Hib, the Privileged Realm.

Started 1 Nov 2020
by Bradekes
in RvR
So it seems that Hib will lose the only change that ever boosted one of its classes which is Champion debuff value vs buffed targets atleast for buff charges. Also Rangers facing a nerf as well.

Instead of only listening to the complaints of the other realms, can we also consider the requests of the Hib population and give Warden some meaningful combat ability in return?

Can Void Eldritch & Runecarving Runemaster see some utility love similar to Earth Wizard, as the next BG tactics will have to be trying to compete with GTAoE albeit at a significant disadvantage vs Albion who also has necro to constantly give good /gtassist in towers fights.

Can we preemptively consider shorter pet tether or a fixed tether for necro pet?

Most on Hib already see how this change will fair for us and alter our current BG tactics.
Sun 1 Nov 2020 3:56 PM by Sunkissed
What the y already did here:

Animist nerf
Champion nerf
Ranger nerf
Bondedancer nerf
Scout buff
Wizard buff
Friar buff

you see something in this?
Sun 1 Nov 2020 4:41 PM by Nidd
Sunkissed wrote:
Sun 1 Nov 2020 3:56 PM
What the y already did here:

Animist nerf
Champion nerf
Ranger nerf
Bondedancer nerf
Scout buff
Wizard buff
Friar buff

you see something in this?

you forgot minst. they have permanent pets now, while light ments loses charm
Sun 1 Nov 2020 4:59 PM by thirian24
Nidd wrote:
Sun 1 Nov 2020 4:41 PM
Sunkissed wrote:
Sun 1 Nov 2020 3:56 PM
What the y already did here:

Animist nerf
Champion nerf
Ranger nerf
Bondedancer nerf
Scout buff
Wizard buff
Friar buff

you see something in this?

you forgot minst. they have permanent pets now, while light ments loses charm

They actually nerfed minstrel hard on that. And it's not a permanent pet, it can still be resisted. They just don't have to twist their charm.
Sun 1 Nov 2020 5:42 PM by Nando
Hib dominating for weeks now with at least 4 relics, 5 now. But still crying like little Babies. I dont get it. U are the dominating realm! Why still so salty?
Sun 1 Nov 2020 5:49 PM by Bradekes
Nando wrote:
Sun 1 Nov 2020 5:42 PM
Hib dominating for weeks now with at least 4 relics, 5 now. But still crying like little Babies. I dont get it. U are the dominating realm! Why still so salty?

You just don't nerf a realm because it's winning... so when alb has all the relics can hib get on forum and complain until they get nerfed? They already did a giant playerbased questionnaire and the numbers don't add up to make these adjustments.

I guarantee if Hib switches over to eldritch GTAoE assist train alb will come on here and ask for nerfs even though their wizard trains are much stronger and have been an issue much longer.
Sun 1 Nov 2020 6:03 PM by ExcretusMaximus
All these nerfs and yet Hibernia still dominates.

A logical person would see that this means Hibernia was overtuned in comparison to the other realms, but a paranoid personality would see it as a concerted attack on a third of the player base in an effort to make them quit.

Which one are you?
Sun 1 Nov 2020 6:15 PM by Bradekes
ExcretusMaximus wrote:
Sun 1 Nov 2020 6:03 PM
All these nerfs and yet Hibernia still dominates.

A logical person would see that this means Hibernia was overtuned in comparison to the other realms, but a paranoid personality would see it as a concerted attack on a third of the player base in an effort to make them quit.

Which one are you?

I am one that looks objectively and not trivially. Tell me how Earth wizzy isn't overtuned? Why should necro be able to stand in a room of enemy players and place GT with no repercussion? Why nerf a class without giving compensation in a different facet of the class, i.e. if the goal is to reduce number of ranger groups, don't nerf their bow dmg without compensating them in melee dmg or some other fashion.

I would not be okay with them nerfing scouts or hunters in this way either, scout getting dmg reduc is just as dumb as ranger getting one if you are going to ignore the hunters. Now ranger just gunna hit as hard as hunter but with slower bow, how is that fair? lol...

All of the ideas to nerf rangers from phoenix team are not balanced changes, and I know they want to remedy this issue without causing another issue. The best way to do this is find out why hunters aren't a problem and then adjust scout/ranger more in line with hunter. Make 5.0 bow the slowest bow speed, put ranger and scout on 19melee dmg table like hunter. Remove DA from ranger PF and add something else to compensate that doesn't increase bow dmg like str/con buff.
Sun 1 Nov 2020 6:37 PM by gromet12
Bradekes wrote:
Sun 1 Nov 2020 6:15 PM
ExcretusMaximus wrote:
Sun 1 Nov 2020 6:03 PM
All these nerfs and yet Hibernia still dominates.

A logical person would see that this means Hibernia was overtuned in comparison to the other realms, but a paranoid personality would see it as a concerted attack on a third of the player base in an effort to make them quit.

Which one are you?

I am one that looks objectively and not trivially. Tell me how Earth wizzy isn't overtuned? Why should necro be able to stand in a room of enemy players and place GT with no repercussion? Why nerf a class without giving compensation in a different facet of the class, i.e. if the goal is to reduce number of ranger groups, don't nerf their bow dmg without compensating them in melee dmg or some other fashion.

I would not be okay with them nerfing scouts or hunters in this way either, scout getting dmg reduc is just as dumb as ranger getting one if you are going to ignore the hunters. Now ranger just gunna hit as hard as hunter but with slower bow, how is that fair? lol...

All of the ideas to nerf rangers from phoenix team are not balanced changes, and I know they want to remedy this issue without causing another issue. The best way to do this is find out why hunters aren't a problem and then adjust scout/ranger more in line with hunter. Make 5.0 bow the slowest bow speed, put ranger and scout on 19melee dmg table like hunter. Remove DA from ranger PF and add something else to compensate that doesn't increase bow dmg like str/con buff.

All archer's are on the same damage table for archery (table 22). Hunters in melee are 1 higher damage table don't remember which arm without looking up, but sword/spear is 1 higher than ranger/scout melee (all sneaks other than hunter)

Hunters are not a problem because they have slightly shorter range and the formula for archery damage relies on weapon speed more than anything. Take away any weapon above 5.0 and the damage goes to hunter level other than the damage add and minor dex differences.
Sun 1 Nov 2020 6:51 PM by Saroi
Sunkissed wrote:
Sun 1 Nov 2020 3:56 PM
Ranger nerf
Scout buff


Which scout buff, you mean the shield snare? Which is also getting nerfed.

But you are not saying that scouts don't have access to the 75 dex/quick anymore because Devs took away buff charges? And at the same time to give self buff classes advantages, rangers got 75 value which they never had? It was somewhat 48 value. As for Archers, having like 30-40 more dex AND quick is an insane amount of advantage.
Sun 1 Nov 2020 6:53 PM by Saroi
gromet12 wrote:
Sun 1 Nov 2020 6:37 PM
All archer's are on the same damage table for archery (table 22). Hunters in melee are 1 higher damage table don't remember which arm without looking up, but sword/spear is 1 higher than ranger/scout melee (all sneaks other than hunter)

Rangers are on the same melee damage table than Sins. Hunter and Scouts are 1 above that.
Sun 1 Nov 2020 6:57 PM by Bradekes
gromet12 wrote:
Sun 1 Nov 2020 6:37 PM
All archer's are on the same damage table for archery (table 22). Hunters in melee are 1 higher damage table don't remember which arm without looking up, but sword/spear is 1 higher than ranger/scout melee (all sneaks other than hunter)

Hunters are not a problem because they have slightly shorter range and the formula for archery damage relies on weapon speed more than anything. Take away any weapon above 5.0 and the damage goes to hunter level other than the damage add and minor dex differences.

Exactly! That is the premise of my suggested change. It sounds like you know that it would be a balanced change. Put Scout and Ranger on 19 melee dmg table, keep all archers on same archery damage table and keep bow range/speed consistent at 5.0 slowest. This is balanced, but also should remove DA from PF(and compensate with a new buff) because people complain about that more than anything, and hunter has dex/qui buff just like ranger. Maybe give scout their own buff line, but make it so they have to put points into it like ranger/hunter to make it fair, none of this combining it with archery bs.
Sun 1 Nov 2020 9:17 PM by Patron
Bradekes wrote:
Sun 1 Nov 2020 6:15 PM
All of the ideas to nerf rangers from phoenix team are not balanced changes, and I know they want to remedy this issue without causing another issue. The best way to do this is find out why hunters aren't a problem and then adjust scout/ranger more in line with hunter. Make 5.0 bow the slowest bow speed, put ranger and scout on 19melee dmg table like hunter. Remove DA from ranger PF and add something else to compensate that doesn't increase bow dmg like str/con buff.

Ranger got nerfed because of "players perception"... unbelievable
Look how players act in forum and iG.,.

Gruenesschaf: The thing rangers have going for them is stealth and ranged damage, hunter has the same but does the least ranged damage of the 3 archers and is the least played, on that basis alone, even if you were to ignore the actual damage numbers, this allows the reasonable inference that at the very least the player perception of the ranger damage is that it is too high.
Sun 1 Nov 2020 10:14 PM by Freudinio
Bradekes wrote:
Sun 1 Nov 2020 2:38 PM
So it seems that Hib will lose the only change that ever boosted one of its classes which is Champion debuff value vs buffed targets atleast for buff charges. Also Rangers facing a nerf as well.

Instead of only listening to the complaints of the other realms, can we also consider the requests of the Hib population and give Warden some meaningful combat ability in return?

Can Void Eldritch & Runecarving Runemaster see some utility love similar to Earth Wizard, as the next BG tactics will have to be trying to compete with GTAoE albeit at a significant disadvantage vs Albion who also has necro to constantly give good /gtassist in towers fights.

Can we preemptively consider shorter pet tether or a fixed tether for necro pet?

Most on Hib already see how this change will fair for us and alter our current BG tactics.

