjim wrote:
Fri 16 Oct 2020 6:42 AM
Forlornhope wrote:
Fri 16 Oct 2020 6:12 AM
Lokkjim wrote:
Fri 16 Oct 2020 5:39 AM
Cadebrennus wrote:
Fri 16 Oct 2020 4:34 AM
It's more of a spec point sink with very little benefit for a melee Ranger. I've found better returns by speccing low PF and using a DA charge.

In addition, Ranger offhand damage + mainhand damage is roughly equivalent to Hunter spear or 2hand sword damage. Not only that, it's not always 100% swinging and it's unstyled so it has a greater chance to miss. Yes it's an extra chance to proc and it is another SC slot but it's also an extra chance to trigger a defensive proc. I haven't even counted the even more damage from the dog, so yes melee Rangers are behind melee Hunters in terms of raw damage.

It is roughly equivalent if you don't calculate the damage type. If you do add in the damage type advantage, I'd imagine that a melee spec ranger (with damage add) would come pretty close to a melee hunter and their dog.

Mid only gets access to slash damage, which hib is mostly resistant to (alb neutral). A melee ranger would more than likely be specced blades and have the damage type advantage over most of mid while being neutral to alb.

Hunter's got the option to run slash or thrust spears, as I do on my melee hunter. That and the pet cutting down on my target's parry/evade chance is the only plus to playing a melee hunter.

Thanks for that information, didn't know, or forgot, that.

But honestly, what targets would a thrust hunter have over a blade ranger? Scouts? Clerics? Mercs? If a scout is engaging in melee (instead of slamming/rooting and running), chances are you've won, no matter if you are a ranger or a hunter, so that's moot. Clerics might die to you in melee but it will take forever and mercs will just dirty tricks and win. Definitely don't think a minstrel would be a target. Maybe a low RR reaver could be a target as well.

A melee ranger will have the advantage against hunters and shadowblades, maybe even savage. Dunno about berserker.

I mean you're right for sure, I do hit low rr reavers if my purge is up though so I use it then. Melee ranger and hunter are probably very close in terms of damage. I also sometimes hit mercs if they're under rr5, if they DT I snare them and kite/shoot. I really only play druid/warden when I play hib, but I do just prefer hunters>any other archer in the game. It comes down more to personal preference than which is better. Hunter does have the advantage with the back stun, but then melee ranger's got the advantage with the ASR at 39 blade. When I actually see a melee ranger (which I haven't in probably 3 months) it seems to come down to rng more than anything else if we're both playing at the top of our game.
Sun 18 Oct 2020 10:55 AM by Siouxsie
IdiamVonGawaine wrote:
Sun 27 Sep 2020 10:45 PM
Jango040 wrote:
Sat 26 Sep 2020 11:34 AM
bow classes are way too strong.....

Fact: at 329 dex with base dex and yellow dex/q, my 49 mana mana chanter can cast a 2.5 second delve pbaoe spell in only 1.37 seconds. With just combi buffs, his pbaoe hits a training dummy for 467 pts of damage.
Fact: my 50 bow/48 pf ranger takes 3.9 seconds to crit on the same dummy and hits for 672

Let's do some math....

Ranger crit at 3.9 secs for 672, plus a standard shot at 3.3 secs for half the crit of 336, plus a rapid fire shot at 1.6 secs for half the standard shot at 168 dmg.
Total time: 3.9 + 3.3 + 1.6 = 8.8 secs for shots
Total damage: 672 + 336 + 168 = 1176 points of damage

Chanter casts a 2.5 sec delve spell at 1.37 secs for 467 damage
8.8 total time / 1.37 = 6.42 total casts in 8.8 seconds
6 casts at 467 damage points each
6 x 467 = 2802 points of damage
So the caster does more than TWICE the damage of my archer over time, can hit multiple targets at once due to area effect, has a single CC stun spell to boot, and yet archer's are the problem? Not even close. Eldie's, wizards and runies all have 2.5 s cast bolts that delve about the same, and do similar damage at range.

If anything, casters need to be toned down and brought back in-line with melee damage dealt by archers, dual wielders, and those that spec the 2 handers in each realm.


Thanks for playing.

Yup. This server is Dark Age of Castalot.
Biggest problem was introduced by the Combined Forces pot. Now everyone has their own spec AF shield which protects against melee damage (arrows are melee damage).

Where's my spec AF buff in the combined forces pot that shields me against magic damage?
Wed 28 Oct 2020 7:31 PM by Tirnwulf
Nerf archers ... when 6 rangers can stand on a bridge and drop 2 fgs in less then 30sec its a bit ridiculous NOT defending scouts or hunters.. I'm sure it could be replicated to each realm
Wed 28 Oct 2020 7:36 PM by DinoTriz
Tirnwulf wrote:
Wed 28 Oct 2020 7:31 PM
Nerf archers ... when 6 rangers can stand on a bridge and drop 2 fgs in less then 30sec its a bit ridiculous NOT defending scouts or hunters.. I'm sure it could be replicated to each realm

Casters wouldn't be able to do that?
Wed 28 Oct 2020 7:47 PM by Tashkent
Tirnwulf wrote:
Wed 28 Oct 2020 7:31 PM
Nerf archers ... when 6 rangers can stand on a bridge and drop 2 fgs in less then 30sec its a bit ridiculous NOT defending scouts or hunters.. I'm sure it could be replicated to each realm
How on earth should that be possible? 6 vs 16? In 30s? Don't be ridiculous.
Wed 28 Oct 2020 8:12 PM by IdiamVonGawaine
Tirnwulf wrote:
Wed 28 Oct 2020 7:31 PM
Nerf archers ... when 6 rangers can stand on a bridge and drop 2 fgs in less then 30sec its a bit ridiculous NOT defending scouts or hunters.. I'm sure it could be replicated to each realm

2 groups of what? Grey xp'ers? AFK players?

What's more ridiculous than your absurd claim is when people, like you, come on this forum spouting nonsense, with zero evidence, in order to try and justify their bias against any given character.
Wed 28 Oct 2020 9:06 PM by Astaa
Tirnwulf wrote:
Wed 28 Oct 2020 7:31 PM
Nerf archers ... when 6 rangers can stand on a bridge and drop 2 fgs in less then 30sec its a bit ridiculous NOT defending scouts or hunters.. I'm sure it could be replicated to each realm

Why lie tho?
Wed 28 Oct 2020 11:02 PM by Nidd
If you think albs cry about ranger atm, wait until we all roll void eld assist train
Wed 28 Oct 2020 11:30 PM by daytonchambers
Nidd wrote:
Wed 28 Oct 2020 11:02 PM
If you think albs cry about ranger atm, wait until we all roll void eld assist train

Do this.
I dare you
Thu 29 Oct 2020 8:35 AM by MeatBicycle
Nidd wrote:
Wed 28 Oct 2020 11:02 PM
If you think albs cry about ranger atm, wait until we all roll void eld assist train

please switch to eld assist train. Archer Assist is op because of the high burst damage, the range and the option to draw the bow without a target and shoot instantly when a target comes in sight (in addition to a stealth opener and the stupid jumpshots). Right now keep fights against hib are just plain stupid with you guys zerging as a ranger assist with support (so not even NS is a problem because it gets almost instantly cured ). Low risk, low skill, but high reward. Maybe it is a possibility to just deactivate assist on archers or something like that so thats not a brainless assist train. Its much easier to rupt a grp of void elds (btw in my opinion stacking of one single class shouldn't get high rewards ) than a grp of archers and at least you can react as soon as you get a stun or debuff while you are just instant dead with archer assist on you.

