Midgard Welfare RPs Out of Control

Started 2 Apr 2019
by Ardri
in RvR
Midgard welfare RPs are out of control. Permanent RP boost with most population. Solo’d on my thane for 15min and this was my participation trophy.

Tue 2 Apr 2019 1:53 PM by djegu
I always wondered if they add or the "you get xxx rps" is the total ?
Tue 2 Apr 2019 2:06 PM by Pops999
How is it out of control? Your enemies are earning at the same rate. If you aren't killing you are falling behind. This only helps the low end and casual guys earn something.
Tue 2 Apr 2019 2:16 PM by florin
This has gotten beyond retarded
Tue 2 Apr 2019 2:23 PM by Sepplord
djegu wrote:
Tue 2 Apr 2019 1:53 PM
I always wondered if they add or the "you get xxx rps" is the total ?

the "you get xxxx" is the total (AFAIK)

at least i have gotten 1300RP for a solokill, with the boni summing up to 250-350RPs, which would fit
1k for solokill + approciamtely 300RP bonus

Regarding OPs picture: the numbers are quite impressive, but they are still just percentages of the base-RP you made.
BaseRP in the first section is 750. The bonus RP of 337 are a 45% bonus.

The %numbers are shown ingame in plaintext for everyone to see, so i don't really understand what the screenshot is supposed to show.
Welfare RPs is also kind of weird name, since its the opposite, they took a lot of keeps for it. Albion regularly does that too (at least when i play (EU)).
You also didn't get that amount of participation RP for simply being there, you probably had quite nice 15minutes, otherwise i don't see a sub-RR3 Thane soloing that much contribution.



The main concern is though: what is your solution? Giving RP-boni to the realms that have fewer keeps? Removing Boni for keeps and going back to keeps being ignored? How do you suggest to incentive completing objectives while not giving the realm that completes the most more rewards?
I also don't think it is mostly a numbers game currently, well it is...but it is not a number that can be seen with a servercommand.

In Midgard i see multiple different names building Keepraid-BGs all the time, and everyone is welcome. lowlevel stealthers are taken and grouped just like people joining with their 50temped guys (no, there is no group guarantee but i have been invited on a lvl40hunter and noone made any comments towards the lowies LFGing in BG)

I also see Albzergs that consist almost 50% of blues/greens/yellows when i did a little bit of RvR on my sub-50 Hunter raiding keeps. And seeing that Alb regularly take and hold DF for a good time or the evening shows me that there must be similar people in Albion doing it. I don't know how many there are, but they have at least one brainalb coordinating keepraids daily.

Are there multiple randomzerg-leaders in hibernia? It doesn't feel like it to me. Is it only one, and he only plays 2days a week?
Tue 2 Apr 2019 2:37 PM by florin
The solution imho is not to flood RPS as the incentive for everything. RPS for keep, RPS for flags, RPS for RPS.

Let's get a little more creative than using the RP hammer for every sort of incentive

Respecs, cosmetics, +bounty points - think out of the box

this is seriously insane - for example I took a 5 day family vacation and Mids that were RR8 are now RR9 and RR10

How is this seen as normal?
Tue 2 Apr 2019 2:41 PM by Lollie
florin wrote:
Tue 2 Apr 2019 2:37 PM
The solution imho is not to flood RPS as the incentive for everything. RPS for keep, RPS for flags, RPS for RPS.

Let's get a little more creative than using the RP hammer for every sort of incentive

Respecs, cosmetics, +bounty points - think out of the box

this is seriously insane - for example I took a 5 day family vacation and Mids that were RR8 are now RR9 and RR10

How is this seen as normal?

It's normal for this server. People need to learn to live with it.
Tue 2 Apr 2019 2:44 PM by florin
Lollie wrote:
Tue 2 Apr 2019 2:41 PM
florin wrote:
Tue 2 Apr 2019 2:37 PM
The solution imho is not to flood RPS as the incentive for everything. RPS for keep, RPS for flags, RPS for RPS.

Let's get a little more creative than using the RP hammer for every sort of incentive

Respecs, cosmetics, +bounty points - think out of the box

this is seriously insane - for example I took a 5 day family vacation and Mids that were RR8 are now RR9 and RR10

How is this seen as normal?

It's normal for this server. People need to learn to live with it.

Sorry we are not all passive - we provide feedback. Don't learn to live with anything, make your voice be heard. Your wife's boyfriend will appreciate it.
Tue 2 Apr 2019 2:45 PM by Ceen
florin wrote:
Tue 2 Apr 2019 2:37 PM
The solution imho is not to flood RPS as the incentive for everything. RPS for keep, RPS for flags, RPS for RPS.