I main alb and see no problem with this. I would also love for tanks generally to be more viable across the board.
Mon 2 Nov 2020 12:03 PM by inoeth
Saroi wrote:
Sun 1 Nov 2020 6:51 PM
Sunkissed wrote:
Sun 1 Nov 2020 3:56 PM
Ranger nerf
Scout buff


Which scout buff, you mean the shield snare? Which is also getting nerfed.

But you are not saying that scouts don't have access to the 75 dex/quick anymore because Devs took away buff charges? And at the same time to give self buff classes advantages, rangers got 75 value which they never had? It was somewhat 48 value. As for Archers, having like 30-40 more dex AND quick is an insane amount of advantage.

thats wrong, all the archer buffs (hunter too) got buffed around 1.6x to match buff class values... so thas pretty far away from "never"
Mon 2 Nov 2020 12:08 PM by inoeth
gromet12 wrote:
Sun 1 Nov 2020 6:37 PM
Bradekes wrote:
Sun 1 Nov 2020 6:15 PM
ExcretusMaximus wrote:
Sun 1 Nov 2020 6:03 PM
All these nerfs and yet Hibernia still dominates.

A logical person would see that this means Hibernia was overtuned in comparison to the other realms, but a paranoid personality would see it as a concerted attack on a third of the player base in an effort to make them quit.

Which one are you?

I am one that looks objectively and not trivially. Tell me how Earth wizzy isn't overtuned? Why should necro be able to stand in a room of enemy players and place GT with no repercussion? Why nerf a class without giving compensation in a different facet of the class, i.e. if the goal is to reduce number of ranger groups, don't nerf their bow dmg without compensating them in melee dmg or some other fashion.

I would not be okay with them nerfing scouts or hunters in this way either, scout getting dmg reduc is just as dumb as ranger getting one if you are going to ignore the hunters. Now ranger just gunna hit as hard as hunter but with slower bow, how is that fair? lol...

All of the ideas to nerf rangers from phoenix team are not balanced changes, and I know they want to remedy this issue without causing another issue. The best way to do this is find out why hunters aren't a problem and then adjust scout/ranger more in line with hunter. Make 5.0 bow the slowest bow speed, put ranger and scout on 19melee dmg table like hunter. Remove DA from ranger PF and add something else to compensate that doesn't increase bow dmg like str/con buff.

All archer's are on the same damage table for archery (table 22). Hunters in melee are 1 higher damage table don't remember which arm without looking up, but sword/spear is 1 higher than ranger/scout melee (all sneaks other than hunter)

Hunters are not a problem because they have slightly shorter range and the formula for archery damage relies on weapon speed more than anything. Take away any weapon above 5.0 and the damage goes to hunter level other than the damage add and minor dex differences.

all archers have same range on phoenix which is 2300
Mon 2 Nov 2020 10:52 PM by Saroi
inoeth wrote:
Mon 2 Nov 2020 12:03 PM
thats wrong, all the archer buffs (hunter too) got buffed around 1.6x to match buff class values... so thas pretty far away from "never"

I am speaking of this patch level. The self buffs was with patch 1.69 so after 1.65 so Rangers never had the better dex/quick on classic/si, patch 1.69 was after ToA. Since ranger (and hunter) got it here, it is a buff for them. On a later patch, 1.7X hunter and ranger got a better af buff to be on pair with buff classes which is also here. So for the guy saying about rangers just nerf is false.
Mon 2 Nov 2020 10:56 PM by Saroi
inoeth wrote:
Mon 2 Nov 2020 12:08 PM
all archers have same range on phoenix which is 2300

After testing on dummies with max range and doing /groundset, hunter came up with 2000 range, ranger 2100 and scout 2200. This is basically how it used to be and I also checked patch notes and did not find anything that Phoenix changed the archer range to all archers 2300 range.
Mon 2 Nov 2020 11:58 PM by Cadebrennus
inoeth wrote:
Mon 2 Nov 2020 12:08 PM
gromet12 wrote:
Sun 1 Nov 2020 6:37 PM
Bradekes wrote:
Sun 1 Nov 2020 6:15 PM
ExcretusMaximus wrote:
Sun 1 Nov 2020 6:03 PM
All these nerfs and yet Hibernia still dominates.

A logical person would see that this means Hibernia was overtuned in comparison to the other realms, but a paranoid personality would see it as a concerted attack on a third of the player base in an effort to make them quit.

Which one are you?

I am one that looks objectively and not trivially. Tell me how Earth wizzy isn't overtuned? Why should necro be able to stand in a room of enemy players and place GT with no repercussion? Why nerf a class without giving compensation in a different facet of the class, i.e. if the goal is to reduce number of ranger groups, don't nerf their bow dmg without compensating them in melee dmg or some other fashion.

I would not be okay with them nerfing scouts or hunters in this way either, scout getting dmg reduc is just as dumb as ranger getting one if you are going to ignore the hunters. Now ranger just gunna hit as hard as hunter but with slower bow, how is that fair? lol...

All of the ideas to nerf rangers from phoenix team are not balanced changes, and I know they want to remedy this issue without causing another issue. The best way to do this is find out why hunters aren't a problem and then adjust scout/ranger more in line with hunter. Make 5.0 bow the slowest bow speed, put ranger and scout on 19melee dmg table like hunter. Remove DA from ranger PF and add something else to compensate that doesn't increase bow dmg like str/con buff.

All archer's are on the same damage table for archery (table 22). Hunters in melee are 1 higher damage table don't remember which arm without looking up, but sword/spear is 1 higher than ranger/scout melee (all sneaks other than hunter)

Hunters are not a problem because they have slightly shorter range and the formula for archery damage relies on weapon speed more than anything. Take away any weapon above 5.0 and the damage goes to hunter level other than the damage add and minor dex differences.

all archers have same range on phoenix which is 2300

Playing as often as you do, for as long as you have here, how could you positively think that? Hunter range is 2000, Ranger is 2100, and Scout is 2200.
Wed 4 Nov 2020 2:04 PM by Noashakra
Saying hibernia is overtunned while you yourself is playing on albion is not objective.
Hibernia has always a bg going on, and that's what people look for. End of the story.
Why do you think there are 2x more alb groups on the GvG list than on any other realm. Wake up dude.
Wed 4 Nov 2020 9:00 PM by stewbeedoo
Saroi wrote:
Mon 2 Nov 2020 10:52 PM
inoeth wrote:
Mon 2 Nov 2020 12:03 PM
thats wrong, all the archer buffs (hunter too) got buffed around 1.6x to match buff class values... so thas pretty far away from "never"

I am speaking of this patch level. The self buffs was with patch 1.69 so after 1.65 so Rangers never had the better dex/quick on classic/si, patch 1.69 was after ToA. Since ranger (and hunter) got it here, it is a buff for them. On a later patch, 1.7X hunter and ranger got a better af buff to be on pair with buff classes which is also here. So for the guy saying about rangers just nerf is false.
Does it really make sense to compare Phoenix to the same patch level on Live back in the day? So many things are different. For example, a huge one is that Rangers had access to the Physical Defense RA on Live,
Wed 4 Nov 2020 9:18 PM by Saroi
stewbeedoo wrote:
Wed 4 Nov 2020 9:00 PM
Saroi wrote:
Mon 2 Nov 2020 10:52 PM
inoeth wrote:
Mon 2 Nov 2020 12:03 PM
thats wrong, all the archer buffs (hunter too) got buffed around 1.6x to match buff class values... so thas pretty far away from "never"

I am speaking of this patch level. The self buffs was with patch 1.69 so after 1.65 so Rangers never had the better dex/quick on classic/si, patch 1.69 was after ToA. Since ranger (and hunter) got it here, it is a buff for them. On a later patch, 1.7X hunter and ranger got a better af buff to be on pair with buff classes which is also here. So for the guy saying about rangers just nerf is false.
Does it really make sense to compare Phoenix to the same patch level on Live back in the day? So many things are different. For example, a huge one is that Rangers had access to the Physical Defense RA on Live,

Patch 1.65 is still the foundation. And my reply was to someone who listed that alb only had buffs and hib (ranger) nerfs which is not true. So yeah you have to compare it to the patch level. Physical defense sure is a nerf but having access to the better selfbuffs is a buff. Since almost all are bow atm, I think having way more dex/quick is better than physical defense.
Thu 5 Nov 2020 2:46 AM by stewbeedoo
Saroi wrote:
Wed 4 Nov 2020 9:18 PM
stewbeedoo wrote:
Wed 4 Nov 2020 9:00 PM
Saroi wrote:
Mon 2 Nov 2020 10:52 PM
inoeth wrote:
Mon 2 Nov 2020 12:03 PM
thats wrong, all the archer buffs (hunter too) got buffed around 1.6x to match buff class values... so thas pretty far away from "never"

I am speaking of this patch level. The self buffs was with patch 1.69 so after 1.65 so Rangers never had the better dex/quick on classic/si, patch 1.69 was after ToA. Since ranger (and hunter) got it here, it is a buff for them. On a later patch, 1.7X hunter and ranger got a better af buff to be on pair with buff classes which is also here. So for the guy saying about rangers just nerf is false.
Does it really make sense to compare Phoenix to the same patch level on Live back in the day? So many things are different. For example, a huge one is that Rangers had access to the Physical Defense RA on Live,

Patch 1.65 is still the foundation. And my reply was to someone who listed that alb only had buffs and hib (ranger) nerfs which is not true. So yeah you have to compare it to the patch level. Physical defense sure is a nerf but having access to the better selfbuffs is a buff. Since almost all are bow atm, I think having way more dex/quick is better than physical defense.
[/quote
My point was that on Live at that time Rangers had both Pathfinding and PD.
Thu 5 Nov 2020 6:51 AM by Sepplord
on live all stealthers also had to spec MoS to mitigate the MOS detection bonus of other stealthers and for movement speed
iirr most had Mos4 or Mos5 which means they spent 7-10RA points without getting any direct combat strength, that stealth on this server don't have to spend