And tbh i don't think its crying at all. It is too much dmg while standing in an almost invulnerable position. We all know that but the devs won't change it like so many other things which are not fine. pretty sure that the amount of players will drop further cause of balance issues like that.
Thu 29 Oct 2020 8:36 AM by Sepplord
Nidd wrote:
Wed 28 Oct 2020 11:02 PM
If you think albs cry about ranger atm, wait until we all roll void eld assist train

that would be lovely and solve tons of issues

i doubt most archerzergers would be able to pull anything of, but even if you suceeded it would allow for counterplay#

Against archers it is just non-existant on phoenix due to bad anti-stealth measures
Thu 29 Oct 2020 9:58 AM by swap89
6 ranger assist...where is the problem?...Polemo zerg have found the solution in 2-3 days...big assist gt,catapult everywhere,milion dot on roof.
U can do 6 scout assist,or 6 hunter assist.
But for scout u prefer have 45 shield perma snare too...so less damage with less point in arch.
u are smart...want ranger arch damage but shield snare too...
Hunter want same arch damage but same spear damage.
I roll now a ranger,i have 8 in Celtic dual...8...i hit people for 30 damage with weapon.
I play only with 50 archery,if i find infi or sb i'm dead 100%...but i dont ask for nerf infi or sb because i wipe...i adapt my playstile with 50 arch...
And if i'm alone in keep defense is hard kill a people before he getting healed...Must be grouped with assister for big kill.
But ok u can ask for remove assist from archery class too.
Thu 29 Oct 2020 10:20 AM by Forlornhope
swap89 wrote:
Thu 29 Oct 2020 9:58 AM
6 ranger assist...where is the problem?...Polemo zerg have found the solution in 2-3 days...big assist gt,catapult everywhere,milion dot on roof.
U can do 6 scout assist,or 6 hunter assist.
But for scout u prefer have 45 shield perma snare too...so less damage with less point in arch.
u are smart...want ranger arch damage but shield snare too...
Hunter want same arch damage but same spear damage.
I roll now a ranger,i have 8 in Celtic dual...8...i hit people for 30 damage with weapon.
I play only with 50 archery,if i find infi or sb i'm dead 100%...but i dont ask for nerf infi or sb because i wipe...i adapt my playstile with 50 arch...
And if i'm alone in keep defense is hard kill a people before he getting healed...Must be grouped with assister for big kill.
But ok u can ask for remove assist from archery class too.

The problem is the vast majority of people who are having the issues don't run with the bg. You think a small man's going to roll up to a task zone and drop 6 catapults before half of them insta die to the archer zergs that are pretty much everywhere at this point? Lol Archers in BGs really are not the problem and irrelevant to this conversation.
Thu 29 Oct 2020 10:29 AM by Messerjockel
MeatBicycle wrote:
Thu 29 Oct 2020 8:35 AM
Nidd wrote:
Wed 28 Oct 2020 11:02 PM
If you think albs cry about ranger atm, wait until we all roll void eld assist train

please switch to eld assist train. Archer Assist is op because of the high burst damage, the range and the option to draw the bow without a target and shoot instantly when a target comes in sight (in addition to a stealth opener and the stupid jumpshots). Right now keep fights against hib are just plain stupid with you guys zerging as a ranger assist with support (so not even NS is a problem because it gets almost instantly cured ). Low risk, low skill, but high reward. Maybe it is a possibility to just deactivate assist on archers or something like that so thats not a brainless assist train. Its much easier to rupt a grp of void elds (btw in my opinion stacking of one single class shouldn't get high rewards ) than a grp of archers and at least you can react as soon as you get a stun or debuff while you are just instant dead with archer assist on you.

And tbh i don't think its crying at all. It is too much dmg while standing in an almost invulnerable position. We all know that but the devs won't change it like so many other things which are not fine. pretty sure that the amount of players will drop further cause of balance issues like that.

Not sure if this eld assist train is about bolt assist.
If I would be alb or mid I would fear if all elds would be void just because of GTAOE in the void specline.
On my earth wizard gtaoe was the most used cast in any keep fight and it takes you less than 15 minutes to measure the locs in towers or keeps.
Half the keeps and towers in alb and mid would be constantly green.

Flup, hib
Thu 29 Oct 2020 10:32 AM by Nidd
MeatBicycle wrote:
Thu 29 Oct 2020 8:35 AM
Nidd wrote:
Wed 28 Oct 2020 11:02 PM
If you think albs cry about ranger atm, wait until we all roll void eld assist train

Low risk, low skill, but high reward. Maybe it is a possibility to just deactivate assist on archers or something like that so thats not a brainless assist train.

Last year: nerf volley

Last month: nerf bow dmg

Last week: "you shoot through floors"

This week: stop rangers from assisting

Thu 29 Oct 2020 10:36 AM by swap89
Nidd wrote:
Thu 29 Oct 2020 10:32 AM
MeatBicycle wrote:
Thu 29 Oct 2020 8:35 AM
Nidd wrote:
Wed 28 Oct 2020 11:02 PM
If you think albs cry about ranger atm, wait until we all roll void eld assist train

Low risk, low skill, but high reward. Maybe it is a possibility to just deactivate assist on archers or something like that so thats not a brainless assist train.

Last year: nerf volley

Last month: nerf bow dmg

Last week: "you shoot through floors"

This week: stop rangers from assisting



yes...pls and nerf ganbussa grp assist debuff dd too...assist is not fairrrrrrrrrrr
Thu 29 Oct 2020 10:38 AM by swap89
Nidd wrote:
Thu 29 Oct 2020 10:32 AM
MeatBicycle wrote:
Thu 29 Oct 2020 8:35 AM
Nidd wrote:
Wed 28 Oct 2020 11:02 PM
If you think albs cry about ranger atm, wait until we all roll void eld assist train

Low risk, low skill, but high reward. Maybe it is a possibility to just deactivate assist on archers or something like that so thats not a brainless assist train.

Last year: nerf volley

Last month: nerf bow dmg

Last week: "you shoot through floors"

This week: stop rangers from assisting



people want remove assist of some class from this game ahahahaha...omg
Thu 29 Oct 2020 11:05 AM by inoeth
swap89 wrote:
Thu 29 Oct 2020 9:58 AM
6 ranger assist...where is the problem?...Polemo zerg have found the solution in 2-3 days...big assist gt,catapult everywhere,milion dot on roof.
U can do 6 scout assist,or 6 hunter assist.
But for scout u prefer have 45 shield perma snare too...so less damage with less point in arch.
u are smart...want ranger arch damage but shield snare too...
Hunter want same arch damage but same spear damage.
I roll now a ranger,i have 8 in Celtic dual...8...i hit people for 30 damage with weapon.
I play only with 50 archery,if i find infi or sb i'm dead 100%...but i dont ask for nerf infi or sb because i wipe...i adapt my playstile with 50 arch...
And if i'm alone in keep defense is hard kill a people before he getting healed...Must be grouped with assister for big kill.
But ok u can ask for remove assist from archery class too.

IF.... rangers never go in places where they could be ganked.... just standing on keeps and assisting ppl down so this 30 weapon dmg is irrelevant 100%
Thu 29 Oct 2020 11:10 AM by swap89
inoeth wrote:
Thu 29 Oct 2020 11:05 AM
swap89 wrote:
Thu 29 Oct 2020 9:58 AM
6 ranger assist...where is the problem?...Polemo zerg have found the solution in 2-3 days...big assist gt,catapult everywhere,milion dot on roof.
U can do 6 scout assist,or 6 hunter assist.
But for scout u prefer have 45 shield perma snare too...so less damage with less point in arch.
u are smart...want ranger arch damage but shield snare too...
Hunter want same arch damage but same spear damage.
I roll now a ranger,i have 8 in Celtic dual...8...i hit people for 30 damage with weapon.
I play only with 50 archery,if i find infi or sb i'm dead 100%...but i dont ask for nerf infi or sb because i wipe...i adapt my playstile with 50 arch...
And if i'm alone in keep defense is hard kill a people before he getting healed...Must be grouped with assister for big kill.
But ok u can ask for remove assist from archery class too.

