Counter-arguments?
PingGuy wrote: ↑Wed 27 Feb 2019 5:30 PMI'm just here to have fun. I find the tasks fun. So I'm still here. Getting some RA's helps make it more fun. Getting them without having to be a skilled player does not negate the fun for me. Maybe they need to change the task to "Participate in a **** measuring contest in Emain," and then people would be happy. Of course there is nothing stopping them from holding that contest now, and they should be happy because they wouldn't get a participation trophy for it.
In the meantime, please forward all unwanted participation trophies to me. I will get a nice cabinet to put them in, something with a nice walnut finish. It'll be so classy.
PingGuy wrote: ↑Wed 27 Feb 2019 5:42 PMPeople want action. Killing you was action. The task incentivized you to provide yourself as a target. Therefore the task worked.
They could try incentivizing people with a giant bag of nothing, but I doubt it will work. "Hey, I know this bag is full of nothing, but look at how giant it is!"
jhaerik wrote: Believe it or not... RvR existed before Phoenix tasks.
True story bro.
PingGuy wrote: ↑Wed 27 Feb 2019 6:13 PMjhaerik wrote: Believe it or not... RvR existed before Phoenix tasks.
True story bro.
Believe it or not... I didn't care about that until I saw the Phoenix tasks. I didn't expect to end up liking RvR when I joined this server, but the tasks got me interested, and kept me coming back for more. The teleports made it even better. I'm not here to prove anything to anyone, just trying to have fun playing different classes.
Dominus wrote: ↑Wed 27 Feb 2019 6:24 PMI know what I'm "not" missing, all the action in eMain and constantly being the one realm that has to spend 10 minutes to get into action.
jhaerik wrote: ↑Wed 27 Feb 2019 10:08 PMDominus wrote: ↑Wed 27 Feb 2019 6:24 PMI know what I'm "not" missing, all the action in eMain and constantly being the one realm that has to spend 10 minutes to get into action.
Is quantity of RvR the only measure these days?
I left live to come here to avoid the zerg nonsense of Pain VS Hero CS Nate.
Weeks in here and it's already turning into the same thing I left.
It's Call of Duty gameplay. :/
PingGuy wrote: ↑Wed 27 Feb 2019 11:07 PMI don't see why people who are looking for high quality action in RvR, and people who don't care about that, can't both have fun on this server. How does having a task in 1 of the 3 frontiers at any given time affect the people who could be utilizing the other 2?
jhaerik wrote: ↑Wed 27 Feb 2019 11:38 PMPingGuy wrote: ↑Wed 27 Feb 2019 11:07 PMI don't see why people who are looking for high quality action in RvR, and people who don't care about that, can't both have fun on this server. How does having a task in 1 of the 3 frontiers at any given time affect the people who could be utilizing the other 2?
Because no one is in the other two because they'd fall behind in RP by doing so.
Sepplord wrote: now we are closing in on the truth about all these complaints...
It's not that the people raising complaints want their playstyle to be available, they want it to be the best RP/hr available.
NEWSFLASH: the greys/loweis/noobs and casuals zerging the taskzones will never compete against the hardcores. If all people looking for 8vs8 would go to a different zone they would still make more RP than the casuals mindlessly zerging around.
Dominus wrote: 8 mans could easily lag behind the task zone by one. Task in eMain? 8 mans cleanup and fight for an hour in Odins.. Just an idea if zergs are what you want to avoid.
Dominus wrote: ↑Wed 27 Feb 2019 6:24 PMI know what I'm "not" missing, all the action in eMain and constantly being the one realm that has to spend 10 minutes to get into action.
gnefner wrote: ↑Thu 28 Feb 2019 1:58 PMThis howveer was asuposed to be a trip back to the classic days, or so I understodd it.. The thing is, that RvR here is NOTHING like it was on classic.. Which is spolling it for alot of people who know what RvR was really like, with all it's faults.. It was still tons better than what we have here now.
Murtaghe7 wrote: ↑Thu 28 Feb 2019 4:33 PMA lot of people enjoy the convenience of the task system, especially on lower level toons. It makes getting to 2L0+ much easier, which can make the leveling process a bit more fun and easy.
More than that however, is that i believe the task system is a good thing overall, but i would like to see it improved and tweaked. Right now participation is a fairly ambiguous thing that rewards additional rps for helping to complete some of the various tasks that are listed (turn-ins, capturing flags, taking/defending keeps), but of all of them i would like to see the taking/defending keeps system expanded and worked on. Turns-ins and capturing flags are both fairly easy, non-50s can participate by exping in frontiers (which most do anyway) and turn in items, while the flag system awards both participation as well as a very nice teleport feature that allows realms to essentially setup supply points. I know there is some debate around the teleport system, but frankly i find it nice for action/choke point avoidance, as well as the tactical aspect of setting a troop spawn point. Both easily have their pros defined.
Keep taking and defending however are left out a bit. Its not an easy task for even 2 groups to take a sufficiently leveled keep, this is much more zerg task territory. But in that regard, taking keeps doesn't reward enough participation rps for zergs to care that much, nor do they hold any real strategic value. Defending tasks are even worse, as there is no guarantee that the opposing realms will attack them. So as-is, keep taking seems to be left behind in favor of zerg roaming and mile-gate farming. I would love to see a system in place where the keep taking task has a tiered progression system within it, with increased rewards all around. Progression to a point where if a realm can successfully take keep after keep within the task realm, and defend them, they receive increased participation rps based on how far the progress.
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