Here stealthers get MOS9 detection protection and depending on stealthspec ~Mos5/6 movementspeed for free

EDIT: seems i am remembering that wrong, i could have sworn stealthern bitched hardcore about "being forced to specc MOS for nothing but to avoid being easily detected by other stealth"...but googling it i can't find anything to back that up, memory is a bitch
Thu 5 Nov 2020 8:08 AM by Cadebrennus
Sepplord wrote:
Thu 5 Nov 2020 6:51 AM
on live all stealthers also had to spec MoS to mitigate the MOS detection bonus of other stealthers and for movement speed
iirr most had Mos4 or Mos5 which means they spent 7-10RA points without getting any direct combat strength, that stealth on this server don't have to spend

Here stealthers get MOS9 detection protection and depending on stealthspec ~Mos5/6 movementspeed for free

On Live MoS didn't cancel another Stealther's MoS, it just allowed them both to see each other at a greater distance
Thu 5 Nov 2020 1:02 PM by inoeth
stewbeedoo wrote:
Thu 5 Nov 2020 2:46 AM
Saroi wrote:
Wed 4 Nov 2020 9:18 PM
stewbeedoo wrote:
Wed 4 Nov 2020 9:00 PM
Saroi wrote:
Mon 2 Nov 2020 10:52 PM
inoeth wrote:
Mon 2 Nov 2020 12:03 PM
thats wrong, all the archer buffs (hunter too) got buffed around 1.6x to match buff class values... so thas pretty far away from "never"

I am speaking of this patch level. The self buffs was with patch 1.69 so after 1.65 so Rangers never had the better dex/quick on classic/si, patch 1.69 was after ToA. Since ranger (and hunter) got it here, it is a buff for them. On a later patch, 1.7X hunter and ranger got a better af buff to be on pair with buff classes which is also here. So for the guy saying about rangers just nerf is false.
Does it really make sense to compare Phoenix to the same patch level on Live back in the day? So many things are different. For example, a huge one is that Rangers had access to the Physical Defense RA on Live,

Patch 1.65 is still the foundation. And my reply was to someone who listed that alb only had buffs and hib (ranger) nerfs which is not true. So yeah you have to compare it to the patch level. Physical defense sure is a nerf but having access to the better selfbuffs is a buff. Since almost all are bow atm, I think having way more dex/quick is better than physical defense.
[/quote
My point was that on Live at that time Rangers had both Pathfinding and PD.

PF didnt matter on live since everyone had a buffbot, also in classic rangers did not have PD as a passive RA. what they got was avoid pain, an active RA buff that lasted 60s and gave up to 30% melee resists which where not secondary iirc... ah and with a cooldown of 15 min
Thu 5 Nov 2020 3:23 PM by Saroi
stewbeedoo wrote:
Thu 5 Nov 2020 2:46 AM
My point was that on Live at that time Rangers had both Pathfinding and PD.

Yes they had pf but my point was that to that time they did not have the better buffs. selfbuffs like dex/quick got the 72 value with patch 1.69 before that it was way lower. AF shield got buffs with patch 1.7X. And a better af shield reduces damage, maybe not like PD does but it is still something.
Thu 5 Nov 2020 9:10 PM by insanesanity
The nerf sure fixed the archer population............. in favor of the albs lol. Proof that albion is just a bunch of fucking cry babies and the devs cater to said cry babies. Waaaaa rangers are too strong! Welcome to Dark Age of Cry-a-lot. I'll just leave this here.

Thu 5 Nov 2020 10:20 PM by Gildar
insanesanity wrote:
Thu 5 Nov 2020 9:10 PM
The nerf sure fixed the archer population............. in favor of the albs lol. Proof that albion is just a bunch of fucking cry babies and the devs cater to said cry babies. Waaaaa rangers are too strong! Welcome to Dark Age of Cry-a-lot. I'll just leave this here.



Ahahahahahahah Albions

And they cry about power rangers
Thu 5 Nov 2020 10:38 PM by Kwall0311
insanesanity wrote:
Thu 5 Nov 2020 9:10 PM
The nerf sure fixed the archer population............. in favor of the albs lol.

How is it in favor of the albs? Do you even read what you post?
Fri 6 Nov 2020 12:06 AM by insanesanity
Kwall0311 wrote:
Thu 5 Nov 2020 10:38 PM
insanesanity wrote:
Thu 5 Nov 2020 9:10 PM
The nerf sure fixed the archer population............. in favor of the albs lol.

How is it in favor of the albs? Do you even read what you post?

Do you read what I post? How is this not in favor of the Albs? They whined so hard about rangers until they were nerfed. Archers were fine, admittingly something needs to be done about the assisting from 2200 range. However, now albion does the same thing, thats called being a hypocrite. /shrug see it however you want, I'm not going to argue with Randy A. Interwebs with his or her inability to see with clarity. I just wanted to post something I saw and found humorous, take care all.
Fri 6 Nov 2020 12:28 AM by Forlornhope
insanesanity wrote:
Fri 6 Nov 2020 12:06 AM
Kwall0311 wrote:
Thu 5 Nov 2020 10:38 PM
insanesanity wrote:
Thu 5 Nov 2020 9:10 PM
The nerf sure fixed the archer population............. in favor of the albs lol.

How is it in favor of the albs? Do you even read what you post?

Do you read what I post? How is this not in favor of the Albs? They whined so hard about rangers until they were nerfed. Archers were fine, admittingly something needs to be done about the assisting from 2200 range. However, now albion does the same thing, thats called being a hypocrite. /shrug see it however you want, I'm not going to argue with Randy A. Interwebs with his or her inability to see with clarity. I just wanted to post something I saw and found humorous, take care all.

Did you not read the original post about the archer changes? It was clearly stated that if it did not have the desired effect to reduce archer population as a whole ( rangers/scouts mainly since hunters are on the low side) that the changes would be reverted and they would try doing something different. Which they said would have to do with archer assist. Relax a little, you can't expect them to instantly change shit. They're likely monitoring things in game and will try something else.
Fri 6 Nov 2020 12:56 AM by Dsai
Nando wrote:
Sun 1 Nov 2020 5:42 PM
Hib dominating for weeks now with at least 4 relics, 5 now. But still crying like little Babies. I dont get it. U are the dominating realm! Why still so salty?
Thats because hib has 3-4 bg leaders. Alb has like one? What does mid have?
You dont nerf based on lack of leadership.
Fri 6 Nov 2020 1:08 AM by Forlornhope
Dsai wrote:
Fri 6 Nov 2020 12:56 AM
Nando wrote:
Sun 1 Nov 2020 5:42 PM
Hib dominating for weeks now with at least 4 relics, 5 now. But still crying like little Babies. I dont get it. U are the dominating realm! Why still so salty?
Thats because hib has 3-4 bg leaders. Alb has like one? What does mid have?
You dont nerf based on lack of leadership.

You're right, you nerf because of imbalance. Which is what the staff did, plus hib wasn't the only one to get nerfed. And before someone mentions that rangers got hit harder, that's because rangers have a self dex qui buff while scout has to rely on pot buffs. So nerfing ranger harder was logical.
Fri 6 Nov 2020 1:11 AM by Kwall0311
insanesanity wrote:
Fri 6 Nov 2020 12:06 AM
Do you read what I post? How is this not in favor of the Albs? They whined so hard about rangers until they were nerfed.

Im failing to understand your understanding of the archery nerf. Scouts Crit shot was reduced the same as Ranger, and the overall damage was reduced as well . AND the shield snare duration.


Yet you still go on about it being favorable to Alb though? Your lack of reason and knowledge on the entire situation makes you sound like a moron. The typical one sided argument. So because you play Hib, only you are nerfed. Hilarious .
Fri 6 Nov 2020 1:46 AM by insanesanity
[/quote]
Kwall0311 wrote:
insanesanity wrote:
Fri 6 Nov 2020 12:06 AM
Do you read what I post? How is this not in favor of the Albs? They whined so hard about rangers until they were nerfed.

Im failing to understand your understanding of the archery nerf. Scouts Crit shot was reduced the same as Ranger, and the overall damage was reduced as well . AND the shield snare duration.


Yet you still go on about it being favorable to Alb though? Your lack of reason and knowledge on the entire situation makes you sound like a moron. The typical one sided argument. So because you play Hib, only you are nerfed. Hilarious .

To quote a great author: Never argue with stupid people, they will bring you down to their level and beat you with experience.

Such an angry boy lol. As I said before, see it however you want pal. I'm not going to argue with you. It would be pointless to do so.
Fri 6 Nov 2020 7:53 AM by Uthred
insanesanity wrote:
Thu 5 Nov 2020 9:10 PM
The nerf sure fixed the archer population............. in favor of the albs lol. Proof that albion is just a bunch of fucking cry babies and the devs cater to said cry babies. Waaaaa rangers are too strong! Welcome to Dark Age of Cry-a-lot. I'll just leave this here.





First of all: Watch your language.
Second: Stop accusing the staff of favoring one realm.
Third: Read the patch notes again. Scouts (an alb class so they say) got nerfed too (less dmg, shorter duration of the shield style)
Fourth: Keep it civil, dont spread any lies and try to discuss in a reasonable way. If you are failing to do so, better dont post in here. Thank you for understanding.
Fri 6 Nov 2020 11:39 AM by Messerjockel
Uthred,

Let’s keep the archer damage out of my thread.
My perception is if players long enough cry they get what they want.
Second thought, which class gets nerfed next, who cries enough and can we rely on The Phoenix staff to withstand?

Because of the recent nerf some but for sure not all players feel that you guys are not reliable to take decisions which help the server to flourish or without punishing certain classes. Behind every class played is a human being.
It was pointed out over month(s) some classes which are clearly have some huge advantages and can exploit certain situations or having so many skills in one spec line and the Staff doing nothing about it is for sure not supporting the perception that the staff is interested about real balancing.
This is about perception, we see nerfs mainly for hib and mid and thats why some of us think you are biased positive toward alb.
True or not, perception is all what matters.
Change our perception Uthred.