IF.... rangers never go in places where they could be ganked.... just standing on keeps and assisting ppl down so this 30 weapon dmg is irrelevant 100%

lol ok...so 30 damage is irrelevant...nerf the archery damage...u can show to me why exist ranger?...d so u can delete the class from this server.
Thu 29 Oct 2020 11:12 AM by swap89
swap89 wrote:
Thu 29 Oct 2020 11:10 AM
inoeth wrote:
Thu 29 Oct 2020 11:05 AM
swap89 wrote:
Thu 29 Oct 2020 9:58 AM
6 ranger assist...where is the problem?...Polemo zerg have found the solution in 2-3 days...big assist gt,catapult everywhere,milion dot on roof.
U can do 6 scout assist,or 6 hunter assist.
But for scout u prefer have 45 shield perma snare too...so less damage with less point in arch.
u are smart...want ranger arch damage but shield snare too...
Hunter want same arch damage but same spear damage.
I roll now a ranger,i have 8 in Celtic dual...8...i hit people for 30 damage with weapon.
I play only with 50 archery,if i find infi or sb i'm dead 100%...but i dont ask for nerf infi or sb because i wipe...i adapt my playstile with 50 arch...
And if i'm alone in keep defense is hard kill a people before he getting healed...Must be grouped with assister for big kill.
But ok u can ask for remove assist from archery class too.

IF.... rangers never go in places where they could be ganked.... just standing on keeps and assisting ppl down so this 30 weapon dmg is irrelevant 100%

lol ok...so 30 damage is irrelevant...nerf the archery damage...u can show to me why exist ranger?...d so u can delete the class from this server.

pls nerf flump grp...or remove the assist from them...they kill my eld in 1 sec when they assist on me......is not fair
Thu 29 Oct 2020 12:04 PM by Dr4ag
Please Nerf Therabbin
Thu 29 Oct 2020 12:14 PM by Bradekes
Nidd wrote:
Wed 28 Oct 2020 11:02 PM
If you think albs cry about ranger atm, wait until we all roll void eld assist train

I think people underestimate this idea.. Rangers are strong but this is way stronger in defense. Pretty much makes mush of anyone on ram or anyone resting in towers. I think it will make the bg fights even more boring though. Too easy.. but I got tempt void eld ready 😄 hibs do everything better cause of organization which isn't really seen on the other realms.. bg full of people who wanna win
Thu 29 Oct 2020 12:20 PM by MeatBicycle
you can try to make fun out of us. Thats no problem for me. Use and abuse this tactic/playstyle as long as you want. Toxic behaviour is normal behaviour on phoenix, so i didn't expected anyone to agree with me or to realize that the own class or playstyle is kind of retarded balancewise. You can see that here all the time. You guys are no exception.

The truth is that the archer assist is a plain stupid game mechanic. It is hilarious to almost insta kill people (even buffed fulltanks) without any sort of counterplay. Even the mentioned voideld bolt assist would not be that great because bolts misses quite often and the range from bolts is lower than archer range. Beside you have to see your target to start a cast while the archer can aim without a target and have something like instant damage when a target comes in line of sight.

Furthermore: The debuffnuke is too high as well, but at least you need 2 different classes for that. Thats a nice synergy between multiple classes, while archers are just stacked on archers. So yeah, tell us the great counterplay? Catapults? Instakill the toon which stands in the catapult, its a pretty nice target for archer assist. gtae? Switch position, problem solved. Even with rupt its possible to kill targets between 2 gtaes.

All you are doing here is giving ridiculous answers to ridicule the topic. Stop acting like clowns.
Thu 29 Oct 2020 12:52 PM by inoeth
swap89 wrote:
Thu 29 Oct 2020 11:10 AM
inoeth wrote:
Thu 29 Oct 2020 11:05 AM
swap89 wrote:
Thu 29 Oct 2020 9:58 AM
6 ranger assist...where is the problem?...Polemo zerg have found the solution in 2-3 days...big assist gt,catapult everywhere,milion dot on roof.
U can do 6 scout assist,or 6 hunter assist.
But for scout u prefer have 45 shield perma snare too...so less damage with less point in arch.
u are smart...want ranger arch damage but shield snare too...
Hunter want same arch damage but same spear damage.
I roll now a ranger,i have 8 in Celtic dual...8...i hit people for 30 damage with weapon.
I play only with 50 archery,if i find infi or sb i'm dead 100%...but i dont ask for nerf infi or sb because i wipe...i adapt my playstile with 50 arch...
And if i'm alone in keep defense is hard kill a people before he getting healed...Must be grouped with assister for big kill.
But ok u can ask for remove assist from archery class too.

IF.... rangers never go in places where they could be ganked.... just standing on keeps and assisting ppl down so this 30 weapon dmg is irrelevant 100%

lol ok...so 30 damage is irrelevant...nerf the archery damage...u can show to me why exist ranger?...d so u can delete the class from this server.

spec melee l2p and go?
the fact that you do not consider another spec is very revealing LOL
Thu 29 Oct 2020 12:59 PM by swap89
inoeth wrote:
Thu 29 Oct 2020 12:52 PM
swap89 wrote:
Thu 29 Oct 2020 11:10 AM
inoeth wrote:
Thu 29 Oct 2020 11:05 AM
swap89 wrote:
Thu 29 Oct 2020 9:58 AM
6 ranger assist...where is the problem?...Polemo zerg have found the solution in 2-3 days...big assist gt,catapult everywhere,milion dot on roof.
U can do 6 scout assist,or 6 hunter assist.
But for scout u prefer have 45 shield perma snare too...so less damage with less point in arch.
u are smart...want ranger arch damage but shield snare too...
Hunter want same arch damage but same spear damage.
I roll now a ranger,i have 8 in Celtic dual...8...i hit people for 30 damage with weapon.
I play only with 50 archery,if i find infi or sb i'm dead 100%...but i dont ask for nerf infi or sb because i wipe...i adapt my playstile with 50 arch...
And if i'm alone in keep defense is hard kill a people before he getting healed...Must be grouped with assister for big kill.
But ok u can ask for remove assist from archery class too.

IF.... rangers never go in places where they could be ganked.... just standing on keeps and assisting ppl down so this 30 weapon dmg is irrelevant 100%

lol ok...so 30 damage is irrelevant...nerf the archery damage...u can show to me why exist ranger?...d so u can delete the class from this server.

spec melee l2p and go?
the fact that you do not consider another spec is very revealing LOL

like all wiz spec earth true?
Thu 29 Oct 2020 1:19 PM by inoeth
not sure if you are trolling right now.... melee spec is really strong for rangers but ofc needs a skilled player, its not a one trick pony like archer ranger.

again l2p
Thu 29 Oct 2020 1:28 PM by DinoTriz
remove archers, casters, assassins, and melee from the game

Only healing classes should fight each other

anyone who doesn't play healers only is clearly playing the game wrong. Mythic development made a mistake by adding all the other classes. It was really meant to only have healing classes fight each other.
Thu 29 Oct 2020 1:29 PM by Noashakra
inoeth wrote:
Thu 29 Oct 2020 1:19 PM
not sure if you are trolling right now.... melee spec is really strong for rangers but ofc needs a skilled player, its not a one trick pony like archer ranger.

again l2p

no, it's not. It would be a thing if PD was a thing and if the CD anytimer was not garbo.
Thu 29 Oct 2020 1:36 PM by Bradekes
MeatBicycle wrote:
Thu 29 Oct 2020 12:20 PM
you can try to make fun out of us. Thats no problem for me. Use and abuse this tactic/playstyle as long as you want. Toxic behaviour is normal behaviour on phoenix, so i didn't expected anyone to agree with me or to realize that the own class or playstyle is kind of retarded balancewise. You can see that here all the time. You guys are no exception.

The truth is that the archer assist is a plain stupid game mechanic. It is hilarious to almost insta kill people (even buffed fulltanks) without any sort of counterplay. Even the mentioned voideld bolt assist would not be that great because bolts misses quite often and the range from bolts is lower than archer range. Beside you have to see your target to start a cast while the archer can aim without a target and have something like instant damage when a target comes in line of sight.

Furthermore: The debuffnuke is too high as well, but at least you need 2 different classes for that. Thats a nice synergy between multiple classes, while archers are just stacked on archers. So yeah, tell us the great counterplay? Catapults? Instakill the toon which stands in the catapult, its a pretty nice target for archer assist. gtae? Switch position, problem solved. Even with rupt its possible to kill targets between 2 gtaes.