Let's get a little more creative than using the RP hammer for every sort of incentive

Respecs, cosmetics, +bounty points - think out of the box

this is seriously insane - for example I took a 5 day family vacation and Mids that were RR8 are now RR9 and RR10

How is this seen as normal?
Did your vacation include private math tuition?
Because you will need more if you think your calculations are valid ^^
Tue 2 Apr 2019 2:46 PM by florin
Ceen wrote:
Tue 2 Apr 2019 2:45 PM
florin wrote:
Tue 2 Apr 2019 2:37 PM
The solution imho is not to flood RPS as the incentive for everything. RPS for keep, RPS for flags, RPS for RPS.

Let's get a little more creative than using the RP hammer for every sort of incentive

Respecs, cosmetics, +bounty points - think out of the box

this is seriously insane - for example I took a 5 day family vacation and Mids that were RR8 are now RR9 and RR10

How is this seen as normal?
Did your vacation include private math tuition?
Because you will need more if you think your calculations are valid ^^

Where do you see calculations?
Tue 2 Apr 2019 2:50 PM by keen
florin wrote:
Tue 2 Apr 2019 2:37 PM
this is seriously insane - for example I took a 5 day family vacation and Mids that were RR8 are now RR9 and RR10

How is this seen as normal?
Cause it is just not true.
Tue 2 Apr 2019 2:53 PM by florin
keen wrote:
Tue 2 Apr 2019 2:50 PM
florin wrote:
Tue 2 Apr 2019 2:37 PM
this is seriously insane - for example I took a 5 day family vacation and Mids that were RR8 are now RR9 and RR10

How is this seen as normal?
Cause it is just not true.

Ya - I did see your post before you deleted.

There are people who went from 8 to 9 and from 9 to 10 and 10s moving up

just look at the herald - 200k-700k a week no problemo - and then they quit

the candle that burns the brightest...
Tue 2 Apr 2019 2:56 PM by jelzinga_EU
florin wrote:
Tue 2 Apr 2019 2:37 PM
The solution imho is not to flood RPS as the incentive for everything. RPS for keep, RPS for flags, RPS for RPS.

Let's get a little more creative than using the RP hammer for every sort of incentive

Respecs, cosmetics, +bounty points - think out of the box

this is seriously insane - for example I took a 5 day family vacation and Mids that were RR8 are now RR9 and RR10

How is this seen as normal?

I think there is people who have a lot more time in the game than others. I glared at the Herald and some people got 200K task-RP in the last week (and 1,3+ million in total). Assuming to be generous and they get 1500 RP / task on average they did 130'ish tasks or roughly 35 hours of RvR. Most likely their playtime is (a lot higher), because 1500 RP/15mins is generous and there is always some "non-RvR"-time.

If there are people doing 40+ hours / week of RvR - you can imagine that they can get insane amount of RP's. It has little to do with the tasks (tho they help) but more to do with time-spend in RvR
Tue 2 Apr 2019 2:59 PM by dansari
That's an insane amount of participation rps for me personally. I'm normally on my healer and don't get more than 1000-1200 per task. Did you solo surf a zerg keep defense? I'm thoroughly confused how you're racking up that much.
Tue 2 Apr 2019 3:24 PM by qq6
Cant say its not nice getting that amount of rps when you are on the receiving end of it, cos it cuts down the time u need to get that next RR point. But, when we had it (hib) 60%+, it felt very very broken.
Keeps, are way too easy to take, and no1 ever wants to go take them, at least when i play. I asked around a few times, higher lvl ppl have no interest in defending at all. I made a keeptake raid today, took 2 hours, to take back hib, then take most of alb keeps. 2 hours bashing doors, without seeing a single enemy (props to the couple albs that almost wiped us with twf at the end lol).... After the raid i sat there staring at the screen, and it made me not want to play.
I would have rather spent my time going after what i like. But, when i sit there with 0 bonus and other realms always having above 30%, even fighting that in the long run feels crappy, i even had the thought of rolling on alb on mid, cos the time it would take to get that same RR would be almost cut in half with the bonus.
Tue 2 Apr 2019 3:26 PM by djegu
dansari wrote:
Tue 2 Apr 2019 2:59 PM
That's an insane amount of participation rps for me personally. I'm normally on my healer and don't get more than 1000-1200 per task. Did you solo surf a zerg keep defense? I'm thoroughly confused how you're racking up that much.