Flup, hib.
Fri 6 Nov 2020 12:17 PM by Forlornhope
Messerjockel wrote:
Fri 6 Nov 2020 11:39 AM
Uthred,

Let’s keep the archer damage out of my thread.
My perception is if players long enough cry they get what they want.
Second thought, which class gets nerfed next, who cries enough and can we rely on The Phoenix staff to withstand?

Because of the recent nerf some but for sure not all players feel that you guys are not reliable to take decisions which help the server to flourish or without punishing certain classes. Behind every class played is a human being.
It was pointed out over month(s) some classes which are clearly have some huge advantages and can exploit certain situations or having so many skills in one spec line and the Staff doing nothing about it is for sure not supporting the perception that the staff is interested about real balancing.
This is about perception, we see nerfs mainly for hib and mid and thats why some of us think you are biased positive toward alb.
True or not, perception is all what matters.
Change our perception Uthred.

Flup, hib.

People always assume things get nerfed because of people crying on the forum. But the reality is probably more like this.. If enough people say something on the forum the staff is going to look into that issue and are more likely to realize that there is serious imbalance problems with what ever it is. If what you thought was true, then so many more things would have been nerfed into the ground simply based on people "crying" about it.
Fri 6 Nov 2020 12:40 PM by Sepplord
Agree with Forlorns explanation and want to add that i find this pretty contradicting:

Messerjockel wrote:
Fri 6 Nov 2020 11:39 AM
which class gets nerfed next, who cries enough and can we rely on The Phoenix staff to withstand?

[...]

It was pointed out over month(s) [...] and the Staff doing nothing about it

So what is it...do they follow what is cried about a lot on the forums, or do they ignore issues that get pointed out for months?

From my personal perception, that doesn't add up and seems pretty biased
Fri 6 Nov 2020 1:46 PM by Uthred
Messerjockel wrote:
Fri 6 Nov 2020 11:39 AM
....
Because of the recent nerf some but for sure not all players feel that you guys are not reliable to take decisions which help the server to flourish or without punishing certain classes. Behind every class played is a human being.
...
True or not, perception is all what matters.
Change our perception Uthred.

Flup, hib.

I cant change it, because your perception is based on feelings. No matter what we say, no matter how detailed we explain our thoughts and reasons why we are changing things, some not all players dont believe a single word of what we post in here. There are so many rumors, misinformation and lies going around that they either cant or dont want to understand the reasons behind a change.

A perfect example would be the latest archery nerf. All archers (realms) got nerfed, but so many players are ranting at the staff and declaring it a hib-only nerf and the staff being biased towards Albion.

No matter how often myself or any other staff member is repeating that we are not biased to any realm at all and that we are always trying to see the whole picture and not just the green, blue or red side of it, there will always be some not all players that rather like to follow their feelings than facts.

PS: Behind every staff member is a human being too, just saying.
Fri 6 Nov 2020 2:00 PM by Catkain
How can the realm that has no skalds be privileged? This breach of logic makes me unable to take this notion seriously.

And now the body resist song:

"Your curves your curves your curves so fine. Your curves your curves dont wanna make you miiine. You shake your moneymaker, but honey im not a bait-taker. I do my baiting all alone, some say im the master, they aint wrong. Your curves your curves your curves so fine. Your curves your curves dont wanna make you miiine." -Catkain 13:2
Fri 6 Nov 2020 3:39 PM by Messerjockel
Uthred wrote:
Fri 6 Nov 2020 1:46 PM
Messerjockel wrote:
Fri 6 Nov 2020 11:39 AM
....
Because of the recent nerf some but for sure not all players feel that you guys are not reliable to take decisions which help the server to flourish or without punishing certain classes. Behind every class played is a human being.
...
True or not, perception is all what matters.
Change our perception Uthred.

Flup, hib.

I cant change it, because your perception is based on feelings. No matter what we say, no matter how detailed we explain our thoughts and reasons why we are changing things, some not all players dont believe a single word of what we post in here. There are so many rumors, misinformation and lies going around that they either cant or dont want to understand the reasons behind a change.

A perfect example would be the latest archery nerf. All archers (realms) got nerfed, but so many players are ranting at the staff and declaring it a hib-only nerf and the staff being biased towards Albion.

No matter how often myself or any other staff member is repeating that we are not biased to any realm at all and that we are always trying to see the whole picture and not just the green, blue or red side of it, there will always be some not all players that rather like to follow their feelings than facts.

PS: Behind every staff member is a human being too, just saying.

Thank you for trying and for answering my comment.
I think we all are aware you cannot make everybody happy but we still hope you do :-).
People should not rant at the Phoenix staff, it is still a game and not about life and death.
Some people take it to serious.
Take a step back, play another game, move on and come back to DAOC Phoenix and play something else. That’s the way to go.
Leveling a Squig herder 1-2 hours in the night since Sunday, mediocre class but fun.
Still playing Phoenix every day (off on vacation tomorrow, you can come to DC dock Eik/Horg, you are safe)

Flup, hib.
Fri 6 Nov 2020 4:21 PM by Bradekes
Uthred wrote:
Fri 6 Nov 2020 1:46 PM
A perfect example would be the latest archery nerf. All archers (realms) got nerfed, but so many players are ranting at the staff and declaring it a hib-only nerf and the staff being biased towards Albion.

No matter how often myself or any other staff member is repeating that we are not biased to any realm at all and that we are always trying to see the whole picture and not just the green, blue or red side of it, there will always be some not all players that rather like to follow their feelings than facts.

PS: Behind every staff member is a human being too, just saying.

Just to note, I didn't make this post to perpetuate the idea that anyone was biased. This thread is here to point out that the smaller minority on the forum complained enough to get archers adjusted at all.

Your staff took a player based survey which didn't definitively state rangers or scouts were the issue but possibly all archer dealing too much damage. The survey also had some other data that's been ignored that clearly warranted some adjustments such as warden being the number 1 underpowered class in the game(this is assumed to be a playerbase asking for wardens to have less of a support role and put in more of a fighter/support hybrid), people desiring weak spellines to be adjusted, and there was the melee style change(which I empathize your staff on that topic).

Rangers being an issue has already been addressed before with the fact you WON'T be able to reduce their population unless Hib was to magically have a third class that could solo with stealth or spd5.

My problem is your staff decided these two "problems" (champ ranger nerf) warranted ending your hiatus from changes, when your survey didn't reflect these "perceived" issues on the forums.
Fri 6 Nov 2020 7:50 PM by Iuppiter
Bradekes wrote:
Sun 1 Nov 2020 2:38 PM
Instead of only listening to the complaints of the other realms....

Bradekes wrote: Just to note, I didn't make this post to perpetuate the idea that anyone was biased. This thread is here to point out that the smaller minority on the forum complained enough to get archers adjusted at all.
Fri 6 Nov 2020 7:56 PM by Bradekes
Iuppiter wrote:
Fri 6 Nov 2020 7:50 PM
Bradekes wrote:
Sun 1 Nov 2020 2:38 PM
Instead of only listening to the complaints of the other realms....

Bradekes wrote: Just to note, I didn't make this post to perpetuate the idea that anyone was biased. This thread is here to point out that the smaller minority on the forum complained enough to get archers adjusted at all.
Keyword is only bro
Fri 6 Nov 2020 8:00 PM by Iuppiter
Bradekes wrote:
Fri 6 Nov 2020 7:56 PM
Iuppiter wrote:
Fri 6 Nov 2020 7:50 PM
Bradekes wrote:
Sun 1 Nov 2020 2:38 PM
Instead of only listening to the complaints of the other realms....

Bradekes wrote: Just to note, I didn't make this post to perpetuate the idea that anyone was biased. This thread is here to point out that the smaller minority on the forum complained enough to get archers adjusted at all.
Keyword is only bro

Yes, clearly...meaning you think they are biased against hib; i.e. ignoring complaints coming from hib players.
Fri 6 Nov 2020 8:05 PM by Bradekes
Iuppiter wrote:
Fri 6 Nov 2020 8:00 PM
Yes, clearly...meaning you think they are biased against hib; i.e. ignoring complaints coming from hib players.

Just because the facts hint at some biased doesn't mean I'm implying the Devs are biased. I am clearly just putting into words the current events happening on this server. They listened to the Albs complaining on the forum this is true, not biased. They made a decision based on those complaints, again facts not biased.
Fri 6 Nov 2020 8:51 PM by Uthred
Bradekes wrote:
Fri 6 Nov 2020 8:05 PM
Iuppiter wrote:
Fri 6 Nov 2020 8:00 PM
Yes, clearly...meaning you think they are biased against hib; i.e. ignoring complaints coming from hib players.

Just because the facts hint at some biased doesn't mean I'm implying the Devs are biased. I am clearly just putting into words the current events happening on this server. They listened to the Albs complaining on the forum this is true, not biased. They made a decision based on those complaints, again facts not biased.

Did you even read what I wrote before? If so, read again and again and again and ... again.

No, we did not make this change because of Albs crying nor did we do any other change. How often do i have to repeat that? Once and for all, stop with these accusations.
Fri 6 Nov 2020 9:06 PM by WildWilbur
Bradekes wrote:
Fri 6 Nov 2020 8:05 PM
Just because the facts hint at some biased doesn't mean I'm implying the Devs are biased. I am clearly just putting into words the current events happening on this server. They listened to the Albs complaining on the forum this is true, not biased. They made a decision based on those complaints, again facts not biased.

Yes, in a trumpian way of facts, hmm?
Fri 6 Nov 2020 9:58 PM by Bradekes
Uthred wrote:
Fri 6 Nov 2020 8:51 PM
Did you even read what I wrote before? If so, read again and again and again and ... again.

No, we did not make this change because of Albs crying nor did we do any other change. How often do i have to repeat that? Once and for all, stop with these accusations.