All you are doing here is giving ridiculous answers to ridicule the topic. Stop acting like clowns.

I like how you equate tactics and smart gameplay to being toxic. I know you'd rather all your enemies run around clueless and oblivious to the game and how to play it. You should take it on as a challenge on how to counter your enemies. Come up with tactics yourself. This is what makes the game fun. Archers are annoying for anyone getting shot not just you. The thing is alb doesn't run efficient archer assists like hib. Mid just wants to run savages and think they'll win.

Hibbies use tactics and smart gameplay and you wanna cry about that.. sorry not a good excuse to nerf a class.

Play any MOBA game.. Watch people use what works vs what doesn't when you get in ranked play. Learn some tactics learn how to have fun learning other play styles and evolving past what's only fun in pve. Also working together as a team in bg is underrated here.. big numbers can only get you so far and hib is adapting after constantly being under attack by both realms and still coming out on top.
Thu 29 Oct 2020 1:56 PM by inoeth
click "crit shot", click fire -> rp
wow much smart, many tactic, so gameplay
Thu 29 Oct 2020 2:00 PM by DinoTriz
Players are abusing the game by equipping a shield against archers

remove shields

arrows should be free

archers should get more spec points

dodging arrows should be illegal

crit shot draw time should be as fast as spell casting

regular arrows should crit
Thu 29 Oct 2020 2:12 PM by DinoTriz
Bradekes wrote:
Thu 29 Oct 2020 1:36 PM
I like how you equate tactics and smart gameplay to being toxic.

That's because it is.

Putting value on hard work and skill benefits a meritocratic society, which does not consider the lack of skill and feelings of those less fortunate.

Comments like "git gud" or "L2P" are ultimately harmful and toxic to everyone. The reason they aren't skilled is because they're being held back by a system of people who think like you.

So the next time you're playing, think twice about using skill and tactics and instead think about what your opponent is feeling and how 400 years of systemic oppression has affected their ability to play the game.
Thu 29 Oct 2020 2:14 PM by Bradekes
inoeth wrote:
Thu 29 Oct 2020 1:56 PM
click "crit shot", click fire -> rp
wow much smart, many tactic, so gameplay
Ohh I see you have a very simplistic view of tactics.

Alb runs lots of casters -> hib runs lots of archers = good tactical decision.

Albs expected tactic

Hibs run lots of archers -> alb runs guard on its casters

Albs realistic tactic

Hibs run lots of archers -> Albs complain on forum
Thu 29 Oct 2020 2:23 PM by inoeth
Bradekes wrote:
Thu 29 Oct 2020 2:14 PM
inoeth wrote:
Thu 29 Oct 2020 1:56 PM
click "crit shot", click fire -> rp
wow much smart, many tactic, so gameplay
Ohh I see you have a very simplistic view of tactics.

Alb runs lots of casters -> hib runs lots of archers = good tactical decision.

Albs expected tactic

Hibs run lots of archers -> alb runs guard on its casters

Albs realistic tactic

Hibs run lots of archers -> Albs complain on forum

LOL
show me how alb will run 1 caster+ 1 tank setups now to constantly guard all casters... and even if why not just assist the tank down real quick?

you are either blind or have issues understanding basic game mechanics and this has nothing to do with any "tactic" since it does not require any form of synergy or skill
archers are just too strong atm

the archer patch was done because many complained "i cant kill anything solo" but do you see any archers soloing now? no. they just assist each other from invunerable locations with ridicolous dmg. time to tone down archer dmg to where it used to be. ppl can still assist and kill targets, no need for these high numbers.
Thu 29 Oct 2020 2:24 PM by DinoTriz
Bradekes wrote:
Thu 29 Oct 2020 2:19 PM
Umm no.. sorry but if you want to win you can't expect the enemy to stop doing what's working. You yourself come up with a solution from your skill at the game and its mechanics to beat what's working for your enemy. That's how you play a game.

You're perpetuating a myth that claims that you need to have skill to win at a game.

That is what the system has lied to you about since you were born.

Maybe YOU have been winning enough at the game. It's time you step aside and let your opponent have a say.

You've benefitted enough from this system of "skill" and "tactics".

Your system is designed to destroy and hold your opponent back. You're just as guilty if you don't let him win.
Thu 29 Oct 2020 2:33 PM by Forlornhope
Bradekes wrote:
Thu 29 Oct 2020 1:36 PM
MeatBicycle wrote:
Thu 29 Oct 2020 12:20 PM
you can try to make fun out of us. Thats no problem for me. Use and abuse this tactic/playstyle as long as you want. Toxic behaviour is normal behaviour on phoenix, so i didn't expected anyone to agree with me or to realize that the own class or playstyle is kind of retarded balancewise. You can see that here all the time. You guys are no exception.

The truth is that the archer assist is a plain stupid game mechanic. It is hilarious to almost insta kill people (even buffed fulltanks) without any sort of counterplay. Even the mentioned voideld bolt assist would not be that great because bolts misses quite often and the range from bolts is lower than archer range. Beside you have to see your target to start a cast while the archer can aim without a target and have something like instant damage when a target comes in line of sight.

Furthermore: The debuffnuke is too high as well, but at least you need 2 different classes for that. Thats a nice synergy between multiple classes, while archers are just stacked on archers. So yeah, tell us the great counterplay? Catapults? Instakill the toon which stands in the catapult, its a pretty nice target for archer assist. gtae? Switch position, problem solved. Even with rupt its possible to kill targets between 2 gtaes.

All you are doing here is giving ridiculous answers to ridicule the topic. Stop acting like clowns.

I like how you equate tactics and smart gameplay to being toxic. I know you'd rather all your enemies run around clueless and oblivious to the game and how to play it. You should take it on as a challenge on how to counter your enemies. Come up with tactics yourself. This is what makes the game fun. Archers are annoying for anyone getting shot not just you. The thing is alb doesn't run efficient archer assists like hib. Mid just wants to run savages and think they'll win.

Hibbies use tactics and smart gameplay and you wanna cry about that.. sorry not a good excuse to nerf a class.

Play any MOBA game.. Watch people use what works vs what doesn't when you get in ranked play. Learn some tactics learn how to have fun learning other play styles and evolving past what's only fun in pve. Also working together as a team in bg is underrated here.. big numbers can only get you so far and hib is adapting after constantly being under attack by both realms and still coming out on top.

Sorry, but there's really no counter for instantly dying. Oh wait, there is.. stop playing. Glad we figured our options out.
Thu 29 Oct 2020 2:34 PM by Horus
Seems illogical to want to nerf individual Rangers because an organized group of RR11 is playing well together.

That is like saying nerf warriors because Flump's group always kills me.

Why shouldn't a group a RR11-12s be able to kill effectively, rangers or not?

Ever been hit by an organized body debuff group? You are stunned by the minst and melted before you can even hit purge, let alone get healed.

If you got places where rangers are in numbers and get killed that is your fault. It is like jumping into shark infested waters during a feeding frenzy and complaining that you got bit. Your choice, your consequences.
Thu 29 Oct 2020 2:43 PM by MeatBicycle
Bradekes wrote:
Thu 29 Oct 2020 1:36 PM
MeatBicycle wrote:
Thu 29 Oct 2020 12:20 PM
you can try to make fun out of us. Thats no problem for me. Use and abuse this tactic/playstyle as long as you want. Toxic behaviour is normal behaviour on phoenix, so i didn't expected anyone to agree with me or to realize that the own class or playstyle is kind of retarded balancewise. You can see that here all the time. You guys are no exception.

The truth is that the archer assist is a plain stupid game mechanic. It is hilarious to almost insta kill people (even buffed fulltanks) without any sort of counterplay. Even the mentioned voideld bolt assist would not be that great because bolts misses quite often and the range from bolts is lower than archer range. Beside you have to see your target to start a cast while the archer can aim without a target and have something like instant damage when a target comes in line of sight.