I might be wrong but when you take a keep it increase your rp pool, for example the other night I helped hib taking keeps and my rp pool multiplier was something like x 3, so i got around 600rps participation (as a rr7) each 15mn. Also when the task change to a new Realm, the multiplier doesn't reset, so technically if you start your day with keep takes and increase your rp pool participation, you can surf with it until server restart or you leave.
Tue 2 Apr 2019 4:36 PM by florin
jelzinga_EU wrote:
Tue 2 Apr 2019 2:56 PM
florin wrote:
Tue 2 Apr 2019 2:37 PM
The solution imho is not to flood RPS as the incentive for everything. RPS for keep, RPS for flags, RPS for RPS.

Let's get a little more creative than using the RP hammer for every sort of incentive

Respecs, cosmetics, +bounty points - think out of the box

this is seriously insane - for example I took a 5 day family vacation and Mids that were RR8 are now RR9 and RR10

How is this seen as normal?

I think there is people who have a lot more time in the game than others. I glared at the Herald and some people got 200K task-RP in the last week (and 1,3+ million in total). Assuming to be generous and they get 1500 RP / task on average they did 130'ish tasks or roughly 35 hours of RvR. Most likely their playtime is (a lot higher), because 1500 RP/15mins is generous and there is always some "non-RvR"-time.

If there are people doing 40+ hours / week of RvR - you can imagine that they can get insane amount of RP's. It has little to do with the tasks (tho they help) but more to do with time-spend in RvR

Absolutely - there are people who play a lot and that's great. I wish I could as well cause I enjoy the game. Now we can argue that the best way to fix the disparity is by making rps easier to gain at the lower level and then have the higher ranks hit a brick wall at RR11+ but - I'm not sure there will be a significant slow down or enough new players willing to get beaten down by RR10+ zergs
Tue 2 Apr 2019 5:42 PM by keen
florin wrote:
Tue 2 Apr 2019 2:53 PM
keen wrote:
Tue 2 Apr 2019 2:50 PM
florin wrote:
Tue 2 Apr 2019 2:37 PM
this is seriously insane - for example I took a 5 day family vacation and Mids that were RR8 are now RR9 and RR10

How is this seen as normal?
Cause it is just not true.

Ya - I did see your post before you deleted.

There are people who went from 8 to 9 and from 9 to 10 and 10s moving up

just look at the herald - 200k-700k a week no problemo - and then they quit

the candle that burns the brightest...
how can you go from 8 to 9 within 5days if you do 700k a week?
Tue 2 Apr 2019 6:18 PM by Ardri
Sepplord wrote:
Tue 2 Apr 2019 2:23 PM
The main concern is though: what is your solution?

Do you not see anything wrong with an almost constant ~40% bonus RPs for the most populated realm? It doesn't matter if alb/hibs take the keeps, they are swiftly taken back by mid, the mongoloid melee realm. The obvious solution is to tone down the free RPs given out.

Make it 2% per keep insted of 5% for keeps.
After RR6 drastically reduce task RPs, even more than currently.
After RR10 give zero task RPs.
Half the % of whatever the underpop bonus is. Rename it to PvE SI Dungeon Underpop Bonus.
Tue 2 Apr 2019 6:33 PM by chryso
florin wrote:
Tue 2 Apr 2019 2:44 PM
Lollie wrote:
Tue 2 Apr 2019 2:41 PM
florin wrote:
Tue 2 Apr 2019 2:37 PM
The solution imho is not to flood RPS as the incentive for everything. RPS for keep, RPS for flags, RPS for RPS.

Let's get a little more creative than using the RP hammer for every sort of incentive

Respecs, cosmetics, +bounty points - think out of the box

this is seriously insane - for example I took a 5 day family vacation and Mids that were RR8 are now RR9 and RR10

How is this seen as normal?

It's normal for this server. People need to learn to live with it.

Sorry we are not all passive - we provide feedback. Don't learn to live with anything, make your voice be heard. Your wife's boyfriend will appreciate it.

You leave my wife's boyfriend out of this. He is a good guy.
Tue 2 Apr 2019 6:39 PM by genchaos9
The only welfare RPs I see is when a grey is chasing down a full group and they try and ignore him, but like an annoying buzzing fly that won't go away, he won't let them.

They finally have to kill him and they get nothing and he gets XP and RPs.
Tue 2 Apr 2019 7:54 PM by Pops999
genchaos9 wrote:
Tue 2 Apr 2019 6:39 PM
The only welfare RPs I see is when a grey is chasing down a full group and they try and ignore him, but like an annoying buzzing fly that won't go away, he won't let them.

They finally have to kill him and they get nothing and he gets XP and RPs.