Well then. I'm sorry that I accused your team of the above mentioned items. I still think my OP is warranted even after learning that your decision wasn't based on forum banter.

Also the facts point at either Hibernia being way overtuned at the release of Phoenix or there has been a general uninterest in finding what lacks with Hibernia and adjusting it accordingly. This is based on the list of nerfs that have been given to hibernian classes: Animist FnF range nerf/adjustment, Bard nerf Amnesia range, Ranger nerf, Champion nerf/adjustment, Also NS spell nerfs/adjustment from being baseline stealth and making str acuity.

While there are many things that could be enhanced for Hibernia in line with changes you've made to the other realms: Friar/Pala DMG table raise(where's Warden/Bard Adjustment?), Wizard Earth Magic adjustments(Where's adjustment for Eld Void/RM RC?), Why haven't Enchantments/Summoning/Mentalism been reworked? Paladin can hold two chants(as long as one is endo) at once, but not any other class with chants(Including Bard with endo). You adjusted Hunter pet dmg but where's Druid pet adjustments? I am just pointing out that maybe it isn't intentional and I don't want to be suspect of accusations, but maybe you have focused more on finding and tweaking Albion/Midgard short comings than Hibernia, it only shows from the data not from your words.

I am patient and not attempting to rush anyone or say you're going too slow. I think it is just strange that Hibernia was the main target of nerfs after your team announced they will start making adjustments again.

I think most were expecting there to be some progress on the items mentioned in the survey and not some rushed decision to nerf archer while double nerfing ranger and scout(especially if the decision wasn't driven by forum banter).Also targetting champion which wasn't even a blip on the radar of the survey.
Sat 7 Nov 2020 1:41 AM by Kwall0311
Bradekes wrote:
Fri 6 Nov 2020 9:58 PM
Also NS spell nerfs/adjustment from being baseline stealth and making str acuity.


What do you mean by this?

Also, You are failing to mention all the nerfs to the other realms. Try posting from a non biased opinion.
Sat 7 Nov 2020 2:14 AM by Bradekes
Kwall0311 wrote:
Sat 7 Nov 2020 1:41 AM
What do you mean by this?

Also, You are failing to mention all the nerfs to the other realms. Try posting from a non biased opinion.

Well I mentioned most of the buffs they received but unfortunately there are no hib buffs to list except champ debuff value increase on buffed targets.

They nerfed minstrel pet(which was needed) they also nerfed bd lifetap cooldown.. I didn't even mention thane buffs or scout buffs so I guess that's a wash. If you want I'll skim through all the patch notes for you, they have also made some adjustments to necro tether, which is still not fixing their issue.

Now for the NS nerf/adjustment. NS nukes on phoenix live launch were attached to stealth spec and also NS acuity for their spells was based on Dexterity instead of Strength.
Sat 7 Nov 2020 2:16 AM by Kwall0311
Bradekes wrote:
Sat 7 Nov 2020 2:14 AM
Now for the NS nerf/adjustment. NS nukes on phoenix live launch were attached to stealth spec and also NS acuity for their spells was based on Dexterity instead of Strength.

NS Nukes/DD are Dex based here on phoenix
And what do you mean by attached to stealth spec? They get the maximum level DD/Nuke just for being level 48
Sat 7 Nov 2020 2:22 AM by Bradekes
Kwall0311 wrote:
Sat 7 Nov 2020 2:16 AM
NS Nukes/DD are Dex based here on phoenix
And what do you mean by attached to stealth spec? They get the maximum level DD/Nuke just for being level 48

Alright so they only untied the DD from stealth spec, I dunno why I also thought they changed their acuity stat. This small bit of info doesn't discredit the rest of my points and is deviating the discussion from my main point.
Sat 7 Nov 2020 2:28 AM by Kwall0311
Bradekes wrote:
Sat 7 Nov 2020 2:22 AM
my main point.

I think you need to spend some time and go read the patch notes from the beginning of this server to now. You might find that you are very wrong. And the reason why the Wizard received a buff compared to Eld/RM, as well as nerfs to other classes.

At the end of the day, i dont expect you to , your mind is already made up that you are in the "targeted realm", for nerfs. Also sticking to misinformation. But if you do decide to take a look, good on you.

Edit: Ask the SB what happened with their MH debuff weapon in the sword line
Sat 7 Nov 2020 2:39 AM by Bradekes
Kwall0311 wrote:
Sat 7 Nov 2020 2:28 AM
Derailing post.

How about you grace us with some buffs Hibernia received or other nerfs the other realm received away from things that aren't actual nerfs like petty weapon debuff procs. Like REAL class nerfs.

Also I'd love some clarification on any misinformation because I'm not afraid to be corrected and change my view.
Sat 7 Nov 2020 3:09 AM by Kwall0311
Bradekes wrote:
Sat 7 Nov 2020 2:39 AM
I'd love some clarification on any misinformation because I'm not afraid to be corrected and change my view.

The misinformation was in regards to your understanding of the NS spell line.

Anyway.


- Added the level 20 and level 40 nearsight heal to the regrowth spec line: WARDEN , This was a pretty massive buff
- 32 nature pet should no longer stop to cast a bubble
- animist pet pbae to have a range of 1500 instead of 1000 (this is not the pbae radius but the distance you can be to the pet to cast it)
- light tanks (bm, merc, zerk, svg) will gain the climbing ability at level 35 (still a buff to hib)
- spec af has been added to the bard nurture spec line, up to level 34 ( also a buff to hib )
- nightshade magic dd variance is no longer tied to stealth spec

Just a handful of Hib buffs,

And heres just a handful of nerfs to a necro, not even going to post the minstrel ones. It would take up too much space
- the necro tether range has been reduced
- necros need to be within 500 locs of their pet to enter a siege weapon
- necro: facilitate painworking is now limited to at most 3 spells, better pet behavior lead to 4 casts being guaranteed in case of full buffs which should not be the case
- necromancer queued spells will no longer start on stealthed targets outside the necromancer detection rang
- necro dot cancels upon death

I can keep doing this. Stop saying the staff is biased, you just sound... you know.
And to say a debuff weapon proc changing the way it stacks with envenom poison for a main SB spec line wasnt a class nerf is just wrong. It absolutely was
Sat 7 Nov 2020 4:04 AM by Bradekes
Kwall0311 wrote:
Sat 7 Nov 2020 3:09 AM
Bradekes wrote:
Sat 7 Nov 2020 2:39 AM
I'd love some clarification on any misinformation because I'm not afraid to be corrected and change my view.

The misinformation was in regards to your understanding of the NS spell line.

Anyway.


- Added the level 20 and level 40 nearsight heal to the regrowth spec line: WARDEN , This was a pretty massive buff
- 32 nature pet should no longer stop to cast a bubble
- animist pet pbae to have a range of 1500 instead of 1000 (this is not the pbae radius but the distance you can be to the pet to cast it)
- light tanks (bm, merc, zerk, svg) will gain the climbing ability at level 35 (still a buff to hib)
- spec af has been added to the bard nurture spec line, up to level 34 ( also a buff to hib )
- nightshade magic dd variance is no longer tied to stealth spec

Just a handful of Hib buffs,

And heres just a handful of nerfs to a necro, not even going to post the minstrel ones. It would take up too much space
- the necro tether range has been reduced
- necros need to be within 500 locs of their pet to enter a siege weapon
- necro: facilitate painworking is now limited to at most 3 spells, better pet behavior lead to 4 casts being guaranteed in case of full buffs which should not be the case
- necromancer queued spells will no longer start on stealthed targets outside the necromancer detection rang
- necro dot cancels upon death

I can keep doing this. Stop saying the staff is biased, you just sound... you know.
And to say a debuff weapon proc changing the way it stacks with envenom poison for a main SB spec line wasnt a class nerf is just wrong. It absolutely was

Confusing Phoenix DAoC General changes as buffs to a specific realm is dangerous... Pretending these are hib buffs is really more biased than anything. Every realm has nearsight cure, friar & Cleric have it, so does healer on mid.


You mentioned them adding Nearsight Cure to warden, which was a while AFTER it was added to friar

You mentioned a bug fix for druid pet stopping to cast a bubble.

You mentioned a range increase for a PVE spell on animist, also they removed the RvR aspect of the PBAOE only allowing it to be used off the main pet, when it originally was able to be used targeting any of your FnF turret pets which allowed it to have RvR applications, which was nerfed. They also nerfed it by needing to have your pet in view when you cast the spell, before it was castable without direct view of you pet.

You mention Climb Walls ability which is a Phoenix General addition to all realms and not a Hib buff at all

The spec AF buff was also added to all Combined Pots and Healer on Midgard, this is again a Phoenix General addition and stating it is a hib buff is wrong

Then you mention the NERF that I was talking about where they removed NS casted DD from being tied to stealth, which apparently doesn't mean what you think it does. NS spells were always baseline, meaning no training, them removing them being tied to stealth lowered the damage of the nukes. It would be like you casting a spell you had no skill in. Example an Earth Wizard casting a baseline Ice nuke.

I also already mentioned they made some adjustments to necromancer tether in my previous post and the minstel nerf as well. The necro spells no longer finishing their cast if the target stealths is a bug fix not a nerf. The necro dot canceling on death was not a direct nerf as it was tied to mob dots needing to cancel on death for the raid mobs, by product of the abom being a mob with a dot.
Sat 7 Nov 2020 4:48 AM by Kwall0311
Bradekes wrote:
Sat 7 Nov 2020 4:04 AM
Then you mention the NERF that I was talking about where they removed NS casted DD from being tied to stealth, which apparently doesn't mean what you think it does. NS spells were always baseline, meaning no training, them removing them being tied to stealth lowered the damage of the nukes. It would be like you casting a spell you had no skill in. Example an Earth Wizard casting a baseline Ice nuke.