Furthermore: The debuffnuke is too high as well, but at least you need 2 different classes for that. Thats a nice synergy between multiple classes, while archers are just stacked on archers. So yeah, tell us the great counterplay? Catapults? Instakill the toon which stands in the catapult, its a pretty nice target for archer assist. gtae? Switch position, problem solved. Even with rupt its possible to kill targets between 2 gtaes.

All you are doing here is giving ridiculous answers to ridicule the topic. Stop acting like clowns.

I like how you equate tactics and smart gameplay to being toxic. I know you'd rather all your enemies run around clueless and oblivious to the game and how to play it. You should take it on as a challenge on how to counter your enemies. Come up with tactics yourself. This is what makes the game fun. Archers are annoying for anyone getting shot not just you. The thing is alb doesn't run efficient archer assists like hib. Mid just wants to run savages and think they'll win.

Hibbies use tactics and smart gameplay and you wanna cry about that.. sorry not a good excuse to nerf a class.

Play any MOBA game.. Watch people use what works vs what doesn't when you get in ranked play. Learn some tactics learn how to have fun learning other play styles and evolving past what's only fun in pve. Also working together as a team in bg is underrated here.. big numbers can only get you so far and hib is adapting after constantly being under attack by both realms and still coming out on top.

In my opinion it is highly arrogant to claim that only the Hibs would play tactically and smartly. Say whatever you want. The bow damage is too high. As Inoeth says hardly any archer runs solo anyway and for the Assisttrain the buff was unnecessary. And i'm still waiting for the great counters. Instead, all forum clowns come out and play it down until the thread is closed.

By the way, I only play Midgard and that mostly solo or 8man. So I hardly suffer from the ranger assists, but I find them disgusting whenever i see them. I just wish for a better balance in general, no matter if it affects other classes or my own when it comes to nerfs. But 99% of all players love to be op and getting easy rps.
Thu 29 Oct 2020 2:43 PM by Forlornhope
Horus wrote:
Thu 29 Oct 2020 2:34 PM
Seems illogical to want to nerf individual Rangers because an organized group of RR11 is playing well together.

That is like saying nerf warriors because Flump's group always kills me.

Why shouldn't a group a RR11-12s be able to kill effectively, rangers or not?

Ever been hit by an organized body debuff group? You are stunned by the minst and melted before you can even hit purge, let alone get healed.

If you got places where rangers are in numbers and get killed that is your fault. It is like jumping into shark infested waters during a feeding frenzy and complaining that you got bit. Your choice, your consequences.

It's not even just rr11's/12's and they're pretty much everywhere. Sure, you could say avoid the task zone where everyone is and find literally no targets for an hour or two. Maybe check out daoc's low resolution scenery while you're at it. But seriously every single time I have found any sort of fight in the past two weeks I get jumped by a stealth group with 4+ rangers/scouts. And most of them are below rr5 and I instantly die. I'm not going to perpetuate the problem by then going to group up on my hunter. Then it's just going to be a never ending cycle and low and behold the minuscule solo play on this server's dead.
Thu 29 Oct 2020 2:44 PM by Bradekes
inoeth wrote:
Thu 29 Oct 2020 2:23 PM
Bradekes wrote:
Thu 29 Oct 2020 2:14 PM
inoeth wrote:
Thu 29 Oct 2020 1:56 PM
click "crit shot", click fire -> rp
wow much smart, many tactic, so gameplay
Ohh I see you have a very simplistic view of tactics.

Alb runs lots of casters -> hib runs lots of archers = good tactical decision.

Albs expected tactic

Hibs run lots of archers -> alb runs guard on its casters

Albs realistic tactic

Hibs run lots of archers -> Albs complain on forum

LOL
show me how alb will run 1 caster+ 1 tank setups now to constantly guard all casters... and even if why not just assist the tank down real quick?

you are either blind or have issues understanding basic game mechanics and this has nothing to do with any "tactic" since it does not require any form of synergy or skill
archers are just too strong atm

the archer patch was done because many complained "i cant kill anything solo" but do you see any archers soloing now? no. they just assist each other from invunerable locations with ridicolous dmg. time to tone down archer dmg to where it used to be. ppl can still assist and kill targets, no need for these high numbers.

Give RC runemasters & void eldritches the same utility as earth wizards and I'm sure you'd see the number of rangers drop.. You literally have stealthing guardbots on alb you can't shoot a stealthed Saracen with 400dex guarding a caster.. try some creativity.. run your own scout assist trains IDK but complaining on forum isn't going to fix your issue.
Thu 29 Oct 2020 3:00 PM by DinoTriz
"Equality feels like oppression to those who are accustomed to privilege"

I think the majority of those complaining about Rangers are just casters who have benefitted from a system of systemic oppression and hate towards archer classes and now that archers (Rangers) finally are seeing equality, the casters are getting angry because they no longer get easy wins for just being a caster.

Let's be honest, casters have never had it bad or suffered. They're gold farmers, so they've never felt what it was like to be poor or be descriminated against while LFG.

Casters have caster privilege.

It exists.
Thu 29 Oct 2020 3:20 PM by Forlornhope
Bradekes wrote:
Thu 29 Oct 2020 2:44 PM
inoeth wrote:
Thu 29 Oct 2020 2:23 PM
Bradekes wrote:
Thu 29 Oct 2020 2:14 PM
inoeth wrote:
Thu 29 Oct 2020 1:56 PM
click "crit shot", click fire -> rp
wow much smart, many tactic, so gameplay
Ohh I see you have a very simplistic view of tactics.

Alb runs lots of casters -> hib runs lots of archers = good tactical decision.

Albs expected tactic

Hibs run lots of archers -> alb runs guard on its casters

Albs realistic tactic

Hibs run lots of archers -> Albs complain on forum

LOL
show me how alb will run 1 caster+ 1 tank setups now to constantly guard all casters... and even if why not just assist the tank down real quick?

you are either blind or have issues understanding basic game mechanics and this has nothing to do with any "tactic" since it does not require any form of synergy or skill
archers are just too strong atm

the archer patch was done because many complained "i cant kill anything solo" but do you see any archers soloing now? no. they just assist each other from invunerable locations with ridicolous dmg. time to tone down archer dmg to where it used to be. ppl can still assist and kill targets, no need for these high numbers.

Give RC runemasters & void eldritches the same utility as earth wizards and I'm sure you'd see the number of rangers drop.. You literally have stealthing guardbots on alb you can't shoot a stealthed Saracen with 400dex guarding a caster.. try some creativity.. run your own scout assist trains IDK but complaining on forum isn't going to fix your issue.

And as soon as they block one arrow and unstealth? They'll be dead in seconds when two-four archers switch targets and one still locks down the caster. Let alone when an arrow goes through the guard and half healths the caster in one shot. That's really not a counter. That's a stalling tactic for the inevitable. Alb does run scout assist trains, and mid runs hunter assist trains (although not as often). And frankly it all needs to be toned down. This is coming from someone who runs his hunter solo when I run it at all. There's only a few counter for these stealth groups, run 8 deep and just have any fight you get into added on (which isn't much of one.) Or for anyone who runs small/solo camp low traffic areas where odds are you won't get a fight in too long of a time to make doing it worth it. Or stop playing. You really think that a server with dwindling population can afford people who are just going to just stop playing because anytime they go out and try to play they instantly die to people they can't even see until it's too late?
Thu 29 Oct 2020 3:28 PM by DinoTriz
Forlornhope wrote:
Thu 29 Oct 2020 3:20 PM
There's only a few counter for these stealth groups

Just run. They have no way of catching or stopping you.

Does an archer group have any other way to counter an 8man other than damage?

Normal groups have 700 different ways to counter an archer group.
Thu 29 Oct 2020 3:38 PM by Forlornhope
DinoTriz wrote:
Thu 29 Oct 2020 3:28 PM
Forlornhope wrote:
Thu 29 Oct 2020 3:20 PM
There's only a few counter for these stealth groups

Just run. They have no way of catching or stopping you.

Does an archer group have any other way to counter an 8man other than damage?

Normal groups have 700 different ways to counter an archer group.

