How do you feel about unique RR5 abilities?

Started 8 Feb 2019
by The Skies Asunder
in RvR
Sadly I wasn't here for much of the beta time this server had. Was just curious how people feel about adding in the unique RR5 abilities for classes, or maybe making them an active RA choice so as to not award them for free?
Fri 8 Feb 2019 2:22 AM by Stimmed
I hope its not added tbh. Makes new starters at an even more of a disadvantage to catch up and screws balance even more. Not hard to get to rr5 sure but don't make it harder for fresh ppl starting even more. Need them to stay!
Fri 8 Feb 2019 5:01 PM by Jaegaer
IIRC these went away with the RA rework and most people loved it.
Sat 9 Feb 2019 1:33 AM by rubaduck
Now that SoS is available for every realm, it kind of kills the whole "bring old RA back" vibe.

What I would love to see, is that RR5's gets a small pool of say 2 or 3 abilities to pick from. They can only choose 1, and it can't be respecced.

Casters: 1. STT 2. Juggernaut (for pet classes, not necro) 3. ?

Healers: 1. Modified group purge (if it's for every realm), 2. ?

Melee: 1. Style? 2. ?

Sneaks: 1. defensive RA? 2. ?

I don't know if it's possible to implement something like this, but there were abilities in the old abilities that weren't considered OP, but were highly tactical. Maybe even limit it to arch-classes. So bolters gets one type of abilities to choose from, pet classes (not necro) gets another set of abilities to choose from. We are already at the point where everyone is equal, so why not give every player a bit more levy to make their own class unique. Of course this creates cookie cutting, but I believe that's better then to butcher a class because of a trash RR5 ability.
Mon 11 Feb 2019 5:11 PM by Ardri
Hopefully they will eventually come back. Adds more character progression and most of the time the unique ability is good and just fun to use.
Mon 11 Feb 2019 6:23 PM by Renork
Fungal Union for anis :^) best fun I ever had in this game.
Wed 20 Feb 2019 9:39 PM by teiloh
They could work but realistically they create a design hassle and were terribly balanced.

I'd prefer fixing the RAs as they are now, keeping OF unique RAs unique and as they were (Only Ench get BA, only Minstrels SoS, etc), while fixing the bad ones.

Adding RR5s when the original intent of OF RAs was to water down and homogenize things because Mythic didn't want to do an RA review was mind-boggling to me.
Wed 20 Feb 2019 10:18 PM by Aenea
Let's make it happen. RR5 abilities add another layer of depth for players so we should at least do a vote or test it out for some time.
Thu 21 Feb 2019 12:07 AM by Isavyr
Bad balance, wonky gameplay, doesn't enhance RvR; in many cases, it enhances various classes yet without any design philosophy being furthered..
Thu 21 Feb 2019 6:14 AM by Chimosh
Terrible idea. Since RR5 abilities have been a much contested argument for years.

Who wants to wait till RR5 to unlock an ability? Most people do not.

The freedom of being to choose what you want when you want is a massive QOL change that everyone asked for, for years, added with the balance of the power RR so that reach realm has access, makes the overall game more balanced.

Why does a RR5 ability add "layer of depth" to characters?
How does an invisible wall blocking you from an ability make your character have more depth when you reach the point of unlocking. So idiotic.

The new system actually adds more depth to your character, since now you have many different abilities to choose from that suit your play style, therefore taking away rr5 and adding this system actually adds more depth....
Thu 21 Feb 2019 7:06 AM by Patron
I would love it to get a classspecific only RA.
More diversity is good
Thu 21 Feb 2019 9:43 AM by doflynn
Bring em back, rune of utter agility was dope
Thu 21 Feb 2019 1:26 PM by Tenny
Nahhh
Thu 21 Feb 2019 2:27 PM by Ardri
Chimosh wrote:
Thu 21 Feb 2019 6:14 AM
Terrible idea. Since RR5 abilities have been a much contested argument for years.
Literally never heard of all RR5 abilities being such a hot topic debate...as if people wanted to scrap all rr5 abilities altogether.

Chimosh wrote:
Thu 21 Feb 2019 6:14 AM
Who wants to wait till RR5 to unlock an ability? Most people do not. Why does a RR5 ability add "layer of depth" to characters?
How does an invisible wall blocking you from an ability make your character have more depth when you reach the point of unlocking. So idiotic.
It's the exact same mechanic as regular RAs. Get higher RR, get more points, get more abilities. More abilities to use and things to unlock = more depth. What's idiotic is your line of reasoning.

Chimosh wrote:
Thu 21 Feb 2019 6:14 AM
The freedom of being to choose what you want when you want is a massive QOL change that everyone asked for, for years, added with the balance of the power RR so that reach realm has access, makes the overall game more balanced. The new system actually adds more depth to your character, since now you have many different abilities to choose from that suit your play style, therefore taking away rr5 and adding this system actually adds more depth....

Have you played daoc before? What if i told you, you could have nf ra's AND rr5 abilities :O
Thu 21 Feb 2019 3:34 PM by florin
I prefer they focus on balance and bugs first before introducing new abilities that will likely cause more.
Thu 21 Feb 2019 4:24 PM by Isavyr
Ardri wrote:
Thu 21 Feb 2019 2:27 PM
Chimosh wrote:
Thu 21 Feb 2019 6:14 AM
Terrible idea. Since RR5 abilities have been a much contested argument for years.
Literally never heard of all RR5 abilities being such a hot topic debate...as if people wanted to scrap all rr5 abilities altogether.

Chimosh wrote:
Thu 21 Feb 2019 6:14 AM
Who wants to wait till RR5 to unlock an ability? Most people do not. Why does a RR5 ability add "layer of depth" to characters?
How does an invisible wall blocking you from an ability make your character have more depth when you reach the point of unlocking. So idiotic.
It's the exact same mechanic as regular RAs. Get higher RR, get more points, get more abilities. More abilities to use and things to unlock = more depth. What's idiotic is your line of reasoning.