Still wrong, but whatever, its hopeless. Your right man. You win. They are out to get you, and only you.
Sat 7 Nov 2020 4:55 AM by Bradekes
Kwall0311 wrote:
Sat 7 Nov 2020 4:48 AM
Bradekes wrote:
Sat 7 Nov 2020 4:04 AM
Then you mention the NERF that I was talking about where they removed NS casted DD from being tied to stealth, which apparently doesn't mean what you think it does. NS spells were always baseline, meaning no training, them removing them being tied to stealth lowered the damage of the nukes. It would be like you casting a spell you had no skill in. Example an Earth Wizard casting a baseline Ice nuke.


Still wrong, but whatever, its hopeless. Your right man. You win. They are out to get you, and only you.

That info is NOT wrong. I have played this game since inception. NS spells never had to be trained for. You are wrong. If you want to see this look at uthgard character builder and you will see you get the spells just for leveling up. They are baseline and always have been. Them being tied to stealth on this server was a buff to NS removing that was just making it correct for this patch level which still feels like a nerf. You have much to learn friend. Don't come off as such a rude person and stick around and I will teach you.

Excuse me if I care about having equal effort being spent on each realm. While I don't think the Dev team is biased in the sense that they are doing so purposely, their adjustments sure do point in a direction of bias. If no one points it out then it will just continue in the same path which is going to eventually make the game unplayable for me and others.
Sat 7 Nov 2020 6:57 AM by gruenesschaf
Bradekes wrote:
Fri 6 Nov 2020 9:58 PM
While there are many things that could be enhanced for Hibernia in line with changes you've made to the other realms: Friar/Pala DMG table raise(where's Warden/Bard Adjustment?), Wizard Earth Magic adjustments(Where's adjustment for Eld Void/RM RC?), Why haven't Enchantments/Summoning/Mentalism been reworked? Paladin can hold two chants(as long as one is endo) at once, but not any other class with chants(Including Bard with endo). You adjusted Hunter pet dmg but where's Druid pet adjustments? I am just pointing out that maybe it isn't intentional and I don't want to be suspect of accusations, but maybe you have focused more on finding and tweaking Albion/Midgard short comings than Hibernia, it only shows from the data not from your words

All Hib really needed was the general hybrid buff via NF RAs which unlocked the VW and then some help on the champion, then it was in a pretty great state from the get go. Same for midgard with some extra attention required on Thane and moving the sm demez down so it's accessible while speccing 47 dark.

Wizards were pretty much not played at all outside of pbae pve farming.
Friars were just not viable as secondary healer and even after the buffs it's still debatable.
Paladin was obsolete with endurance potions due to just not fitting into the group setups and pretty much providing nothing. And just a reminder: endurance potions were introduced shortly before SI with alchemy.

Eld is played, not necessarily the void spec but it is played. Same for RM. Warden while not really having anything interesting perfectly fits in many hib setups and provides valuable utility and is hence played in groups.
I'd concede that having chosen earth as the line to buff on the wizard has the negative consequence of making alb the realm with the most readily available gtae casters.

It literally is that simple: Pretty much all hib classes were fine in terms of actually useful, pretty much all mid classes were fine in terms of actually useful. Alb had wizard, friar and paladin as pretty much useless classes. You can now actually at least think about including a friar or pala in your setup, the alternative will likely still be better but it's at least no longer a complete no brainer as it was before those buffs.

Then onto your weird complaint regarding hunter pet and druid pet, how or rather why would you even compare those two? Just because both have a pet? The pet fulfills entirely different roles in both situations, for the druid it's a rupt source, for the hunter it's primarily a damage source.
Sat 7 Nov 2020 7:38 AM by Johny Rousquille
"Some extra attention required on Thane"

Oh Really ?! i don't see that on my "secret french stealther discord" ...
Sat 7 Nov 2020 9:09 PM by ExcretusMaximus
Johny Rousquille wrote:
Sat 7 Nov 2020 7:38 AM
"Some extra attention required on Thane"

If you don't know what changes they made to Thane (delve increase, cast time decrease) then shut up and go look into it before you act like there haven't been any.
Sat 7 Nov 2020 10:45 PM by Bradekes
gruenesschaf wrote:
Sat 7 Nov 2020 6:57 AM
Bradekes wrote:
Fri 6 Nov 2020 9:58 PM
While there are many things that could be enhanced for Hibernia in line with changes you've made to the other realms: Friar/Pala DMG table raise(where's Warden/Bard Adjustment?), Wizard Earth Magic adjustments(Where's adjustment for Eld Void/RM RC?), Why haven't Enchantments/Summoning/Mentalism been reworked? Paladin can hold two chants(as long as one is endo) at once, but not any other class with chants(Including Bard with endo). You adjusted Hunter pet dmg but where's Druid pet adjustments? I am just pointing out that maybe it isn't intentional and I don't want to be suspect of accusations, but maybe you have focused more on finding and tweaking Albion/Midgard short comings than Hibernia, it only shows from the data not from your words

All Hib really needed was the general hybrid buff via NF RAs which unlocked the VW and then some help on the champion, then it was in a pretty great state from the get go. Same for midgard with some extra attention required on Thane and moving the sm demez down so it's accessible while speccing 47 dark.

Wizards were pretty much not played at all outside of pbae pve farming.
Friars were just not viable as secondary healer and even after the buffs it's still debatable.
Paladin was obsolete with endurance potions due to just not fitting into the group setups and pretty much providing nothing. And just a reminder: endurance potions were introduced shortly before SI with alchemy.

Eld is played, not necessarily the void spec but it is played. Same for RM. Warden while not really having anything interesting perfectly fits in many hib setups and provides valuable utility and is hence played in groups.
I'd concede that having chosen earth as the line to buff on the wizard has the negative consequence of making alb the realm with the most readily available gtae casters.

It literally is that simple: Pretty much all hib classes were fine in terms of actually useful, pretty much all mid classes were fine in terms of actually useful. Alb had wizard, friar and paladin as pretty much useless classes. You can now actually at least think about including a friar or pala in your setup, the alternative will likely still be better but it's at least no longer a complete no brainer as it was before those buffs.

Then onto your weird complaint regarding hunter pet and druid pet, how or rather why would you even compare those two? Just because both have a pet? The pet fulfills entirely different roles in both situations, for the druid it's a rupt source, for the hunter it's primarily a damage source.

Well I really wonder how putting a bunch of utility on the GTAOE class on a realm that already has the best way of exploiting the Ground Targeting assist system was a good idea. Wizard+Necro ruining RVR tower/keep fights.

I can see how Hibernia is a decently balanced realm from the start but it DOES have it's downfalls like both of the realm. Assuming the other realms plight was greater is a mistake.

Yes Warden get groups in RvR and are highly desired, but the boredom of playing the class makes most log after 1 or 2 runs because they would rather do anything else than play brick that heals. If you play a warden you feel like you aren't really contributing to the group, you standing there is 90% of the job of being a warden. Their group heals are crap and no one is ever in view for your single target heals out of 8v8 open world fights. Everyone once in a while you have someone run up asking for nearsight cure.

I understand that Paladin became sort of obsolete from endo pots, but giving them the ability to run endo with other chants is still not fair to Bard who should be able to do the same, seeings again, endo pots kinda make the endo chants BOTH obsolete.

Of course Eld is played and void is specced, as well as Runemaster running Runecarving, but enhancing Earth Wizard with such great utility shouldn't be a good excuse for trying to make them viable. They are just better than Void or Runecarving counterparts, not even comparable Red NS, GTAOE, AOE/Snare, Second AOE DOT, debuffing their own dmg. I mean it's a dream class for keeps/towers on top of Necro being able to freely give the best possible ground targets.

And regarding druid pet, yeah druid pets are meant for interrupts I give you that one. Druid give up a lot for nature and it is a very underwhelming skill tree, atleast the pet could be a bit more than for interrupts. I am not sure how you couldn't say that is all the hunter pet was as well, why does theirs need to be for dmg? I am not sure I see the difference other than forced roles by your team.
Sat 7 Nov 2020 11:04 PM by Johny Rousquille
"If you don't know what changes they made to Thane (delve increase, cast time decrease) then shut up and go look into it before you act like there haven't been any."

Plz, remind me the name of your thane please ? ... lol, remain courteous or I will speak badly to you ... ExcretusMaximus !
Sat 7 Nov 2020 11:22 PM by Forlornhope
Bradekes wrote:
Sat 7 Nov 2020 10:45 PM
gruenesschaf wrote:
Sat 7 Nov 2020 6:57 AM
Bradekes wrote:
Fri 6 Nov 2020 9:58 PM
While there are many things that could be enhanced for Hibernia in line with changes you've made to the other realms: Friar/Pala DMG table raise(where's Warden/Bard Adjustment?), Wizard Earth Magic adjustments(Where's adjustment for Eld Void/RM RC?), Why haven't Enchantments/Summoning/Mentalism been reworked? Paladin can hold two chants(as long as one is endo) at once, but not any other class with chants(Including Bard with endo). You adjusted Hunter pet dmg but where's Druid pet adjustments? I am just pointing out that maybe it isn't intentional and I don't want to be suspect of accusations, but maybe you have focused more on finding and tweaking Albion/Midgard short comings than Hibernia, it only shows from the data not from your words

All Hib really needed was the general hybrid buff via NF RAs which unlocked the VW and then some help on the champion, then it was in a pretty great state from the get go. Same for midgard with some extra attention required on Thane and moving the sm demez down so it's accessible while speccing 47 dark.

Wizards were pretty much not played at all outside of pbae pve farming.
Friars were just not viable as secondary healer and even after the buffs it's still debatable.
Paladin was obsolete with endurance potions due to just not fitting into the group setups and pretty much providing nothing. And just a reminder: endurance potions were introduced shortly before SI with alchemy.

Eld is played, not necessarily the void spec but it is played. Same for RM. Warden while not really having anything interesting perfectly fits in many hib setups and provides valuable utility and is hence played in groups.
I'd concede that having chosen earth as the line to buff on the wizard has the negative consequence of making alb the realm with the most readily available gtae casters.