I was using that as an example, odds are pretty good no archer group is going to hit an eight man unless they're already in combat with another group. And since I don't run in an 8man and pretty much instantly die when I get assisted on by three or more archers you can't run from that. So you're left with camping low traffic zones, which no one goes to because they're all in the task zone, so you get a fight maybe once or twice an hour. Or just not playing. Since I only have, if I'm lucky, an hour or two a day to play that's not worth my time.
Thu 29 Oct 2020 3:45 PM by Bradekes
Forlornhope wrote:
Thu 29 Oct 2020 3:20 PM
And as soon as they block one arrow and unstealth? They'll be dead in seconds when two-four archers switch targets and one still locks down the caster. Let alone when an arrow goes through the guard and half healths the caster in one shot. That's really not a counter. That's a stalling tactic for the inevitable. Alb does run scout assist trains, and mid runs hunter assist trains (although not as often). And frankly it all needs to be toned down. This is coming from someone who runs his hunter solo when I run it at all. There's only a few counter for these stealth groups, run 8 deep and just have any fight you get into added on (which isn't much of one.) Or for anyone who runs small/solo camp low traffic areas where odds are you won't get a fight in too long of a time to make doing it worth it. Or stop playing. You really think that a server with dwindling population can afford people who are just going to just stop playing because anytime they go out and try to play they instantly die to people they can't even see until it's too late?

Blocking doesn't unstealth a scout pretty sure.. I know for a fact that evading doesn't unstealth a stealther atleast. And if any 1 shot from an archer is taking half health from a caster there's a problem. If that caster is being guarded they will survive an archer assist.. it has nothing to do with prolonging the inevitable..

Healers in the group should be forecasting the group members actions anyways. When I see a caster getting out of position to make an attack I target HoT and start firing heals with their health full because I know they are going to get hit. Even if they aren't in my group.

It really comes down to people paying attention and adjusting to the current situation. I play a caster and get hit by assisting scouts for lots of dmg and die because of it... You'd think that even two archers from my enemies team vs a whole defending squad of hib would get killed fast after getting off one shot but that doesn't happen. You start seeing our casters and others dropping like flies even with all the defending rangers.

Start up a squad of archers they really do work well. Even if you think it's too much and is hurting the game, its FoTM and you can't be mad at it directly. If we didn't have our rangers, who I respect, we'd be getting eaten alive by the amount of attacks we as hib receive from getting double teamed all the time, when most of the time alb has nearly twice our numbers.

There are ways to combat it.. if you think it's too much to ask for your realm to guard your casters then come up with a better plan.. the idea is to always be able to hit your enemies without them being able to hit back.
Thu 29 Oct 2020 3:46 PM by Sunkissed
inoeth wrote:
Thu 29 Oct 2020 2:23 PM
...

the archer patch was done because many complained "i cant kill anything solo" but do you see any archers soloing now? no. they just assist each other from invunerable locations with ridicolous dmg. time to tone down archer dmg to where it used to be. ppl can still assist and kill targets, no need for these high numbers.

To that time most archers were specced hybrid with 35 bow because going 45 or 50 wasn't worth the points. (7% more damage from 35 to 50 to that time if i remember correctly)

Then the patch came, damage was increased but at that time hib had all or at least 5 relics which made people feel the archer (especially ranger) -damage was too high. So they toned down the damage again, nearly to the level it has been before the patch. They leave the smaller increase in damage when going higher in archery, the scaling was better then.
So suddenly more spec out of hybrid to sniper and use volley and they finally could kill something. What a surprise...the former class everybody just considered as a slightly rupting element could kill something. So the whining about volley began and leads to the volley nerf which has made the unique archer RA completely useless and we get nothing in return!
No more solo killing possible...just back to the rupting component.

So archers were forced to adapt to be competetiv which leads to grouping and assisting.

So I wanna ask you, what do you expect the archer class to be, which is a damagedealer class in my opinion, in this state of the game?
Please show me "these high numbers" you are talking about! You won't give us any and you know that! Nobody has presented the high numbers you are tallking about because they don't exist!

If archer damage is toned down again, you could even take the class out of the game.
Thu 29 Oct 2020 3:59 PM by inoeth
Sunkissed wrote:
Thu 29 Oct 2020 3:46 PM
inoeth wrote:
Thu 29 Oct 2020 2:23 PM
...

the archer patch was done because many complained "i cant kill anything solo" but do you see any archers soloing now? no. they just assist each other from invunerable locations with ridicolous dmg. time to tone down archer dmg to where it used to be. ppl can still assist and kill targets, no need for these high numbers.

To that time most archers were specced hybrid with 35 bow because going 45 or 50 wasn't worth the points. (7% more damage from 35 to 50 to that time if i remember correctly)

Then the patch came, damage was increased but at that time hib had all or at least 5 relics which made people feel the archer (especially ranger) -damage was too high. So they toned down the damage again, nearly to the level it has been before the patch. They leave the smaller increase in damage when going higher in archery, the scaling was better then.
So suddenly more spec out of hybrid to sniper and use volley and they finally could kill something. What a surprise...the former class everybody just considered as a slightly rupting element could kill something. So the whining about volley began and leads to the volley nerf which has made the unique archer RA completely useless and we get nothing in return!
No more solo killing possible...just back to the rupting component.

So archers were forced to adapt to be competetiv which leads to grouping and assisting.

So I wanna ask you, what do you expect the archer class to be, which is a damagedealer class in my opinion, in this state of the game?
Please show me "these high numbers" you are talking about! You won't give us any and you know that! Nobody has presented the high numbers you are tallking about because they don't exist!

If archer damage is toned down again, you could even take the class out of the game.

fun fact: by the time the patch arrived i alrdy made it to rr9, solo, with plenty of bow kills even though i was only 27 bow speced.... as a hunter
according to all the n00bs this would not have been possible, but yeah ppl are just n00bs ;D

i said from the beginning archer dmg is fine but nobody believed me, now everyone is crying because its ridicolously high. and btw its a rumor that the dmg was toned down to "nearly" match the before buff dmg...
Thu 29 Oct 2020 4:06 PM by Forlornhope
Bradekes wrote:
Thu 29 Oct 2020 3:45 PM
Forlornhope wrote:
Thu 29 Oct 2020 3:20 PM
And as soon as they block one arrow and unstealth? They'll be dead in seconds when two-four archers switch targets and one still locks down the caster. Let alone when an arrow goes through the guard and half healths the caster in one shot. That's really not a counter. That's a stalling tactic for the inevitable. Alb does run scout assist trains, and mid runs hunter assist trains (although not as often). And frankly it all needs to be toned down. This is coming from someone who runs his hunter solo when I run it at all. There's only a few counter for these stealth groups, run 8 deep and just have any fight you get into added on (which isn't much of one.) Or for anyone who runs small/solo camp low traffic areas where odds are you won't get a fight in too long of a time to make doing it worth it. Or stop playing. You really think that a server with dwindling population can afford people who are just going to just stop playing because anytime they go out and try to play they instantly die to people they can't even see until it's too late?

Blocking doesn't unstealth a scout pretty sure.. I know for a fact that evading doesn't unstealth a stealther atleast. And if any 1 shot from an archer is taking half health from a caster there's a problem. If that caster is being guarded they will survive an archer assist.. it has nothing to do with prolonging the inevitable..

Healers in the group should be forecasting the group members actions anyways. When I see a caster getting out of position to make an attack I target HoT and start firing heals with their health full because I know they are going to get hit. Even if they aren't in my group.

It really comes down to people paying attention and adjusting to the current situation. I play a caster and get hit by assisting scouts for lots of dmg and die because of it... You'd think that even two archers from my enemies team vs a whole defending squad of hib would get killed fast after getting off one shot but that doesn't happen. You start seeing our casters and others dropping like flies even with all the defending rangers.

Start up a squad of archers they really do work well. Even if you think it's too much and is hurting the game, its FoTM and you can't be mad at it directly. If we didn't have our rangers, who I respect, we'd be getting eaten alive by the amount of attacks we as hib receive from getting double teamed all the time, when most of the time alb has nearly twice our numbers.