Poor things, takes away from zerging down the green solo guys trying to xp.
Tue 2 Apr 2019 8:08 PM by Ardri
genchaos9 wrote:
Tue 2 Apr 2019 6:39 PM
The only welfare RPs I see is when a grey is chasing down a full group and they try and ignore him, but like an annoying buzzing fly that won't go away, he won't let them.

They finally have to kill him and they get nothing and he gets XP and RPs.

Fun fact, there's a lvl 34 grey skald that's 6L2.
Tue 2 Apr 2019 11:41 PM by Luluko
must be rr2 or rr3 and lvl 50, I hardly get that much on my low lvl toons or on my rank4+ lvl 50s, I once got 2k with my shaman for ae dotting like 50 albs at amg solo before the keep rp buffs but thats hardly something you do regulary without speed as a shaman and than having the luck that the midzerg has locked down amg
Tue 2 Apr 2019 11:44 PM by Luluko
Ardri wrote:
Tue 2 Apr 2019 8:08 PM
genchaos9 wrote:
Tue 2 Apr 2019 6:39 PM
The only welfare RPs I see is when a grey is chasing down a full group and they try and ignore him, but like an annoying buzzing fly that won't go away, he won't let them.

They finally have to kill him and they get nothing and he gets XP and RPs.

Fun fact, there's a lvl 34 grey skald that's 6L2.

well thats the result if you give out free rps for pveing keeps and the participation rps, you hardly get anything from doing damage or killing anything as a lowbie
Tue 2 Apr 2019 11:49 PM by Luluko
jelzinga_EU wrote:
Tue 2 Apr 2019 2:56 PM
florin wrote:
Tue 2 Apr 2019 2:37 PM
The solution imho is not to flood RPS as the incentive for everything. RPS for keep, RPS for flags, RPS for RPS.

Let's get a little more creative than using the RP hammer for every sort of incentive

Respecs, cosmetics, +bounty points - think out of the box

this is seriously insane - for example I took a 5 day family vacation and Mids that were RR8 are now RR9 and RR10

How is this seen as normal?

I think there is people who have a lot more time in the game than others. I glared at the Herald and some people got 200K task-RP in the last week (and 1,3+ million in total). Assuming to be generous and they get 1500 RP / task on average they did 130'ish tasks or roughly 35 hours of RvR. Most likely their playtime is (a lot higher), because 1500 RP/15mins is generous and there is always some "non-RvR"-time.

If there are people doing 40+ hours / week of RvR - you can imagine that they can get insane amount of RP's. It has little to do with the tasks (tho they help) but more to do with time-spend in RvR

at rr6+ its not even half of 1500rp even with rp bonus you maybe get 500rps if you have a lot of keeps only for the participation, the kill tasks and keep takes can add up tho especially if you kill lots of people during a siege so especially classes with twf/maelstrom will make lots of rps if they get a good inc
Wed 3 Apr 2019 12:04 AM by noobino
This is likely from a RR1-2. While this is indeed insane, the higher the RR the lower the total bonus you get. All this system does is get people out of the lower RR's quicker. It's not that big of a deal.
Wed 3 Apr 2019 12:08 AM by genchaos9
Pops999 wrote:
Tue 2 Apr 2019 7:54 PM
genchaos9 wrote:
Tue 2 Apr 2019 6:39 PM
The only welfare RPs I see is when a grey is chasing down a full group and they try and ignore him, but like an annoying buzzing fly that won't go away, he won't let them.

They finally have to kill him and they get nothing and he gets XP and RPs.

Poor things, takes away from zerging down the green solo guys trying to xp.

Nobody cons green in RvR, only yellow or grey.
Wed 3 Apr 2019 2:37 AM by Pops999
genchaos9 wrote:
Wed 3 Apr 2019 12:08 AM
Pops999 wrote:
Tue 2 Apr 2019 7:54 PM
genchaos9 wrote:
Tue 2 Apr 2019 6:39 PM
The only welfare RPs I see is when a grey is chasing down a full group and they try and ignore him, but like an annoying buzzing fly that won't go away, he won't let them.

They finally have to kill him and they get nothing and he gets XP and RPs.

Poor things, takes away from zerging down the green solo guys trying to xp.

Nobody cons green in RvR, only yellow or grey.
Aren't you the anal one? Where did I saw con? Notice the xp remark?
Wed 3 Apr 2019 5:56 AM by Sepplord
Ardri wrote:
Tue 2 Apr 2019 6:18 PM
Sepplord wrote:
Tue 2 Apr 2019 2:23 PM
The main concern is though: what is your solution?