It literally is that simple: Pretty much all hib classes were fine in terms of actually useful, pretty much all mid classes were fine in terms of actually useful. Alb had wizard, friar and paladin as pretty much useless classes. You can now actually at least think about including a friar or pala in your setup, the alternative will likely still be better but it's at least no longer a complete no brainer as it was before those buffs.

Then onto your weird complaint regarding hunter pet and druid pet, how or rather why would you even compare those two? Just because both have a pet? The pet fulfills entirely different roles in both situations, for the druid it's a rupt source, for the hunter it's primarily a damage source.

Well I really wonder how putting a bunch of utility on the GTAOE class on a realm that already has the best way of exploiting the Ground Targeting assist system was a good idea. Wizard+Necro ruining RVR tower/keep fights.

I can see how Hibernia is a decently balanced realm from the start but it DOES have it's downfalls like both of the realm. Assuming the other realms plight was greater is a mistake.

Yes Warden get groups in RvR and are highly desired, but the boredom of playing the class makes most log after 1 or 2 runs because they would rather do anything else than play brick that heals. If you play a warden you feel like you aren't really contributing to the group, you standing there is 90% of the job of being a warden. Their group heals are crap and no one is ever in view for your single target heals out of 8v8 open world fights. Everyone once in a while you have someone run up asking for nearsight cure.

I understand that Paladin became sort of obsolete from endo pots, but giving them the ability to run endo with other chants is still not fair to Bard who should be able to do the same, seeings again, endo pots kinda make the endo chants BOTH obsolete.

Of course Eld is played and void is specced, as well as Runemaster running Runecarving, but enhancing Earth Wizard with such great utility shouldn't be a good excuse for trying to make them viable. They are just better than Void or Runecarving counterparts, not even comparable Red NS, GTAOE, AOE/Snare, Second AOE DOT, debuffing their own dmg. I mean it's a dream class for keeps/towers on top of Necro being able to freely give the best possible ground targets.

And regarding druid pet, yeah druid pets are meant for interrupts I give you that one. Druid give up a lot for nature and it is a very underwhelming skill tree, atleast the pet could be a bit more than for interrupts. I am not sure how you couldn't say that is all the hunter pet was as well, why does theirs need to be for dmg? I am not sure I see the difference other than forced roles by your team.

If your warden's standing there doing nothing for 90% of the time you should probably think of getting another one. I out heal druid's a lot on my warden, and not to mention being able to peel off my back line effectively in most situations. I and a lot of other people do enjoy playing the warden or there would literally be none of them. Those alb debuff trains, a lot of your group will not survive if they're squishy and don't have a warden.
Sun 8 Nov 2020 12:31 AM by Bradekes
Forlornhope wrote:
Sat 7 Nov 2020 11:22 PM
If your warden's standing there doing nothing for 90% of the time you should probably think of getting another one. I out heal druid's a lot on my warden, and not to mention being able to peel off my back line effectively in most situations. I and a lot of other people do enjoy playing the warden or there would literally be none of them. Those alb debuff trains, a lot of your group will not survive if they're squishy and don't have a warden.

Yeah, you're out healing spread heals on your warden I'm sure. And you admit most of the reason groups want warden is for resist buffs and not much else.
Sun 8 Nov 2020 12:50 AM by Forlornhope
Bradekes wrote:
Sun 8 Nov 2020 12:31 AM
Forlornhope wrote:
Sat 7 Nov 2020 11:22 PM
If your warden's standing there doing nothing for 90% of the time you should probably think of getting another one. I out heal druid's a lot on my warden, and not to mention being able to peel off my back line effectively in most situations. I and a lot of other people do enjoy playing the warden or there would literally be none of them. Those alb debuff trains, a lot of your group will not survive if they're squishy and don't have a warden.

Yeah, you're out healing spread heals on your warden I'm sure. And you admit most of the reason groups want warden is for resist buffs and not much else.

No I didn't, the resist is a factor sure but having the extra heal, especially large delve from the warden's major heal is what really saves them. Spreadheal doesn't count towards you over all healing total in /stats fyi. And most druids in any group that's worth a damn is rarely using them.
Sun 8 Nov 2020 3:46 PM by Bradekes
Forlornhope wrote:
Sun 8 Nov 2020 12:50 AM
No I didn't, the resist is a factor sure but having the extra heal, especially large delve from the warden's major heal is what really saves them. Spreadheal doesn't count towards you over all healing total in /stats fyi. And most druids in any group that's worth a damn is rarely using them.

I'm not sure what drives you to always pop in on warden threads and state how great they are. They are a boring class, maybe if all you do is run smallman/8v8 you might have more to do when you play a warden. Peels and actually having your targets within LoS makes a big difference.

Overall though the class is pretty underwhelming beyond it's passive enhancements that bring no flavor or enjoyment to the classes gameplay. Half of a Wardens job is to make sure your resist buffs are up. If bard had warden resist buff there'd be no need for warden as PBT isn't a game changer 80% of the time and a second SoS/Amnesia/range interrupt/CC would win more fights.

TWF is the only thing that gives warden any purpose outside of their support role. Sure side peels are great but bard has that too. I'm not sure being a martyr for the class is really a good thing in the long run as more of hib gets "adjusted down" while the other realm classes get "adjusted up".

I am not implying biased still as the dev team doesn't seem to hold this as their driving factor, but I think it's more subconsciously happening to minimize the things that could be improved on Hibernia vs the other realms which apparently have glaring issues with their classes.
Sun 8 Nov 2020 4:28 PM by Neso
Johny Rousquille wrote: "If you don't know what changes they made to Thane (delve increase, cast time decrease) then shut up and go look into it before you act like there haven't been any."

Plz, remind me the name of your thane please ? ... lol, remain courteous or I will speak badly to you ... ExcretusMaximus !

Why ask for their character name, it has nothing to do with it?
Oh you mean to discredit their opinion by criticising their stats/RR/playtime from the herald. I see.
Sun 8 Nov 2020 6:40 PM by ExcretusMaximus
Johny Rousquille wrote:
Sat 7 Nov 2020 11:04 PM
"If you don't know what changes they made to Thane (delve increase, cast time decrease) then shut up and go look into it before you act like there haven't been any."

Plz, remind me the name of your thane please ? ... lol, remain courteous or I will speak badly to you ... ExcretusMaximus !

I like how you ask for my Thane's name (Grymnestorm) and ignore the actual point I made, which is that the devs have already given Thanes large casting buffs at the beginning of the server. But hey, you keep on pretending that they haven't done anything for Thanes, ignoring reality is what you've always been best at. Maybe you don't believe they have made adequate changes to Thanes, but you cannot sit there and say they haven't given them any buffs when there is empirical evidence they have.

Alas, I am sitting here in my chair, full of nervous energy, chewing my tongue and lip, as I quiver in terror of being "spoken badly" to!
Sun 8 Nov 2020 8:13 PM by Iuppiter
Bradekes wrote:
Sun 8 Nov 2020 3:46 PM
Forlornhope wrote:
Sun 8 Nov 2020 12:50 AM
No I didn't, the resist is a factor sure but having the extra heal, especially large delve from the warden's major heal is what really saves them. Spreadheal doesn't count towards you over all healing total in /stats fyi. And most druids in any group that's worth a damn is rarely using them.

I'm not sure what drives you to always pop in on warden threads and state how great they are. They are a boring class, maybe if all you do is run smallman/8v8 you might have more to do when you play a warden. Peels and actually having your targets within LoS makes a big difference.

Overall though the class is pretty underwhelming beyond it's passive enhancements that bring no flavor or enjoyment to the classes gameplay. Half of a Wardens job is to make sure your resist buffs are up. If bard had warden resist buff there'd be no need for warden as PBT isn't a game changer 80% of the time and a second SoS/Amnesia/range interrupt/CC would win more fights.

TWF is the only thing that gives warden any purpose outside of their support role. Sure side peels are great but bard has that too. I'm not sure being a martyr for the class is really a good thing in the long run as more of hib gets "adjusted down" while the other realm classes get "adjusted up".

I am not implying biased still as the dev team doesn't seem to hold this as their driving factor, but I think it's more subconsciously happening to minimize the things that could be improved on Hibernia vs the other realms which apparently have glaring issues with their classes.

I'm just curious how a friar's gameplay is any less "boring" in the situations you seem to be concerned with, they have even fewer tools to use - at least wardens can use bow for constant rupting. Guess it's still too boring of a class, should they get more buffs?
Sun 8 Nov 2020 8:20 PM by Bradekes
Iuppiter wrote:
Sun 8 Nov 2020 8:13 PM
I'm just curious how a friar's gameplay is any less "boring" in the situations you seem to be concerned with, they have even fewer tools to use - at least wardens can use bow for constant rupting. Guess it's still too boring of a class, should they get more buffs?

Friar has had their melee damage increased. They have a backsnare and 2h dmg. They have other viable options than going support. They also have instant rupt. Friar also has group HOT spell as well as greater heals. As well as their own dex/qui buff which helps their dmg and faster heals.
Sun 8 Nov 2020 9:29 PM by Patron
Hib, the nerfed realm

But like at Golfsport, the good players take a handicap, so the victorys are much sweeter
Nuff said
Mon 9 Nov 2020 9:52 AM by Johny Rousquille
I'm not here to say who has the biggest, since my time playing on Midgard, I don't think I saw a thane in an opti full 8v8 component, just for bomb for Static Tempest.

The only time you see a thane is solo or in BG, so that makes me laugh when I can read, that the thane has paid special attention. You have to be 7L/8L to start enjoying your thane, not to mention making it more complex to equip it which discourages a lot of people. Sure you are right to have the best Force / constit of the game, but if not what, more concrete? You're not an 8v8 dps, you're not a pve tank or mago, you're just good at slam and snare if you dont miss 4 times in a row ...