There are ways to combat it.. if you think it's too much to ask for your realm to guard your casters then come up with a better plan.. the idea is to always be able to hit your enemies without them being able to hit back.

Three archers do insta kill a solo hunter, full weaponless template capped everything/highest af buff from BC. When I roam I solo, I am not going perpetuate the problem and become something negative to the server like the many other archer groups out there. So, when I find a stealthed target and pop them thinking I am going to get a decent fight, and then loose 85% of my health in less than three seconds, then die on the groups next shot what can you do against it? When I find a fight with a visi solo player I pretty much get added on every time by three or four rangers or an alb stealth group. The fact is most of these people who run these groups don't do it so they can have even fights against each other, they do it to take out solo/duo targets without having to put any effort in. This is where I see a problem with archers, running in BG combat is completely different and that problem has already been solved by the volley nerf.
Thu 29 Oct 2020 4:19 PM by Bradekes
Forlornhope wrote:
Thu 29 Oct 2020 4:06 PM
Three archers do insta kill a solo hunter, full weaponless template capped everything/highest af buff from BC. When I roam I solo, I am not going perpetuate the problem and become something negative to the server like the many other archer groups out there. So, when I find a stealthed target and pop them thinking I am going to get a decent fight, and then loose 85% of my health in less than three seconds, then die on the groups next shot what can you do against it? When I find a fight with a visi solo player I pretty much get added on every time by three or four rangers or an alb stealth group. The fact is most of these people who run these groups don't do it so they can have even fights against each other, they do it to take out solo/duo targets without having to put any effort in. This is where I see a problem with archers, running in BG combat is completely different and that problem has already been solved by the volley nerf.

So you won't group up to fight others and because others do they should be punished? I'm not understanding really... I get you want solo fights and some challenge.. I just don't see any reason to nerf a class because you get caught off guard by a group of that class.

I am not sure why a stealthed range class exists in a game anyways.. as I have never seen it in other games and maybe that's the base of the issue.
Thu 29 Oct 2020 4:40 PM by Sunkissed
inoeth wrote:
Thu 29 Oct 2020 3:59 PM
i said from the beginning archer dmg is fine but nobody believed me, now everyone is crying because its ridicolously high. and btw its a rumor that the dmg was toned down to "nearly" match the before buff dmg...

It is getting old i know, but would you give any proof of your constant claim that archer damage is "ridicolously high".
Repeating the same statement over and over again with no screenshot, combat log etc is not helping here.

And i don't see "everyone" crying! You are exaggerating in an untrustworthy manner. Please give facts to your claim then there can be a substantial discussion.
Thu 29 Oct 2020 5:02 PM by Tashkent
Forlornhope wrote:
Thu 29 Oct 2020 2:43 PM
But seriously every single time I have found any sort of fight in the past two weeks I get jumped by a stealth group with 4+ rangers/scouts. And most of them are below rr5 and I instantly die. I'm not going to perpetuate the problem by then going to group up on my hunter. Then it's just going to be a never ending cycle and low and behold the minuscule solo play on this server's dead.

It's not only archers that gank smaller numbers, that's how this server is. People avoid fights on phoenix.

DinoTriz wrote:
Thu 29 Oct 2020 3:00 PM
Casters have caster privilege.

It exists.
And they should check their privileges!
Thu 29 Oct 2020 5:07 PM by inoeth
Sunkissed wrote:
Thu 29 Oct 2020 4:40 PM
inoeth wrote:
Thu 29 Oct 2020 3:59 PM
i said from the beginning archer dmg is fine but nobody believed me, now everyone is crying because its ridicolously high. and btw its a rumor that the dmg was toned down to "nearly" match the before buff dmg...

It is getting old i know, but would you give any proof of your constant claim that archer damage is "ridicolously high".
Repeating the same statement over and over again with no screenshot, combat log etc is not helping here.

And i don't see "everyone" crying! You are exaggerating in an untrustworthy manner. Please give facts to your claim then there can be a substantial discussion.

this is a joke right? maybe open your eyes there are threads about is since months and i already posted screenshots.. use the search function
Thu 29 Oct 2020 5:28 PM by Noashakra
I am often the victim of archer zergs, I don't play ranger since the archery change, and I still think the bow damage is ok...
Thu 29 Oct 2020 5:32 PM by Sunkissed
inoeth wrote:
Thu 29 Oct 2020 5:07 PM
Sunkissed wrote:
Thu 29 Oct 2020 4:40 PM
inoeth wrote:
Thu 29 Oct 2020 3:59 PM
i said from the beginning archer dmg is fine but nobody believed me, now everyone is crying because its ridicolously high. and btw its a rumor that the dmg was toned down to "nearly" match the before buff dmg...

It is getting old i know, but would you give any proof of your constant claim that archer damage is "ridicolously high".
Repeating the same statement over and over again with no screenshot, combat log etc is not helping here.

And i don't see "everyone" crying! You are exaggerating in an untrustworthy manner. Please give facts to your claim then there can be a substantial discussion.

this is a joke right? maybe open your eyes there are threads about is since months and i already posted screenshots.. use the search function

best proof you have no arguments...noone can take you serious..only phrases with no content...
it's not my task to search for your screenshots...post them here
if you've had posted trustworthy screenshots proving something isn't ok with the damage the devs would have done something against it. since months this was obviously not the case!
Thu 29 Oct 2020 7:06 PM by Messerjockel
inoeth wrote:
Thu 29 Oct 2020 2:23 PM
Bradekes wrote:
Thu 29 Oct 2020 2:14 PM
inoeth wrote:
Thu 29 Oct 2020 1:56 PM
click "crit shot", click fire -> rp
wow much smart, many tactic, so gameplay
Ohh I see you have a very simplistic view of tactics.

Alb runs lots of casters -> hib runs lots of archers = good tactical decision.

Albs expected tactic

Hibs run lots of archers -> alb runs guard on its casters

Albs realistic tactic

Hibs run lots of archers -> Albs complain on forum

LOL
show me how alb will run 1 caster+ 1 tank setups now to constantly guard all casters... and even if why not just assist the tank down real quick?

you are either blind or have issues understanding basic game mechanics and this has nothing to do with any "tactic" since it does not require any form of synergy or skill
archers are just too strong atm

the archer patch was done because many complained "i cant kill anything solo" but do you see any archers soloing now? no. they just assist each other from invunerable locations with ridicolous dmg. time to tone down archer dmg to where it used to be. ppl can still assist and kill targets, no need for these high numbers.

Hi Horg,

I grouped with 5 hibs and joined the pilzpower Zerg one day end of September for around 30 minutes (before dinner was ready).
Outside of that you will not find one hib which confirm that they grouped with me.
The only assist I do is the auto assist Macro to have assassins right away in my target when they attack a poor solo player at DC.

Flup, hib
Thu 29 Oct 2020 7:48 PM by Bradekes
Messerjockel wrote:
Thu 29 Oct 2020 7:06 PM
Hi Horg,

I grouped with 5 hibs and joined the pilzpower Zerg one day end of September for around 30 minutes (before dinner was ready).
Outside of that you will not find one hib which confirm that they grouped with me.
The only assist I do is the auto assist Macro to have assassins right away in my target when they attack a poor solo player at DC.

Flup, hib

Yeah flup doesn't group but he wants heals and all the benefits of grouping :p you little mooch
Thu 29 Oct 2020 8:40 PM by Messerjockel
Bradekes wrote:
Thu 29 Oct 2020 7:48 PM
Messerjockel wrote:
Thu 29 Oct 2020 7:06 PM
Hi Horg,

I grouped with 5 hibs and joined the pilzpower Zerg one day end of September for around 30 minutes (before dinner was ready).
Outside of that you will not find one hib which confirm that they grouped with me.
The only assist I do is the auto assist Macro to have assassins right away in my target when they attack a poor solo player at DC.

Flup, hib

Yeah flup doesn't group but he wants heals and all the benefits of grouping :p you little mooch

I don’t want to say I never asked for a heal and I don’t want to say I never got heals without asking but I can not remember in this moment a situation that i asked for heals.
Last night I got heals without asking at crim inside the first gate hallway, looked for me like 5 or more albs were beating on me but the heals I got were pretty amazing or those albs sucked, maybe 5 or more paladins.

