Hi, since it gets asked every now and then on how to read the Damage at 65 etc values i try myself on a little guide.
First off we will ignore some values, like the To-Hit/Defense Bonus because they are not interesting for the raw values. So the interesting values are in example with Comminute:
The first "Damage at" will always have the Speclevel when you get this style, so you can actually ignore "Level" and use whatever is behind that value.
How are those 65/74 are generated:
65/74 are just combined Speclevels, my assumption is that 65 comes from RR5 (+4), full temp (+11) and 50 Spec in this weapon. 74 is the max Realmrank possible (RR14 / +13).
The generic Formula is:
For Damage at 65/74 the calculation looks like this:
This is basically just already the explanation where these values come from. So if you that is the only interest then you can stop reading already.
For everyone else i try to show how this translates in DAoC, as example i'll use my unbuffed Warrior.
Stats:
Important here are just the following formulas:
Base Damage is basically your unstyled damage * Damagemodifier, since there is currently no variance active we will just hit the damn dummy:
So 75 Damage here, we can just use this later for BASE_DAMAGE above.
Next are the styles, i picked here Comminute, Conquer and Sledgehammer to have a bit of variance in the damage ongoing.
Comminute:
The Formula would just for the Style look like this:
So 55 Styledamage, now added together with the 75 Unstyled Damage we get a total of 130.
Conquer/Sledgehammer
so 75 Stylebonus from Conquer, with the unstyled it results in 150, and 104 Stylebonus for Sledgehammer which is with unstyled 179.
---
Addendum:
Just for the sake of samples but without much text the same test with potbuffs in raw:
https://daoc-skjold.org/phx/stylechanges/potbuffed_1h.png
* For Reference you can look at https://camelotherald.fandom.com/wiki/Melee_Damage
I hope that helps some of you, regards Fintar aka Yrgrasil
First off we will ignore some values, like the To-Hit/Defense Bonus because they are not interesting for the raw values. So the interesting values are in example with Comminute:
- Level - 32
- Damage per Level - 2
- Damage at 32 - 80
- Damage at 65 - 146
- Damage at 74 - 164
The first "Damage at" will always have the Speclevel when you get this style, so you can actually ignore "Level" and use whatever is behind that value.
How are those 65/74 are generated:
65/74 are just combined Speclevels, my assumption is that 65 comes from RR5 (+4), full temp (+11) and 50 Spec in this weapon. 74 is the max Realmrank possible (RR14 / +13).
The generic Formula is:
while STYLE_BASE equals "Damage at 32", SPEC is your combined weaponspec (or 65/74 in the charplaner), STYLE_LEVEL is 32 in this case and lastly STYLE_GROWTH with uses the value in "Damage per Level".(STYLE_BASE + (SPEC - STYLE_LEVEL) * STYLE_GROWTH)
For Damage at 65/74 the calculation looks like this:
>>> 80 + (65 - 32) * 2
146
>>> 80 + (74 - 32) * 2
164
This is basically just already the explanation where these values come from. So if you that is the only interest then you can stop reading already.
For everyone else i try to show how this translates in DAoC, as example i'll use my unbuffed Warrior.
Stats:
- 125 Quickness
- 50 + 17 Hammer
- 3.6 Weapon @ 3.06s Swingspeed
Important here are just the following formulas:
andTOTAL_DAMAGE = BASE_DAMAGE + STYLE_DAMAGE
STYLE_DAMAGE = (STYLE_BASE + (SPEC - STYLE_LEVEL) * STYLE_GROWTH) * SWING_SPEED * DAMAGE_MODIFIER / 10
Base Damage is basically your unstyled damage * Damagemodifier, since there is currently no variance active we will just hit the damn dummy:
So 75 Damage here, we can just use this later for BASE_DAMAGE above.
Next are the styles, i picked here Comminute, Conquer and Sledgehammer to have a bit of variance in the damage ongoing.
Comminute:
The Formula would just for the Style look like this:
>>> (80 + (67 - 32) * 2) * 1.211 * 3.06 / 10
55.584900000000005
So 55 Styledamage, now added together with the 75 Unstyled Damage we get a total of 130.
Conquer/Sledgehammer
Conquer / 100@29 +2.75Lvl 199@65 223@74
>>> (100 + (67 - 29) * 2.75) * 1.211 * 3.06 / 10
75.780747
Sledgehammer / 190@44 +4Lvl 190@65 274@74
>>> (190 + (67 - 44) * 4) * 1.211 * 3.06 / 10
104.499612
so 75 Stylebonus from Conquer, with the unstyled it results in 150, and 104 Stylebonus for Sledgehammer which is with unstyled 179.
---
Addendum:
Just for the sake of samples but without much text the same test with potbuffs in raw:
https://daoc-skjold.org/phx/stylechanges/potbuffed_1h.png
buffed:
175QUI + 14% Haste
3.6 Weapon at 2.32s swing
unstyled: 91 damage @1466 dpsmod
>>> 62.251200000000004 * 1.466
91.26025920000001
Comminute / 80@32 +2Lvl 146@65 164@74
>>> (80 + (67 - 32) * 2) * 1.466 * 2.32 / 10
51.0168
>>> 51+91
142
Conquer / 100@29 +2.75Lvl 199@65 223@74
>>> (100 + (67 - 29) * 2.75) * 1.466 * 2.32 / 10
69.55290399999998
>>> 69+91
160
Sledgehammer / 190@44 +4Lvl 190@65 274@74
>>> (190 + (67 - 44) * 4) * 1.466 * 2.32 / 10
95.91158399999999
>>> 95+91
186
* For Reference you can look at https://camelotherald.fandom.com/wiki/Melee_Damage
I hope that helps some of you, regards Fintar aka Yrgrasil