I can possibly admit that I am wrong, but personally, so far nothing has shown me the opposite.
Mon 9 Nov 2020 1:48 PM by Bradekes
Johny Rousquille wrote:
Mon 9 Nov 2020 9:52 AM
I'm not here to say who has the biggest, since my time playing on Midgard, I don't think I saw a thane in an opti full 8v8 component, just for bomb for Static Tempest.

The only time you see a thane is solo or in BG, so that makes me laugh when I can read, that the thane has paid special attention. You have to be 7L/8L to start enjoying your thane, not to mention making it more complex to equip it which discourages a lot of people. Sure you are right to have the best Force / constit of the game, but if not what, more concrete? You're not an 8v8 dps, you're not a pve tank or mago, you're just good at slam and snare if you dont miss 4 times in a row ...

I can possibly admit that I am wrong, but personally, so far nothing has shown me the opposite.

Well, the Phoenix team did adjust power usage and caste speed on thane spells. Not sure what there isn't to believe about that? It wouldn't make them anymore a tank or make their gear requirements any less. It wouldn't make them a PVE tank. Literally all it does is make them cast faster and use less power lol. I think they also increased the dmg of the highest level single target nuke to make it worth casting over the AoE spell.

You can look at thanes spells on Phoenix charplan and compare them to uthgard charplan to see the difference.
Mon 9 Nov 2020 3:41 PM by inoeth
thane would really have been an option in 8v8 if the style change was applied... since thats not the case it is stuck to solo or zerg. and yeah solo as a visi melee is a real pain
Tue 10 Nov 2020 5:28 PM by Noashakra
Don't know why the people cry about the thanes. What about champions, reavers and palladins.
Do you see them in 8vs8?
Tue 10 Nov 2020 5:37 PM by ExcretusMaximus
Noashakra wrote:
Tue 10 Nov 2020 5:28 PM
champions, reavers ... Do you see them in 8vs8?

Yes.
Tue 10 Nov 2020 5:46 PM by Bradekes
ExcretusMaximus wrote:
Tue 10 Nov 2020 5:37 PM
Noashakra wrote:
Tue 10 Nov 2020 5:28 PM
champions, reavers ... Do you see them in 8vs8?

Yes.

Well I'd say reavers are pretty popular because of TWF. Champs aren't as popular in 8v8 tho. Just don't see a lot of thanes but don't see a lot of mids most of the time.
Tue 10 Nov 2020 6:16 PM by Noashakra
ExcretusMaximus wrote:
Tue 10 Nov 2020 5:37 PM
Noashakra wrote:
Tue 10 Nov 2020 5:28 PM
champions, reavers ... Do you see them in 8vs8?

Yes.

No
Wed 11 Nov 2020 4:41 AM by MeatBicycle
Alb plays almost no melee setups because the caster setups are super strong. In the few melee groups i have seen the reaver was a good choice. In addition they are great for smallmen and solo (even 1vsX) cause a target without purge is often a dead target thanks to levi spam.

Meanwhile champs are great/ "op" in 1v1 fights but almost not existant in grp fights. Mostly because the presence of bm and vw.
Wed 11 Nov 2020 5:47 AM by Chill
I see a lot of reavers in grps. They are running into the backline and rupting/killing supporters while the caster assist can do his work and everyone tries to stop the reavers. (what is really hard cause of shield and armor and heals).

I only see champs solo in BG or Maalys in BF Grp.

My two cents are Hib is not privileged but it has the "best" Grp setup. Wether in melee or caster setup.
Bard - only has to CC and rupt (no one cares about the songs on phoenix)
2x Drui - only has to Heal, buffs
Warden - strong single Heal, high resis, bubble, peel
fill the rest... Perfect
Thu 12 Nov 2020 10:42 AM by Freudinio
Chill wrote:
Wed 11 Nov 2020 5:47 AM
I see a lot of reavers in grps. They are running into the backline and rupting/killing supporters while the caster assist can do his work and everyone tries to stop the reavers. (what is really hard cause of shield and armor and heals).

I only see champs solo in BG or Maalys in BF Grp.

My two cents are Hib is not privileged but it has the "best" Grp setup. Wether in melee or caster setup.
Bard - only has to CC and rupt (no one cares about the songs on phoenix)
2x Drui - only has to Heal, buffs
Warden - strong single Heal, high resis, bubble, peel
fill the rest... Perfect

Do you see a lot of reavers in 8v8? Like for real? I mean, they are everywhere in zerg groups (because TWF) and they are fairly popular because they are also great for DS. Now, obviously I might be missing something, but from what I see, people prefer arms/merc for peels and in the odd scenario, a Paladin. Rarely do I see reavers in 8v8 groups. I see zero Champs though.
Thu 12 Nov 2020 11:02 AM by Scope
ExcretusMaximus wrote:
Tue 10 Nov 2020 5:37 PM
Noashakra wrote:
Tue 10 Nov 2020 5:28 PM
champions, reavers ... Do you see them in 8vs8?

Yes.

Which team is playing with a Champion ? It is very rare to be grouped with this class (Except in BG).
Thu 12 Nov 2020 6:57 PM by Chill
Scope wrote:
Thu 12 Nov 2020 11:02 AM
ExcretusMaximus wrote:
Tue 10 Nov 2020 5:37 PM
Noashakra wrote:
Tue 10 Nov 2020 5:28 PM
champions, reavers ... Do you see them in 8vs8?

Yes.

Which team is playing with a Champion ? It is very rare to be grouped with this class (Except in BG).


I think Black Flag has a champ sometimes. It´s Maalys.
Fri 13 Nov 2020 1:41 AM by Forlornhope
Chill wrote:
Thu 12 Nov 2020 6:57 PM
Scope wrote:
Thu 12 Nov 2020 11:02 AM
ExcretusMaximus wrote:
Tue 10 Nov 2020 5:37 PM
Noashakra wrote:
Tue 10 Nov 2020 5:28 PM
champions, reavers ... Do you see them in 8vs8?

Yes.

Which team is playing with a Champion ? It is very rare to be grouped with this class (Except in BG).


I think Black Flag has a champ sometimes. It´s Maalys.

Yeah but BF doesn't 8v8, they run task zones in off hours and kill all the solos/small mans
Sat 14 Nov 2020 2:26 AM by boridi
Forlornhope wrote:
Fri 13 Nov 2020 1:41 AM
Chill wrote:
Thu 12 Nov 2020 6:57 PM
Scope wrote:
Thu 12 Nov 2020 11:02 AM
ExcretusMaximus wrote:
Tue 10 Nov 2020 5:37 PM
Noashakra wrote:
Tue 10 Nov 2020 5:28 PM
champions, reavers ... Do you see them in 8vs8?

Yes.

Which team is playing with a Champion ? It is very rare to be grouped with this class (Except in BG).


I think Black Flag has a champ sometimes. It´s Maalys.

Yeah but BF doesn't 8v8, they run task zones in off hours and kill all the solos/small mans
From what I have seen, all 8 mans do that
Mon 16 Nov 2020 9:44 PM by Nando
170 hibs bolg - so no more crying like smap and gilboom being the underpopulated realm, thx
Mon 16 Nov 2020 10:42 PM by Gildar
Nando wrote:
Mon 16 Nov 2020 9:44 PM
170 hibs bolg - so no more crying like smap and gilboom being the underpopulated realm, thx

Risicoulous post albcrybaby ... and if you play mid ... you are simply crazy crying about Hib numbers ... do /u and see what is the most pop realm ....

Numbers are A FACT not an opinion.
400 albs on 150 in BG
300 Hibs on 170 in BG ( dont believe anyway, but i'm not on )

See thee difference ... what realm has lower pop ?

Ah anyway BG Hib dont have that numbers ... yesterday at midnighr we are around 60 ... alb spam was 116

Now go hide your abomination in some wall ... or play the bugged mini ...

BB
Mon 16 Nov 2020 10:44 PM by Astaa
Nando wrote:
Mon 16 Nov 2020 9:44 PM
170 hibs bolg - so no more crying like smap and gilboom being the underpopulated realm, thx

You are literally chatting shit, we barely touch 100 in BG, let alone active players, it's usually half that, 50-60.

We can't help that your one and only zerg leader is basically an idiot, that makes the strategic choices that my mum would make.

Every single night you outnumber and on paper should (should!) dominate everyone, you have the numbers, you have 2x NS classes, you have 1x silly utility wizards, you have damage immune necros using siege and laying down GTs, you have 3x wall climbing classes. Those are all actual, real advantages you have over Hib and you still fail. Hilarious.

I just feel sorry for all those chumps that follow the relics, not working out so well for them atm! Hibernia does not need you, scuttle back to Alb where you belong.

Hibernia, well oiled machine, many leaders. Come at us!

Additionally, we introduced a new leader tonight, Keyhero, excellent defence until handed over to Pilz, stopped the mindless Alb zerg in its tracks, then had the good grace to hand over. Even when there is no BG leader we rally together and defend.

PS, we are coming for your relics now. Relic hoppers, please stay where you are, you're not wanted but your RPs will be appreciated.
Mon 16 Nov 2020 10:47 PM by Gildar
Astaa wrote:
Mon 16 Nov 2020 10:44 PM
Nando wrote:
Mon 16 Nov 2020 9:44 PM
170 hibs bolg - so no more crying like smap and gilboom being the underpopulated realm, thx

You are literally chatting shit.

Ah so was a lie ... seems to me strange Hib have that numbers
Tue 17 Nov 2020 10:15 AM by gotwqqd
I wish people knew how to use literally in a sentence. Literally.
Tue 17 Nov 2020 1:55 PM by gruenesschaf
gotwqqd wrote:
Tue 17 Nov 2020 10:15 AM
I wish people knew how to use literally in a sentence. Literally.

They literally do because usage as emphasis has literally been added as a valid informal use for literally: https://dictionary.cambridge.org/dictionary/english/literally
Wed 18 Nov 2020 4:36 PM by keen
gotwqqd wrote:
Tue 17 Nov 2020 10:15 AM
I wish people knew how to use literally in a sentence. Literally.
what abut respectively? /em wants to see the world burn
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