Do you not see anything wrong with an almost constant ~40% bonus RPs for the most populated realm? It doesn't matter if alb/hibs take the keeps, they are swiftly taken back by mid, the mongoloid melee realm. The obvious solution is to tone down the free RPs given out.

Make it 2% per keep insted of 5% for keeps.
After RR6 drastically reduce task RPs, even more than currently.
After RR10 give zero task RPs.
Half the % of whatever the underpop bonus is. Rename it to PvE SI Dungeon Underpop Bonus.

It is simply untrue that there is a constant 40%bonus. Overexxaggerating doesn't help your argumentation.

That said, i don't have a problem with reducing RP-boni...but i don't think it would lead to the effects you wish to happen
Wed 3 Apr 2019 1:18 PM by Ardri
noobino wrote:
Wed 3 Apr 2019 12:04 AM
This is likely from a RR1-2. While this is indeed insane, the higher the RR the lower the total bonus you get. All this system does is get people out of the lower RR's quicker. It's not that big of a deal.

Was RR3. Did have a nice 15min. But all the bonuses are ridiculous.
Wed 3 Apr 2019 1:33 PM by dbeattie71
genchaos9 wrote:
Tue 2 Apr 2019 6:39 PM
The only welfare RPs I see is when a grey is chasing down a full group and they try and ignore him, but like an annoying buzzing fly that won't go away, he won't let them.

They finally have to kill him and they get nothing and he gets XP and RPs.

Lmao.

The new griefing, not killing greys, lol.
Wed 3 Apr 2019 6:50 PM by Cirath
dbeattie71 wrote:
Wed 3 Apr 2019 1:33 PM
genchaos9 wrote:
Tue 2 Apr 2019 6:39 PM
The only welfare RPs I see is when a grey is chasing down a full group and they try and ignore him, but like an annoying buzzing fly that won't go away, he won't let them.

They finally have to kill him and they get nothing and he gets XP and RPs.

Lmao.

The new griefing, not killing greys, lol.

Best to just mez the little bastards and leave them standing there IMO. Killing them just gives them what they want.
Wed 3 Apr 2019 8:44 PM by Dariussdars
genchaos9 wrote:
Wed 3 Apr 2019 12:08 AM
Pops999 wrote:
Tue 2 Apr 2019 7:54 PM
genchaos9 wrote:
Tue 2 Apr 2019 6:39 PM
The only welfare RPs I see is when a grey is chasing down a full group and they try and ignore him, but like an annoying buzzing fly that won't go away, he won't let them.

They finally have to kill him and they get nothing and he gets XP and RPs.

Poor things, takes away from zerging down the green solo guys trying to xp.

Nobody cons green in RvR, only yellow or grey.

You can tell they are sub 50(green or grey) by the mobs they are killing genius. or do you think level 50s xp on level 20ish mobs?
Thu 4 Apr 2019 6:32 AM by genchaos9
Dariussdars wrote:
Wed 3 Apr 2019 8:44 PM
genchaos9 wrote:
Wed 3 Apr 2019 12:08 AM
Pops999 wrote:
Tue 2 Apr 2019 7:54 PM
Poor things, takes away from zerging down the green solo guys trying to xp.

Nobody cons green in RvR, only yellow or grey.

You can tell they are sub 50(green or grey) by the mobs they are killing genius. or do you think level 50s xp on level 20ish mobs?

Calm down Mr Serious, also, you're assuming things.
Thu 4 Apr 2019 6:52 AM by Sepplord
genchaos9 wrote:
Thu 4 Apr 2019 6:32 AM
Dariussdars wrote:
Wed 3 Apr 2019 8:44 PM
You can tell they are sub 50(green or grey) by the mobs they are killing genius. or do you think level 50s xp on level 20ish mobs?

Calm down Mr Serious, also, you're assuming things.

To be fair, the only assumption in that comment is the "genius". The statements before are facts, and after comes a question
Thu 4 Apr 2019 7:19 AM by genchaos9
Sepplord wrote:
Thu 4 Apr 2019 6:52 AM
genchaos9 wrote:
Thu 4 Apr 2019 6:32 AM
Dariussdars wrote:
Wed 3 Apr 2019 8:44 PM
You can tell they are sub 50(green or grey) by the mobs they are killing genius. or do you think level 50s xp on level 20ish mobs?

Calm down Mr Serious, also, you're assuming things.

To be fair, the only assumption in that comment is the "genius". The statements before are facts, and after comes a question

The comment "genius" is obviously sarcasm. The assumption is where this yellow is fighting mobs and struggling which would indicate they were blue or green.

Regardless, this is a silly discussion and I meant my grey or yellow comment as a joke not as an insult.
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