Chimosh wrote:
Thu 21 Feb 2019 6:14 AM
The freedom of being to choose what you want when you want is a massive QOL change that everyone asked for, for years, added with the balance of the power RR so that reach realm has access, makes the overall game more balanced. The new system actually adds more depth to your character, since now you have many different abilities to choose from that suit your play style, therefore taking away rr5 and adding this system actually adds more depth....

Have you played daoc before? What if i told you, you could have nf ra's AND rr5 abilities :O

Adding more abilities doesn't add depth necessarily. For example, the dmg mitigation shield of sorc helps against charging tanks. Tanks don't have charge here, so it's just another ability that doesn't further develop/add depth to the sorc.

Your argument essentially comes down to "why not?". There has to be more compelling reasons.

I think GW2 is a good example of how greatly expanding on character choices will subtract from the game. Already we suffer from this, imo, with DD charges. Classic was, for most of its development, fairly simple. The complexity was in how user's interacted with each other, and thus a very team-centric PvP game was created. This is unique and worth preserving, imo.
Thu 21 Feb 2019 5:26 PM by Ardri
Isavyr wrote:
Thu 21 Feb 2019 4:24 PM
Adding more abilities doesn't add depth necessarily. For example, the dmg mitigation shield of sorc helps against charging tanks. Tanks don't have charge here, so it's just another ability that doesn't further develop/add depth to the sorc.

Apparently you have never played daoc before either. Sorc rr5 is a 90% melee dmg absorb. And even if you could find one instance in which a rr5 isn't very useful, so what? That's how ability systems work, even the current NF RA system now. Some useful, some not. Do you just flat out not implement things because of this? No.

Isavyr wrote:
Thu 21 Feb 2019 4:24 PM
I think GW2 is a good example of how greatly expanding on character choices will subtract from the game. Already we suffer from this, imo, with DD charges. Classic was, for most of its development, fairly simple. The complexity was in how user's interacted with each other, and thus a very team-centric PvP game was created. This is unique and worth preserving, imo.

We suffer from greatly expanding character choices via implementing DD charges? Lol what? [baiting]
Thu 21 Feb 2019 5:32 PM by Campjr
Isavyr wrote:
Thu 21 Feb 2019 4:24 PM
Ardri wrote:
Thu 21 Feb 2019 2:27 PM
Chimosh wrote:
Thu 21 Feb 2019 6:14 AM
Terrible idea. Since RR5 abilities have been a much contested argument for years.
Literally never heard of all RR5 abilities being such a hot topic debate...as if people wanted to scrap all rr5 abilities altogether.

Chimosh wrote:
Thu 21 Feb 2019 6:14 AM
Who wants to wait till RR5 to unlock an ability? Most people do not. Why does a RR5 ability add "layer of depth" to characters?
How does an invisible wall blocking you from an ability make your character have more depth when you reach the point of unlocking. So idiotic.
It's the exact same mechanic as regular RAs. Get higher RR, get more points, get more abilities. More abilities to use and things to unlock = more depth. What's idiotic is your line of reasoning.

Chimosh wrote:
Thu 21 Feb 2019 6:14 AM
The freedom of being to choose what you want when you want is a massive QOL change that everyone asked for, for years, added with the balance of the power RR so that reach realm has access, makes the overall game more balanced. The new system actually adds more depth to your character, since now you have many different abilities to choose from that suit your play style, therefore taking away rr5 and adding this system actually adds more depth....

Have you played daoc before? What if i told you, you could have nf ra's AND rr5 abilities :O

Adding more abilities doesn't add depth necessarily. For example, the dmg mitigation shield of sorc helps against charging tanks. Tanks don't have charge here, so it's just another ability that doesn't further develop/add depth to the sorc.

Your argument essentially comes down to "why not?". There has to be more compelling reasons.

I think GW2 is a good example of how greatly expanding on character choices will subtract from the game. Already we suffer from this, imo, with DD charges. Classic was, for most of its development, fairly simple. The complexity was in how user's interacted with each other, and thus a very team-centric PvP game was created. This is unique and worth preserving, imo.


holy shit you don't understand this game at all. How was SOI only effective against charge tanks? lets discuss effectiveness against speed 6 tanks running straight to your backline? At least make a valid argument and understanding of base mechanics and strategies of the game before your rebuttal.
Thu 21 Feb 2019 6:00 PM by Isavyr
Ardri wrote:
Thu 21 Feb 2019 5:26 PM
Apparently you have never played daoc before either. Sorc rr5 is a 90% melee dmg absorb. And even if you could find one instance in which a rr5 isn't very useful, so what? That's how ability systems work, even the current NF RA system now. Some useful, some not. Do you just flat out not implement things because of this? No.

We suffer from greatly expanding character choices via implementing DD charges? Lol what? [baiting]

OK, you want to insult people that disagree with you, I'll leave you to it--clearly you're more interested in an echo chamber than actual discussion.
Thu 21 Feb 2019 6:04 PM by Isavyr
Campjr wrote:
Thu 21 Feb 2019 5:32 PM
holy shit you don't understand this game at all. How was SOI only effective against charge tanks? lets discuss effectiveness against speed 6 tanks running straight to your backline? At least make a valid argument and understanding of base mechanics and strategies of the game before your rebuttal.

Primarily. Sure, it will help against archers, and assassins too, but why exactly does that further gameplay? It's just another button without any particular reason--it doesn't enhance the sorc's design philosophy. Once you've removed charge (there are very good reasons sorc should have it when NF Charge exists), it doesn't make sense for sorc to get that over any other caster.
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