Flup, hib.
Thu 29 Oct 2020 9:06 PM by Cadebrennus
Sunkissed wrote:
Thu 29 Oct 2020 5:32 PM
inoeth wrote:
Thu 29 Oct 2020 5:07 PM
Sunkissed wrote:
Thu 29 Oct 2020 4:40 PM
inoeth wrote:
Thu 29 Oct 2020 3:59 PM
i said from the beginning archer dmg is fine but nobody believed me, now everyone is crying because its ridicolously high. and btw its a rumor that the dmg was toned down to "nearly" match the before buff dmg...

It is getting old i know, but would you give any proof of your constant claim that archer damage is "ridicolously high".
Repeating the same statement over and over again with no screenshot, combat log etc is not helping here.

And i don't see "everyone" crying! You are exaggerating in an untrustworthy manner. Please give facts to your claim then there can be a substantial discussion.

this is a joke right? maybe open your eyes there are threads about is since months and i already posted screenshots.. use the search function

best proof you have no arguments...noone can take you serious..only phrases with no content...
it's not my task to search for your screenshots...post them here
if you've had posted trustworthy screenshots proving something isn't ok with the damage the devs would have done something against it. since months this was obviously not the case!

No one takes him seriously
Fri 30 Oct 2020 8:35 AM by inoeth
Sunkissed wrote:
Thu 29 Oct 2020 5:32 PM
inoeth wrote:
Thu 29 Oct 2020 5:07 PM
Sunkissed wrote:
Thu 29 Oct 2020 4:40 PM
inoeth wrote:
Thu 29 Oct 2020 3:59 PM
i said from the beginning archer dmg is fine but nobody believed me, now everyone is crying because its ridicolously high. and btw its a rumor that the dmg was toned down to "nearly" match the before buff dmg...

It is getting old i know, but would you give any proof of your constant claim that archer damage is "ridicolously high".
Repeating the same statement over and over again with no screenshot, combat log etc is not helping here.

And i don't see "everyone" crying! You are exaggerating in an untrustworthy manner. Please give facts to your claim then there can be a substantial discussion.

this is a joke right? maybe open your eyes there are threads about is since months and i already posted screenshots.. use the search function

best proof you have no arguments...noone can take you serious..only phrases with no content...
it's not my task to search for your screenshots...post them here
if you've had posted trustworthy screenshots proving something isn't ok with the damage the devs would have done something against it. since months this was obviously not the case!

i did my job, not my fault you are a lazy person.
crit for 1k normal for 500 is totally okay ... i get that

god why are ppl so insanely stupid on this server?
Sun 1 Nov 2020 7:35 PM by tassadar13
Noashakra wrote:
Tue 13 Oct 2020 10:08 PM
tassadar13 wrote:
Tue 13 Oct 2020 9:30 PM
I play a sorc 4L9 with sc armor and i was on cleric red buff and pots.

A ranger (brehon) hit me for 1100 (-133) damage in one single shot. I was dead in less than a second. Where is the fun? I agree, archers are the counters for mages, but if I lost 99.90% of my life in 1 Critical shot it doesn't make any sense anymore, I can't even use a quickcast because i'm dead in less than 1 sec and of course, archery have better range than sorc.. I play scout sometime, i can solo red and purple mob easly and i can kill 90% of enemy class. Soon stealth will be everywhere and people will leave. Sniper is a cancer, got stealth and 0 risk for him with best range in the game, can escape with instant speed...

SC and 12% resist, okkkkk! You had no self buffs i am sure. Or maybe those numbers are completly fabricated.
My mage has 1400+hp so you would need at least two shots, and the next shot would take more than 2 sec to fire. How does it come that even with you barelly reach 1200hp. If the archer hit you at 1100, he must have pierced your self bt fir a normal shot and your pet would go to the ennemy to rupt them in speed 3 and his next shot took 3+ secs to fire while he was visible you could have take an action like face qc mez. Instant speed breaks with any instant or damage (damage, dd charge, debuffs, surprise!).

You smell that smell?

Stealth population have been the same over time, and even decreased with the volley nerf. What are you speaking about?
Anyway very rich coming from a class that can cheese almost anything with moc drain :p
You're of bad beliefs. I had my self buff and I am now 6L, I continue to take 1100 hits by rangers. You are stupid enough to believe that moc + drain = win, without even taking into account the disease. I play archer, knocking down a mage's bubble is extremely easy (rapid fire ???). And an amnesia quickcast when I have less than 3% of my life left, what will I use it for? Stop talking bullshit, the rangers are way too strong : better range, invisible, huge damage, easy to escape. Nothing balances the power of archers, I solo 50 temp with my scout who is not even temp yet. You speak as if I knew in advance that I was going to be opened by a ranger, it's not a duel, there is necessarily a minimum reaction time to the advantage of the ranger, which in any case has the choice of targets. Please stop with your stupid calculations.
Sun 1 Nov 2020 7:45 PM by Saroi
tassadar13 wrote:
Sun 1 Nov 2020 7:35 PM
You're of bad beliefs. I had my self buff and I am now 6L, I continue to take 1100 hits by rangers. You are stupid enough to believe that moc + drain = win, without even taking into account the disease.

Disease has no affect on Lifetap so it does not reduce heal gained.
Sun 1 Nov 2020 11:14 PM by Tubby
https://forum.playphoenix.online/get-involved/planned-changes/27300-archery-adjustments-aompd-and-champions
Fri 6 Nov 2020 7:07 PM by Noashakra
tassadar13 wrote:
Sun 1 Nov 2020 7:35 PM
Noashakra wrote:
Tue 13 Oct 2020 10:08 PM
tassadar13 wrote:
Tue 13 Oct 2020 9:30 PM
I play a sorc 4L9 with sc armor and i was on cleric red buff and pots.

A ranger (brehon) hit me for 1100 (-133) damage in one single shot. I was dead in less than a second. Where is the fun? I agree, archers are the counters for mages, but if I lost 99.90% of my life in 1 Critical shot it doesn't make any sense anymore, I can't even use a quickcast because i'm dead in less than 1 sec and of course, archery have better range than sorc.. I play scout sometime, i can solo red and purple mob easly and i can kill 90% of enemy class. Soon stealth will be everywhere and people will leave. Sniper is a cancer, got stealth and 0 risk for him with best range in the game, can escape with instant speed...

SC and 12% resist, okkkkk! You had no self buffs i am sure. Or maybe those numbers are completly fabricated.
My mage has 1400+hp so you would need at least two shots, and the next shot would take more than 2 sec to fire. How does it come that even with you barelly reach 1200hp. If the archer hit you at 1100, he must have pierced your self bt fir a normal shot and your pet would go to the ennemy to rupt them in speed 3 and his next shot took 3+ secs to fire while he was visible you could have take an action like face qc mez. Instant speed breaks with any instant or damage (damage, dd charge, debuffs, surprise!).

You smell that smell?

Stealth population have been the same over time, and even decreased with the volley nerf. What are you speaking about?
Anyway very rich coming from a class that can cheese almost anything with moc drain :p
You're of bad beliefs. I had my self buff and I am now 6L, I continue to take 1100 hits by rangers. You are stupid enough to believe that moc + drain = win, without even taking into account the disease. I play archer, knocking down a mage's bubble is extremely easy (rapid fire ???). And an amnesia quickcast when I have less than 3% of my life left, what will I use it for? Stop talking bullshit, the rangers are way too strong : better range, invisible, huge damage, easy to escape. Nothing balances the power of archers, I solo 50 temp with my scout who is not even temp yet. You speak as if I knew in advance that I was going to be opened by a ranger, it's not a duel, there is necessarily a minimum reaction time to the advantage of the ranger, which in any case has the choice of targets. Please stop with your stupid calculations.

I am not full of beliefs, your story doesn't add up because your numbers are BS.
1100 -113 who be 13% resist and you said you are full SC. Where are the 26% resists?

I am sorry you story smells like crap. I just call out your BS.
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